mirror of
https://github.com/Shadowss/TravianZ.git
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1e19f117ca
/* |-------------------------------------------------------------------------- | FIX List |-------------------------------------------------------------------------- | | 1. Hero Attribute Points | - When adding attribute points to the hero, the page currently refreshes | after every click on the "+" button. | - Implement a faster allocation method (AJAX or similar) so multiple | points can be assigned without a full page refresh. | - The implementation must remain secure and not be exploitable | (validate requests server-side, prevent double submissions, | verify available points, etc.). | | 2. Hero Equipment Restrictions (Original Travian Behavior) | - Prevent equipping or unequipping hero items while the hero is: | • On an adventure. | • Attacking (alone or with troops). | • Away as reinforcements. | | 3. Oasis Navigation | - When opening an oasis (37_land.tpl), the 37_t4nav.tpl navigation | disappears. | - Include the navigation menu on the oasis page as well. | | 4. Auction House Redesign | - Redesign 37_auction.tpl to match the Merchant.png mockup. | - Keep the existing auction functionality exactly as it is. | - Only improve the UI/UX. | - You may crop and reuse graphics from Merchant.png. | - Add Gold ⇄ Silver exchange functionality. | | 5. Hero Item Bonuses (Highest Priority) | - Verify that hero equipment bonuses are applied correctly. | - Example: | • Helmet of the Ruler should reduce Barracks training time by 20%. | • Currently, training time remains unchanged whether the helmet | is equipped or not. | - Also verify: | • Stable training speed bonuses. | • Boots bonuses. | • Any other related hero equipment effects. | | 6. Adventures Page Redesign | - Redesign 37_adventures.tpl to match the Adventure.png mockup. | - Keep the "Expires in" column intact. | */
336 lines
15 KiB
Smarty
336 lines
15 KiB
Smarty
<?php
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#################################################################################
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## -= YOU MAY NOT REMOVE OR CHANGE THIS NOTICE =- ##
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## --------------------------------------------------------------------------- ##
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## Filename : HEROSMANSION VIEW PAGE ##
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## Type : BUILDING TEMPLATE ##
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## --------------------------------------------------------------------------- ##
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## Refactored by : Shadow ##
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## Redesign by : Shadow ##
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## --------------------------------------------------------------------------- ##
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## Contact : cata7007@gmail.com ##
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## Project : TravianZ ##
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## Test Server : https://travianz.org ##
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## GitHub : https://github.com/Shadowss/TravianZ ##
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## --------------------------------------------------------------------------- ##
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## License : TravianZ Project ##
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## Copyright : TravianZ (c) 2010-2026. All rights reserved. ##
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## --------------------------------------------------------------------------- ##
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#################################################################################
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include_once("GameEngine/Data/hero_full.php");
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global $database;
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if (isset($_POST['name']) && !empty($_POST['name'])) {
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$_POST['name'] = $database->escape(stripslashes($_POST['name']));
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mysqli_query($database->dblink, "UPDATE " . TB_PREFIX . "hero SET `name`='" . $_POST['name'] . "' where `uid`='" . $database->escape($session->uid) . "' AND dead = 0") or die("ERROR:" . mysqli_error($database->dblink));
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$hero_info['name'] = $_POST['name'];
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echo "" . NAME_CHANGED . "";
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}
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// Explicit lookup: action from URL (?add=...) => column from `hero` table.
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// Used for both "(+)" links in the table and for the update
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// in the DB below. Single source of truth instead of 5 identical blocks.
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$heroStatColumns = [
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'off' => 'attack',
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'deff' => 'defence',
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'obonus' => 'attackbonus',
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'dbonus' => 'defencebonus',
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'reg' => 'regeneration',
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];
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// Render the "(+)" link for a stat, or "(+)" uneditable
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// if the hero has no more points or the stat is already at the top (100).
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// Identical behavior to the original 5 if/else blocks.
