Files
TravianZ/GameEngine/Building.php
T

1168 lines
40 KiB
PHP
Executable File

<?php
#################################################################################
## -= YOU MAY NOT REMOVE OR CHANGE THIS NOTICE =- ##
## --------------------------------------------------------------------------- ##
## Project: TravianZ ##
## Version: 22.06.2015 ##
## Filename Building.php ##
## Developed by: Mr.php , Advocaite , brainiacX , yi12345 , Shadow , ronix ##
## Fixed by: Shadow - STARVATION , HERO FIXED COMPL., TPLinux ##
## Fixed by: InCube - double troops ##
## License: TravianZ Project ##
## Copyright: TravianZ (c) 2010-2015. All rights reserved. ##
## URLs: http://travian.shadowss.ro ##
## Source code: https://github.com/Shadowss/TravianZ ##
## ##
#################################################################################
class Building {
public $NewBuilding = false;
private $maxConcurrent;
private $allocated;
private $basic,$inner,$plus = 0;
public $buildArray = array();
public function __construct() {
global $session;
$this->maxConcurrent = BASIC_MAX;
if(ALLOW_ALL_TRIBE || $session->tribe == 1) {
$this->maxConcurrent += INNER_MAX;
}
if($session->plus) {
$this->maxConcurrent += PLUS_MAX;
}
$this->LoadBuilding();
foreach($this->buildArray as $build) {
if($build['master']==1){
$this->maxConcurrent += 1;
}
}
}
public function residenceOfPalaceBuildInProgress($vid) {
global $database, $village;
$residenceOrPalaceInProgress = $database->getBuildingByType($village->wid, '25, 26');
$residenceBuildInProgress = false;
$palaceBuildInProgress = false;
if (count($residenceOrPalaceInProgress)) {
foreach ($residenceOrPalaceInProgress as $record) {
if ($record['type'] == 25) {
$residenceBuildInProgress = true;
} else {
$palaceBuildInProgress = true;
}
}
}
return [
'residence' => $residenceBuildInProgress,
'palace' => $palaceBuildInProgress
];
}
public function canProcess($id,$tid) {
//add fix by ronix
global $session;
if($session->access==BANNED){
header("Location: banned.php");
exit;
} else {
// first of all, let's see if we should allow building what we want where we want to
// (prevent building resource fields in the village
$page = basename($_SERVER['SCRIPT_NAME']);
if (
($page == 'dorf1.php' && $id > 1 && $id <= 4) ||
($page == 'dorf2.php' && $id > 4)
) {
if ( $this->checkResource( $id, $tid ) != 4 ) {
if ( $tid >= 19 ) {
header( "Location: dorf2.php" );
exit;
} else {
header( "Location: dorf1.php" );
exit;
}
exit;
}
} else {
header('Location: '.$_SERVER['SCRIPT_NAME']);
exit;
}
}
}
public function procBuild($get) {
global $session, $village, $database;
if(isset($get['a']) && $get['c'] == $session->checker && !isset($get['id'])) {
if($get['a'] == 0) {
$this->removeBuilding($get['d']);
}else {
$session->changeChecker();
$this->canProcess($village->resarray['f'.$get['a'].'t'],$get['a']);
$this->upgradeBuilding($get['a']);
}
}
if(isset($get['master']) && isset($get['id']) && isset($get['time']) && $session->gold >= 1 && $session->goldclub && $village->master == 0 && (isset($get['c']) && $get['c']== $session->checker)) {
$m=$get['master'];
$master = $_GET;
$session->changeChecker();
if($session->access==BANNED){
header("Location: banned.php");
exit;
}
// check if we're not trying to hack-build residence and palace together
if (
($progresses = $this->residenceOfPalaceBuildInProgress($village->wid)) &&
(
!in_array($get['master'], [25, 26]) ||
(
($get['master'] == 25 && $progresses['palace'] === false) ||
($get['master'] == 26 && $progresses['residence'] === false)
)
)
) {
$level = $database->getResourceLevel( $village->wid );
