Files
TravianZ/GameEngine/Session.php
T
Hubert Walczak 5d7f12ed87 Removed debug
2023-07-10 08:14:11 +02:00

394 lines
14 KiB
PHP
Executable File

<?php
use App\Entity\User;
$sessionTime = 365 * 24 * 60 * 60;
$sessionName = "my_session";
session_set_cookie_params($sessionTime);
session_name($sessionName);
session_start();
if (isset($_COOKIE[$sessionName])) {
setcookie($sessionName, $_COOKIE[$sessionName], time() + $sessionTime, "/");
}
ob_start(); // Enesure, that no more header already been sent error not showing up again
mb_internal_encoding("UTF-8"); // Add for utf8 varriables.
#################################################################################
## -= YOU MAY NOT REMOVE OR CHANGE THIS NOTICE =- ##
## --------------------------------------------------------------------------- ##
## Project: TravianZ ##
## Version: 22.06.2015 ##
## Filename Session.php ##
## Developed by: Mr.php , Advocaite , brainiacX , yi12345 , Shadow , ronix ##
## Fixed by: Shadow - STARVATION , HERO FIXED COMPL. ##
## Fixed by: InCube - double troops ##
## License: TravianZ Project ##
## Copyright: TravianZ (c) 2010-2015. All rights reserved. ##
## URLs: http://travian.shadowss.ro ##
## Source code: https://github.com/Shadowss/TravianZ ##
## ##
#################################################################################
global $autoprefix;
// go max 5 levels up - we don't have folders that go deeper than that
$autoprefix = '';
for ($i = 0; $i < 5; $i++) {
$autoprefix = str_repeat('../', $i);
if (file_exists($autoprefix.'autoloader.php')) {
// we have our path, let's leave
break;
}
}
if(!file_exists($autoprefix.'GameEngine/config.php')) {
header("Location: install/");
exit;
}
$script_name = ($_SERVER['REQUEST_URI'] == 'karte.php') ? 'karte' : $_SERVER['REQUEST_URI'];
include_once ("Battle.php");
include_once ("Data/buidata.php");
include_once ("Data/cp.php");
include_once ("Data/cel.php");
include_once ("Data/resdata.php");
include_once ("Data/unitdata.php");
include_once ("Data/hero_full.php");
include_once ("config.php");
include_once ("Database.php");
include_once ("Mailer.php");
include_once ("Form.php");
include_once ("Generator.php");
include_once ("Multisort.php");
include_once ("Ranking.php");
include_once ("Lang/" . LANG . ".php");
include_once ("Logging.php");
include_once ("Message.php");
include_once ("Alliance.php");
include_once ("Profile.php");
class Session {
private $time;
var $logged_in = false;
var $referrer, $url;
var $username, $uid, $access, $plus, $tribe, $isAdmin, $alliance, $gold, $oldrank, $gpack, $goldclub;
var $bonus = 0;
var $bonus1 = 0;
var $bonus2 = 0;
var $bonus3 = 0;
var $bonus4 = 0;
var $timer = 0;
var $sharedForums = [];
var $checker, $mchecker;
public $userinfo = [];
private $userarray = [];
var $villages = [];
function __construct() {
global $database; //TienTN fix
$this->time = time();
if (!isset($_SESSION)) {
session_start();
}
$this->logged_in = $this->checkLogin();
if($this->logged_in && TRACK_USR) $database->updateActiveUser($this->username, $this->time);
if(isset($_SESSION['url'])) $this->referrer = $_SESSION['url'];
else $this->referrer = "/";
$this->url = $_SESSION['url'] = $_SERVER['PHP_SELF'];
$this->SurfControl();
}
public function Login($user) {
global $database, $generator, $logging;
$this->logged_in = true;
$_SESSION['sessid'] = $generator->generateRandID();
$_SESSION['username'] = $user;
$user_sanitized = $database->escape($user);
$_SESSION['checker'] = $generator->generateRandStr(3);
$_SESSION['mchecker'] = $generator->generateRandStr(5);
$userFields = $database->getUserFields($user_sanitized, "quest, id", 1, true);
$_SESSION['qst'] = $userFields["quest"];
$dbarray = $database->getUserFields($user_sanitized, 'id, village_select', 1);
$selected_village=(int) $dbarray['village_select'];
if ($dbarray['id'] > 1) {
if(!isset($_SESSION['wid'])) {
