Files
TravianZ/GameEngine/Building.php
T
2017-11-02 13:11:19 +01:00

902 lines
30 KiB
PHP
Executable File

<?php
#################################################################################
## -= YOU MAY NOT REMOVE OR CHANGE THIS NOTICE =- ##
## --------------------------------------------------------------------------- ##
## Project: TravianZ ##
## Version: 22.06.2015 ##
## Filename Building.php ##
## Developed by: Mr.php , Advocaite , brainiacX , yi12345 , Shadow , ronix ##
## Fixed by: Shadow - STARVATION , HERO FIXED COMPL., TPLinux ##
## Fixed by: InCube - double troops ##
## License: TravianZ Project ##
## Copyright: TravianZ (c) 2010-2015. All rights reserved. ##
## URLs: http://travian.shadowss.ro ##
## Source code: https://github.com/Shadowss/TravianZ ##
## ##
#################################################################################
class Building {
public $NewBuilding = false;
private $maxConcurrent;
private $allocated;
private $basic,$inner,$plus = 0;
public $buildArray = array();
public function __construct() {
global $session;
$this->maxConcurrent = BASIC_MAX;
if(ALLOW_ALL_TRIBE || $session->tribe == 1) {
$this->maxConcurrent += INNER_MAX;
}
if($session->plus) {
$this->maxConcurrent += PLUS_MAX;
}
$this->LoadBuilding();
foreach($this->buildArray as $build) {
if($build['master']==1){
$this->maxConcurrent += 1;
}
}
}
public function canProcess($id,$tid) {
//add fix by ronix
global $session;
if($session->access==BANNED){
header("Location: banned.php");
exit;
} else {
if ($this->checkResource($id,$tid)!=4) {
if($tid >= 19) {
header("Location: dorf2.php");
exit;
}
else {
header("Location: dorf1.php");
exit;
}
exit;
}
}
}
public function procBuild($get) {
global $session, $village, $database;
if(isset($get['a']) && $get['c'] == $session->checker && !isset($get['id'])) {
if($get['a'] == 0) {
$this->removeBuilding($get['d']);
}else {
$session->changeChecker();
$this->canProcess($village->resarray['f'.$get['a'].'t'],$get['a']);
$this->upgradeBuilding($get['a']);
}
}
if(isset($get['master']) && isset($get['id']) && isset($get['time']) && $session->gold >= 1 && $session->goldclub && $village->master == 0 && (isset($get['c']) && $get['c']== $session->checker)) {
$m=$get['master'];
$master = $_GET;
$session->changeChecker();
if($session->access==BANNED){
header("Location: banned.php");
exit;
}
$level = $database->getResourceLevel($village->wid);
$database->addBuilding($village->wid, $get['id'], $get['master'], 1, $get['time'], 1, $level['f'.$get['id']] + 1 + count($database->getBuildingByField($village->wid,$get['id'])));
$database->modifyGold($session->uid,1,0);
if($get['id'] > 18) {
header("Location: dorf2.php");
exit;
} else {
header("Location: dorf1.php");
exit;
}
}
if(isset($get['a']) && $get['c'] == $session->checker && isset($get['id'])) {
if ($get['id'] > 18 && ($get['id'] < 41 || $get['id'] == 99)){
$session->changeChecker();
$this->canProcess($get['a'],$get['id']);
$this->constructBuilding($get['id'],$get['a']);
}
}
if(isset($get['buildingFinish']) && $session->plus) {
if(intval($session->gold) >= 2 && $session->sit == 0) {
$this->finishAll();
}
}
}
public function canBuild($id,$tid) {
global $village,$session,$database;
$demolition = $database->getDemolition($village->wid);
if((isset($demolition[0])) && $demolition[0]['buildnumber']==$id) { return 11; }
if($this->isMax($tid,$id)) {
return 1;
} else if($this->isMax($tid,$id,1) && ($this->isLoop($id) || $this->isCurrent($id))) {
return 10;
} else if($this->isMax($tid,$id,2) && $this->isLoop($id) && $this->isCurrent($id)) {
return 10;
