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523e81df07
natats start construct their ww
106 lines
4.0 KiB
PHP
106 lines
4.0 KiB
PHP
<?php
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#################################################################################
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## AutomationNatarsWWBuild ##
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## --------------------------------------------------------------------------- ##
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## Natarii isi ridica singuri Minunea Lumii din capitala lor. ##
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## ##
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## Pornesc dupa un numar configurabil de zile de la aparitia planurilor de ##
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## constructie (NATARS_WW_START_DELAY) si urca nivel cu nivel, folosind ##
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## timpii REALI din datele de joc (bid40), scalati cu viteza serverului. ##
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## ##
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## Ca in Travian: la nivelul 100 Minunea e gata (si serverul se incheie), iar ##
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## la nivelul 75 Natarii isi recheama trupele ca s-o apere. ##
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#################################################################################
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trait AutomationNatarsWWBuild
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{
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/**
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* Ridica Minunea Natarilor cu un nivel, cand vine timpul.
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*
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* Se apeleaza la fiecare tick; face ceva doar cand nivelul curent s-a
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* terminat de construit.
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*/
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private function buildNatarsWonder()
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{
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global $database, $bid40;
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$delay = defined('NATARS_WW_START_DELAY') ? (int) NATARS_WW_START_DELAY : 10;
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// 0 = Natarii nu construiesc deloc
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if ($delay <= 0) {
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return false;
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}
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// Planurile trebuie sa fi aparut deja: pana atunci nici jucatorii nu pot
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// construi, deci nu are sens ca Natarii s-o ia inainte.
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if (!method_exists($database, 'areArtifactsSpawned') || !$database->areArtifactsSpawned(true)) {
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return false;
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}
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$planTime = strtotime(START_DATE)
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+ ((defined('NATARS_WW_BUILDING_PLAN_SPAWN_TIME') ? (int) NATARS_WW_BUILDING_PLAN_SPAWN_TIME : 0) * 86400);
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$speed = (defined('SPEED') && SPEED > 0) ? (float) SPEED : 1.0;
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$startAt = $planTime + (int) round($delay * 86400 / $speed);
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if (time() < $startAt) {
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return false;
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}
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$natarUid = defined('NATARS_UID') ? (int) NATARS_UID : 2;
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// capitala Natarilor: satul lor care are slotul de Minune
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$res = mysqli_query($database->dblink,
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"SELECT v.wref, f.f99 AS level
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FROM " . TB_PREFIX . "vdata v
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JOIN " . TB_PREFIX . "fdata f ON f.vref = v.wref
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WHERE v.owner = " . $natarUid . " AND v.capital = 1 AND f.f99t = 40
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LIMIT 1");
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$row = $res ? mysqli_fetch_assoc($res) : null;
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if (!$row) {
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return false;
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}
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$wref = (int) $row['wref'];
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$level = (int) $row['level'];
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if ($level >= 100) {
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return false; // gata, nu mai are ce urca
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}
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// Un nivel deja in lucru? Coada de constructii tine randul in bdata.
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$busy = mysqli_query($database->dblink,
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"SELECT COUNT(*) AS total FROM " . TB_PREFIX . "bdata WHERE wid = " . $wref);
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$busyRow = $busy ? mysqli_fetch_assoc($busy) : null;
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if ($busyRow && (int) $busyRow['total'] > 0) {
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return false; // asteptam sa se termine nivelul curent
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}
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$next = $level + 1;
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if (!isset($bid40[$next]['time'])) {
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return false;
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}
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// Timpul REAL din datele de joc, scalat cu viteza serverului - la fel ca
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// pentru orice alta constructie. Natarii nu sar peste el.
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$buildTime = (int) max(1, round($bid40[$next]['time'] / $speed));
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// Folosim metoda jocului, nu SQL propriu: ea actualizeaza si tipul
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// cladirii in fdata si respecta formatul cozii.
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$ok = $database->addBuilding($wref, 99, 40, 0, time() + $buildTime, 0, $next);
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if (!$ok) {
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error_log('[TravianZ] Natars WW: constructia nu a pornit: '
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. mysqli_error($database->dblink));
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return false;
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}
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return true;
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}
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}
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