if(!empty($selected_village)) $data = $database->getVillage($selected_village);
else $data = $database->getVillage($userFields["id"]);
$_SESSION['wid'] = $data['wref'];
} else
if(empty($_SESSION['wid'])) {
if(!empty($selected_village)) $data = $database->getVillage($selected_village);
else $data = $database->getVillage($userFields["id"]);
$_SESSION['wid'] = $data['wref'];
}
$this->PopulateVar();
$database->updateActiveUser($user_sanitized, $this->time);
$database->updateUserField($user_sanitized, "sessid", $_SESSION['sessid'], 0);
}
$logging->addLoginLog($dbarray['id'], $_SERVER['REMOTE_ADDR']);
if ($dbarray['id'] == 1) {
header("Location: nachrichten.php");
exit;
} else {
header("Location: dorf1.php");
exit;
}
}
public function Logout() {
global $database;
$this->logged_in = false;
$database->updateUserField($_SESSION['username'], "sessid", "", 0);
if(ini_get("session.use_cookies")) {
$params = session_get_cookie_params();
setcookie(session_name(), '', time() - 42000, $params["path"], $params["domain"], $params["secure"], $params["httponly"]);
}
session_destroy();
session_start();
}
public function changeChecker() {
global $generator;
$this->checker = $_SESSION['checker'] = $generator->generateRandStr(3);
$this->mchecker = $_SESSION['mchecker'] = $generator->generateRandStr(5);
}
private function checkLogin(){
global $database;
$user = $id = '';
$admin = false;
$inAdmin = (strpos($_SERVER['REQUEST_URI'], '/Admin') !== false);
if (!$inAdmin && isset($_SESSION['username'])) {
$user = $_SESSION['username'];
$id = (int) $_SESSION['id_user'];
} else if ($inAdmin && isset($_SESSION['admin_username'])) {
$user = $_SESSION['admin_username'];
$id = (int) $_SESSION['id'];
$admin = true;
}
if($user && ($admin || isset($_SESSION['sessid']))) {
$this->maintenance();
$this->isWinner();
// check if this is not a support user, for who only messages and statistics are available
if ($user == 'Support') {
$req_file = basename($_SERVER['PHP_SELF']);
if (!in_array($req_file, ['nachrichten.php', 'logout.php', 'statistiken.php', 'rules.php', 'karte.php', 'karte2.php', 'spieler.php'])) {
header('Location: nachrichten.php');
exit;
}
}
//Get and Populate Data
$this->PopulateVar();
//Check if the player is banned
$this->isBanned();
//update database
$database->updateActiveUser($user, $this->time);
return true;
}
else return false;
}
/**
* Called if the player is banned
*
*/
function isBanned(){
if($this->access == BANNED && !in_array(basename($_SERVER['PHP_SELF']), ['banned.php', 'nachrichten.php', 'rules.php'])){
header('Location: banned.php');
exit;
}
}
/**
* Called when the server is under maintenance
*
*/
function maintenance(){
if($_SESSION['ok'] == 2 && basename($_SERVER['PHP_SELF']) != 'maintenance.php'){
header('Location: maintenance.php');
exit;
}
}
/**
* Called when there's a player who built a WW to level 100
*
*/
function isWinner(){
global $database;
$requiredPage = basename($_SERVER['PHP_SELF']);
if($database->isThereAWinner() && (in_array($requiredPage, ['build.php', 'plus1.php']) ||
(in_array($requiredPage, ['plus.php']) && isset($_GET['id']) && !empty($_GET['id'] && $_GET['id'] >= 7))))
{
header('Location: winner.php');
exit;
}
}
/**
* Function to check Real Hero
* Made by: Shadow and brainiacX
*
*/
function CheckHeroReal () {
global $database,$link;
$villageIDs = implode(', ', $this->villages);
if (!count($this->villages)) {
$this->Logout();
header('login.php');
exit;
}
// check if hero unit for this player is present anywhere on the map
$q = '
SELECT
IFNULL((SELECT SUM(hero) from '.TB_PREFIX.'enforcement where `from` IN('.$villageIDs.')), 0) +
IFNULL((SELECT SUM(hero) from '.TB_PREFIX.'units where `vref` IN('.$villageIDs.')), 0) +
IFNULL((SELECT SUM(t11) from '.TB_PREFIX.'prisoners where `from` IN('.$villageIDs.')), 0) +
