mirror of
https://github.com/Shadowss/TravianZ.git
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37e29e397b
Some visual change on Hero T4
317 lines
13 KiB
Smarty
317 lines
13 KiB
Smarty
<?php
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#################################################################################
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## -= YOU MAY NOT REMOVE OR CHANGE THIS NOTICE =- ##
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## --------------------------------------------------------------------------- ##
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## Filename : HERO T4 ITEMS PAGE ##
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## Type : BUILDING TEMPLATE ##
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## --------------------------------------------------------------------------- ##
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## Created by : Shadow ##
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## Designed by : Shadow ##
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## --------------------------------------------------------------------------- ##
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## Contact : cata7007@gmail.com ##
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## Project : TravianZ ##
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## Test Server : https://travianz.org ##
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## GitHub : https://github.com/Shadowss/TravianZ ##
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## --------------------------------------------------------------------------- ##
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## License : TravianZ Project ##
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## Copyright : TravianZ (c) 2010-2026. All rights reserved. ##
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## --------------------------------------------------------------------------- ##
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#################################################################################
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$t4Msg = '';
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// Eroul poate schimba echipamentul doar cat timp e in sat (ca in Travian
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// original). Motivul e calculat o singura data si folosit atat pentru mesaj,
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// cat si pentru ascunderea butoanelor. Regula e impusa si in HeroItems, deci
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// un POST trimis manual nu o poate ocoli.
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$t4AwayReason = $t4HeroItems->heroAwayReason($session->uid);
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$t4AwayText = '';
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if ($t4AwayReason === 'nohero') {
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$t4AwayText = defined('HERO_LOCKED_NOHERO') ? HERO_LOCKED_NOHERO
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: 'You have no hero yet. Train one in the Hero\'s Mansion before equipping items.';
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} elseif ($t4AwayReason === 'adventure') {
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$t4AwayText = defined('HERO_LOCKED_ADVENTURE') ? HERO_LOCKED_ADVENTURE
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: 'Your hero is on an adventure. Equipment can only be changed while the hero is in a village.';
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} elseif ($t4AwayReason === 'attack') {
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$t4AwayText = defined('HERO_LOCKED_ATTACK') ? HERO_LOCKED_ATTACK
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: 'Your hero is on the move with the army. Equipment can only be changed while the hero is in a village.';
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} elseif ($t4AwayReason === 'reinforcement') {
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$t4AwayText = defined('HERO_LOCKED_REINFORCEMENT') ? HERO_LOCKED_REINFORCEMENT
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: 'Your hero is reinforcing another village. Equipment can only be changed while the hero is in a village.';
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}
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if (isset($_POST['t4action'], $_POST['rowid'])) {
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$t4RowId = (int) $_POST['rowid'];
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switch ($_POST['t4action']) {
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case 'equip':
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$t4Msg = $t4HeroItems->equipItem($session->uid, $t4RowId)
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? HERO_EQUIP_OK : HERO_EQUIP_FAIL;
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break;
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case 'unequip':
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$t4Msg = $t4HeroItems->unequipItem($session->uid, $t4RowId)
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? HERO_UNEQUIP_OK : HERO_ITEM_USE_FAIL;
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break;
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case 'useitem':
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$t4Qty = max(1, (int) ($_POST['qty'] ?? 1));
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$t4Result = $t4HeroItems->useItem($session->uid, $t4RowId, $t4Qty, $village->wid);
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if ($t4Result === HeroItems::USE_OK) {
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$t4Msg = HERO_ITEM_USED_OK;
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} elseif ($t4Result === HeroItems::USE_DEFERRED) {
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$t4Msg = HERO_ITEM_USE_BATTLE;
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} else {
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$t4Msg = HERO_ITEM_USE_FAIL;
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}
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break;
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}
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}
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$t4Inventory = $t4HeroItems->getInventory($session->uid);
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$t4Equipped = $t4HeroItems->getEquipped($session->uid);
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?>
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<?php if ($t4AwayText !== '') { ?>
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<p class="message" style="font-weight:bold;color:#8a6d3b;background:#fcf8e3;border:1px solid #faebcc;padding:6px 9px;border-radius:4px;">
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<?php echo $t4AwayText; ?>
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</p>
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<?php } ?>
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<?php if ($t4Msg !== '') { ?>
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<p class="message" style="font-weight:bold;"><?php echo $t4Msg; ?></p>
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<?php } ?>
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<style type="text/css">
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/* ---------------------------------------------------------------------------
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Acelasi limbaj vizual ca pagina de licitatii (37_auction.tpl): badge de tier,
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bonus palid dedesubt, butoane verzi si latimi stranse. Toate clasele au
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prefixul "t4items" / "t4it-" ca sa nu atinga nimic altceva din interfata.
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Fara CSS grid si fara "gap": jocul e deschis si din browsere vechi.
