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130 lines
6.1 KiB
Smarty
130 lines
6.1 KiB
Smarty
<?php
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$artefact = $database->getArtefactDetails($_GET['show']);
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if($artefact['size'] == 1 && $artefact['type'] != 11){
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$reqlvl = 10;
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$effect = "village";
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}else{
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if($artefact['type'] != 11){
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$reqlvl = 20;
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}else{
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$reqlvl = 10;
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}
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$effect = "account";
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}
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if ($artefact['conquered'] >= (time()-86400)){
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$active = date("Y-m-d H:i:s",$artefact['conquered']+86400);
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}else{
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$active = "Active";
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}
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//// Added by brainiac - thank you
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if ($artefact['type'] == 8){$kind=$artefact['kind']; $effecty=$artefact['effect2'];}else{$kind=$artefact['type']; $effecty=$artefact['effect'];}
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switch($kind){
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case 1:
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if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder="building weaker with";}else{$betterorbadder="building stronger with";}
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break;
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case 2:
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if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder="makes troops slowest with";}else{$betterorbadder="makes troops faster with";}
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break;
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case 3:
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if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder="spies decrese ability with";}else{$betterorbadder="spies increase ability with";}
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break;
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case 4:
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if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder="all troops consume high with";}else{$betterorbadder="all troops consume less with";}
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break;
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case 5:
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if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder="troops make slowest with";}else{$betterorbadder="troops make faster with";}
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break;
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case 6:
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if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder="you can construct ";}else{$betterorbadder="you can construct ";}
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break;
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case 7:
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if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder="cranny capacity is decrese by";}else{$betterorbadder="cranny capacity is increased by";}
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break;
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case 8:
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if($artefact['type'] == 8 && $artefact['bad_effect']==1){$betterorbadder="spies increase ability with";}else{$betterorbadder="spies decrease ability with";}
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break;
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}
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$bonus=$betterorbadder." ".$effecty."";
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?>
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<div class="artefact image-6">
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<table id="art_details" cellpadding="1" cellspacing="1">
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<thead>
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<tr>
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<th colspan="2"><?php echo $artefact['name'];?></th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td colspan="2" class="desc">
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<span class="detail"><?php echo $artefact['desc'];?></span>
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</td>
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</tr>
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<tr>
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<th>Owner</th>
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<td>
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<a href="spieler.php?uid=<?php echo $artefact['owner'];?>"><?php echo $database->getUserField($artefact['owner'],"username",0);?></a>
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</td>
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</tr>
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<tr>
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<th>Village</th>
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<td>
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<a href="karte.php?d=<?php echo $artefact['vref'];?>&c=<?php echo $generator->getMapCheck($artefact['vref']);?>"><?php echo $database->getVillageField($artefact['vref'], "name");?> </a>
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</td>
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</tr>
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<tr>
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<th>Alliance</th>
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<td><a href="allianz.php?aid=<?php echo $database->getUserField($artefact['owner'],"alliance",0);?>"><?php echo $database->getAllianceName($database->getUserField($artefact['owner'],"alliance",0)); ?></a></td>
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</tr>
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<tr>
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<th>Area of effect</th>
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<td><?php echo $effect; ?></td>
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</tr>
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<tr>
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<th>Bonus</th>
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<td><?php echo $bonus; ?></td>
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</tr>
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<tr>
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<th>Required level</th>
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<td>Treasury level <b><?php echo $reqlvl; ?></b></td>
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</tr>
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<tr>
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<th>Time of conquer</th>
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<td><?php echo date("Y-m-d H:i:s",$artefact['conquered']);?></td>
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</tr>
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<tr>
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<th>Time of activation</th>
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<td><?php echo $active;?></td>
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</tr>
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</tbody></table>
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<table class="art_details" cellpadding="1" cellspacing="1">
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<thead>
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<tr>
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<th colspan="3">Former owner(s)</th>
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</tr>
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<tr>
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<td>Player</td>
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<td>Village</td>
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<td>conquered</td>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td><span class="none"><a href="spieler.php?uid=<?php echo $artefact['owner'];?>"><?php echo $database->getUserField($artefact['owner'],"username",0);?></a></span></td>
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<td><span class="none"><a href="karte.php?d=<?php echo $artefact['vref'];?>&c=<?php echo $generator->getMapCheck($artefact['vref']);?>"><?php echo $database->getVillageField($artefact['vref'], "name");?> </a></span></td>
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<td><span class="none"><?php echo date("Y-m-d H:i:s",$artefact['conquered']);?></span></td>
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</tr>
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</tr></tbody></table></div>
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