Files
TravianZ/GameEngine/Automation/AutomationNatarsWWBuild.php
T
novgorodschi catalin 523e81df07 Natars start construct ww
natats start construct their ww
2026-08-01 13:25:24 +03:00

106 lines
4.0 KiB
PHP

<?php
#################################################################################
## AutomationNatarsWWBuild ##
## --------------------------------------------------------------------------- ##
## Natarii isi ridica singuri Minunea Lumii din capitala lor. ##
## ##
## Pornesc dupa un numar configurabil de zile de la aparitia planurilor de ##
## constructie (NATARS_WW_START_DELAY) si urca nivel cu nivel, folosind ##
## timpii REALI din datele de joc (bid40), scalati cu viteza serverului. ##
## ##
## Ca in Travian: la nivelul 100 Minunea e gata (si serverul se incheie), iar ##
## la nivelul 75 Natarii isi recheama trupele ca s-o apere. ##
#################################################################################
trait AutomationNatarsWWBuild
{
/**
* Ridica Minunea Natarilor cu un nivel, cand vine timpul.
*
* Se apeleaza la fiecare tick; face ceva doar cand nivelul curent s-a
* terminat de construit.
*/
private function buildNatarsWonder()
{
global $database, $bid40;
$delay = defined('NATARS_WW_START_DELAY') ? (int) NATARS_WW_START_DELAY : 10;
// 0 = Natarii nu construiesc deloc
if ($delay <= 0) {
return false;
}
// Planurile trebuie sa fi aparut deja: pana atunci nici jucatorii nu pot
// construi, deci nu are sens ca Natarii s-o ia inainte.
if (!method_exists($database, 'areArtifactsSpawned') || !$database->areArtifactsSpawned(true)) {
return false;
}
$planTime = strtotime(START_DATE)
+ ((defined('NATARS_WW_BUILDING_PLAN_SPAWN_TIME') ? (int) NATARS_WW_BUILDING_PLAN_SPAWN_TIME : 0) * 86400);
$speed = (defined('SPEED') && SPEED > 0) ? (float) SPEED : 1.0;
$startAt = $planTime + (int) round($delay * 86400 / $speed);
if (time() < $startAt) {
return false;
}
$natarUid = defined('NATARS_UID') ? (int) NATARS_UID : 2;
// capitala Natarilor: satul lor care are slotul de Minune
$res = mysqli_query($database->dblink,
"SELECT v.wref, f.f99 AS level
FROM " . TB_PREFIX . "vdata v
JOIN " . TB_PREFIX . "fdata f ON f.vref = v.wref
WHERE v.owner = " . $natarUid . " AND v.capital = 1 AND f.f99t = 40
LIMIT 1");
$row = $res ? mysqli_fetch_assoc($res) : null;
if (!$row) {
return false;
}
$wref = (int) $row['wref'];
$level = (int) $row['level'];
if ($level >= 100) {
return false; // gata, nu mai are ce urca
}
// Un nivel deja in lucru? Coada de constructii tine randul in bdata.
$busy = mysqli_query($database->dblink,
"SELECT COUNT(*) AS total FROM " . TB_PREFIX . "bdata WHERE wid = " . $wref);
$busyRow = $busy ? mysqli_fetch_assoc($busy) : null;
if ($busyRow && (int) $busyRow['total'] > 0) {
return false; // asteptam sa se termine nivelul curent
}
$next = $level + 1;
if (!isset($bid40[$next]['time'])) {
return false;
}
// Timpul REAL din datele de joc, scalat cu viteza serverului - la fel ca
// pentru orice alta constructie. Natarii nu sar peste el.
$buildTime = (int) max(1, round($bid40[$next]['time'] / $speed));
// Folosim metoda jocului, nu SQL propriu: ea actualizeaza si tipul
// cladirii in fdata si respecta formatul cozii.
$ok = $database->addBuilding($wref, 99, 40, 0, time() + $buildTime, 0, $next);
if (!$ok) {
error_log('[TravianZ] Natars WW: constructia nu a pornit: '
. mysqli_error($database->dblink));
return false;
}
return true;
}
}