} else if($this->isMax($tid,$id,3) && $this->isLoop($id) && $this->isCurrent($id) && count($database->getMasterJobs($village->wid)) > 0) {
return 10;
}
else {
if($this->allocated <= $this->maxConcurrent) {
$resRequired = $this->resourceRequired($id,$village->resarray['f'.$id.'t']);
$resRequiredPop = $resRequired['pop'];
if ($resRequiredPop == "") {
$buildarray = $GLOBALS["bid".$tid];
$resRequiredPop = $buildarray[1]['pop'];
}
$jobs = $database->getJobs($village->wid);
if ($jobs > 0) {
$soonPop = 0;
foreach ($jobs as $j) {
$buildarray = $GLOBALS["bid".$j['type']];
$soonPop += $buildarray[$database->getFieldLevel($village->wid,$j['field'])+1]['pop'];
}
}
if(($village->allcrop - $village->pop - $soonPop - $resRequiredPop) <= 1 && $village->resarray['f'.$id.'t'] <> 4) {
return 4;
}
else {
switch($this->checkResource($tid,$id)) {
case 1:
return 5;
break;
case 2:
return 6;
break;
case 3:
return 7;
break;
case 4:
if($id >= 19) {
if($session->tribe == 1 || ALLOW_ALL_TRIBE) {
if($this->inner == 0) {
return 8;
}
else {
if($session->plus or $tid==40) {
if($this->plus == 0) {
return 9;
}
else {
return 3;
}
}
else {
return 2;
}
}
}
else {
if($this->basic == 0) {
return 8;
}
else {
if($session->plus or $tid==40) {
if($this->plus == 0) {
return 9;
}
else {
return 3;
}
}
else {
return 2;
}
}
}
}
else {
if($this->basic == 1) {
if(($session->plus or $tid==40) && $this->plus == 0) {
return 9;
}
else {
return 3;
}
}
else {
return 8;
}
}
break;
}
}
}
else {
return 2;
}
}
}
public function walling() {
global $session;
$wall = array(31,32,33);
foreach($this->buildArray as $job) {
if(in_array($job['type'],$wall)) {
return "3".$session->tribe;
}
}
return false;
}
public function rallying() {
foreach($this->buildArray as $job) {
if($job['type'] == 16) {
return true;
}
}
return false;
}
public function procResType($ref) {
global $session;
switch($ref) {
case 1: $build = "Woodcutter"; break;
case 2: $build = "Clay Pit"; break;
case 3: $build = "Iron Mine"; break;
case 4: $build = "Cropland"; break;
case 5: $build = "Sawmill"; break;
case 6: $build = "Brickyard"; break;
case 7: $build = "Iron Foundry"; break;
case 8: $build = "Grain Mill"; break;
case 9: $build = "Bakery"; break;
case 10: $build = "Warehouse"; break;
case 11: $build = "Granary"; break;
case 12: $build = "Blacksmith"; break;
case 13: $build = "Armoury"; break;
case 14: $build = "Tournament Square"; break;
case 15: $build = "Main Building"; break;
case 16: $build = "Rally Point"; break;
case 17: $build = "Marketplace"; break;
case 18: $build = "Embassy"; break;
case 19: $build = "Barracks"; break;
case 20: $build = "Stable"; break;
case 21: $build = "Workshop"; break;
case 22: $build = "Academy"; break;
case 23: $build = "Cranny"; break;
case 24: $build = "Town Hall"; break;
case 25: $build = "Residence"; break;
case 26: $build = "Palace"; break;
case 27: $build = "Treasury"; break;
case 28: $build = "Trade Office"; break;
case 29: $build = "Great Barracks"; break;
case 30: $build = "Great Stable"; break;
case 31: $build = "City Wall"; break;
case 32: $build = "Earth Wall"; break;
case 33: $build = "Palisade"; break;
case 34: $build = "Stonemason's Lodge"; break;
case 35: $build = "Brewery"; break;
case 36: $build = "Trapper"; break;
case 37: $build = "Hero's Mansion"; break;
case 38: $build = "Great Warehouse"; break;
case 39: $build = "Great Granary"; break;
case 40: $build = "Wonder of the World"; break;
case 41: $build = "Horse Drinking Trough"; break;
case 42: $build = "Great Workshop"; break;
default: $build = "Error"; break;
}
return $build;
}
public function loadBuilding() {
global $database,$village,$session;
$this->buildArray = $database->getJobs($village->wid);
