Files
TravianZ/GameEngine/Automation.php
T
Pietro f41be6dff7 Fixed some bugs
Automation.php: 
Fixed a bug that could happened if two attacks hit two different targets (one with some traps and the other with 0 traps) at the same second.

Building.php: 
Fixed the possibility to build a residence and a palace with the waiting loop (the previous fix wasn't working and $tid was used as a $id and viceversa).
Fixed the possibility to build in the id reserved to walls (id 40).
2018-04-04 20:01:58 +02:00

6065 lines
288 KiB
PHP
Executable File

<?php
#################################################################################
## -= YOU MAY NOT REMOVE OR CHANGE THIS NOTICE =- ##
## --------------------------------------------------------------------------- ##
## Project: TravianZ ##
## Version: 22.06.2015 ##
## Filename Automation.php ##
## Developed by: Mr.php , Advocaite , brainiacX , yi12345 , Shadow , ronix ##
## Fixed by: Shadow - STARVATION , HERO FIXED COMPL. ##
## Fixed by: InCube - double troops ##
## License: TravianZ Project ##
## Copyright: TravianZ (c) 2010-2015. All rights reserved. ##
## URLs: http://travian.shadowss.ro ##
## Source code: https://github.com/Shadowss/TravianZ ##
## ##
#################################################################################
class Automation {
private $bountyresarray = array();
private $bountyinfoarray = array();
private $bountyproduction = array();
private $bountyocounter = array();
private $bountyunitall = array();
private $bountypop;
private $bountyOresarray = array();
private $bountyOinfoarray = array();
private $bountyOproduction = array();
private $bountyOpop = 1;
public function __construct() {
$this->procNewClimbers();
$this->ClearUser();
$this->ClearInactive();
$this->oasisResourcesProduce();
$this->pruneResource();
$this->pruneOResource();
$this->checkWWAttacks();
if(!file_exists("GameEngine/Prevention/culturepoints.txt") or time()-filemtime("GameEngine/Prevention/culturepoints.txt")>50) {
$this->culturePoints();
}
if(!file_exists("GameEngine/Prevention/updatehero.txt") or time()-filemtime("GameEngine/Prevention/updatehero.txt")>50) {
$this->updateHero();
}
if(!file_exists("GameEngine/Prevention/cleardeleting.txt") or time()-filemtime("GameEngine/Prevention/cleardeleting.txt")>50) {
$this->clearDeleting();
}
if (! file_exists("GameEngine/Prevention/build.txt") or time() - filemtime("GameEngine/Prevention/build.txt")>50)
{
$this->buildComplete();
}
$this->MasterBuilder();
if (! file_exists("GameEngine/Prevention/demolition.txt") or time() - filemtime("GameEngine/Prevention/demolition.txt")>50)
{
$this->demolitionComplete();
}
// TODO: check if commenting-out this next line affected anything (it shouldn't) and should improve performance
//$this->updateStore();
$this->delTradeRoute();
$this->TradeRoute();
if(!file_exists("GameEngine/Prevention/market.txt") or time()-filemtime("GameEngine/Prevention/market.txt")>50) {
$this->marketComplete();
}
if(!file_exists("GameEngine/Prevention/research.txt") or time()-filemtime("GameEngine/Prevention/research.txt")>50) {
$this->researchComplete();
}
if(!file_exists("GameEngine/Prevention/training.txt") or time()-filemtime("GameEngine/Prevention/training.txt")>50) {
$this->trainingComplete();
}
if(!file_exists("GameEngine/Prevention/starvation.txt") or time()-filemtime("GameEngine/Prevention/starvation.txt")>50) {
$this->starvation();
}
if(!file_exists("GameEngine/Prevention/celebration.txt") or time()-filemtime("GameEngine/Prevention/celebration.txt")>50) {
$this->celebrationComplete();
}
if(!file_exists("GameEngine/Prevention/sendunits.txt") or time()-filemtime("GameEngine/Prevention/sendunits.txt")>50) {
$this->sendunitsComplete();
}
if(!file_exists("GameEngine/Prevention/loyalty.txt") or time()-filemtime("GameEngine/Prevention/loyalty.txt")>60) {
$this->loyaltyRegeneration();
}
if(!file_exists("GameEngine/Prevention/sendreinfunits.txt") or time()-filemtime("GameEngine/Prevention/sendreinfunits.txt")>50) {
$this->sendreinfunitsComplete();
}
if(!file_exists("GameEngine/Prevention/returnunits.txt") or time()-filemtime("GameEngine/Prevention/returnunits.txt")>50) {
$this->returnunitsComplete();
}
if(!file_exists("GameEngine/Prevention/settlers.txt") or time()-filemtime("GameEngine/Prevention/settlers.txt")>50) {
$this->sendSettlersComplete();
}
$this->updateGeneralAttack();
$this->checkInvitedPlayes();
$this->updateStore();
$this->CheckBan();
$this->regenerateOasisTroops();
$this->medals();
$this->artefactOfTheFool();
}
public function isWinner() {
// check whether someone already built a level 100 Wonder of the World
$q = mysqli_fetch_array(mysqli_query($GLOBALS['link'],"SELECT Count(*) as Total FROM ".TB_PREFIX."fdata WHERE f99 = 100 and f99t = 40"), MYSQLI_ASSOC);
if($q['Total'] > 0)
{
header('Location: winner.php');
exit;
}
}
public function procResType($ref,$mode=0,$isoasis=0) {
global $session;
switch($ref) {
case 1: $build = "Woodcutter"; break;
case 2: $build = "Clay Pit"; break;
case 3: $build = "Iron Mine"; break;
case 4: $build = "Cropland"; break;
case 5: $build = "Sawmill"; break;
case 6: $build = "Brickyard"; break;
case 7: $build = "Iron Foundry"; break;
case 8: $build = "Grain Mill"; break;
case 9: $build = "Bakery"; break;
case 10: $build = "Warehouse"; break;
case 11: $build = "Granary"; break;
case 12: $build = "Blacksmith"; break;
case 13: $build = "Armoury"; break;
case 14: $build = "Tournament Square"; break;
case 15: $build = "Main Building"; break;
case 16: $build = "Rally Point"; break;
case 17: $build = "Marketplace"; break;
case 18: $build = "Embassy"; break;
case 19: $build = "Barracks"; break;
case 20: $build = "Stable"; break;
case 21: $build = "Workshop"; break;
case 22: $build = "Academy"; break;
case 23: $build = "Cranny"; break;
case 24: $build = "Town Hall"; break;
case 25: $build = "Residence"; break;
case 26: $build = "Palace"; break;
case 27: $build = "Treasury"; break;
case 28: $build = "Trade Office"; break;
case 29: $build = "Great Barracks"; break;
case 30: $build = "Great Stable"; break;
case 31: $build = "City Wall"; break;
case 32: $build = "Earth Wall"; break;
case 33: $build = "Palisade"; break;
case 34: $build = "Stonemason's Lodge"; break;
case 35: $build = "Brewery"; break;
case 36: $build = "Trapper"; break;
case 37: $build = "Hero's Mansion"; break;
case 38: $build = "Great Warehouse"; break;
case 39: $build = "Great Granary"; break;
case 40: $build = "Wonder of the World"; break;
case 41: $build = "Horse Drinking Trough"; break;
case 42: $build = "Great Workshop"; break;
//default: $build = "Nothing had"; break;
}
if ($build=="") {
if ($mode) { //true to destroy village
$build="The village has been";
}else{ //capital or only 1 village left.. not destroy
$build="Village can't be";
}
}
if ($isoasis!=0) $build = "Oasis had";
return addslashes($build);
}
function recountPop($vid, $use_cache = true){
global $database;
$vid = (int) $vid;
$fdata = $database->getResourceLevel($vid, $use_cache);
$popTot = 0;
for ($i = 1; $i <= 40; $i++) {
$lvl = $fdata["f".$i];
$building = $fdata["f".$i."t"];
if($building){
$popTot += $this->buildingPOP($building,$lvl);
}
}
$this->recountCP($vid);
$q = "UPDATE ".TB_PREFIX."vdata set pop = $popTot where wref = $vid";
mysqli_query($GLOBALS['link'],$q);
$owner = $database->getVillageField($vid,"owner");
$this->procClimbers($owner);
return $popTot;
}
function recountCP($vid){
global $database;
$vid = (int) $vid;
$fdata = $database->getResourceLevel($vid);
$popTot = 0;
for ($i = 1; $i <= 40; $i++) {
$lvl = $fdata["f".$i];
$building = $fdata["f".$i."t"];
if($building){
$popTot += $this->buildingCP($building,$lvl);
}
}
$q = "UPDATE ".TB_PREFIX."vdata set cp = $popTot where wref = $vid";
mysqli_query($GLOBALS['link'],$q);
return $popTot;
}
function buildingPOP($f,$lvl){
$name = "bid".$f;
global $$name;
$popT = 0;
$dataarray = $$name;
for ($i = 0; $i <= $lvl; $i++) {
$popT += ((isset($dataarray[$i]) && isset($dataarray[$i]['pop'])) ? $dataarray[$i]['pop'] : 0);
}
return $popT;
}
function buildingCP($f,$lvl){
$name = "bid".$f;
global $$name;
$popT = 0;
$dataarray = $$name;
for ($i = 0; $i <= $lvl; $i++) {
$popT += ((isset($dataarray[$i]) && isset($dataarray[$i]['cp'])) ? $dataarray[$i]['cp'] : 0);
}
return $popT;
}
private function loyaltyRegeneration() {
global $autoprefix;
if(file_exists($autoprefix."GameEngine/Prevention/loyalty.txt")) {
unlink($autoprefix."GameEngine/Prevention/loyalty.txt");
}
//fix by ronix
//create new file to check filetime