$database->addBuilding( $village->wid, $get['id'], $get['master'], 1, $get['time'], 1, $level[ 'f' . $get['id'] ] + 1 + count( $database->getBuildingByField( $village->wid, $get['id'] ) ) );
}
if ( $get['id'] > 18 ) {
header( "Location: dorf2.php" );
exit;
} else {
header( "Location: dorf1.php" );
exit;
}
}
if(isset($get['a']) && $get['c'] == $session->checker && isset($get['id'])) {
if ($get['id'] > 18 && ($get['id'] < 41 || $get['id'] == 99)){
$session->changeChecker();
$this->canProcess($get['a'],$get['id']);
$this->constructBuilding($get['id'],$get['a']);
}
}
if(isset($get['buildingFinish']) && $session->plus) {
if(intval($session->gold) >= 2 && $session->sit == 0) {
$this->finishAll();
}
}
}
public function canBuild($id,$tid) {
global $village,$session,$database;
$demolition = $database->getDemolition($village->wid);
if((isset($demolition[0])) && $demolition[0]['buildnumber']==$id) { return 11; }
if($this->isMax($tid,$id)) {
return 1;
} else if($this->isMax($tid,$id,1) && ($this->isLoop($id) || $this->isCurrent($id))) {
return 10;
} else if($this->isMax($tid,$id,2) && $this->isLoop($id) && $this->isCurrent($id)) {
return 10;
} else if($this->isMax($tid,$id,3) && $this->isLoop($id) && $this->isCurrent($id) && count($database->getMasterJobs($village->wid)) > 0) {
return 10;
}
else {
if($this->allocated <= $this->maxConcurrent) {
$resRequired = $this->resourceRequired($id,$village->resarray['f'.$id.'t']);
$resRequiredPop = $resRequired['pop'];
if ($resRequiredPop == "") {
$buildarray = $GLOBALS["bid".$tid];
$resRequiredPop = $buildarray[1]['pop'];
}
$jobs = $database->getJobs($village->wid);
if ($jobs > 0) {
$soonPop = 0;
foreach ($jobs as $j) {
$buildarray = $GLOBALS["bid".$j['type']];
$soonPop += $buildarray[$database->getFieldLevel($village->wid,$j['field'])+1]['pop'];
}
}
if(($village->allcrop - $village->pop - $soonPop - $resRequiredPop) <= 1 && $village->resarray['f'.$id.'t'] <> 4) {
return 4;
}
else {
switch($this->checkResource($tid,$id)) {
case 1:
return 5;
break;
case 2:
return 6;
break;
case 3:
return 7;
break;
case 4:
if($id >= 19) {
if($session->tribe == 1 || ALLOW_ALL_TRIBE) {
if($this->inner == 0) {
return 8;
}
else {
if($session->plus or $tid==40) {
if($this->plus == 0) {
return 9;
}
else {
return 3;
}
}
else {
return 2;
}
}
}
else {
if($this->basic == 0) {
return 8;
}
else {
if($session->plus or $tid==40) {
if($this->plus == 0) {
return 9;
}
else {
return 3;
}
}
else {
return 2;
}
}
}
}
else {
if($this->basic == 1) {
if(($session->plus or $tid==40) && $this->plus == 0) {
return 9;
}
else {
return 3;
}
}
else {
return 8;
}
}
break;
}
}
}
else {
return 2;
}
}
}
public function walling() {
global $session;
$wall = array(31,32,33);
foreach($this->buildArray as $job) {
if(in_array($job['type'],$wall)) {
return "3".$session->tribe;
}
}
return false;
}
public function rallying() {
foreach($this->buildArray as $job) {
if($job['type'] == 16) {
return true;
}
}
return false;
}
public function procResType($ref) {
global $session;
switch($ref) {
case 1: $build = "Woodcutter"; break;
case 2: $build = "Clay Pit"; break;
case 3: $build = "Iron Mine"; break;
case 4: $build = "Cropland"; break;
case 5: $build = "Sawmill"; break;
case 6: $build = "Brickyard"; break;
case 7: $build = "Iron Foundry"; break;
case 8: $build = "Grain Mill"; break;
case 9: $build = "Bakery"; break;
case 10: $build = "Warehouse"; break;
case 11: $build = "Granary"; break;
case 12: $build = "Blacksmith"; break;
case 13: $build = "Armoury"; break;
case 14: $build = "Tournament Square"; break;
case 15: $build = "Main Building"; break;
case 16: $build = "Rally Point"; break;
case 17: $build = "Marketplace"; break;