$this->allocated = count($this->buildArray);
if($this->allocated > 0) {
foreach($this->buildArray as $build) {
if($build['loopcon'] == 1) {
$this->plus = 1;
}
else {
if($build['field'] <= 18) {
$this->basic += 1;
}
else {
if($session->tribe == 1 || ALLOW_ALL_TRIBE) {
$this->inner += 1;
}
else {
$this->basic += 1;
}
}
}
}
// echo var_dump($this->buildArray);
$this->NewBuilding = true;
}else{
$this->NewBuilding = false;
}
}
private function removeBuilding($d) {
global $database,$village;
foreach($this->buildArray as $jobs) {
if($jobs['id'] == $d) {
$uprequire = $this->resourceRequired($jobs['field'],$jobs['type']);
if($database->removeBuilding($d)) {
if($jobs['master'] == 0){
$database->modifyResource($village->wid,$uprequire['wood'],$uprequire['clay'],$uprequire['iron'],$uprequire['crop'],1);
}
if($jobs['field'] >= 19) {
header("Location: dorf2.php");
exit;
}
else {
header("Location: dorf1.php");
exit;
}
}
}
}
}
private function upgradeBuilding($id) {
global $database,$village,$session,$logging;
if($this->allocated < $this->maxConcurrent) {
$uprequire = $this->resourceRequired($id,$village->resarray['f'.$id.'t']);
$time = time() + $uprequire['time'];
$bindicate = $this->canBuild($id,$village->resarray['f'.$id.'t']);
$loop = ($bindicate == 9 ? 1 : 0);
$loopsame = 0;
if($loop == 1) {
foreach($this->buildArray as $build) {
if($build['field']==$id) {
$loopsame += 1;
$uprequire = $this->resourceRequired($id,$village->resarray['f'.$id.'t'],($loopsame>0?2:1));
}
}
if($session->tribe == 1 || ALLOW_ALL_TRIBE) {
if($id >= 19) {
foreach($this->buildArray as $build) {
if($build['field'] >= 19) {
$time = $build['timestamp'] + $uprequire['time'];
}
}
}
else {
foreach($this->buildArray as $build) {
if($build['field'] <= 18) {
$time = $build['timestamp'] + $uprequire['time'];
}
}
}
}
else {
$time = $this->buildArray[0]['timestamp'] + $uprequire['time'];
}
}
$level = $database->getResourceLevel($village->wid);
if($session->access!=BANNED){
if($database->addBuilding($village->wid,$id,$village->resarray['f'.$id.'t'],$loop,$time+($loop==1?ceil(60/SPEED):0),0,$level['f'.$id] + 1 + count($database->getBuildingByField($village->wid,$id)))) {
$database->modifyResource($village->wid,$uprequire['wood'],$uprequire['clay'],$uprequire['iron'],$uprequire['crop'],0);
$logging->addBuildLog($village->wid,$this->procResType($village->resarray['f'.$id.'t']),($village->resarray['f'.$id]+($loopsame>0?2:1)),0);
if($id >= 19) {
header("Location: dorf2.php");
exit;
}
else {
header("Location: dorf1.php");
exit;
}
}
}else{
header("Location: banned.php");
exit;
}
}
}
private function downgradeBuilding($id) {
global $database,$village,$session,$logging;
if($this->allocated < $this->maxConcurrent) {
$name = "bid".$village->resarray['f'.$id.'t'];
global $$name;
$dataarray = $$name;
$time = time() + round($dataarray[$village->resarray['f'.$id]-1]['time'] / 4);
$loop = 0;
if($this->inner == 1 || $this->basic == 1) {
if(($session->plus or $village->resarray['f'.$id.'t']==40)&& $this->plus == 0) {
$loop = 1;
}
}
if($loop == 1) {
if($session->tribe == 1 || ALLOW_ALL_TRIBE) {
if($id >= 19) {
foreach($this->buildArray as $build) {
if($build['field'] >= 19) {
$time = $build['timestamp'] + round($dataarray[$village->resarray['f'.$id]-1]['time'] / 4);
}
}
}
}
else {
$time = $this->buildArray[0]['timestamp'] + round($dataarray[$village->resarray['f'.$id]-1]['time'] / 4);
}
}
if($session->access!=BANNED){
$level = $database->getResourceLevel($village->wid);
if($database->addBuilding($village->wid,$id,$village->resarray['f'.$id.'t'],$loop,$time,0,0,$level['f'.$id] + 1 + count($database->getBuildingByField($village->wid,$id)))) {