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$renderAddLink = function ($action) use ($hero_info, $id, $heroStatColumns) {
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$field = $heroStatColumns[$action];
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if ($hero_info['points'] > 0 && $hero_info[$field] < 100) {
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// class + data-* pentru JS; linkul ramane un GET valid, deci fara JS
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// pagina se comporta exact ca inainte (un punct per click, cu refresh).
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return "<a href=\"build.php?id=" . $id . "&add=" . $action . "\""
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. " class=\"t4AddPoint\" data-stat=\"" . $action . "\""
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. " data-base=\"" . (int) $hero_info[$field] . "\">(<b>+</b>)</a>";
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}
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return "<span class=\"none\">(+)</span>";
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};
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?>
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<table id="distribution" cellpadding="1" cellspacing="1">
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<thead><tr>
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<th colspan="5">
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<?php
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if(isset($_GET['rename'])){
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echo "<form action=\"\" method=\"POST\"><input type=\"hidden\" name=\"userid\" value=\"".$session->uid."\"><input type=\"hidden\" name=\"hero\" value=\"1\"><input type=\"text\" class=\"text\" name=\"name\" maxlength=\"20\" value=\"".$hero_info['name']."\">";
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}else{
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echo "<a href=\"build.php?id=".$id."&rename\">".$hero_info['name']."</a></form>";
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}
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?>
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<?php echo LEVEL; ?> <?php echo $hero_info['level']; ?> <span class="info">( <?php echo"<img class=\"unit u".$hero_info['unit']."\" src=\"img/x.gif\" alt=\"".$technology->getUnitName($hero_info['unit'])."\" title=\"".$technology->getUnitName($hero_info['unit'])."\" /> ".$technology->getUnitName($hero_info['unit']); ?> )</span></th>
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</tr></thead>
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<tbody><tr>
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<th><?php echo OFFENCE; ?></th>
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<td class="val"><?php echo $hero_info['atk']; ?></td>
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<td class="xp"><img class="bar" src="img/x.gif" style="width:<?php echo (2*$hero_info['attack'])+1; ?>px;" alt="<?php echo $hero_info['atk']; ?>" title="<?php echo $hero_info['atk']; ?>" /></td>
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<td class="up"><span class="none">
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<?php echo $renderAddLink('off'); ?>
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</td>
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<td class="po" id="t4po_off"><?php echo $hero_info['attack']; ?></td>
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</tr>
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<tr>
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<th><?php echo DEFENCE; ?></th>
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<td class="val"><?php echo $hero_info['dc'] . "/" . $hero_info['di']; ?></td>
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<td class="xp"><img class="bar" src="img/x.gif" style="width:<?php echo (2*$hero_info['defence'])+1; ?>px;" alt="<?php echo ($hero_info['di']) . "/" . ($hero_info['dc']); ?>" title="<?php echo ($hero_info['di']) . "/" . ($hero_info['dc']); ?>" /></td>
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<td class="up"><span class="none">
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<?php echo $renderAddLink('deff'); ?>
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</td>
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<td class="po" id="t4po_deff"><?php echo $hero_info['defence']; ?></td>
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</tr>
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<tr>
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<th><?php echo OFF_BONUS; ?></th>
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<td class="val"><?php echo ($hero_info['ob']-1)*100; ?>%</td>
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<td class="xp"><img class="bar" src="img/x.gif" style="width:<?php echo ($hero_info['ob']-1)*1000+1; ?>px;" alt="<?php echo ($hero_info['ob']-1)*100; ?>%" title="<?php echo ($hero_info['ob']-1)*100; ?>%" /></td>
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<td class="up"><span class="none">
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<?php echo $renderAddLink('obonus'); ?>
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</td>
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<td class="po" id="t4po_obonus"><?php echo $hero_info['attackbonus']; ?></td>
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</tr>
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<tr>
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<th><?php echo DEF_BONUS; ?></th>
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<td class="val"><?php echo ($hero_info['db']-1)*100; ?>%</td>