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--------------------------------------------------------------------------- */
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/* Cap de tabel pentru coloane: fara el nu se intelegea ce e fiecare valoare. */
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table.t4items tr.t4cols th {
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background: #e8e8ea;
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color: #444;
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font-size: 11px;
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font-weight: bold;
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text-align: center;
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padding: 3px 5px;
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border-bottom: 1px solid #d0d0d4;
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}
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table.t4items td { padding: 5px 4px; vertical-align: middle; }
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/* Latimile, intr-un singur loc. Stranse ca sa incapa in zona de continut
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(~505px) fara scroll orizontal: 78+40+150+96 = 364px fixi, restul ramane
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coloanei cu numele. Inainte, 110+46+230+170 = 556px depaseau singuri
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latimea paginii, iar numele se rupeau pe trei randuri. */
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table.t4items th.c-type { width: 78px; }
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table.t4items th.c-img { width: 40px; }
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table.t4items th.c-name { width: auto; }
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table.t4items th.c-tier { width: 150px; }
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table.t4items th.c-act { width: 96px; }
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/* Slotul (Coif, Arma, ...) */
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table.t4items td.t4slot { text-align: left; font-size: 11px; }
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/* Imaginea are coloana proprie, centrata. */
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table.t4items td.t4img { text-align: center; vertical-align: middle; }
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/* Numele obiectului */
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table.t4items td.t4name { text-align: left; font-size: 11px; }
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/* Tier + bonus, ca in tabelul de licitatii */
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table.t4items td.t4tier { text-align: center; white-space: normal; }
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table.t4items .t4badge {
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display: inline-block;
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min-width: 30px;
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padding: 1px 6px;
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font-size: 11px;
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font-weight: bold;
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color: #5c5850;
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background: #eceae5;
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border: 1px solid #cfccc5;
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border-radius: 3px;
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}
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/* consumabilele n-au tier, arata cantitatea - alt accent, ca sa se distinga */
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table.t4items .t4badge.t4qty { color: #3f5f22; background: #e4f0d0; border-color: #a3bf7c; }
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/* Bonusul, discret, sub badge. */
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table.t4items .t4bonus {
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display: block;
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margin-top: 3px;
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color: #9b978f;
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font-size: 10px;
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line-height: 1.35;
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font-weight: normal;
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}
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/* Slot gol */
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table.t4items td.t4empty { color: #a5a19a; font-style: normal; }
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/* --- Actiuni --- */
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table.t4items td.t4act { text-align: center; }
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table.t4items .t4form { margin: 0; text-align: center; }
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table.t4items .t4btn {
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display: inline-block;
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padding: 4px 12px;
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font-size: 11px;
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font-weight: bold;
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color: #3f5f22;
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cursor: pointer;
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white-space: nowrap;
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background: #e4f0d0;
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background: linear-gradient(#fbfdf6, #dcebc6);
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border: 1px solid #a3bf7c;
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border-radius: 4px;
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}
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table.t4items .t4btn:hover {
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background: #d6e8bd;
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background: linear-gradient(#ffffff, #cfe4b0);
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border-color: #8bab61;
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}
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table.t4items .t4btn:active {
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background: linear-gradient(#d5e6b8, #e9f3da);
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border-color: #8bab61;
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}
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/* butonul de dezechipare: neutru, nu verde - e o actiune "de retragere" */
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table.t4items .t4btn.t4btn-off {
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color: #6b6862;
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background: linear-gradient(#fdfdfc, #e8e6e1);
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border-color: #c3c0b9;
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}
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table.t4items .t4btn.t4btn-off:hover {
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background: linear-gradient(#ffffff, #dedbd4);
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border-color: #aeaba4;
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}
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/* casuta de cantitate stivuita peste buton, ca la licitatii */
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table.t4items .t4qtynum {
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display: block;
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width: 52px;
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margin: 0 auto 4px auto;
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padding: 2px 4px;
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text-align: right;
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border: 1px solid #b9b6b0;
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border-radius: 3px;
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font-size: 11px;
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}
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table.t4items .t4none { color: #a5a19a; }
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</style>
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<table id="distribution" class="t4items" cellpadding="1" cellspacing="1">
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<thead>
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<tr><th colspan="5"><?php echo HERO_ITEMS_EQUIPPED; ?></th></tr>
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<tr class="t4cols">
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<th class="c-type"><?php echo HERO_COL_TYPE; ?></th>