$logging->addBuildLog($village->wid,$this->procResType($village->resarray['f'.$id.'t']),($village->resarray['f'.$id]-1),2);
header("Location: dorf2.php");
exit;
}
}else{
header("Location: banned.php");
exit;
}
}
}
private function constructBuilding($id,$tid) {
global $database,$village,$session,$logging;
if($this->allocated < $this->maxConcurrent) {
if($tid == 16) {
$id = 39;
}
else if($tid == 31 || $tid == 32 || $tid == 33) {
$id = 40;
}
$uprequire = $this->resourceRequired($id,$tid);
$time = time() + $uprequire['time'];
$bindicate = $this->canBuild($id,$village->resarray['f'.$id.'t']);
$loop = ($bindicate == 9 ? 1 : 0);
if($loop == 1) {
foreach($this->buildArray as $build) {
if($build['field'] >= 19 || ($session->tribe <> 1 && !ALLOW_ALL_TRIBE)) {
$time = $build['timestamp'] + ceil(60/SPEED) + $uprequire['time'];
}
}
}
if($this->meetRequirement($tid)) {
if($session->access!=BANNED){
$level = $database->getResourceLevel($village->wid);
if($database->addBuilding($village->wid,$id,$tid,$loop,$time,0,$level['f'.$id] + 1 + count($database->getBuildingByField($village->wid,$id)))) {
$logging->addBuildLog($village->wid,$this->procResType($tid),($village->resarray['f'.$id]+1),1);
$database->modifyResource($village->wid,$uprequire['wood'],$uprequire['clay'],$uprequire['iron'],$uprequire['crop'],0);
header("Location: dorf2.php");
exit;
}
}else{
header("Location: banned.php");
exit;
}
}
}
}
private function meetRequirement($id) {
global $village,$session,$database;
switch($id) {
case 1:
case 2:
case 3:
case 4:
case 11:
case 15:
case 16:
case 18:
case 23:
case 31:
case 32:
case 33:
return true;
break;
case 10:
case 20:
return ($this->getTypeLevel(15) >= 1)? true : false;
break;
case 5:
if($this->getTypeLevel(1) >= 10 && $this->getTypeLevel(15) >= 5) { return true; } else { return false; }
break;
case 6:
if($this->getTypeLevel(2) >= 10 && $this->getTypeLevel(15) >= 5) { return true; } else { return false; }
break;
case 7:
if($this->getTypeLevel(3) >= 10 && $this->getTypeLevel(15) >= 5) { return true; } else { return false; }
break;
case 8:
if($this->getTypeLevel(4) >= 5) { return true; } else { return false; }
break;
case 9:
if($this->getTypeLevel(15) >= 5 && $this->getTypeLevel(4) >= 10 && $this->getTypeLevel(8) >= 5) { return true; } else { return false; }
break;
case 12:
if($this->getTypeLevel(22) >= 3 && $this->getTypeLevel(15) >= 3) { return true; } else { return false; }
break;
case 13:
if($this->getTypeLevel(15) >= 3 && $this->getTypeLevel(22) >= 1) { return true; } else { return false; }
break;
case 14:
if($this->getTypeLevel(16) >= 15) { return true; } else { return false; }
break;
case 17:
if($this->getTypeLevel(15) >= 3 && $this->getTypeLevel(10) >= 1 && $this->getTypeLevel(11) >= 1) { return true; } else { return false; }
break;
case 19:
if($this->getTypeLevel(15) >= 3 && $this->getTypeLevel(16) >= 1) { return true; } else { return false; }
break;
case 20:
if($this->getTypeLevel(12) >= 3 && $this->getTypeLevel(22) >= 5) { return true; } else { return false; }
break;
case 21:
if($this->getTypeLevel(22) >= 10 && $this->getTypeLevel(15) >= 5) { return true; } else { return false; }
break;
case 22:
if($this->getTypeLevel(15) >= 3 && $this->getTypeLevel(16) >= 1) { return true; } else { return false; }
break;
case 24:
if($this->getTypeLevel(22) >= 10 && $this->getTypeLevel(15) >= 10) { return true; } else { return false; }
break;
case 25:
if($this->getTypeLevel(15) >= 5 && $this->getTypeLevel(26) == 0) { return true; } else { return false; }
break;
case 26:
if($this->getTypeLevel(18) >= 1 && $this->getTypeLevel(15) >= 5 && $this->getTypeLevel(25) == 0) { return true; } else { return false; }
break;
case 27:
if($this->getTypeLevel(15) >= 10) { return true; } else { return false; }
break;
case 28:
if($this->getTypeLevel(17) == 20 && $this->getTypeLevel(20) >= 10) { return true; } else { return false; }
break;
case 29:
if($this->getTypeLevel(19) == 20 && $village->capital == 0) { return true; } else { return false; }
break;
case 30:
if($this->getTypeLevel(20) == 20 && $village->capital == 0) { return true; } else { return false; }
break;
case 34:
if($this->getTypeLevel(26) >= 3 && $this->getTypeLevel(15) >= 5 && $this->getTypeLevel(25) == 0 && $village->capital != 0) { return true; } else { return false; }
break;
case 35:
if($this->getTypeLevel(16) >= 10 && $this->getTypeLevel(11) == 20 && $session->tribe == 2 && $village->capital != 0) { return true; } else { return false; }
break;
case 36:
if($this->getTypeLevel(16) >= 1 && $session->tribe == 3) { return true; } else { return false; }
break;
case 37:
if($this->getTypeLevel(15) >= 3 && $this->getTypeLevel(16) >= 1) { return true; } else { return false; }
break;
case 38:
if($this->getTypeLevel(15) >= 10 && $village->natar == 1) { return true; } else { return false; }
break;
case 39:
if($this->getTypeLevel(15) >= 10 && $village->natar == 1) { return true; } else { return false; }
break;
case 40:
$wwlevel = $village->resarray['f99'];
if($wwlevel > 50){
$needed_plan = 1;
}else{
$needed_plan = 0;
}
$wwbuildingplan = 0;
$villages = $database->getVillagesID($session->uid);
foreach($villages as $village1){
$plan = count($database->getOwnArtefactInfoByType2($village1,11));
if($plan > 0){
$wwbuildingplan = 1;
}
}
if($session->alliance != 0){
$alli_users = $database->getUserByAlliance($session->alliance);
foreach($alli_users as $users){
$villages = $database->getVillagesID($users['id']);
if($users['id'] != $session->uid){
foreach($villages as $village1){
$plan = count($database->getOwnArtefactInfoByType2($village1,11));
if($plan > 0){
$wwbuildingplan += 1;
}
}
}
}
}
if($village->natar == 1 && $wwbuildingplan > $needed_plan) { return true; } else { return false; }
break;
case 41:
if($this->getTypeLevel(16) >= 10 && $this->getTypeLevel(20) == 20 && $session->tribe == 1) { return true; } else { return false; }
break;
case 42:
if(GREAT_WKS && $this->getTypeLevel(21) == 20 && $village->capital == 0) { return true; } else { return false; }
break;
}
}
private function checkResource($tid,$id) {
$name = "bid".$tid;
global $village,$$name,$database;
$plus = 1;
foreach($this->buildArray as $job) {
if($job['type'] == $tid && $job['field'] == $id) {
$plus = 2;
}
}
$dataarray = $$name;
$wood = $dataarray[$village->resarray['f'.$id]+$plus]['wood'];
$clay = $dataarray[$village->resarray['f'.$id]+$plus]['clay'];
$iron = $dataarray[$village->resarray['f'.$id]+$plus]['iron'];
$crop = $dataarray[$village->resarray['f'.$id]+$plus]['crop'];
if($wood > $village->maxstore || $clay > $village->maxstore || $iron > $village->maxstore) {
return 1;
}
else {
if($crop > $village->maxcrop) {
return 2;
}
else {
if($wood > $village->awood || $clay > $village->aclay || $iron > $village->airon || $crop > $village->acrop) {
return 3;
}
else {
if($village->awood>=$wood && $village->aclay>=$clay && $village->airon>=$iron && $village->acrop>=$crop){
return 4;
}
else {
return 3;
}
}
}
}
}
public function isMax($id,$field,$loop=0) {
$name = "bid".$id;
global $$name,$village,$session;
$dataarray = $$name;
// special case for Multihunter login which mathematically (because of the resarray length)
// allows for building resource fields above level 20