//not every click regenerate but 1 minute or after
$ourFileHandle = fopen($autoprefix."GameEngine/Prevention/loyalty.txt", 'w');
fclose($ourFileHandle);
global $database;
$array = array();
$array = $database->getProfileVillages(0, 6);
if(!empty($array)) {
foreach($array as $loyalty) {
if (($t25_level = $this->getTypeLevel(25, $loyalty['wref'])) >= 1) {
$value = $t25_level;
}elseif(($t26_level = $this->getTypeLevel(26,$loyalty['wref'])) >= 1){
$value = $t26_level;
} else {
$value = 0;
}
$newloyalty = min(100,$loyalty['loyalty']+$value*(time()-$loyalty['lastupdate2'])/(60*60));
$q = "UPDATE ".TB_PREFIX."vdata SET loyalty = $newloyalty, lastupdate2=".time()." WHERE wref = '".$loyalty['wref']."'";
$database->query($q);
}
}
$array = array();
$q = "SELECT conqured, loyalty, lastupdated, wref FROM ".TB_PREFIX."odata WHERE loyalty < 100";
$array = $database->query_return($q);
if(!empty($array)) {
foreach($array as $loyalty) {
if(($t25_level = $this->getTypeLevel(25,$loyalty['conqured'])) >= 1){
$value = $t25_level;
}elseif(($t26_level = $this->getTypeLevel(26,$loyalty['conqured'])) >= 1){
$value = $t26_level;
} else {
$value = 0;
}
$newloyalty = min(100,$loyalty['loyalty']+$value*(time()-$loyalty['lastupdated'])/(60*60));
$q = "UPDATE ".TB_PREFIX."odata SET loyalty = $newloyalty, lastupdated=".time()." WHERE wref = '".$loyalty['wref']."'";
$database->query($q);
}
}
}
private function getfieldDistance($coorx1, $coory1, $coorx2, $coory2) {
$max = 2 * WORLD_MAX + 1;
$x1 = intval($coorx1);
$y1 = intval($coory1);
$x2 = intval($coorx2);
$y2 = intval($coory2);
$distanceX = min(abs($x2 - $x1), abs($max - abs($x2 - $x1)));
$distanceY = min(abs($y2 - $y1), abs($max - abs($y2 - $y1)));
$dist = sqrt(pow($distanceX, 2) + pow($distanceY, 2));
return round($dist, 1);
}
public function getTypeLevel($tid,$vid) {
global $village,$database;
$keyholder = array();
$resourcearray = $database->getResourceLevel($vid);
foreach(array_keys($resourcearray,$tid) as $key) {
if(strpos($key,'t')) {
$key = preg_replace("/[^0-9]/", '', $key);
array_push($keyholder, $key);
}
}
$element = count($keyholder);
if($element >= 2) {
if($tid <= 4) {
$temparray = array();
for($i=0;$i<=$element-1;$i++) {
array_push($temparray,$resourcearray['f'.$keyholder[$i]]);
}
foreach ($temparray as $key => $val) {
if ($val == max($temparray))
$target = $key;
}
}
else {
$target = 0;
for($i=1;$i<=$element-1;$i++) {
if($resourcearray['f'.$keyholder[$i]] > $resourcearray['f'.$keyholder[$target]]) {
$target = $i;
}
}
}
}
else if($element == 1) {
$target = 0;
}
else {
return 0;
}
if($keyholder[$target] != "") {
return $resourcearray['f'.$keyholder[$target]];
}
else {
return 0;
}
}
private function clearDeleting() {
global $autoprefix;
if(file_exists($autoprefix."GameEngine/Prevention/cleardeleting.txt")) {
unlink($autoprefix."GameEngine/Prevention/cleardeleting.txt");
}
global $database;
$ourFileHandle = fopen($autoprefix."GameEngine/Prevention/cleardeleting.txt", 'w');
fclose($ourFileHandle);
$needDelete = $database->getNeedDelete();
if(count($needDelete) > 0) {
foreach($needDelete as $need) {
$needVillage = $database->getVillagesID($need['uid']);
foreach($needVillage as $village) {
$village = (int) $village;
$q = "DELETE FROM ".TB_PREFIX."abdata where vref = ".$village;
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."bdata where wid = ".$village;
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."enforcement where `from` = ".$village;
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."fdata where vref = ".$village;
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."market where vref = ".$village;
$database->query($q);
$q = "UPDATE ".TB_PREFIX."odata SET conqured = 0, loyalty = 100, owner = 2, name = 'Unoccupied Oasis' where wref = ".$village;
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."research where vref = ".$village;
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."tdata where vref = ".$village;
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."training where vref =".$village;
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."units where vref =".$village;
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."farmlist where wref =".$village;
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."raidlist where towref = ".$village;
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."vdata where wref = ".$village;
$database->query($q);
$q = "UPDATE ".TB_PREFIX."wdata set occupied = 0 where id = ".$village;
$database->query($q);
$getmovement = $database->getMovement(3,$village,1);
foreach($getmovement as $movedata) {
$time = microtime(true);
$time2 = $time - $movedata['starttime'];
$database->addMovement(4,$movedata['to'],$movedata['from'],$movedata['ref'],$time,$time+$time2);
$database->setMovementProc($movedata['moveid']);
}
$q = "DELETE FROM ".TB_PREFIX."movement where proc = 0 AND ((`to` = $village AND sort_type=4) OR (`from` = $village AND sort_type=3))";
$database->query($q);
$getprisoners = $database->getPrisoners($village);
foreach($getprisoners as $pris) {
$troops = 0;
for($i=1;$i<12;$i++){
$troops += $pris['t'.$i];
}
$database->modifyUnit($pris['wref'],array("99o"),array($troops),array(0));
$database->deletePrisoners($pris['id']);
}
$getprisoners = $database->getPrisoners3($village);
foreach($getprisoners as $pris) {
$troops = 0;
for($i=1;$i<12;$i++){
$troops += $pris['t'.$i];
}
$database->modifyUnit($pris['wref'],array("99o"),array($troops),array(0));
$database->deletePrisoners($pris['id']);
}
$enforcement = $database->getEnforceVillage($village,0);
foreach($enforcement as $enforce) {
$time = microtime(true);
$fromcoor = $database->getCoor($enforce['vref']);
$tocoor = $database->getCoor($enforce['from']);
$targettribe = $database->getUserField($database->getVillageField($enforce['from'],"owner"),"tribe",0);
$time2 = $this->procDistanceTime($tocoor,$fromcoor,$targettribe,0);
$start = 10*($targettribe-1);
for($i=1;$i<11;$i++){
$unit = $start + $i;
$post['t'.$i] = (isset($enforce['u'.$unit]) ? $enforce['u'.$unit] : 0);
}
$post['t11'] = $enforce['hero'];
$reference = $database->addAttack($enforce['from'],$post['t1'],$post['t2'],$post['t3'],$post['t4'],$post['t5'],$post['t6'],$post['t7'],$post['t8'],$post['t9'],$post['t10'],$post['t11'],2,0,0,0,0);
$database->addMovement(4,$enforce['vref'],$enforce['from'],$reference,$time,$time+$time2);
$q = "DELETE FROM ".TB_PREFIX."enforcement where id = ".(int) $enforce['id'];
$database->query($q);
}
}
for($i=0;$i<20;$i++){
$q = "SELECT id FROM ".TB_PREFIX."users where friend".$i." = ".(int) $need['uid']." or friend".$i."wait = ".(int) $need['uid']."";
$array = $database->query_return($q);
foreach($array as $friend){
$database->deleteFriend($friend['id'],"friend".$i);
$database->deleteFriend($friend['id'],"friend".$i."wait");
}
}
$database->updateUserField($need['uid'], 'alliance', 0, 1);
if($database->isAllianceOwner($need['uid'])){
$alliance = $database->getUserAllianceID($need['uid']);
$newowner = $database->getAllMember2($alliance);
$newleader = $newowner['id'];
$q = "UPDATE " . TB_PREFIX . "alidata set leader = ".(int) $newleader." where id = ".(int) $alliance."";
$database->query($q);
$database->updateAlliPermissions($newleader, $alliance, "Leader", 1, 1, 1, 1, 1, 1, 1);
Automation::updateMax($newleader);
}
if (isset($alliance)) {
$database->deleteAlliance($alliance);
}
$q = "DELETE FROM ".TB_PREFIX."hero where uid = ".(int) $need['uid'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."mdata where target = ".(int) $need['uid']." or owner = ".(int) $need['uid'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."ndata where uid = ".(int) $need['uid'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."users where id = ".(int) $need['uid'];
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."deleting where uid = ".(int) $need['uid'];
$database->query($q);
}
}
if(file_exists("GameEngine/Prevention/cleardeleting.txt")) {
unlink("GameEngine/Prevention/cleardeleting.txt");
}
}
private function ClearUser() {
global $database;
if(AUTO_DEL_INACTIVE) {
$time = time()-UN_ACT_TIME;
$q = "INSERT INTO ".TB_PREFIX."deleting SELECT id, UNIX_TIMESTAMP() FROM ".TB_PREFIX."users WHERE timestamp < $time AND tribe IN(1,2,3)";
$database->query($q);
}
}
private function ClearInactive() {
global $database;
if(TRACK_USR) {
$timeout = time()-USER_TIMEOUT*60;
$q = "DELETE FROM ".TB_PREFIX."active WHERE timestamp < $timeout";
$database->query($q);
}
}
private function pruneOResource() {
global $database;
if(!ALLOW_BURST) {
$database->query("UPDATE
