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TravianZ/README.md
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# TravianZ
[![Maintenance](https://img.shields.io/maintenance/yes/2026.svg)](https://github.com/Shadowss/TravianZ)
[![GitHub Release](https://img.shields.io/github/release/Shadowss/TravianZ/all.svg)](https://github.com/Shadowss/TravianZ)
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[![license](https://img.shields.io/github/license/Shadowss/TravianZ.svg)](https://github.com/Shadowss/TravianZ)
TravianZ is an open-source browser strategy game inspired by classic Travian-like gameplay.
This repository currently targets modern local/server setups with PHP 8.x and MariaDB.
Project Status
* Version: v10 Full Refactor
* PHP 8.3+ compatible
* Actively maintained
* Suitable for production servers
* Major legacy codebase modernization completed
Upgrading from older versions is not recommended. Perform a fresh installation and migrate data manually if required.
Version 10 Highlights
Massive Code Refactor
* Fully refactored Templates folder/system.
* Added 🇫🇷 French and 🇷🇴 Romanian languages.
* Large portions of GameEngine fully refactored.
* Remaining work planned for parts of Automation, Database, Units and Technology.
* starvation() function in Automation refactored and split into multiple methods.
* sendUnitsComplete() function fully refactored, reducing a 1711-line function into 26 separate methods.
* checkAllianceEmbassiesStatus() in Database redesigned and split into multiple functions.
* Medal system completely rewritten for easier maintenance and readability.
* Removed obsolete and unused code/folders from both the game and Admin Panel.
Admin Panel
* Complete frontend and backend redesign.
* New Admin Panel design.
* New homepage with server statistics.
* New Server Info page.
* New Natars Management format.
* New debug log system.
* New maintenance mode system (banned players remain banned after maintenance).
* New server reset system.
* Username rename moved to Edit User.
* Added Edit Protection in Edit User.
* Alliance editor added (frontend & backend).
* Removed duplicate player pencils; user and alliance editing are now separated.
* Improved punish system (troop deletion now works correctly).
* Ban by IP support added.
* Ban system redesigned:
* In-game ban reason visible.
* Moderator name visible.
* Ban history included.
* Unified log system:
* Admin Panel logs tab.
* Village logs.
* Technology logs.
* Troop logs.
* Various game logs.
* Account deletion page improved:
* Displays deletion process status.
* Allows cancellation of deletion.
* Fixed Multihunter access during installation.
Gameplay Improvements
* Vacation Mode added (requires 9 conditions).
* Alliance rank and privilege management added.
* Main Building instant demolition with 10 gold.
* Account Statement added in Travian Plus section (received/spent gold history).
* Winner registration check added.
* Medal onclick support.
* Complete Preferences system (frontend & backend):
* Language
* Time format
* Large map
* Reports
* Auto-completions
* Other player settings
* New Special Medal System:
* Artifact Owner
* WW Owner
* WW Winner
* Hero Level 100
* Great Warehouse Owner
* Great Granary Owner
* Wall Master
Bug Fixes
* Oasis regeneration fixed after attacks without conquest.
* Parallel training exploit fixed.
* Infinite gold exploit fixed.
* Race conditions fixed for:
* Market
* Hero
* Troops
* Various game mechanics
* Winner registration issues fixed.
* Punish troop deletion fixed.
Security Improvements
* Full Admin Panel security overhaul.
* Game mechanics security updates.
* New CSRF protection system implemented.
* Added protection against race conditions.
* Improved validation across critical systems.
New Systems
* Full alliance editing system.
* New account statement system.
* New maintenance mode logic.
* New reset server system.
* New debug log system.
* New logging architecture.
* New Preferences system.
* New Special Medal system.
Installer
* New installation design.
* Multihunter access fixed during installation.
Performance Improvements
* Added caching in critical areas.
* Dynamic table prefix support.
* Better query handling.
* Improved world generation.
* Improved reset operations.
Refactor Progress
Completed
* Templates system.
* Admin Panel.
* Frontend and backend redesign.
* Major parts of GameEngine.
* Automation functions.
* Database alliance systems.
* Medal system.
* Logging system.
Still Planned
* Remaining Automation cleanup.
* Database optimization.
* Units system refactor.
* Technology system refactor.
Miscellaneous
* Added 🇫🇷 French language.
* Added 🇷🇴 Romanian language.
* Improved code readability and maintainability across the entire project.
* Removed hundreds of lines of legacy and duplicate code.
* Multiple internal optimizations and quality-of-life improvements.
## Quick Start (Docker)
```bash
git clone https://github.com/Shadowss/TravianZ.git
cd TravianZ
cp .env.example .env
docker compose up -d
```
Then open:
- `http://localhost:8080/install`
Detailed container guide: [DOCKER_README.md](DOCKER_README.md)
## System Requirements
Recommended:
- PHP `8.3+`
- MariaDB `latest stable` (or MySQL-compatible server)
- Apache or Nginx with PHP support
- Linux server with enough CPU/RAM for your expected player count
Notes:
- The game is query-heavy by design (legacy architecture), so shared hosting can become a bottleneck quickly.
- For medium/large servers, prefer dedicated or well-sized VPS infrastructure.
## Installation (Web Installer)
1. Start services (Docker) or prepare your web+DB stack.
2. Open `http://your-host/install`.
3. Fill database settings:
- Host: `db` (Docker) or your DB host
- Port: usually `3306`
- DB/User/Password from your environment
4. Complete installer steps:
- DB structure
- World data
- Croppers build
5. After success, access the game root.
## Environment Configuration
Use `.env` (copy from `.env.example`) to manage deployment values.