case 18: $build = "Embassy"; break;
case 19: $build = "Barracks"; break;
case 20: $build = "Stable"; break;
case 21: $build = "Workshop"; break;
case 22: $build = "Academy"; break;
case 23: $build = "Cranny"; break;
case 24: $build = "Town Hall"; break;
case 25: $build = "Residence"; break;
case 26: $build = "Palace"; break;
case 27: $build = "Treasury"; break;
case 28: $build = "Trade Office"; break;
case 29: $build = "Great Barracks"; break;
case 30: $build = "Great Stable"; break;
case 31: $build = "City Wall"; break;
case 32: $build = "Earth Wall"; break;
case 33: $build = "Palisade"; break;
case 34: $build = "Stonemason's Lodge"; break;
case 35: $build = "Brewery"; break;
case 36: $build = "Trapper"; break;
case 37: $build = "Hero's Mansion"; break;
case 38: $build = "Great Warehouse"; break;
case 39: $build = "Great Granary"; break;
case 40: $build = "Wonder of the World"; break;
case 41: $build = "Horse Drinking Trough"; break;
case 42: $build = "Great Workshop"; break;
default: $build = "Error"; break;
}
return $build;
}
public function loadBuilding() {
global $database,$village,$session;
$this->buildArray = $database->getJobs($village->wid);
$this->allocated = count($this->buildArray);
if($this->allocated > 0) {
foreach($this->buildArray as $build) {
if($build['loopcon'] == 1) {
$this->plus = 1;
}
else {
if($build['field'] <= 18) {
$this->basic += 1;
}
else {
if($session->tribe == 1 || ALLOW_ALL_TRIBE) {
$this->inner += 1;
}
else {
$this->basic += 1;
}
}
}
}
// echo var_dump($this->buildArray);
$this->NewBuilding = true;
}else{
$this->NewBuilding = false;
}
}
private function removeBuilding($d) {
global $database,$village;
foreach($this->buildArray as $jobs) {
if($jobs['id'] == $d) {
$uprequire = $this->resourceRequired($jobs['field'],$jobs['type']);
if($database->removeBuilding($d)) {
if($jobs['master'] == 0){
$database->modifyResource($village->wid,$uprequire['wood'],$uprequire['clay'],$uprequire['iron'],$uprequire['crop'],1);
}
if($jobs['field'] >= 19) {
header("Location: dorf2.php");
exit;
}
else {
header("Location: dorf1.php");
exit;
}
}
}
}
}
private function upgradeBuilding($id) {
global $database,$village,$session,$logging;
if($this->allocated < $this->maxConcurrent) {
$uprequire = $this->resourceRequired($id,$village->resarray['f'.$id.'t']);
$time = time() + $uprequire['time'];
$bindicate = $this->canBuild($id,$village->resarray['f'.$id.'t']);
$loop = ($bindicate == 9 ? 1 : 0);
$loopsame = 0;
if($loop == 1) {
foreach($this->buildArray as $build) {
if($build['field']==$id) {
$loopsame += 1;
$uprequire = $this->resourceRequired($id,$village->resarray['f'.$id.'t'],($loopsame>0?2:1));
}
}
if($session->tribe == 1 || ALLOW_ALL_TRIBE) {
if($id >= 19) {
foreach($this->buildArray as $build) {
if($build['field'] >= 19) {
$time = $build['timestamp'] + $uprequire['time'];
}
}
}
else {
foreach($this->buildArray as $build) {
if($build['field'] <= 18) {
$time = $build['timestamp'] + $uprequire['time'];
}
}
}
}
else {
$time = $this->buildArray[0]['timestamp'] + $uprequire['time'];
}
}
$level = $database->getResourceLevel($village->wid);
if($session->access!=BANNED){
if($database->addBuilding($village->wid,$id,$village->resarray['f'.$id.'t'],$loop,$time+($loop==1?ceil(60/SPEED):0),0,$level['f'.$id] + 1 + count($database->getBuildingByField($village->wid,$id)))) {
$database->modifyResource($village->wid,$uprequire['wood'],$uprequire['clay'],$uprequire['iron'],$uprequire['crop'],0);
$logging->addBuildLog($village->wid,$this->procResType($village->resarray['f'.$id.'t']),($village->resarray['f'.$id]+($loopsame>0?2:1)),0);
if($id >= 19) {