IFNULL((SELECT SUM(t11) FROM '.TB_PREFIX.'movement, '.TB_PREFIX.'attacks WHERE '.TB_PREFIX.'movement.`from` IN('.$villageIDs.') and '.TB_PREFIX.'movement.ref = '.TB_PREFIX.'attacks.id and '.TB_PREFIX.'movement.proc = 0 and '.TB_PREFIX.'movement.sort_type = 3), 0) +
IFNULL((SELECT SUM(t11) FROM '.TB_PREFIX.'movement, '.TB_PREFIX.'attacks where '.TB_PREFIX.'movement.`to` IN('.$villageIDs.') and '.TB_PREFIX.'movement.ref = '.TB_PREFIX.'attacks.id and '.TB_PREFIX.'movement.proc = 0 and '.TB_PREFIX.'movement.sort_type = 4), 0)
as herocount';
$heroUnitRegisters = mysqli_fetch_array( mysqli_query($database->dblink, $q, MYSQLI_ASSOC ))['herocount'];
// check if the actual hero is alive or being trained/revived into a living state
$isHeroLivingOrRaising = $database->getHeroDeadReviveOrInTraining($this->uid);
// if he doesn't register anywhere on the map but is marked as alive,
// we need to kill him
if(!$heroUnitRegisters && $isHeroLivingOrRaising) {
$database->KillMyHero($this->uid);
}
}
private function PopulateVar() {
global $database;
$this->userarray = $this->userinfo = $database->getUserArray($_SESSION['username'], 0);
$this->username = $this->userarray['username'];
$this->uid = $_SESSION['id_user'] = $this->userarray['id'];
$this->gpack = $this->userarray['gpack'];
$this->access = $this->userarray['access'];
$this->plus = ($this->userarray['plus'] > $this->time);
$this->goldclub = $this->userarray['goldclub'];
$this->villages = $database->getVillagesID($this->uid);
$this->tribe = $this->userarray['tribe'];
$this->isAdmin = $this->access >= MODERATOR;
$this->alliance = $_SESSION['alliance_user'] = $this->userarray['alliance'];
$this->checker = $_SESSION['checker'];
$this->mchecker = $_SESSION['mchecker'];
$this->sit = $database->GetOnline($this->uid);
$this->sit1 = $this->userarray['sit1'];
$this->sit2 = $this->userarray['sit2'];
$this->cp = floor($this->userarray['cp']);
$this->gold = $this->userarray['gold'];
$this->oldrank = $this->userarray['oldrank'];
$this->sharedForums = $database->getSharedForums($this->uid, $this->alliance);
$_SESSION['ok'] = $this->userarray['ok'];
if($this->userarray['b1'] > $this->time) $this->bonus1 = 1;
if($this->userarray['b2'] > $this->time) $this->bonus2 = 1;
if($this->userarray['b3'] > $this->time) $this->bonus3 = 1;
if($this->userarray['b4'] > $this->time) $this->bonus4 = 1;
if (!in_array($this->username, ['Support', 'Multihunter'])) $this->CheckHeroReal();
}
/**
* Creates an array with the vrefs of attacked/scouted/reinforced villages and oasis
*
*/
public function populateAttacks(){
global $database, $village;
$troopsMovement = $database->getMovement(3, $village->wid, 0);
if(count($troopsMovement) > 0){
foreach($troopsMovement as $movement)
{
switch($movement['attack_type']){
case 1:
$_SESSION['troops_movement']['scouts'][] = $movement['to'];
break;
case 2:
$_SESSION['troops_movement']['enforcements'][] = $movement['to'];
break;
case 3:
case 4:
$_SESSION['troops_movement']['attacks'][] = $movement['to'];
break;
}
}
}
}
private function SurfControl(){
if(SERVER_WEB_ROOT) {
$page = $_SERVER['SCRIPT_NAME'];
} else {
$explode = explode("/", $_SERVER['SCRIPT_NAME']);
$i = count($explode) - 1;
$page = $explode[$i];
}
$pagearray = array("index.php", "anleitung.php", "tutorial.php", "login.php", "activate.php", "anmelden.php", "xaccount.php");
if(!$this->logged_in) {
if(!in_array($page, $pagearray) || $page == "logout.php") {
header("Location: login.php");
exit;
}
} else {
if(in_array($page, $pagearray)) {
if ($this->uid == 1) {
header("Location: nachrichten.php");
exit;
} else {
header("Location: dorf1.php");
exit;
}
}
}
}
};
$session = new Session;
$form = new Form;
// if there is no user, we'd try to load messages for user with ID 0, which is wrong
if (!empty($_SESSION['id_user'])) {
$message = new Message;
// create a global user variable which will later be removed from here
// and created + retrieved either via Service Locator or other DI concept
$user = new User((int) $_SESSION['id_user'], $database);
}
?>