".TB_PREFIX."odata
SET
wood = IF(wood < 0, 0, wood),
clay = IF(clay < 0, 0, clay),
iron = IF(iron < 0, 0, iron),
crop = IF(crop < 0, 0, crop),
maxstore = IF(maxstore < ".STORAGE_BASE.", ".STORAGE_BASE.", maxstore),
maxcrop = IF(maxcrop < ".STORAGE_BASE.", ".STORAGE_BASE.", maxcrop)
WHERE
maxstore < ".STORAGE_BASE." OR
maxcrop < ".STORAGE_BASE." OR
wood < 0 OR
clay < 0 OR
iron < 0 OR
crop < 0");
}
}
private function pruneResource() {
global $database;
if(!ALLOW_BURST) {
$database->query("UPDATE
".TB_PREFIX."vdata
SET
wood = IF(wood < 0, 0, wood),
clay = IF(clay < 0, 0, clay),
iron = IF(iron < 0, 0, iron),
crop = IF(crop < 0, 0, crop),
maxstore = IF(maxstore < ".STORAGE_BASE.", ".STORAGE_BASE.", maxstore),
maxcrop = IF(maxcrop < ".STORAGE_BASE.", ".STORAGE_BASE.", maxcrop)
WHERE
maxstore < ".STORAGE_BASE." OR
maxcrop < ".STORAGE_BASE." OR
wood < 0 OR
clay < 0 OR
iron < 0 OR
crop < 0");
$database->query("UPDATE
".TB_PREFIX."vdata
SET
wood = IF(wood > maxstore, maxstore, wood),
clay = IF(clay > maxstore, maxstore, clay),
iron = IF(iron > maxstore, maxstore, iron),
crop = IF(crop > maxcrop, maxcrop, crop)
WHERE
wood > maxstore OR
clay > maxstore OR
iron > maxstore OR
crop > maxcrop");
}
}
private function culturePoints() {
global $database;
if(file_exists("GameEngine/Prevention/culturepoints.txt")) {
unlink("GameEngine/Prevention/culturepoints.txt");
}
$database->updateVSumField('cp');
if(file_exists("GameEngine/Prevention/culturepoints.txt")) {
unlink("GameEngine/Prevention/culturepoints.txt");
}
}
private function buildComplete() {
global $database,$bid18,$bid10,$bid11,$bid38,$bid39;
if(file_exists("GameEngine/Prevention/build.txt")) {
unlink("GameEngine/Prevention/build.txt");
}
$time = time();
// IDs of villages that were affected by this building completion update,
// used to calculate statistical data at the end
$villagesAffected = [];
// holds additional conditions when updating loopcon records in the bdata table
$loopconUpdates = [];
// this will hold IDs of bdata table records to delete
$dbIdsToDelete = [];
// get all pending builds that should be complete by now
$res = $database->query_return(
"SELECT
id, wid, field, level, type, timestamp
FROM
".TB_PREFIX."bdata
WHERE
timestamp < $time and master = 0"
);
// preload village data
$vilIDs = [];
foreach($res as $indi) {
$vilIDs[$indi['wid']] = true;
}
$vilIDs = array_keys($vilIDs);
$database->getProfileVillages($vilIDs, 5);
$database->getEnforceVillage($vilIDs, 0);
// complete buildings
foreach($res as $indi) {
// store village ID for later for statistical updates
$villageData = $database->getVillageFields($indi['wid'],'owner, maxcrop, maxstore, starv, pop');
$villageOwner = $villageData['owner'];
$villagesAffected[] = (int) $indi['wid'];
$level = $database->getFieldLevel($indi['wid'],$indi['field']);
$fieldsToSet = [];
if (($level + 1) == $indi['level']){
$q = "UPDATE ".TB_PREFIX."fdata set f".$indi['field']." = ".$indi['level'].", f".$indi['field']."t = ".$indi['type']." where vref = ".(int) $indi['wid'];
} else {
$indi['level'] = ($level + 1);
$q = "UPDATE ".TB_PREFIX."fdata set f".$indi['field']." = ".$indi['level'].", f".$indi['field']."t = ".$indi['type']." where vref = ".(int) $indi['wid'];
}
if($database->query($q)) {
// this will be the level we brought the building to now
$level = $indi['level'];
// TODO: magic numbers into constants (for building types below)
// update capacity if we updated a warehouse or a granary
if (in_array($indi['type'], [10, 11, 38, 39])) {
$fieldDbName = (in_array($indi['type'], [10, 38]) ? 'maxstore' : 'maxcrop');
$max = $villageData[$fieldDbName];
if($level == 1 && $max == STORAGE_BASE) {
$max=STORAGE_BASE;
}
if ($level != 1) {
$max -= ${'bid'.$indi['type']}[$level-1]['attri'] * STORAGE_MULTIPLIER;
}
$max += ${'bid'.$indi['type']}[$level]['attri'] * STORAGE_MULTIPLIER;
$fieldsToSet[$fieldDbName] = $max;
}
// if we updated Embassy, update maximum members that the alliance can take
if($indi['type'] == 18){
Automation::updateMax($villageOwner);
}
// by SlimShady95 aka Manuel Mannhardt < manuel_mannhardt@web.de >
if ($indi['type'] == 40 && ($indi['level'] % 5 == 0 || $indi['level'] > 95) && $indi['level'] != 100) {
$this->startNatarAttack($indi['level'], $indi['wid'], $indi['timestamp']);
}
//now can't be more than one winner if ww to level 100 is build by 2 users or more on same time
if ($indi['type'] == 40 && $indi['level'] == 100) {
mysqli_query($GLOBALS['link'],"TRUNCATE ".TB_PREFIX."bdata");
}
// TODO: find out what exactly these conditions are for
// no special military conditioning for Teutons and Gauls
if ($database->getUserField($villageOwner, "tribe", 0) != 1) {
$loopconUpdates[$indi['wid']] = '';
} else {
// special condition for Roman military buildings
if ($indi['field'] > 18) {
$loopconUpdates[$indi['wid']] = ' AND field > 18';
} else {
$loopconUpdates[$indi['wid']] = ' AND field < 19';
}
}
// Update ww last finish upgrade
if ($indi['type'] == 40) {
$qW = "UPDATE ".TB_PREFIX."fdata set ww_lastupdate = ".time()." where vref = ".(int) $indi['wid'];
$database->query($qW);
}
$dbIdsToDelete[] = (int) $indi['id'];
}
$crop = $database->getCropProdstarv($indi['wid']);
$unitarrays = $this->getAllUnits($indi['wid']);
$upkeep = $villageData['pop'] + $this->getUpkeep($unitarrays, 0);
$starv = $villageData["starv"];
if ($crop < $upkeep) {
// add starv data
$fieldsToSet['starv'] = $upkeep;
if($starv==0){
$fieldsToSet['starvupdate'] = $time;
}
}
// update the requested fields, all at once
$database->setVillageFields($indi['wid'], array_keys($fieldsToSet), array_values($fieldsToSet));
}
// update statistical data for affected villages
foreach ($villagesAffected as $affected_id) {
$this->recountPop( $affected_id );
}
// update data that can be done in one swoop instead of using multiple update queries
// no special checks for Romans
foreach ($loopconUpdates as $villageId => $updateCondition) {
$database->query(
"UPDATE
".TB_PREFIX."bdata
SET
loopcon = 0
WHERE
loopcon = 1 AND
master = 0 AND
wid = ".$villageId.$updateCondition);
}
// delete all processed entries
if (count($dbIdsToDelete)) {
$database->query( "DELETE FROM " . TB_PREFIX . "bdata WHERE id IN(" . implode( ',', $dbIdsToDelete ) . ")" );
}
if(file_exists("GameEngine/Prevention/build.txt")) {
unlink("GameEngine/Prevention/build.txt");
}
}
// by SlimShady95 aka Manuel Mannhardt < manuel_mannhardt@web.de >
private function startNatarAttack($level, $vid, $time) {
global $database;
// bad, but should work :D
// I took the data from my first ww (first .org world)
// todo: get the algo from the real travian with the 100 biggest
// offs and so on
$troops = array(
5 => array(
array(3412, 2814, 4156, 3553, 9, 0),
array(35, 0, 77, 33, 17, 10)
),
10 => array(
array(4314, 3688, 5265, 4621, 13, 0),
array(65, 0, 175, 77, 28, 17)
),
15 => array(
array(4645, 4267, 5659, 5272, 15, 0),
array(99, 0, 305, 134, 40, 25)
),
20 => array(
array(6207, 5881, 7625, 7225, 22, 0),
array(144, 0, 456, 201, 56, 36)
),
25 => array(
array(6004, 5977, 7400, 7277, 23, 0),
array(152, 0, 499, 220, 58, 37)
),
30 => array(
array(7073, 7181, 8730, 8713, 27, 0),
array(183, 0, 607, 268, 69, 45)
),
35 => array(
array(7090, 7320, 8762, 8856, 28, 0),
array(186, 0, 620, 278, 70, 45)
),
40 => array(
array(7852, 6967, 9606, 8667, 25, 0),
array(146, 0, 431, 190, 60, 37)
),
45 => array(
array(8480, 8883, 10490, 10719, 35, 0),
array(223, 0, 750, 331, 83, 54)
),
50 => array(
array(8522, 9038, 10551, 10883, 35, 0),
array(224, 0, 757, 335, 83, 54)
),
55 => array(
array(8931, 8690, 10992, 10624, 32, 0),
array(219, 0, 707, 312, 84, 54)
),
60 => array(
array(12138, 13013, 15040, 15642, 51, 0),
array(318, 0, 1079, 477, 118, 76)
),
65 => array(
array(13397, 14619, 16622, 17521, 58, 0),
array(345, 0, 1182, 522, 127, 83)
),
70 => array(
array(16323, 17665, 20240, 21201, 70, 0),
array(424, 0, 1447, 640, 157, 102)
),
75 => array(
array(20739, 22796, 25746, 27288, 91, 0),
array(529, 0, 1816, 803, 194, 127)
),
80 => array(
array(21857, 24180, 27147, 28914, 97, 0),
array(551, 0, 1898, 839, 202, 132)
),
85 => array(
array(22476, 25007, 27928, 29876, 100, 0),
array(560, 0, 1933, 855, 205, 134)
),
90 => array(
array(31345, 35053, 38963, 41843, 141, 0),
array(771, 0, 2668, 1180, 281, 184)
),
95 => array(
array(31720, 35635, 39443, 42506, 144, 0),
array(771, 0, 2671, 1181, 281, 184)
),
96 => array(
array(32885, 37007, 40897, 44130, 150, 0),
array(795, 0, 2757, 1219, 289, 190)
),
97 => array(
array(32940, 37099, 40968, 44235, 150, 0),
array(794, 0, 2755, 1219, 289, 190)