header("Location: dorf2.php");
exit;
}
else {
header("Location: dorf1.php");
exit;
}
}
}else{
header("Location: banned.php");
exit;
}
}
}
private function downgradeBuilding($id) {
global $database,$village,$session,$logging;
if($this->allocated < $this->maxConcurrent) {
$name = "bid".$village->resarray['f'.$id.'t'];
global $$name;
$dataarray = $$name;
$time = time() + round($dataarray[$village->resarray['f'.$id]-1]['time'] / 4);
$loop = 0;
if($this->inner == 1 || $this->basic == 1) {
if(($session->plus or $village->resarray['f'.$id.'t']==40)&& $this->plus == 0) {
$loop = 1;
}
}
if($loop == 1) {
if($session->tribe == 1 || ALLOW_ALL_TRIBE) {
if($id >= 19) {
foreach($this->buildArray as $build) {
if($build['field'] >= 19) {
$time = $build['timestamp'] + round($dataarray[$village->resarray['f'.$id]-1]['time'] / 4);
}
}
}
}
else {
$time = $this->buildArray[0]['timestamp'] + round($dataarray[$village->resarray['f'.$id]-1]['time'] / 4);
}
}
if($session->access!=BANNED){
$level = $database->getResourceLevel($village->wid);
if($database->addBuilding($village->wid,$id,$village->resarray['f'.$id.'t'],$loop,$time,0,0,$level['f'.$id] + 1 + count($database->getBuildingByField($village->wid,$id)))) {
$logging->addBuildLog($village->wid,$this->procResType($village->resarray['f'.$id.'t']),($village->resarray['f'.$id]-1),2);
header("Location: dorf2.php");
exit;
}
}else{
header("Location: banned.php");
exit;
}
}
}
private function constructBuilding($id,$tid) {
global $database,$village,$session,$logging;
if($this->allocated < $this->maxConcurrent) {
// check if we're not trying to hack-build residence and palace together
if (
($progresses = $this->residenceOfPalaceBuildInProgress($village->wid)) &&
(
!in_array($tid, [25, 26]) ||
(
($tid == 25 && $progresses['palace'] === false) ||
($tid == 26 && $progresses['residence'] === false)
)
)
) {
if ( $tid == 16 ) {
$id = 39;
} else if ( $tid == 31 || $tid == 32 || $tid == 33 ) {
$id = 40;
}
$uprequire = $this->resourceRequired( $id, $tid );
$time = time() + $uprequire['time'];
$bindicate = $this->canBuild( $id, $village->resarray[ 'f' . $id . 't' ] );
$loop = ( $bindicate == 9 ? 1 : 0 );
if ( $loop == 1 ) {
foreach ( $this->buildArray as $build ) {
if ( $build['field'] >= 19 || ( $session->tribe <> 1 && ! ALLOW_ALL_TRIBE ) ) {
$time = $build['timestamp'] + ceil( 60 / SPEED ) + $uprequire['time'];
}
}
}
if ( $this->meetRequirement( $tid ) ) {
if ( $session->access != BANNED ) {
$level = $database->getResourceLevel( $village->wid );
if ( $database->addBuilding( $village->wid, $id, $tid, $loop, $time, 0, $level[ 'f' . $id ] + 1 + count( $database->getBuildingByField( $village->wid, $id ) ) ) ) {
$logging->addBuildLog( $village->wid, $this->procResType( $tid ), ( $village->resarray[ 'f' . $id ] + 1 ), 1 );
$database->modifyResource( $village->wid, $uprequire['wood'], $uprequire['clay'], $uprequire['iron'], $uprequire['crop'], 0 );
header( "Location: dorf2.php" );
exit;
}
} else {
header( "Location: banned.php" );
exit;
}
}
} else {
header( "Location: dorf2.php" );
exit;
}
}
}
private function meetRequirement($id) {
global $village,$session,$database;
switch ( $id ) {
case 1:
case 2:
case 3:
case 4:
case 11:
case 15:
case 16:
case 18:
case 23:
case 31:
case 32:
case 33:
return true;
break;
case 10:
case 20:
return ( $this->getTypeLevel( 15 ) >= 1 ) ? true : false;
break;
case 5:
if ( $this->getTypeLevel( 1 ) >= 10 && $this->getTypeLevel( 15 ) >= 5 ) {
return true;
} else {
return false;
}
break;
case 6:
if ( $this->getTypeLevel( 2 ) >= 10 && $this->getTypeLevel( 15 ) >= 5 ) {
return true;
} else {
return false;
}
break;
case 7:
if ( $this->getTypeLevel( 3 ) >= 10 && $this->getTypeLevel( 15 ) >= 5 ) {
return true;
} else {
return false;
}
break;
case 8:
if ( $this->getTypeLevel( 4 ) >= 5 ) {
return true;
} else {
return false;
}
break;
case 9:
if ( $this->getTypeLevel( 15 ) >= 5 && $this->getTypeLevel( 4 ) >= 10 && $this->getTypeLevel( 8 ) >= 5 ) {
return true;
} else {
return false;
}
break;
case 12:
if ( $this->getTypeLevel( 22 ) >= 3 && $this->getTypeLevel( 15 ) >= 3 ) {
return true;
} else {
return false;
}
break;
case 13:
if ( $this->getTypeLevel( 15 ) >= 3 && $this->getTypeLevel( 22 ) >= 1 ) {
return true;
} else {
return false;
}
break;
case 14:
if ( $this->getTypeLevel( 16 ) >= 15 ) {
return true;
} else {
return false;
}
break;
case 17:
if ( $this->getTypeLevel( 15 ) >= 3 && $this->getTypeLevel( 10 ) >= 1 && $this->getTypeLevel( 11 ) >= 1 ) {
return true;
} else {
return false;
}
break;
case 19:
if ( $this->getTypeLevel( 15 ) >= 3 && $this->getTypeLevel( 16 ) >= 1 ) {
return true;
} else {
return false;
}
break;
case 20:
if ( $this->getTypeLevel( 12 ) >= 3 && $this->getTypeLevel( 22 ) >= 5 ) {
return true;
} else {
return false;
}
break;
case 21:
if ( $this->getTypeLevel( 22 ) >= 10 && $this->getTypeLevel( 15 ) >= 5 ) {
return true;
} else {
return false;
}
break;
case 22:
if ( $this->getTypeLevel( 15 ) >= 3 && $this->getTypeLevel( 16 ) >= 1 ) {
return true;
} else {
return false;
}
break;
case 24:
if ( $this->getTypeLevel( 22 ) >= 10 && $this->getTypeLevel( 15 ) >= 10 ) {
return true;
} else {
return false;
}
break;
case 25:
if ( $this->getTypeLevel( 15 ) >= 5 && $this->getTypeLevel( 26 ) == 0 ) {
return true;
} else {
return false;
}
break;
case 26:
if ( $this->getTypeLevel( 18 ) >= 1 && $this->getTypeLevel( 15 ) >= 5 && $this->getTypeLevel( 25 ) == 0 ) {
return true;
} else {
return false;
}
break;
case 27:
if ( $this->getTypeLevel( 15 ) >= 10 ) {
return true;
} else {
return false;
}
break;
case 28:
if ( $this->getTypeLevel( 17 ) == 20 && $this->getTypeLevel( 20 ) >= 10 ) {
return true;
} else {
return false;
}
break;
case 29:
if ( $this->getTypeLevel( 19 ) == 20 && $village->capital == 0 ) {
return true;
} else {
return false;
}
break;
case 30:
if ( $this->getTypeLevel( 20 ) == 20 && $village->capital == 0 ) {
return true;
} else {
return false;
}
break;
case 34:
if ( $this->getTypeLevel( 26 ) >= 3 && $this->getTypeLevel( 15 ) >= 5 && $this->getTypeLevel( 25 ) == 0 && $village->capital != 0 ) {
return true;
} else {
return false;
}
break;
case 35:
if ( $this->getTypeLevel( 16 ) >= 10 && $this->getTypeLevel( 11 ) == 20 && $session->tribe == 2 && $village->capital != 0 ) {
return true;
} else {
return false;
}
break;
case 36:
if ( $this->getTypeLevel( 16 ) >= 1 && $session->tribe == 3 ) {
return true;
} else {
return false;
}
break;
case 37:
if ( $this->getTypeLevel( 15 ) >= 3 && $this->getTypeLevel( 16 ) >= 1 ) {
return true;
} else {
return false;
}
break;
// great warehouse can only be built with artefact or only in Natar village
case 38:
if ( $this->getTypeLevel( 15 ) >= 10 && ($village->natar == 1 || count($database->getOwnUniqueArtefactInfo2($session->uid, 6, 1, 0)) || count($database->getOwnUniqueArtefactInfo2($session->uid, 6, 2, 0)) ) ) {
return true;
} else {
return false;
}
break;
// great grannary can only be built with artefact or only in Natar village
case 39:
if ( $this->getTypeLevel( 15 ) >= 10 && ($village->natar == 1 || count($database->getOwnUniqueArtefactInfo2($session->uid, 6, 1, 0)) || count($database->getOwnUniqueArtefactInfo2($session->uid, 6, 2, 0)) ) ) {
return true;
} else {
return false;
}
break;
case 40:
$wwlevel = $village->resarray['f99'];