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<td class="xp"><img class="bar" src="img/x.gif" style="width:<?php echo ($hero_info['db']-1)*1000+1; ?>px;" alt="<?php echo ($hero_info['db']-1)*100; ?>%" title="<?php echo ($hero_info['db']-1)*100; ?>%" /></td>
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<td class="up"><span class="none">
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<?php echo $renderAddLink('dbonus'); ?>
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</td>
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<td class="po" id="t4po_dbonus"><?php echo $hero_info['defencebonus']; ?></td>
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</tr>
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<tr>
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<th><?php echo REGENERATION; ?></th>
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<td class="val"><?php echo ($hero_info['regeneration']*5*SPEED); ?>/<?php echo DAY; ?></td>
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<td class="xp"><img class="bar" src="img/x.gif" style="width:<?php echo ($hero_info['regeneration']*2)+1; ?>px;" alt="<?php echo ($hero_info['regeneration']*5*SPEED); ?>%/Day" title="<?php echo ($hero_info['regeneration']*5*SPEED); ?>%/Day" /></td>
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<td class="up"><span class="none">
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<?php echo $renderAddLink('reg'); ?>
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</td>
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<td class="po" id="t4po_reg"><?php echo $hero_info['regeneration']; ?></td>
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</tr>
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<tr>
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<td colspan="5" class="empty"></td>
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</tr>
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<tr>
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<?php
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$maxExp = 495000;
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$curLevel = (int)$hero_info['level'];
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$curExp = (int)$hero_info['experience'];
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// fallback-uri ca să nu mai dea notice
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$expCurrent = $hero_levels[$curLevel] ?? 0;
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$expNext = $hero_levels[$curLevel + 1] ?? $maxExp;
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if($curExp < $maxExp && $expNext > $expCurrent && $curLevel < 100){
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$percent = ($curExp - $expCurrent) / ($expNext - $expCurrent) * 100;
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$percent = max(0, min(100, $percent));
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?>
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<th title="<?php echo TZ_UNTIL_THE_NEXT_LEVEL; ?>"><?php echo EXPERIENCE; ?>:</th>
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<td class="val"><?php echo (int)$percent; ?>%</td>
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<td class="xp"><img class="bar" src="img/x.gif" style="width:<?php echo $percent*2; ?>px;" alt="<?php echo (int)$percent; ?>%" title="<?php echo (int)$percent; ?>%" /></td>
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<td class="up"></td>
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<td class="rem" id="t4rem"><?php echo $hero_info['points']; ?></td>
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<?php }else{ ?>
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<th title="<?php echo TZ_UNTIL_THE_NEXT_LEVEL; ?>"><?php echo EXPERIENCE; ?>:</th>
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<td class="val">100%</td>
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<td class="xp"><img class="bar" src="img/x.gif" style="width:200px;" alt="100%" title="100%" /></td>
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<td class="up"></td>
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<td class="rem" id="t4rem"><?php echo $hero_info['points']; ?></td>
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<?php } ?>
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</tr>
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</tbody>
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</table>
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<?php if ((int) $hero_info['points'] > 0) { ?>
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<form id="t4PointsForm" action="" method="POST" style="margin:6px 0;">
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<input type="hidden" name="t4points" value="1">
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<?php foreach ($heroStatColumns as $t4Key => $t4Col) { ?>
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<input type="hidden" name="p_<?php echo $t4Key; ?>" id="t4in_<?php echo $t4Key; ?>" value="0">
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<?php } ?>
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<div id="t4PointsBar" style="display:none;">
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<button type="submit" id="t4PointsSave"><b>✓</b> <?php echo defined('HERO_POINTS_SAVE') ? HERO_POINTS_SAVE : 'Save points'; ?> (<span id="t4PointsCount">0</span>)</button>
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<a href="#" id="t4PointsCancel" style="margin-left:8px;"><?php echo defined('HERO_POINTS_CANCEL') ? HERO_POINTS_CANCEL : 'Cancel'; ?></a>
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</div>
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</form>
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<script type="text/javascript">
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/* Distribuirea punctelor fara reincarcarea paginii la fiecare click.