),
98 => array(
array(33521, 37691, 41686, 44953, 152, 0),
array(812, 0, 2816, 1246, 296, 194)
),
99 => array(
array(36251, 40861, 45089, 48714, 165, 0),
array(872, 0, 3025, 1338, 317, 208)
)
);
// select the troops^^
if (isset($troops[$level]))
{
$units = $troops[$level];
}
else
{
return false;
}
// get the capital village from the natars
$query = mysqli_query($GLOBALS['link'],'SELECT `wref` FROM `' . TB_PREFIX . 'vdata` WHERE `owner` = 3 and `capital` = 1 LIMIT 1') or die(mysqli_error($database->dblink));
$row = mysqli_fetch_assoc($query);
// start the attacks
$endtime = $time + round((60 * 60 * 24) / INCREASE_SPEED);
// -.-
$vid = (int) $vid;
mysqli_query($GLOBALS['link'],'INSERT INTO `' . TB_PREFIX . 'ww_attacks` (`vid`, `attack_time`) VALUES (' . $vid . ', ' . $endtime . ')');
mysqli_query($GLOBALS['link'],'INSERT INTO `' . TB_PREFIX . 'ww_attacks` (`vid`, `attack_time`) VALUES (' . $vid . ', ' . ($endtime + 1) . ')');
// wave 1
$ref = $database->addAttack($row['wref'], 0, $units[0][0], $units[0][1], 0, $units[0][2], $units[0][3], $units[0][4], $units[0][5], 0, 0, 0, 3, 0, 0, 0, 0, 20, 20, 0, 20, 20, 20, 20);
$database->addMovement(3, $row['wref'], $vid, $ref, $time, $endtime);
// wave 2
$ref2 = $database->addAttack($row['wref'], 0, $units[1][0], $units[1][1], 0, $units[1][2], $units[1][3], $units[1][4], $units[1][5], 0, 0, 0, 3, 40, 0, 0, 0, 20, 20, 0, 20, 20, 20, 20, array('vid' => $vid, 'endtime' => ($endtime + 1)));
$database->addMovement(3, $row['wref'], $vid, $ref2, $time, $endtime + 1);
}
private function checkWWAttacks() {
$query = mysqli_query($GLOBALS['link'],'SELECT vid, attack_time FROM `' . TB_PREFIX . 'ww_attacks` WHERE `attack_time` <= ' . time());
while ($row = mysqli_fetch_assoc($query))
{
// delete the attack
$query3 = mysqli_query($GLOBALS['link'],'DELETE FROM `' . TB_PREFIX . 'ww_attacks` WHERE `vid` = ' . (int) $row['vid'] . ' AND `attack_time` = ' . (int) $row['attack_time']);
}
}
private function getPop($tid,$level) {
$name = "bid".$tid;
global $$name,$village;
$dataarray = $$name;
$pop = $dataarray[($level+1)]['pop'];
$cp = $dataarray[($level+1)]['cp'];
return array($pop,$cp);
}
private function delTradeRoute() {
global $database;
$time = time();
$q = "DELETE from ".TB_PREFIX."route where timeleft < $time";
$database->query($q);
}
private function TradeRoute() {
global $database;
$time = time();
$q = "SELECT `from`, wood, clay, iron, crop, wid, deliveries, id FROM ".TB_PREFIX."route where timestamp < $time";
$dataarray = $database->query_return($q);
$vilIDs = [];
foreach($dataarray as $data) {
$vilIDs[$data['to']] = true;
$vilIDs[$data['from']] = true;
}
$vilIDs = array_keys($vilIDs);
$database->getVillageByWorldID($vilIDs);
foreach($dataarray as $data) {
$targettribe = $database->getUserField($database->getVillageField($data['from'],"owner"),"tribe",0);
$this->sendResource2($data['wood'],$data['clay'],$data['iron'],$data['crop'],$data['from'],$data['wid'],$targettribe,$data['deliveries']);
$database->editTradeRoute($data['id'],"timestamp",86400,1);
}
}
private function marketComplete() {
global $database, $autoprefix;
if(file_exists($autoprefix."GameEngine/Prevention/market.txt")) {
unlink($autoprefix."GameEngine/Prevention/market.txt");
}
$ourFileHandle = fopen($autoprefix."GameEngine/Prevention/market.txt", 'w');
fclose($ourFileHandle);
$time = microtime(true);
$q = "SELECT s.wood, s.clay, s.iron, s.crop, `to`, `from`, endtime, merchant, send, moveid FROM ".TB_PREFIX."movement m, ".TB_PREFIX."send s WHERE m.ref = s.id AND m.proc = 0 AND sort_type = 0 AND endtime < $time";
$dataarray = $database->query_return($q);
foreach($dataarray as $data) {
$userData_from = $database->getUserFields($database->getVillageField($data['from'],"owner"),"alliance, tribe",0);
$userData_to = $database->getUserFields($database->getVillageField($data['to'],"owner"),"alliance, tribe",0);
if($data['wood'] >= $data['clay'] && $data['wood'] >= $data['iron'] && $data['wood'] >= $data['crop']){ $sort_type = "10"; }
elseif($data['clay'] >= $data['wood'] && $data['clay'] >= $data['iron'] && $data['clay'] >= $data['crop']){ $sort_type = "11"; }
elseif($data['iron'] >= $data['wood'] && $data['iron'] >= $data['clay'] && $data['iron'] >= $data['crop']){ $sort_type = "12"; }
elseif($data['crop'] >= $data['wood'] && $data['crop'] >= $data['clay'] && $data['crop'] >= $data['iron']){ $sort_type = "13"; }
$to = $database->getMInfo($data['to']);
$from = $database->getMInfo($data['from']);
$ownally = $userData_from['alliance'];
$targetally = $userData_to['alliance'];
$database->addNotice($to['owner'],$to['wref'],$targetally,$sort_type,''.addslashes($from['name']).' send resources to '.addslashes($to['name']).'',''.$from['owner'].','.$from['wref'].','.$data['wood'].','.$data['clay'].','.$data['iron'].','.$data['crop'].'',$data['endtime']);
if($from['owner'] != $to['owner']) {
$database->addNotice($from['owner'],$to['wref'],$ownally,$sort_type,''.addslashes($from['name']).' send resources to '.addslashes($to['name']).'',''.$from['owner'].','.$from['wref'].','.$data['wood'].','.$data['clay'].','.$data['iron'].','.$data['crop'].'',$data['endtime']);
}
$database->modifyResource($data['to'],$data['wood'],$data['clay'],$data['iron'],$data['crop'],1);
$tocoor = $database->getCoor($data['from']);
$fromcoor = $database->getCoor($data['to']);
$targettribe = $userData_to["tribe"];
$endtime = $this->procDistanceTime($tocoor,$fromcoor,$targettribe,0) + $data['endtime'];
$database->addMovement(2,$data['to'],$data['from'],$data['merchant'],time(),$endtime,$data['send'],$data['wood'],$data['clay'],$data['iron'],$data['crop']);
$database->setMovementProc($data['moveid']);
}
$q1 = "SELECT send, moveid, `to`, wood, clay, iron, crop, `from` FROM ".TB_PREFIX."movement WHERE proc = 0 and sort_type = 2 and endtime < $time";
$dataarray1 = $database->query_return($q1);
$vilIDs = [];
foreach($dataarray1 as $data1) {
$vilIDs[$data1['to']] = true;
$vilIDs[$data1['from']] = true;
}
$vilIDs = array_keys($vilIDs);
$database->getVillageByWorldID($vilIDs);
foreach($dataarray1 as $data1) {
$database->setMovementProc($data1['moveid']);
if($data1['send'] > 1){
$targettribe1 = $database->getUserFields($database->getVillageField($data1['to'],"owner"),"alliance, tribe",0)['tribe'];
$send = $data1['send']-1;
$this->sendResource2($data1['wood'],$data1['clay'],$data1['iron'],$data1['crop'],$data1['to'],$data1['from'],$targettribe1,$send);
}
}
if(file_exists("GameEngine/Prevention/market.txt")) {
unlink("GameEngine/Prevention/market.txt");
}
}
private function sendResource2($wtrans,$ctrans,$itrans,$crtrans,$from,$to,$tribe,$send) {
global $bid17,$bid28,$database,$generator,$logging;
$availableWood = $database->getWoodAvailable($from);
$availableClay = $database->getClayAvailable($from);
$availableIron = $database->getIronAvailable($from);
$availableCrop = $database->getCropAvailable($from);
if($availableWood >= $wtrans AND $availableClay >= $ctrans AND $availableIron >= $itrans AND $availableCrop >= $crtrans){
$merchant2 = ($this->getTypeLevel(17,$from) > 0)? $this->getTypeLevel(17,$from) : 0;
$used2 = $database->totalMerchantUsed($from, false);
$merchantAvail2 = $merchant2 - $used2;
$maxcarry2 = ($tribe == 1)? 500 : (($tribe == 2)? 1000 : 750);
$maxcarry2 *= TRADER_CAPACITY;
if($this->getTypeLevel(28,$from) != 0) {
$maxcarry2 *= $bid28[$this->getTypeLevel(28,$from)]['attri'] / 100;
}
$resource = array($wtrans,$ctrans,$itrans,$crtrans);
$reqMerc = ceil((array_sum($resource)-0.1)/$maxcarry2);
if($merchantAvail2 != 0 && $reqMerc <= $merchantAvail2) {
$coor = $database->getCoor($to);
$coor2 = $database->getCoor($from);
if($database->getVillageState($to)) {
$timetaken = $generator->procDistanceTime($coor,$coor2,$tribe,0);
$res = $resource[0]+$resource[1]+$resource[2]+$resource[3];
if($res!=0){
$reference = $database->sendResource($resource[0],$resource[1],$resource[2],$resource[3],$reqMerc,0);
$database->modifyResource($from,$resource[0],$resource[1],$resource[2],$resource[3],0);
$database->addMovement(0,$from,$to,$reference,microtime(true),microtime(true)+$timetaken,$send);
}
}
}
}
}
private function resolveCatapultsDestruction(&$bdo, &$battlepart, &$info_cat, &$data, $catapultTarget, $twoRowsCatapultSetup, $isSecondRow, $catp_pic, $can_destroy, $isoasis, &$village_destroyed) {
global $database;
// currently targeted building/field level
$tblevel = (int) $bdo['f'.$catapultTarget];
// currently targetet building/field GID (ID of the building/field type - woodcutter, cropland, embassy...)