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<th class="c-img"><?php echo HERO_COL_IMAGE; ?></th>
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<th class="c-name"><?php echo HERO_COL_NAME; ?></th>
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<th class="c-tier"><?php echo HERO_COL_TIER; ?></th>
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<th class="c-act"><?php echo HERO_COL_ACTION; ?></th>
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</tr>
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</thead>
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<tbody>
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<?php for ($t4Slot = 1; $t4Slot <= 6; $t4Slot++) { ?>
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<tr>
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<td class="t4slot"><b><?php echo constant('HERO_SLOT_' . $t4Slot); ?></b></td>
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<?php if (isset($t4Equipped[$t4Slot])) {
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$t4Row = $t4Equipped[$t4Slot];
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$t4Bonus = heroItemBonusText((int) $t4Row['itemid']);
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?>
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<td class="t4img"><span class="heroT4Item item<?php echo (int) $t4Row['itemid']; ?>"></span></td>
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<td class="t4name"><?php echo $t4Row['name']; ?></td>
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<td class="t4tier">
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<span class="t4badge"><?php echo HERO_COL_TIER; ?> <?php echo (int) $t4Row['def']['tier']; ?></span>
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<?php if ($t4Bonus !== '') { ?>
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<span class="t4bonus"><?php echo htmlspecialchars($t4Bonus, ENT_QUOTES, 'UTF-8'); ?></span>
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<?php } ?>
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</td>
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<td class="t4act">
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<?php if ($t4AwayReason === '') { ?>
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<form action="" method="POST" class="t4form">
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<input type="hidden" name="t4action" value="unequip">
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<input type="hidden" name="rowid" value="<?php echo (int) $t4Row['id']; ?>">
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<button type="submit" class="t4btn t4btn-off"><?php echo HERO_UNEQUIP; ?></button>
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</form>
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<?php } else { ?>
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<span class="t4none">—</span>
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<?php } ?>
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</td>
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<?php } else { ?>
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<td colspan="4" class="t4empty">—</td>
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<?php } ?>
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</tr>
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<?php } ?>
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</tbody>
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</table>
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<table id="distribution" class="t4items" cellpadding="1" cellspacing="1" style="margin-top:10px;">
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<thead>
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<tr><th colspan="5"><?php echo HERO_ITEMS_BAG; ?></th></tr>
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<tr class="t4cols">
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<th class="c-type"><?php echo HERO_COL_TYPE; ?></th>
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<th class="c-img"><?php echo HERO_COL_IMAGE; ?></th>
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<th class="c-name"><?php echo HERO_COL_NAME; ?></th>
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<th class="c-tier"><?php echo HERO_COL_TIER; ?></th>
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<th class="c-act"><?php echo HERO_COL_ACTION; ?></th>
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</tr>
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</thead>
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<tbody>
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<?php
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$t4HasUnequipped = false;
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foreach ($t4Inventory as $t4Row) {
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if ($t4Row['equipped'] == 1 || $t4Row['orphan']) {
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continue;
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}
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$t4HasUnequipped = true;
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$t4IsBag = ((int) $t4Row['def']['slot'] === HSLOT_BAG);
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?>
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<?php $t4Bonus = heroItemBonusText((int) $t4Row['itemid']); ?>
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<tr>
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<td class="t4slot"><b><?php echo constant('HERO_SLOT_' . (int) $t4Row['def']['slot']); ?></b></td>
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<td class="t4img"><span class="heroT4Item item<?php echo (int) $t4Row['itemid']; ?>"></span></td>
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<td class="t4name"><?php echo $t4Row['name']; ?></td>
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<td class="t4tier">
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<?php if ($t4IsBag) { ?>
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<?php // consumabilele n-au tier: afisam cate bucati sunt ?>
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<span class="t4badge t4qty"><?php echo (int) $t4Row['quantity']; ?>x</span>
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<?php } else { ?>
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<span class="t4badge"><?php echo HERO_COL_TIER; ?> <?php echo (int) $t4Row['def']['tier']; ?></span>
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<?php } ?>
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<?php if ($t4Bonus !== '') { ?>
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<span class="t4bonus"><?php echo htmlspecialchars($t4Bonus, ENT_QUOTES, 'UTF-8'); ?></span>
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<?php } ?>
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</td>
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<td class="t4act">
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<form action="" method="POST" class="t4form">
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<input type="hidden" name="rowid" value="<?php echo (int) $t4Row['id']; ?>">
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<?php if ($t4IsBag) { ?>
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<input type="hidden" name="t4action" value="useitem">
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<input type="text" name="qty" value="1" class="t4qtynum">
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<button type="submit" class="t4btn"><?php echo HERO_USE_ITEM; ?></button>
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<?php } elseif ($t4AwayReason === '') { ?>
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<input type="hidden" name="t4action" value="equip">
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<button type="submit" class="t4btn"><?php echo HERO_EQUIP; ?></button>
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<?php } else { ?>
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<span class="t4none">—</span>
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<?php } ?>
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</form>
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</td>
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</tr>
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<?php } ?>
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<?php if (!$t4HasUnequipped) { ?>
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<tr><td colspan="5" class="t4empty"><?php echo HERO_ITEMS_EMPTY; ?></td></tr>
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<?php } ?>
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</tbody>
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</table>
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