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Fara JS, linkurile (+) raman GET-uri normale si merg ca inainte.
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JS-ul doar ADUNA local; adevarul ramane la server, care valideaza totul
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intr-un singur UPDATE atomic (vezi handlerul t4points din acest fisier). */
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(function () {
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var available = <?php echo (int) $hero_info['points']; ?>;
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var links = document.getElementsByClassName('t4AddPoint');
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if (!links.length) { return; }
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var pending = {}, base = {};
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var bar = document.getElementById('t4PointsBar');
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var counter = document.getElementById('t4PointsCount');
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var remCell = document.getElementById('t4rem');
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function render() {
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var used = 0, stat;
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for (stat in pending) {
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if (pending.hasOwnProperty(stat)) {
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used += pending[stat];
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var cell = document.getElementById('t4po_' + stat);
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if (cell) {
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cell.innerHTML = pending[stat] > 0
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? base[stat] + ' <span style="color:#0a0;">(+' + pending[stat] + ')</span>'
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: String(base[stat]);
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}
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var input = document.getElementById('t4in_' + stat);
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if (input) { input.value = pending[stat]; }
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}
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}
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if (remCell) { remCell.innerHTML = String(available - used); }
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if (counter) { counter.innerHTML = String(used); }
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if (bar) { bar.style.display = used > 0 ? '' : 'none'; }
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}
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for (var i = 0; i < links.length; i++) {
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(function (link) {
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var stat = link.getAttribute('data-stat');
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base[stat] = parseInt(link.getAttribute('data-base'), 10) || 0;
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pending[stat] = 0;
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link.onclick = function (e) {
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e.preventDefault();
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var used = 0;
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for (var k in pending) { if (pending.hasOwnProperty(k)) { used += pending[k]; } }
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// nu poti aloca mai mult decat ai, nici trece de 100 pe o statistica
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if (used >= available) { return false; }
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if (base[stat] + pending[stat] >= 100) { return false; }
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pending[stat]++;
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render();
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return false;
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};
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// click dreapta pe (+) scade alocarea, ca sa poti corecta fara reload
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link.oncontextmenu = function (e) {
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e.preventDefault();
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if (pending[stat] > 0) { pending[stat]--; render(); }
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return false;
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};
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})(links[i]);
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}
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var cancel = document.getElementById('t4PointsCancel');
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if (cancel) {
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cancel.onclick = function (e) {
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e.preventDefault();
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for (var k in pending) { if (pending.hasOwnProperty(k)) { pending[k] = 0; } }
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render();
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return false;
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};
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}
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})();
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</script>
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<?php } ?>
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<?php if(isset($_GET['e'])){
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echo "<p><font size=\"1\" color=\"red\"><b>".ERROR_NAME_SHORT."</b></font></p>";
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}
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?>
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<?php if($hero_info['level'] <= 3){ ?>
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<p><?php echo YOU_CAN; ?> <a href="build.php?id=<?php echo $id; ?>&add=reset"><?php echo RESET; ?></a><?php echo YOUR_POINT_UNTIL; ?> <b>3</b><?php echo OR_LOWER; ?> </p>
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<?php } ?>
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<p><?php echo YOUR_HERO_HAS; ?> <b><?php echo floor($hero_info['health']); ?></b>% <?php echo OF_HIT_POINTS; ?>.<br/>
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<?php echo YOUR_HERO_HAS; ?> <?php echo CONQUERED; ?> <b><?php echo $database->VillageOasisCount($village->wid); ?></b> <a href="build.php?id=<?php echo $id; ?>&land"><?php echo OASES; ?></a>.</p>
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<?php
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// NOTE: the actions below are triggered by GET (?add=...) and modify
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// data in the DB. This was the original (without CSRF), I did not change this aspect -
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// it is an existing behavior in all build.php, not specific to this file.