$tbgid = (int) $bdo['f'.$catapultTarget.'t'];
// currently targeted building/field ID in the database (fdata, the fID field, e.g. f1, f2, f3...)
$tbid = (int) $catapultTarget;
// recalculate data for catapults
global $bid34;
$stonemason = 0;
foreach($bdo as $key=>$b){
if($b == 34 AND strpos($key, "t") !== false){
$stonemason = str_replace("t", "", $key);
$stonemason = $bdo[$stonemason];
}
}
if($stonemason > 0){
$stonemasonEffect = $bid34[$stonemason]['attri'] / 100;
}else{
$stonemasonEffect = 1;
}
$battlepart[3] = round((($battlepart[5] * (pow($tblevel,2) + $tblevel + 1)) / (8 * (round(200 * pow(1.0205,$battlepart[9]))/200) / $stonemasonEffect / $battlepart[10])) + 0.5);
// building/field destroyed
if ($battlepart[4]>$battlepart[3])
{
// prepare data to be updated
$fieldsToSet = ["f".$tbid];
$fieldValuesToSet = [0];
// update $bdo, so we don't have to reselect later
$bdo['f'.$catapultTarget] = 0;
if ($tbid >= 19 && $tbid != 99) {
$fieldsToSet[] = "f".$tbid."t";
$fieldValuesToSet[] = 0;
$bdo['f'.$catapultTarget."t"] = 0;
}
// update all that needs updating
$database->setVillageLevel($data['to'], $fieldsToSet, $fieldValuesToSet);
$buildarray = $GLOBALS["bid".$tbgid];
// (great) warehouse level was changed
if ($tbgid==10 || $tbgid==38) {
$database->setMaxStoreForVillage($data['to'], $buildarray[$tblevel]['attri']);
}
// (great) granary level was changed
if ($tbgid==11 || $tbgid==39) {
$database->setMaxCropForVillage($data['to'], $buildarray[$tblevel]['attri']);
}
// oasis cannot be destroyed
$pop=$this->recountPop($data['to'], false);
if ($isoasis == 0) {
if($pop==0 && $can_destroy==1){
$village_destroyed = 1;
// this will ensure the right $info_cat text
$tbgid = 0;
}
}
if ($isSecondRow) {
if ($tbid > 0 || ($tbid == 0 && strpos($info_cat, 'The village has') === false)) {
$info_cat .= "<br><tbody class=\"goods\"><tr><th>Information</th><td colspan=\"11\">
<img class=\"unit u" . $catp_pic . "\" src=\"img/x.gif\" alt=\"Catapult\" title=\"Catapult\" /> " . $this->procResType( $tbgid, $can_destroy, $isoasis ) . " destroyed.";
}
// embassy level was changed
if ($tbgid==18){
$info_cat .= $database->checkEmbassiesAfterBattle($data['to'], $bdo['f'.$catapultTarget], false);
}
$info_cat .= "</td></tr></tbody>";
} else {
$info_cat = "" . $catp_pic . ", " . $this->procResType( $tbgid, $can_destroy, $isoasis ) . " destroyed.";
// embassy level was changed
if ($tbgid==18){
$info_cat .= $database->checkEmbassiesAfterBattle($data['to'], $bdo['f'.$catapultTarget], false);
}
}
}
// building/field not damaged
elseif ($battlepart[4]==0)
{
if ($isSecondRow) {
if ($tbid > 0 || ($tbid == 0 && strpos($info_cat, 'The village has') === false)) {
$info_cat .= "<br><tbody class=\"goods\"><tr><th>Information</th><td colspan=\"11\">
<img class=\"unit u" . $catp_pic . "\" src=\"img/x.gif\" alt=\"Catapult\" title=\"Catapult\" /> " . $this->procResType( $tbgid, $can_destroy, $isoasis ) . " was not damaged.</td></tr></tbody>";
}
} else {
$info_cat = "" . $catp_pic . "," . $this->procResType( $tbgid, $can_destroy, $isoasis ) . " was not damaged.";
}
}
else
// building/field was damaged, let's calculate the actual damage
{
//TODO: MUST TO BE FIX This part goes also below 0 if u have a lot of catapults
// TODO: this whole math seems incorrect, it needs a revision, and potentially a rewrite
$totallvl = round( sqrt( pow( ( $tblevel + 0.5 ), 2 ) - ( ( !$twoRowsCatapultSetup ? (float) $battlepart[4] : (float) $battlepart[4] / 2 ) * 8 ) ) );
// sometimes this goes above the actual level, so in that case we just reverse everything
// and take the buiding down so many levels
if ($totallvl > $tblevel) {
$totallvl = $tblevel - ($totallvl - $tblevel);
}
// don't allow this to go below 0
if ($totallvl < 0) {
$totallvl = 0;
}
// no damage to the building/field
if ( $tblevel == $totallvl ) {
$info_cata = " was not damaged.";
} else // building/field damaged, damage calculations to follow
{
// update $bdo, so we don't have to reselect later
$bdo[ 'f' . $catapultTarget ] = $totallvl;
if ($tblevel == 1 && $totallvl == 0) {
// building was actually destroyed - recalculate population and remove village itself, if needed
$info_cata = " destroyed.";
} else {
// building was damaged to a lower level
$info_cata = " damaged from level <b>" . $tblevel . "</b> to level <b>" . $totallvl . "</b>.";
}
$buildarray = $GLOBALS[ "bid" . $tbgid ];
// (great) warehouse level was changed
if ( $tbgid == 10 || $tbgid == 38 ) {
$database->setMaxStoreForVillage( $data['to'], $buildarray[ $tblevel ]['attri'] );
}
// (great) granary level was changed
if ( $tbgid == 11 || $tbgid == 39 ) {
$database->setMaxCropForVillage( $data['to'], $buildarray[ $tblevel ]['attri'] );
}
}
$fieldsToSet = ["f" . $tbid];
$fieldValuesToSet = [$totallvl];
if ($totallvl == 0) {
$fieldsToSet[] = "f" . $tbid . "t";
$fieldValuesToSet[] = 0;
$bdo['f'.$catapultTarget."t"] = 0;
}
$database->setVillageLevel( $data['to'], $fieldsToSet, $fieldValuesToSet );
// recalculate population and check if the village shouldn't be destroyed at this point
$pop = $this->recountPop( $data['to'], false );
if ($isoasis == 0) {
if($pop==0 && $can_destroy==1){
$village_destroyed = 1;
// this will ensure the right $info_cat text
$tbgid = 0;
}
}
if ($isSecondRow) {
$info_cat .= "<br><tbody class=\"goods\"><tr><th>Information</th><td colspan=\"11\">
<img class=\"unit u".$catp_pic."\" src=\"img/x.gif\" alt=\"Catapult\" title=\"Catapult\" /> ".$this->procResType($tbgid,$can_destroy,$isoasis).$info_cata;
// embassy level was changed
if ( $tbgid == 18 ) {
$info_cat .= $database->checkEmbassiesAfterBattle( $data['to'], $bdo['f'.$catapultTarget], false );
}
$info_cat .= "</td></tr></tbody>";
} else {
$info_cat = "" . $catp_pic . "," . $this->procResType( $tbgid, $can_destroy, $isoasis ) . $info_cata;
// embassy level was changed
if ( $tbgid == 18 ) {
$info_cat .= $database->checkEmbassiesAfterBattle( $data['to'], $bdo['f'.$catapultTarget], false );
}
}
}
}
private function sendunitsComplete() {
global $bid23,$bid34,$database,$battle,$village,$technology,$logging,$generator,$session,$units,$autoprefix;
