Files
TravianZ/GameEngine
Ferywir a787929604 Refactor(sendunitsComplete): wire up buildScoutReport(), drop duplicate [#155] (#183)
The #182 merge resolution left buildScoutReport() defined but never called,
while the original inline scout-report block was kept at the call site — so
the method was dead code and the scout-report logic was duplicated.

This wires it up: the inline block in the `if (!empty($scout))` branch is
replaced by a single `$info_spy = $this->buildScoutReport(...)` call. The
method already exists and its body is identical to the removed inline block,
so behaviour is unchanged — this just removes the duplication and makes the
extraction actually take effect. Brace balance even (634/634).

Co-authored-by: TravianZ Patcher <patcher@localhost>
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-08 06:45:51 +03:00
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