if ( $wwlevel > 50 ) {
$needed_plan = 1;
} else {
$needed_plan = 0;
}
$wwbuildingplan = 0;
$villages = $database->getVillagesID( $session->uid );
foreach ( $villages as $village1 ) {
$plan = count( $database->getOwnArtefactInfoByType2( $village1, 11 ) );
if ( $plan > 0 ) {
$wwbuildingplan = 1;
}
}
if ( $session->alliance != 0 ) {
$alli_users = $database->getUserByAlliance( $session->alliance );
foreach ( $alli_users as $users ) {
$villages = $database->getVillagesID( $users['id'] );
if ( $users['id'] != $session->uid ) {
foreach ( $villages as $village1 ) {
$plan = count( $database->getOwnArtefactInfoByType2( $village1, 11 ) );
if ( $plan > 0 ) {
$wwbuildingplan += 1;
}
}
}
}
}
if ( $village->natar == 1 && $wwbuildingplan > $needed_plan ) {
return true;
} else {
return false;
}
break;
case 41:
if ( $this->getTypeLevel( 16 ) >= 10 && $this->getTypeLevel( 20 ) == 20 && $session->tribe == 1 ) {
return true;
} else {
return false;
}
break;
case 42:
if ( GREAT_WKS && $this->getTypeLevel( 21 ) == 20 && $village->capital == 0 ) {
return true;
} else {
return false;
}
break;
}
}
private function checkResource($tid,$id) {
$name = "bid".$tid;
global $village,$$name,$database;
$plus = 1;
foreach($this->buildArray as $job) {
if($job['type'] == $tid && $job['field'] == $id) {
$plus = 2;
}
}
$dataarray = $$name;
$wood = $dataarray[$village->resarray['f'.$id]+$plus]['wood'];
$clay = $dataarray[$village->resarray['f'.$id]+$plus]['clay'];
$iron = $dataarray[$village->resarray['f'.$id]+$plus]['iron'];
$crop = $dataarray[$village->resarray['f'.$id]+$plus]['crop'];
if($wood > $village->maxstore || $clay > $village->maxstore || $iron > $village->maxstore) {
return 1;
}
else {
if($crop > $village->maxcrop) {
return 2;
}
else {
if($wood > $village->awood || $clay > $village->aclay || $iron > $village->airon || $crop > $village->acrop) {
return 3;
}
else {
if($village->awood>=$wood && $village->aclay>=$clay && $village->airon>=$iron && $village->acrop>=$crop){
return 4;
}
else {
return 3;
}
}
}
}
}
public function isMax($id,$field,$loop=0) {
$name = "bid".$id;
global $$name,$village,$session;
$dataarray = $$name;
// special case for Multihunter login which mathematically (because of the resarray length)
// allows for building resource fields above level 20
if ($session->tribe == 0) {
if ($village->resarray['f'.$field] == 20) {
return true;
} else {
return false;
}
}
if($id <= 4) {
if($village->capital == 1) {
return ($village->resarray['f'.$field] == (count($dataarray) - 1 - $loop));
}
else {
return ($village->resarray['f'.$field] == (count($dataarray) - 11 - $loop));
}
}
else {
return ($village->resarray['f'.$field] == count($dataarray) - $loop);
}
}
public function getTypeLevel($tid,$vid=0) {
global $village,$database,$session;
// Support would not have a village, so this is irrelevant
if ($session->uid == 1) {
return 0;
}
$keyholder = array();
if($vid == 0) {
$resourcearray = $village->resarray;
} else {
$resourcearray = $database->getResourceLevel($vid);
}
foreach(array_keys($resourcearray,$tid) as $key) {
if(strpos($key,'t')) {
$key = preg_replace("/[^0-9]/", '', $key);
array_push($keyholder, $key);
}
}
$element = count($keyholder);
// if we count more than 1 instance of the building (mostly resource fields)
if($element >= 2) {
// resource field
if($tid <= 4) {
$temparray = array();
for($i=0;$i<=$element-1;$i++) {
// collect current field level
array_push($temparray,$resourcearray['f'.$keyholder[$i]]);
}
// find out the maximum field level for this village
$maValue = max($temparray);
foreach ($temparray as $key => $val) {
if ($val == $maValue) {