if(file_exists($autoprefix."GameEngine/Prevention/sendunits.txt")) {
unlink($autoprefix."GameEngine/Prevention/sendunits.txt");
}
$reload=false;
$ourFileHandle = fopen($autoprefix."GameEngine/Prevention/sendunits.txt", 'w');
fclose($ourFileHandle);
$time = time();
$q = "
SELECT
`from`, `to`, endtime, ref, ctar1, ctar2, spy, moveid, attack_type,
t1, t2, t3, t4, t5, t6, t7, t8, t9, t10, t11, (SELECT oasistype FROM ".TB_PREFIX."wdata WHERE id = `to`) as oasistype
FROM
".TB_PREFIX."movement,
".TB_PREFIX."attacks
WHERE
".TB_PREFIX."movement.ref = ".TB_PREFIX."attacks.id
AND
".TB_PREFIX."movement.proc = 0
AND
".TB_PREFIX."movement.sort_type = 3
AND
".TB_PREFIX."attacks.attack_type != 2
AND
endtime < $time
ORDER BY endtime ASC";
$dataarray = $database->query_return($q);
$totalattackdead = 0;
$data_num = 0;
if ($dataarray && count($dataarray)) {
// preload village data
$vilIDs = [];
foreach($dataarray as $data) {
$vilIDs[$data['from']] = true;
$vilIDs[$data['to']] = true;
}
$vilIDs = array_keys($vilIDs);
$database->getProfileVillages($vilIDs, 5);
$database->getUnit($vilIDs);
$database->getEnforceVillage($vilIDs, 0);
$database->getMovement(34, $vilIDs, 1);
$database->getPrisoners($vilIDs, 0);
$database->getABTech($vilIDs);
// calculate battles
foreach($dataarray as $data) {
//set base things
$isoasis = $data['oasistype'];
$AttackArrivalTime = $data['endtime'];
$AttackerWref = $data['from'];
$DefenderWref = $data['to'];
$NatarCapital=false;
$Attacker['id'] = $database->getUserArray($database->getVillageField($data['from'],"owner"), 1)["id"];
$AttackerID = $Attacker['id'];
$owntribe = $database->getUserArray($database->getVillageField($data['from'],"owner"), 1)["tribe"];
$ownally = $database->getUserArray($database->getVillageField($data['from'],"owner"), 1)["alliance"];
$from = $database->getMInfo($data['from']);
$fromF = $database->getVillage($data['from']);
if ($isoasis == 0){ //village
$DefenderUserData = $database->getUserArray($database->getVillageField($data['to'],"owner"), 1);
$Defender['id'] = $DefenderUserData["id"];
$DefenderID = $Defender['id'];
if ($session->uid==$AttackerID || $session->uid==$DefenderID) $reload=true;
$targettribe = $DefenderUserData["tribe"];
$targetally = $DefenderUserData["alliance"];
$to = $database->getMInfo($data['to']);
$toF = $database->getVillage($data['to']);
$conqureby=0;
$NatarCapital=($toF['owner']==3 && $toF['capital']==1)? true:false;
if(!isset($to['name']) || $to['name']=='') $to['name']="??";
$DefenderUnit = array();
$DefenderUnit = $database->getUnit($data['to']);
$evasion = $toF["evasion"];
$maxevasion = $DefenderUserData["maxevasion"];
$gold = $DefenderUserData["gold"];
$playerunit = (( $targettribe - 1 ) * 10);
$cannotsend = 0;
$movements = $database->getMovement("34",$data['to'],1);
for($y=0;$y < count($movements);$y++){
if (property_exists($units, $y)) {
$returntime = $units->$y['endtime']-time();
if($units->$y['sort_type'] == 4 && $units->$y['from'] != 0 && $returntime <= 10){
$cannotsend = 1;
}
}
}
if($evasion == 1 && $maxevasion > 0 && $gold > 1 && $cannotsend == 0 && $dataarray[$data_num]['attack_type'] > 2){
$evaded = true;
$totaltroops = 0;
$evasionUnitModifications_units = [];
$evasionUnitModifications_amounts = [];
$evasionUnitModifications_modes = [];
for($i=1;$i<=10;$i++){
$playerunit += $i;
$data['u'.$i] = $DefenderUnit['u'.$playerunit];
$evasionUnitModifications_units[] = $playerunit;
$evasionUnitModifications_amounts[] = $DefenderUnit['u'.$playerunit];
$evasionUnitModifications_modes[] = 0;
$playerunit -= $i;
$totaltroops += $data['u'.$i];
}
$data['u11'] = $DefenderUnit['hero'];
$totaltroops += $data['u11'];
if($totaltroops > 0){
$evasionUnitModifications_units[] = 'hero';
$evasionUnitModifications_amounts[] = $DefenderUnit['hero'];
$evasionUnitModifications_modes[] = 0;
$attackid = $database->addAttack($data['to'],$data['u1'],$data['u2'],$data['u3'],$data['u4'],$data['u5'],$data['u6'],$data['u7'],$data['u8'],$data['u9'],$data['u10'],$data['u11'],4,0,0,0,0,0,0,0,0,0,0,0);
$database->addMovement(4,0,$data['to'],$attackid,microtime(true),microtime(true)+(180/EVASION_SPEED));
$newgold = $gold-2;
$newmaxevasion = $maxevasion-1;
$database->updateUserField($DefenderID, ["gold", "maxevasion"], [$newgold, $newmaxevasion], 1);
}
// modify units in DB
$database->modifyUnit($data['to'], $evasionUnitModifications_units, $evasionUnitModifications_amounts, $evasionUnitModifications_modes);
}
//get defence units
$enforDefender = array();
$rom = $ger = $gal = $nat = $natar = 0;
$Defender = $database->getUnit($data['to'], false);
$enforcementarray = $database->getEnforceVillage($data['to'], 0);
if(count($enforcementarray) > 0) {
foreach($enforcementarray as $enforce) {
for($i=1;$i<=50;$i++) {
if (!isset($enforDefender['u'.$i])) {
$enforDefender['u'.$i] = 0;
}
$enforDefender['u'.$i] += $enforce['u'.$i];
}
if (!isset($enforDefender['hero'])) {
$enforDefender['hero'] = 0;
}
$enforDefender['hero'] += $enforce['hero'];
}
}
for($i=1;$i<=50;$i++){
$def_ab[$i]=0;
if(!isset($Defender['u'.$i])){
$Defender['u'.$i] = 0;
} else {
if($Defender['u'.$i]=='' || $Defender['u'.$i] <= 0){
$Defender['u'.$i] = 0;
} else {
if($i<=10){ $rom='1'; }
else if($i<=20){ $ger='1'; }
else if($i<=30){ $gal='1'; }
else if($i<=40){ $nat='1'; }
else if($i<=50){ $natar='1'; }
}
}
}
if(!isset($Defender['hero'])){
$Defender['hero'] = '0';
} else {
if($Defender['hero']=='' or $Defender['hero'] <= 0){
$Defender['hero'] = 0;
}
}
//get attack units
$Attacker = array();
$start = ($owntribe-1)*10+1;
$end = ($owntribe*10);
$u = (($owntribe-1)*10);
$catapult = array(8,18,28,48);
$ram = array(7,17,27,47);
$chief = array(9,19,29,49);
$spys = array(4,14,23,44);
for($i=$start;$i<=$end;$i++) {
$y = $i-$u;
$Attacker['u'.$i] = $dataarray[$data_num]['t'.$y];
//there are catas
if(in_array($i,$catapult)) {
$catp_pic = $i;
}
if(in_array($i,$ram)) {
$ram_pic = $i;
}
if(in_array($i,$chief)) {
$chief_pic = $i;
}
if(in_array($i,$spys)) {
$spy_pic = $i;
}
}
$Attacker['uhero'] = $dataarray[$data_num]['t11'];
$hero_pic = "hero";
//need to set these variables.
