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TravianZ/GameEngine
Ferywir e167322d12 Refactor(sendunitsComplete): extract applyOwnDefenceCasualties() [#155]
Move the in-village defender casualty handling (kill ratio applied to the
defender's own troops + hero, persisted via modifyUnit) out of the giant
sendunitsComplete() loop into a dedicated private method returning the
$owndead map. Pure behaviour-preserving extraction; also drops a dead $u
variable that was assigned but never read.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
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