$target = $key;
}
}
}
// village building
else {
$target = 0;
// find the highest level built for this building type
for($i=1;$i<=$element-1;$i++) {
if($resourcearray['f'.$keyholder[$i]] > $resourcearray['f'.$keyholder[$target]]) {
$target = $i;
}
}
}
}
// if we count only a single building
else if($element == 1) {
$target = 0;
}
// no building matching search criteria
else {
return 0;
}
if($keyholder[$target] != "") {
return $resourcearray['f'.$keyholder[$target]];
}
else {
return 0;
}
}
public function isCurrent($id) {
foreach($this->buildArray as $build) {
if($build['field'] == $id && $build['loopcon'] <> 1) {
return true;
}
}
}
public function isLoop($id=0) {
foreach($this->buildArray as $build) {
if(($build['field'] == $id && $build['loopcon']) || ($build['loopcon'] == 1 && $id == 0)) {
return true;
}
}
return false;
}
public function finishAll($redirect_url = '') {
global $database,$session,$logging,$village,$bid18,$bid10,$bid11,$technology,$_SESSION;
if ($session->access!=BANNED) {
// will be true if we should decrease player's gold by 2
// for the immediate completion action
$countPlus2Gold = false;
// will be true if we should decrease player's gold by 1
// for master builder queue
$countMasterGold = false;
// number of jobs to finish
$buildcount = ($this->buildArray ? count($this->buildArray) : 0);
// will be true if the job was successfully finished
$jobFinishSuccess = false;
// IDs of successful jobs to delete
$deletIDs = [];
foreach ($this->buildArray as $jobs) {
if ($jobs['wid']==$village->wid) {
$wwvillage = $database->getResourceLevel($jobs['wid']);
if ($wwvillage['f99t']!=40) {
$level = $jobs['level'];
if ($jobs['type'] != 25 AND $jobs['type'] != 26 AND $jobs['type'] != 40) {
$resource = $this->resourceRequired($jobs['field'],$jobs['type']);
// master builder involved
if ($jobs['master'] != 0) {
if ($this->meetRequirement($jobs['field'])) {
// don't allow master builder to build anything
// if we only have 2 gold, since that would take us to -1 gold
if ( $session->gold > 2 ) {
$villwood = $database->getVillageField( $jobs['wid'], 'wood' );
$villclay = $database->getVillageField( $jobs['wid'], 'clay' );
$villiron = $database->getVillageField( $jobs['wid'], 'iron' );
$villcrop = $database->getVillageField( $jobs['wid'], 'crop' );
$type = $jobs['type'];
$buildarray = $GLOBALS[ "bid" . $type ];
$buildwood = $buildarray[ $level ]['wood'];
$buildclay = $buildarray[ $level ]['clay'];
$buildiron = $buildarray[ $level ]['iron'];
$buildcrop = $buildarray[ $level ]['crop'];
if ( $buildwood < $villwood && $buildclay < $villclay && $buildiron < $villiron && $buildcrop < $villcrop ) {
$jobFinishSuccess = true;
$countMasterGold = true;
$enought_res = 1;
// we need to subtract resources for this, if another 2 jobs are active,
// as we'd never subtract those otherwise
if ( $buildcount > 2 ) {
$database->setVillageField( $jobs['wid'],
['wood', 'clay', 'iron', 'crop'],
[( $villwood - $buildwood ), ( $villclay - $buildclay ), ( $villiron - $buildiron ), ( $villcrop - $buildcrop )]);
}
}
} else {
// if we only have 2 gold, we need to cancel this job, as there will never
// be enough gold now in our account to finish this up
$exclude_master = true;
$deletIDs[] = (int) $jobs['id'];
}
}
} else {
// non-master builder build, we should count +2 gold for it
$countPlus2Gold = true;
$jobFinishSuccess = true;
}
// update build level in the database
if ($jobFinishSuccess) {
$q = "UPDATE ".TB_PREFIX."fdata set f".$jobs['field']." = ".$jobs['level'].", f".$jobs['field']."t = ".$jobs['type']." where vref = ".$jobs['wid'];
}