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// Distribuire IN BLOC (butonul "Save" din interfata cu JS).
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// Siguranta: totul se valideaza pe server intr-un SINGUR UPDATE atomic, cu
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// garzi in WHERE. Daca cineva trimite un POST modificat (mai multe puncte decat
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// are, sau peste 100 la o statistica), conditiile nu se potrivesc, UPDATE-ul nu
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// afecteaza niciun rand si nu se schimba nimic. Fiind o singura instructiune,
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// nici doua cereri trimise simultan nu pot cheltui aceleasi puncte de doua ori.
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if (isset($_POST['t4points'])) {
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$t4Alloc = array();
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$t4Total = 0;
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foreach ($heroStatColumns as $t4Key => $t4Col) {
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$t4Value = isset($_POST['p_' . $t4Key]) ? (int) $_POST['p_' . $t4Key] : 0;
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if ($t4Value < 0) {
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$t4Value = 0;
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}
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$t4Alloc[$t4Col] = $t4Value;
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$t4Total += $t4Value;
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}
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if ($t4Total > 0) {
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$t4Stmt = $database->dblink->prepare(
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"UPDATE " . TB_PREFIX . "hero SET
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`attack` = `attack` + ?,
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`defence` = `defence` + ?,
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`attackbonus` = `attackbonus` + ?,
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`defencebonus` = `defencebonus` + ?,
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`regeneration` = `regeneration` + ?,
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`points` = `points` - ?
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WHERE `heroid` = ?
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AND `points` >= ?
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AND `attack` + ? <= 100
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AND `defence` + ? <= 100
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AND `attackbonus` + ? <= 100
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AND `defencebonus` + ? <= 100
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AND `regeneration` + ? <= 100"
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);
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if ($t4Stmt) {
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$t4HeroId = (int) $hero_info['heroid'];
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$t4Stmt->bind_param(
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'iiiiiiiiiiiii',
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$t4Alloc['attack'], $t4Alloc['defence'], $t4Alloc['attackbonus'],
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$t4Alloc['defencebonus'], $t4Alloc['regeneration'],
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$t4Total, $t4HeroId, $t4Total,
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$t4Alloc['attack'], $t4Alloc['defence'], $t4Alloc['attackbonus'],
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$t4Alloc['defencebonus'], $t4Alloc['regeneration']
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);
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$t4Stmt->execute();
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$t4Stmt->close();
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}
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}
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header("Location: build.php?id=" . $id);
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exit;
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}
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if (isset($_GET['add'])) {
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$action = $_GET['add'];
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if ($action == "reset") {
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if ($hero_info['level'] <= 3) {
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mysqli_query($database->dblink, "UPDATE " . TB_PREFIX . "hero SET `points` = (`level` * 5) + 5, `attack` = 0, `defence` = 0, `attackbonus` = 0, `defencebonus` = 0, `regeneration` = 0 WHERE `heroid` = " . $hero_info['heroid'] . " AND `level` <= 3 AND (`attack` != 0 OR `defence` != 0 OR `attackbonus` != 0 OR `defencebonus` != 0 OR `regeneration` != 0)");
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header("Location: build.php?id=" . $id . "");
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exit;
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}
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// if level > 3, exactly like in the original: nothing happens (no redirect).
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} elseif (isset($heroStatColumns[$action])) {
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$column = $heroStatColumns[$action];
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mysqli_query($database->dblink, "UPDATE " . TB_PREFIX . "hero SET `$column` = `$column` + 1, `points` = `points` - 1 WHERE `heroid` = " . $hero_info['heroid'] . " AND `points` > 0 AND `$column` < 100");
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header("Location: build.php?id=" . $id . "");
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exit;
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}
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}
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?>
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