$def_wall = $database->getFieldLevel($data['to'], 40, false);
$att_tribe = $owntribe;
$def_tribe = $targettribe;
$residence = "0";
$attpop = $fromF['pop'];
$defpop = $toF['pop'];
$def_ab=array();
//get level of palace or residence
$residence = $database->getFieldLevelInVillage($data['to'], '25, 26', false);
//type of attack
if($dataarray[$data_num]['attack_type'] == 1){
$type = 1;
$scout = 1;
}
if($dataarray[$data_num]['attack_type'] == 2){
$type = 2;
}
if($dataarray[$data_num]['attack_type'] == 3){
$type = 3;
}
if($dataarray[$data_num]['attack_type'] == 4){
$type = 4;
}
$ud=($def_tribe-1)*10;
$att_ab = $database->getABTech($data['from']); // Blacksmith level
$att_ab1 = $att_ab['b1'];
$att_ab2 = $att_ab['b2'];
$att_ab3 = $att_ab['b3'];
$att_ab4 = $att_ab['b4'];
$att_ab5 = $att_ab['b5'];
$att_ab6 = $att_ab['b6'];
$att_ab7 = $att_ab['b7'];
$att_ab8 = $att_ab['b8'];
$armory = $database->getABTech($data['to']); // Armory level
$def_ab[$ud+1] = $armory['a1'];
$def_ab[$ud+2] = $armory['a2'];
$def_ab[$ud+3] = $armory['a3'];
$def_ab[$ud+4] = $armory['a4'];
$def_ab[$ud+5] = $armory['a5'];
$def_ab[$ud+6] = $armory['a6'];
$def_ab[$ud+7] = $armory['a7'];
$def_ab[$ud+8] = $armory['a8'];
//rams attack
//TODO: where did dead7 & traped7 come from??/
if (($data['t7']/*-$dead7-$traped7*/)>0 and $type=='3') {
$basearraywall = $to;
if (($walllevel = $database->getFieldLevel($basearraywall['wref'],40, false)) > 0){
$wallgid = $database->getFieldLevel($basearraywall['wref'],"40t");
$wallid = 40;
$w='4';
}else{
$empty = 1;
}
}
$tblevel = 1;
$stonemason = 1;
/*--------------------------------
// End village Battle part
--------------------------------*/
}else{
$DefenderUserData = $database->getUserArray($database->getOasisField($data['to'],"owner"), 1);
$Defender['id'] = $DefenderUserData["id"];
$DefenderID = $Defender['id'];
if ($session->uid==$AttackerID || $session->uid==$DefenderID) $reload=true;
$targettribe = $DefenderUserData["tribe"];
$targetally = $DefenderUserData["alliance"];
$to = $database->getOMInfo($data['to']);
$toF = $database->getOasisV($data['to']);
$conqureby=$toF['conqured'];
//get defence units
$enforDefender = array();
$rom = $ger = $gal = $nat = $natar = 0;
$Defender = $database->getUnit($data['to'], false);
$enforcementarray = $database->getEnforceVillage($data['to'],0);
if(count($enforcementarray) > 0) {
foreach($enforcementarray as $enforce) {
for($i=1;$i<=50;$i++) {
$enforDefender['u'.$i] += $enforce['u'.$i];
}
$enforDefender['hero'] += $enforce['hero'];
}
}
for($i=1;$i<=50;$i++){
if(!isset($Defender['u'.$i])){
$Defender['u'.$i] = '0';
} else {
if($Defender['u'.$i]=='' or $Defender['u'.$i]<='0'){
$Defender['u'.$i] = '0';
} else {
if($i<=10){ $rom='1'; }
else if($i<=20){ $ger='1'; }
else if($i<=30){ $gal='1'; }
else if($i<=40){ $nat='1'; }
else if($i<=50){ $natar='1'; }
}
}
}
if(!isset($Defender['hero'])){
$Defender['hero'] = '0';
} else {
if($Defender['hero']=='' or $Defender['hero']<'0'){
$Defender['hero'] = '0';
}
}
//get attack units
$Attacker = array();
$start = ($owntribe-1)*10+1;
$end = ($owntribe*10);
$u = (($owntribe-1)*10);
$catapult = array(8,18,28,38,48);
$ram = array(7,17,27,37,47);
$chief = array(9,19,29,39,49);
$spys = array(4,14,23,44);
for($i=$start;$i<=$end;$i++) {
$y = $i-$u;
$Attacker['u'.$i] = $dataarray[$data_num]['t'.$y];
//there are catas
if(in_array($i,$catapult)) {
$catp_pic = $i;
}
if(in_array($i,$ram)) {
$ram_pic = $i;
}
if(in_array($i,$chief)) {
$chief_pic = $i;
}
if(in_array($i,$spys)) {
$spy_pic = $i;
}
}
$Attacker['uhero'] = $dataarray[$data_num]['t11'];
$hero_pic = "hero";
//need to set these variables.
$def_wall = 1;
$att_tribe = $owntribe;
$def_tribe = $targettribe;
$residence = 0;
$attpop = $fromF['pop'];
$defpop = 100;
//type of attack
if($dataarray[$data_num]['attack_type'] == 1){
$type = 1;
$scout = 1;
}
if($dataarray[$data_num]['attack_type'] == 2){
$type = 2;
}
if($dataarray[$data_num]['attack_type'] == 3){
$type = 3;
}
if($dataarray[$data_num]['attack_type'] == 4){
$type = 4;
}
$att_ab1=$att_ab2=$att_ab3=$att_ab4=$att_ab5=$att_ab6=$att_ab7=$att_ab8=0;
$def_ab[31]=$def_ab[32]=$def_ab[33]=$def_ab[34]=$def_ab[35]=$def_ab[36]=$def_ab[37]=$def_ab[38]=0;
$empty=1;
$tblevel = 0;
$stonemason = 0;
}
$varray = $database->getProfileVillages($to['owner'], 0, false);
if ($to['owner'] == $from['owner']) {
$varray1 = $varray;
} else {
$varray1 = $database->getProfileVillages($from['owner'], 0, false);
}
//fix by ronix
for ($i=1;$i<=50;$i++) {
if (!isset($enforDefender['u'.$i])) {
$enforDefender['u'.$i] = 0;
}
$enforDefender['u'.$i] += (isset($Defender['u'.$i]) ? $Defender['u'.$i] : 0);
}
$defspy=($enforDefender['u4']>0 || $enforDefender['u14']>0 || $enforDefender['u23']>0 || $enforDefender['u44']>0)? true:false;
if(PEACE == 0 || $targettribe == 4 || $targettribe == 5){
if($targettribe == 1){
$def_spy = $enforDefender['u4'];
}elseif($targettribe == 2){
$def_spy = $enforDefender['u14'];
}elseif($targettribe == 3){
$def_spy = $enforDefender['u23'];
}elseif($targettribe == 5){
$def_spy = $enforDefender['u54'];
}
//impossible to attack or scout NATAR Capital Village
if ($NatarCapital) {
for($i=1;$i<=11;$i++){
${'traped'.$i}=$data['t'.$i];
}
}elseif(empty($scout) || (isset($def_spy) && $def_spy >0)){
$traps = $Defender['u99']-$Defender['u99o'];
if ($traps<1) $traps=0;
for($i=1;$i<=11;$i++){
$traps1 = $traps;
if($data['t'.$i] < $traps1){
$traps1 = $data['t'.$i];
}
${'traped'.$i}=$traps1;
$traps -= $traps1;
}
}
if(empty($scout) || (isset($def_spy) && $def_spy >0) || (isset($NatarCapital) && $NatarCapital)){
for ($i = 1; $i <= 11; $i++) {
if (!isset(${'traped'.$i})) {
${'traped'.$i} = 0;
}
}
$totaltraped_att = $traped1+$traped2+$traped3+$traped4+$traped5+$traped6+$traped7+$traped8+$traped9+$traped10+$traped11;
$database->modifyUnit($data['to'],array("99o"),array($totaltraped_att),array(1));
for($i=$start;$i<=$end;$i++) {
$j = $i-$start+1;
$Attacker['u'.$i] -= ${'traped'.$j};
}
$Attacker['uhero'] -= $traped11;
if($totaltraped_att > 0){
$prisoners2 = $database->getPrisoners2($data['to'],$data['from'], false);
if(empty($prisoners2)){
$database->addPrisoners($data['to'],$data['from'],$traped1,$traped2,$traped3,$traped4,$traped5,$traped6,$traped7,$traped8,$traped9,$traped10,$traped11);
}else{
$database->updatePrisoners($data['to'],$data['from'],$traped1,$traped2,$traped3,$traped4,$traped5,$traped6,$traped7,$traped8,$traped9,$traped10,$traped11);
}
}
}
// we need to save the attacker heroid before the battle
if(isset($Attacker['uhero']) && $Attacker['uhero'] > 0){
$AttackerHeroID = $database->getHeroField($from['owner'],"heroid");
}
// and the defender(s) heroid
$DefendersHeroID = array();
// check if our hero is defending the village, if so, add it to the list
if (isset($Defender['hero']) && $Defender['hero'] > 0) {
$DefendersHeroID[] = $database->getHeroField($DefenderID, "heroid");
}
// check if there are other heroes defending the village
if(count($enforcementarray) > 0){
foreach($enforcementarray as $enforcement){
if($enforcement['hero'] > 0){
$heroOwner = $database->getVillageField($enforcement['from'],"owner");
$DefendersHeroID[] = $database->getHeroField($heroOwner, "heroid");
}
}
}
//to battle.php
//fix by ronix
//MUST TO BE FIX : You need to filter these values
//filter_input_array($battlepart = $battle->calculateBattle($Attacker,$Defender,$def_wall,$att_tribe,$def_tribe,$residence,$attpop,$defpop,$type,$def_ab,$att_ab1,$att_ab2,$att_ab3,$att_ab4,$att_ab5,$att_ab6,$att_ab7,$att_ab8,$tblevel,$stonemason,$walllevel,0,0,0,$AttackerID,$DefenderID,$AttackerWref,$DefenderWref,$conqureby));
if (!isset($walllevel)) {
$walllevel = 0;
}
$battlepart = $battle->calculateBattle($Attacker,$Defender,$def_wall,$att_tribe,$def_tribe,$residence,$attpop,$defpop,$type,$def_ab,$att_ab1,$att_ab2,$att_ab3,$att_ab4,$att_ab5,$att_ab6,$att_ab7,$att_ab8,$tblevel,$stonemason,$walllevel,0,0,0,$AttackerID,$DefenderID,$AttackerWref,$DefenderWref,$conqureby, $enforcementarray);
//units attack string for battleraport
$unitssend_att = ''.$data['t1'].','.$data['t2'].','.$data['t3'].','.$data['t4'].','.$data['t5'].','.$data['t6'].','.$data['t7'].','.$data['t8'].','.$data['t9'].','.$data['t10'].'';
$herosend_att = $data['t11'];
if ($herosend_att>0){
$unitssend_att_check=$unitssend_att.','.$data['t11'];