if (!isset($exclude_master) && $database->query($q) && ($enought_res == 1 or $jobs['master'] == 0)) {
$database->modifyPop($jobs['wid'],$resource['pop'],0);
$database->addCP($jobs['wid'],$resource['cp']);
$deletIDs[] = (int) $jobs['id'];
if($jobs['type'] == 18) {
$owner = $database->getVillageField($jobs['wid'],"owner");
$max = $bid18[$level]['attri'];
$q = "UPDATE ".TB_PREFIX."alidata set max = $max where leader = $owner";
$database->query($q);
}
}
if (($jobs['field'] >= 19 && ($session->tribe == 1 || ALLOW_ALL_TRIBE)) || (!ALLOW_ALL_TRIBE && $session->tribe != 1)) {
$innertimestamp = $jobs['timestamp'];
}
}
}
}
// reset the flag for the next job
$jobFinishSuccess = false;
}
if (count($deletIDs)) {
$database->query("DELETE FROM " . TB_PREFIX . "bdata WHERE id IN(" . implode(', ', $deletIDs) . ")");
}
$demolition = $database->finishDemolition($village->wid);
$tech = $technology->finishTech();
if ($demolition > 0 || $tech > 0) {
$countPlus2Gold = true;
$logging->goldFinLog($village->wid);
}
// deduct the right amount of gold
if ($countMasterGold || $countPlus2Gold) {
$newgold = $session->gold - (($countMasterGold && $countPlus2Gold) ? 3 : 2);
$database->updateUserField($session->uid, "gold", $newgold, 1);
}
$stillbuildingarray = $database->getJobs($village->wid);
if (count($stillbuildingarray) == 1) {
if($stillbuildingarray[0]['loopcon'] == 1) {
//$q = "UPDATE ".TB_PREFIX."bdata SET loopcon=0,timestamp=".(time()+$stillbuildingarray[0]['timestamp']-$innertimestamp)." WHERE id=".$stillbuildingarray[0]['id'];
$q = "UPDATE ".TB_PREFIX."bdata SET loopcon=0 WHERE id=".(int) $stillbuildingarray[0]['id'];
$database->query($q);
}
}
header("Location: ".($redirect_url ? $redirect_url : $session->referrer));
exit;
} else {
header("Location: banned.php");
exit;
}
}
public function resourceRequired($id,$tid,$plus=1) {
$name = "bid".$tid;
global $$name,$village,$bid15;
$dataarray = $$name;
$wood = $dataarray[$village->resarray['f'.$id]+$plus]['wood'];
$clay = $dataarray[$village->resarray['f'.$id]+$plus]['clay'];
$iron = $dataarray[$village->resarray['f'.$id]+$plus]['iron'];
$crop = $dataarray[$village->resarray['f'.$id]+$plus]['crop'];
$pop = $dataarray[$village->resarray['f'.$id]+$plus]['pop'];
if ($tid == 15) {
if($this->getTypeLevel(15) == 0) {
$time = round($dataarray[$village->resarray['f'.$id]+$plus]['time']/ SPEED *5);
}
else {
$time = round($dataarray[$village->resarray['f'.$id]+$plus]['time'] / SPEED);
}
}
else {
if($this->getTypeLevel(15) != 0) {
$time = round($dataarray[$village->resarray['f'.$id]+$plus]['time'] * ($bid15[$this->getTypeLevel(15)]['attri']/100) / SPEED);
}
else {
$time = round($dataarray[$village->resarray['f'.$id]+$plus]['time']*5 / SPEED);
}
}
$cp = $dataarray[$village->resarray['f'.$id]+$plus]['cp'];
return array("wood"=>$wood,"clay"=>$clay,"iron"=>$iron,"crop"=>$crop,"pop"=>$pop,"time"=>$time,"cp"=>$cp);
}
public function getTypeField($type) {
global $village;
for($i=19;$i<=40;$i++) {
if($village->resarray['f'.$i.'t'] == $type) {
return $i;
}
}
}
public function calculateAvaliable($id,$tid,$plus=1) {
global $village,$generator;
$uprequire = $this->resourceRequired($id,$tid,$plus);
$rwood = $uprequire['wood']-$village->awood;
$rclay = $uprequire['clay']-$village->aclay;
$rcrop = $uprequire['crop']-$village->acrop;
$riron = $uprequire['iron']-$village->airon;
$rwtime = $rwood / $village->getProd("wood") * 3600;
$rcltime = $rclay / $village->getProd("clay")* 3600;
$rctime = $rcrop / $village->getProd("crop")* 3600;
$ritime = $riron / $village->getProd("iron")* 3600;
$reqtime = max($rwtime,$rctime,$rcltime,$ritime);
$reqtime += time();
return $generator->procMtime($reqtime);
}
};
?>