if ($session->tribe == 0) {
if ($village->resarray['f'.$field] == 20) {
return true;
} else {
return false;
}
}
if($id <= 4) {
if($village->capital == 1) {
return ($village->resarray['f'.$field] == (count($dataarray) - 1 - $loop));
}
else {
return ($village->resarray['f'.$field] == (count($dataarray) - 11 - $loop));
}
}
else {
return ($village->resarray['f'.$field] == count($dataarray) - $loop);
}
}
public function getTypeLevel($tid,$vid=0) {
global $village,$database,$session;
// Support would not have a village, so this is irrelevant
if ($session->uid == 1) {
return 0;
}
$keyholder = array();
if($vid == 0) {
$resourcearray = $village->resarray;
} else {
$resourcearray = $database->getResourceLevel($vid);
}
foreach(array_keys($resourcearray,$tid) as $key) {
if(strpos($key,'t')) {
$key = preg_replace("/[^0-9]/", '', $key);
array_push($keyholder, $key);
}
}
$element = count($keyholder);
// if we count more than 1 instance of the building (mostly resource fields)
if($element >= 2) {
// resource field
if($tid <= 4) {
$temparray = array();
for($i=0;$i<=$element-1;$i++) {
// collect current field level
array_push($temparray,$resourcearray['f'.$keyholder[$i]]);
}
// find out the maximum field level for this village
$maValue = max($temparray);
foreach ($temparray as $key => $val) {
if ($val == $maValue) {
$target = $key;
}
}
}
// village building
else {
$target = 0;
// find the highest level built for this building type
for($i=1;$i<=$element-1;$i++) {
if($resourcearray['f'.$keyholder[$i]] > $resourcearray['f'.$keyholder[$target]]) {
$target = $i;
}
}
}
}
// if we count only a single building
else if($element == 1) {
$target = 0;
}
// no building matching search criteria
else {
return 0;
}
if($keyholder[$target] != "") {
return $resourcearray['f'.$keyholder[$target]];
}
else {
return 0;
}
}
public function isCurrent($id) {
foreach($this->buildArray as $build) {
if($build['field'] == $id && $build['loopcon'] <> 1) {
return true;
}
}
}
public function isLoop($id=0) {
foreach($this->buildArray as $build) {
if(($build['field'] == $id && $build['loopcon']) || ($build['loopcon'] == 1 && $id == 0)) {
return true;
}
}
return false;
}
public function finishAll($redirect_url = '') {
global $database,$session,$logging,$village,$bid18,$bid10,$bid11,$technology,$_SESSION;
if($session->access!=BANNED){
$finish = 0;
foreach($this->buildArray as $jobs) {
if($jobs['wid']==$village->wid){
$finish=2;
$wwvillage = $database->getResourceLevel($jobs['wid']);
if($wwvillage['f99t']!=40){
$level = $jobs['level'];
if($jobs['type'] != 25 AND $jobs['type'] != 26 AND $jobs['type'] != 40) {
$finish = 1;
$resource = $this->resourceRequired($jobs['field'],$jobs['type']);
if($jobs['master'] == 0){
$q = "UPDATE ".TB_PREFIX."fdata set f".$jobs['field']." = ".$jobs['level'].", f".$jobs['field']."t = ".$jobs['type']." where vref = ".$jobs['wid'];
}else{
$villwood = $database->getVillageField($jobs['wid'],'wood');
$villclay = $database->getVillageField($jobs['wid'],'clay');
$villiron = $database->getVillageField($jobs['wid'],'iron');
$villcrop = $database->getVillageField($jobs['wid'],'crop');
$type = $jobs['type'];
$buildarray = $GLOBALS["bid".$type];
$buildwood = $buildarray[$level]['wood'];
$buildclay = $buildarray[$level]['clay'];
$buildiron = $buildarray[$level]['iron'];
$buildcrop = $buildarray[$level]['crop'];
if($buildwood < $villwood && $buildclay < $villclay && $buildiron < $villiron && $buildcrop < $villcrop){
$newgold = $session->gold-1;
$database->updateUserField($session->uid, "gold", $newgold, 1);
$enought_res = 1;