Main keys:
- `MARIADB_ROOT_PASSWORD`
- `MARIADB_DATABASE`
- `MARIADB_USER`
- `MARIADB_PASSWORD`
- `DB_HOST`
- `DB_PORT`
Legacy compatibility keys (`MYSQL_*`) are still supported and can inherit MariaDB values.
## Admin Panel
Admin entrypoint:
- `http://your-host/Admin/admin.php`
Recent improvements include:
- Full incremental refactored GameEngine and Templates folder
- Added cache on Database.php and Automation.php and other important files
- Dynamic table prefix support in map tile queries
## Security: IP bans & reverse proxies
The admin **Ban** page can ban by **IP address** in addition to per-account bans
(`Admin/admin.php?p=ban` -> *Ban IP Address*). A banned IP receives an "Access blocked"
page on every game page. Admins and Multihunters are never affected, and the admin
panel itself is always reachable (no self-lockout). IPv4 and IPv6 are supported.
### Configuration (`GameEngine/config.php`)
| Constant | Default | Purpose |
|----------|---------|---------|
| `BAN_IP_ENABLED` | `true` | Master switch for IP-ban enforcement. |
| `IP_TRUSTED_PROXIES` | `""` | Comma-separated proxy IPs/CIDRs allowed to set the forwarded header. |
| `IP_FORWARDED_HEADER` | `"HTTP_X_FORWARDED_FOR"` | `$_SERVER` key read for the real client IP when behind a trusted proxy. |
**Security model:** only `REMOTE_ADDR` (the direct peer) is trusted by default — it
cannot be spoofed. Forwarded headers are honoured **only** when `REMOTE_ADDR` is in
`IP_TRUSTED_PROXIES`. This prevents a visitor from bypassing a ban with a forged
`X-Forwarded-For` header.
### Deployment scenarios
**1. Direct access (no proxy)** — default, nothing to do:
```php
define("IP_TRUSTED_PROXIES", "");
```
**2. Behind a reverse proxy** (Nginx, Nginx Proxy Manager / NPMplus, Traefik, Caddy, …):
```php
// your proxy's address, or a CIDR (e.g. 10.0.0.0/8 / 172.16.0.0/12 for a Docker bridge network)
define("IP_TRUSTED_PROXIES", "10.0.0.1");
define("IP_FORWARDED_HEADER", "HTTP_X_FORWARDED_FOR");
```
The proxy must forward the client IP. Prefer **overwriting** the header with the real
peer rather than appending a client-supplied value (non-spoofable). Nginx example:
```nginx
proxy_set_header X-Forwarded-For $remote_addr;
proxy_set_header X-Real-IP $remote_addr;
```
**3. Behind Cloudflare:**
```php
define("IP_TRUSTED_PROXIES", "<your origin proxy or the Cloudflare IP ranges>");
define("IP_FORWARDED_HEADER", "HTTP_CF_CONNECTING_IP");
```
> ⚠️ **Important:** behind a proxy, if `IP_TRUSTED_PROXIES` is left empty, every
> visitor is seen with the proxy's IP — a single IP ban would then block everyone.
> Always set it to your proxy's address.
### Verify
Check the resolved IP in the admin **Unified Admin Log** (a login entry shows the
client IP), or temporarily print `$_SERVER['REMOTE_ADDR']` and the forwarded header:
`REMOTE_ADDR` should be your proxy, and the forwarded header should carry the real
client IP.
## Performance Notes
For large worlds (for example `400x400`), generation tasks can be expensive.
Recent optimizations include:
- world data generation tuning for bulk operations
- croppers generation batching and progress streaming
- safer DB/session handling during installer workflows
For production-like loads, monitor:
- DB CPU and slow queries
- PHP-FPM/Apache worker limits
- disk I/O during installer and reset operations
## Troubleshooting
Common checks:
1. If installer cannot connect to DB:
- verify `DB_HOST`, port, user and password
- in Docker, host should be `db`, not `localhost`
2. If permissions fail during install:
- ensure web user can write required runtime files/folders
3. If pages show warnings after PHP upgrade:
- ensure latest code is deployed
- clear opcode/cache and retry
For container-specific troubleshooting, see [DOCKER_README.md](DOCKER_README.md).
## Development
Useful commands:
```bash
# Start stack
docker compose up -d
# Logs
docker compose logs -f web
# Validate PHP files
find . -name '*.php' -not -path './var/*' -print0 | xargs -0 -n1 php -l
```
Repository references:
- Change history: [CHANGELOG.md](CHANGELOG.md)
- Contribution guide: [CONTRIBUTING.md](CONTRIBUTING.md)
- Code of conduct: [CODE_OF_CONDUCT.md](CODE_OF_CONDUCT.md)
## Community and Support
- Issues: https://github.com/Shadowss/TravianZ/issues
- Wiki: https://github.com/Shadowss/TravianZ/wiki
- Chat: https://gitter.im/TravianZ-V8/Lobby
## Credits
Thanks to the original and current maintainers, contributors, testers, and the TravianZ community.
Special acknowledgement to all legacy authors and maintainers who kept this project alive through multiple iterations.
## License
This project is licensed under the terms described in [LICENSE](LICENSE).