$q = "UPDATE ".TB_PREFIX."fdata set f".$jobs['field']." = ".$jobs['level'].", f".$jobs['field']."t = ".(int) $jobs['type']." where vref = ".(int) $jobs['wid'];
}
}
if($database->query($q) && ($enought_res == 1 or $jobs['master'] == 0)) {
$database->modifyPop($jobs['wid'],$resource['pop'],0);
$database->addCP($jobs['wid'],$resource['cp']);
$q = "DELETE FROM ".TB_PREFIX."bdata where id = ".(int) $jobs['id'];
$database->query($q);
if($jobs['type'] == 18) {
$owner = $database->getVillageField($jobs['wid'],"owner");
$max = $bid18[$level]['attri'];
$q = "UPDATE ".TB_PREFIX."alidata set max = $max where leader = $owner";
$database->query($q);
}
}
if(($jobs['field'] >= 19 && ($session->tribe == 1 || ALLOW_ALL_TRIBE)) || (!ALLOW_ALL_TRIBE && $session->tribe != 1)) { $innertimestamp = $jobs['timestamp']; }
}
}
}
}
if($finish != 2){
// only decrease gold if we didn't already do it for the building phase
$demolition=$database->finishDemolition($village->wid);
$tech=$technology->finishTech();
if ($finish==1 || $demolition>0 || $tech>0) {
$logging->goldFinLog($village->wid);
if (!isset($newgold)) {
$session->gold = $session->gold - 2;
$newgold = $session->gold;
$database->updateUserField($session->uid, "gold", $newgold, 1);
}
}
$stillbuildingarray = $database->getJobs($village->wid);
if(count($stillbuildingarray) == 1) {
if($stillbuildingarray[0]['loopcon'] == 1) {
//$q = "UPDATE ".TB_PREFIX."bdata SET loopcon=0,timestamp=".(time()+$stillbuildingarray[0]['timestamp']-$innertimestamp)." WHERE id=".$stillbuildingarray[0]['id'];
$q = "UPDATE ".TB_PREFIX."bdata SET loopcon=0 WHERE id=".(int) $stillbuildingarray[0]['id'];
$database->query($q);
}
}
}
header("Location: ".($redirect_url ? $redirect_url : $session->referrer));
exit;
}else{
header("Location: banned.php");
exit;
}
}
public function resourceRequired($id,$tid,$plus=1) {
$name = "bid".$tid;
global $$name,$village,$bid15;
$dataarray = $$name;
$wood = $dataarray[$village->resarray['f'.$id]+$plus]['wood'];
$clay = $dataarray[$village->resarray['f'.$id]+$plus]['clay'];
$iron = $dataarray[$village->resarray['f'.$id]+$plus]['iron'];
$crop = $dataarray[$village->resarray['f'.$id]+$plus]['crop'];
$pop = $dataarray[$village->resarray['f'.$id]+$plus]['pop'];
if ($tid == 15) {
if($this->getTypeLevel(15) == 0) {
$time = round($dataarray[$village->resarray['f'.$id]+$plus]['time']/ SPEED *5);
}
else {
$time = round($dataarray[$village->resarray['f'.$id]+$plus]['time'] / SPEED);
}
}
else {
if($this->getTypeLevel(15) != 0) {
$time = round($dataarray[$village->resarray['f'.$id]+$plus]['time'] * ($bid15[$this->getTypeLevel(15)]['attri']/100) / SPEED);
}
else {
$time = round($dataarray[$village->resarray['f'.$id]+$plus]['time']*5 / SPEED);
}
}
$cp = $dataarray[$village->resarray['f'.$id]+$plus]['cp'];
return array("wood"=>$wood,"clay"=>$clay,"iron"=>$iron,"crop"=>$crop,"pop"=>$pop,"time"=>$time,"cp"=>$cp);
}
public function getTypeField($type) {
global $village;
for($i=19;$i<=40;$i++) {
if($village->resarray['f'.$i.'t'] == $type) {
return $i;
}
}
}
public function calculateAvaliable($id,$tid,$plus=1) {
global $village,$generator;
$uprequire = $this->resourceRequired($id,$tid,$plus);
$rwood = $uprequire['wood']-$village->awood;
$rclay = $uprequire['clay']-$village->aclay;
$rcrop = $uprequire['crop']-$village->acrop;
$riron = $uprequire['iron']-$village->airon;
$rwtime = $rwood / $village->getProd("wood") * 3600;
$rcltime = $rclay / $village->getProd("clay")* 3600;
$rctime = $rcrop / $village->getProd("crop")* 3600;
$ritime = $riron / $village->getProd("iron")* 3600;
$reqtime = max($rwtime,$rctime,$rcltime,$ritime);
$reqtime += time();
return $generator->procMtime($reqtime);
}
};
?>