}else{
$unitssend_att_check=$unitssend_att;
}
// our reinforcements count could have changed at this point, thus the re-select
$enforcementarray2 = $database->getEnforceVillage($data['to'],0);
if(count($enforcementarray2) > 0) {
foreach($enforcementarray2 as $enforce2) {
$Defender['hero'] += $enforce2['hero'];
for ($i=1;$i<=50;$i++) {
$Defender['u'.$i]+= $enforce2['u'.$i];
}
}
}
$unitssend_def[1] = ''.$Defender['u1'].','.$Defender['u2'].','.$Defender['u3'].','.$Defender['u4'].','.$Defender['u5'].','.$Defender['u6'].','.$Defender['u7'].','.$Defender['u8'].','.$Defender['u9'].','.$Defender['u10'].'';
$unitssend_def[2] = ''.$Defender['u11'].','.$Defender['u12'].','.$Defender['u13'].','.$Defender['u14'].','.$Defender['u15'].','.$Defender['u16'].','.$Defender['u17'].','.$Defender['u18'].','.$Defender['u19'].','.$Defender['u20'].'';
$unitssend_def[3] = ''.$Defender['u21'].','.$Defender['u22'].','.$Defender['u23'].','.$Defender['u24'].','.$Defender['u25'].','.$Defender['u26'].','.$Defender['u27'].','.$Defender['u28'].','.$Defender['u29'].','.$Defender['u30'].'';
$unitssend_def[4] = ''.$Defender['u31'].','.$Defender['u32'].','.$Defender['u33'].','.$Defender['u34'].','.$Defender['u35'].','.$Defender['u36'].','.$Defender['u37'].','.$Defender['u38'].','.$Defender['u39'].','.$Defender['u40'].'';
$unitssend_def[5] = ''.$Defender['u41'].','.$Defender['u42'].','.$Defender['u43'].','.$Defender['u44'].','.$Defender['u45'].','.$Defender['u46'].','.$Defender['u47'].','.$Defender['u48'].','.$Defender['u49'].','.$Defender['u50'].'';
$herosend_def = $Defender['hero'];
$totalsend_alldef[1] = $Defender['u1']+$Defender['u2']+$Defender['u3']+$Defender['u4']+$Defender['u5']+$Defender['u6']+$Defender['u7']+$Defender['u8']+$Defender['u9']+$Defender['u10'];
$totalsend_alldef[2] = $Defender['u11']+$Defender['u12']+$Defender['u13']+$Defender['u14']+$Defender['u15']+$Defender['u16']+$Defender['u17']+$Defender['u18']+$Defender['u19']+$Defender['u20'];
$totalsend_alldef[3] = $Defender['u21']+$Defender['u22']+$Defender['u23']+$Defender['u24']+$Defender['u25']+$Defender['u26']+$Defender['u27']+$Defender['u28']+$Defender['u29']+$Defender['u30'];
$totalsend_alldef[4] = $Defender['u31']+$Defender['u32']+$Defender['u33']+$Defender['u34']+$Defender['u35']+$Defender['u36']+$Defender['u37']+$Defender['u38']+$Defender['u39']+$Defender['u40'];
$totalsend_alldef[5] = $Defender['u41']+$Defender['u42']+$Defender['u43']+$Defender['u44']+$Defender['u45']+$Defender['u46']+$Defender['u47']+$Defender['u48']+$Defender['u49']+$Defender['u50'];
$totalsend_alldef = $totalsend_alldef[1]+$totalsend_alldef[2]+$totalsend_alldef[3]+$totalsend_alldef[4]+$totalsend_alldef[5]+$herosend_def;
$unitssend_deff[1] = '?,?,?,?,?,?,?,?,?,?,';
$unitssend_deff[2] = '?,?,?,?,?,?,?,?,?,?,';
$unitssend_deff[3] = '?,?,?,?,?,?,?,?,?,?,';
$unitssend_deff[4] = '?,?,?,?,?,?,?,?,?,?,';
$unitssend_deff[5] = '?,?,?,?,?,?,?,?,?,?,';
//how many troops died? for battleraport
#################################################
################FIXED BY SONGER################
#################################################
for($i=1;$i<=11;$i++){
//MUST TO BE FIX : This is only for defender and still not properly coded
if (isset($battlepart['casualties_attacker']) && isset($battlepart['casualties_attacker'][$i]) && $battlepart['casualties_attacker'][$i] <= 0) {
${'dead'.$i} = 0;
} else if (isset($data['t'.$i]) && isset($battlepart['casualties_attacker']) && isset($battlepart['casualties_attacker'][$i]) && $battlepart['casualties_attacker'][$i] > $data['t'.$i]) {
${'dead'.$i}=$data['t'.$i];
} else {
${'dead'.$i} = (isset($battlepart['casualties_attacker']) && isset($battlepart['casualties_attacker'][$i]) ? $battlepart['casualties_attacker'][$i] : 0);
}
}
//if the defender does not have spies, the attacker will not die spies. FIXED BY Armando
if(!empty($scout) && $scout){
$spy_def_Detect=0;
for($i=1;$i<=(50);$i++) {
if($i == 4 || $i == 14 || $i == 23 || $i == 34 || $i == 44){
if($Defender['u'.$i]>0) {
$spy_def_Detect=$i;
break;
}
}
}
if($spy_def_Detect==0) {
$dead3=0;
$dead4=0;
$battlepart['casualties_attacker'][3]=0;
$battlepart['casualties_attacker'][4]=0;
}
}
#################################################
$dead=array();
$owndead=array();
$alldead=array();
$heroAttackDead=$dead11;
//kill own defence
$unitlist = $database->getUnit($data['to'], false);
$start = ($targettribe-1)*10+1;
$end = ($targettribe*10);
if ( $targettribe == 1 ) {
$u = "";
$rom = '1';
} else if ( $targettribe == 2 ) {
$u = "1";
$ger = '1';
} else if ( $targettribe == 3 ) {
$u = "2";
$gal = '1';
} else if ( $targettribe == 4 ) {
$u = "3";
$nat = '1';
} else {
$u = "4";
$natar = '1';
} //FIX
$unitModifications_units = [];
$unitModifications_amounts = [];
$unitModifications_modes = [];
for ($i = $start; $i <= $end; $i++) {
if($i == $end) {
$u = $targettribe;
}
if($unitlist){
$owndead[$i] = round($battlepart[2] * $unitlist['u'.$i]);
$unitModifications_units[] = $i;
$unitModifications_amounts[] = $owndead[$i];
$unitModifications_modes[] = 0;
}
}
$owndead['hero'] = 0;
if($unitlist){
$owndead['hero'] = (isset($battlepart['deadherodef']) ? $battlepart['deadherodef'] : '');
$unitModifications_units[] = 'hero';
$unitModifications_amounts[] = $owndead['hero'];
$unitModifications_modes[] = 0;
}
// modify units in DB
$database->modifyUnit($data['to'], $unitModifications_units, $unitModifications_amounts, $unitModifications_modes);
//kill other defence in village
// ... once again, units could have changed, so we need to reselect
$enforcementarray3 = $database->getEnforceVillage($data['to'],0);
foreach ($enforcementarray3 as $enforce) {
$life=''; $notlife=''; $wrong='0';
if($enforce['from'] != 0){
$tribe = $database->getUserArray($database->getVillageField($enforce['from'],"owner"), 1)["tribe"];
}else{
$tribe = 4;
}
$start = ($tribe-1)*10+1;
$end = ($tribe*10);
unset($dead);
if ( $tribe == 1 ) {
$rom = '1';
} else if ( $tribe == 2 ) {
$ger = '1';
} else if ( $tribe == 3 ) {
$gal = '1';
} else if ( $tribe == 4 ) {
$nat = '1';
} else {
$natar = '1';
}
$enforceModificationsById = [];
for ($i = $start; $i <= $end; $i++){ //($i=$start;$i<=($start+9);$i++) {
if($enforce['u'.$i]>'0'){
if (!isset($enforceModificationsById[$enforce['id']])) {
$enforceModificationsById[$enforce['id']] = [
'units' => [],
'amounts' => [],
'modes' => []
];
}
$enforceModificationsById[$enforce['id']]['units'][] = $i;
$enforceModificationsById[$enforce['id']]['amounts'][] = (isset($battlepart[2]) ? round($battlepart[2]*$enforce['u'.$i]) : 0);
$enforceModificationsById[$enforce['id']]['modes'][] = 0;
$dead[$i] = (isset($battlepart[2]) ? round($battlepart[2]*$enforce['u'.$i]) : 0);
$checkpoint = (isset($battlepart[2]) ? round($battlepart[2]*$enforce['u'.$i]) : 0);
if (!isset($alldead[$i])) {
$alldead[$i] = 0;
}
$alldead[$i]+=$dead[$i];
if (!isset($enforce['u'.$i])) {
$enforce['u'.$i] = 0;
}
if($checkpoint!=$enforce['u'.$i]){
$wrong='1';
}
} else {
$dead[$i]='0';
}
}
if($enforce['hero'] > 0) {
$enforceModificationsById[$enforce['id']]['units'][] = 'hero';
$enforceModificationsById[$enforce['id']]['amounts'][] = $battlepart['deadheroref'][$enforce['id']];
$enforceModificationsById[$enforce['id']]['modes'][] = 0;
$dead['hero']=$battlepart['deadheroref'][$enforce['id']];
$alldead['hero']+=$dead['hero'];
if($dead['hero']!=$enforce['hero']){
$wrong='1';
}
}
// modify enforce in DB
foreach ($enforceModificationsById as $enforceId => $enforceArray) {
$database->modifyEnforce( $enforceId, $enforceArray['units'], $enforceArray['amounts'], $enforceArray['modes']);
}
$notlife= ''.$dead[$start].','.$dead[$start+1].','.$dead[$start+2].','.$dead[$start+3].','.$dead[$start+4].','.$dead[$start+5].','.$dead[$start+6].','.$dead[$start+7].','.$dead[$start+8].','.$dead[$start+9].'';
$notlife1 = $dead[$start]+$dead[$start+1]+$dead[$start+2]+$dead[$start+3]+$dead[$start+4]+$dead[$start+5]+$dead[$start+6]+$dead[$start+7]+$dead[$start+8]+$dead[$start+9];
$life= ''.$enforce['u'.$start.''].','.$enforce['u'.($start+1).''].','.$enforce['u'.($start+2).''].','.$enforce['u'.($start+3).''].','.$enforce['u'.($start+4).''].','.$enforce['u'.($start+5).''].','.$enforce['u'.($start+6).''].','.$enforce['u'.($start+7).''].','.$enforce['u'.($start+8).''].','.$enforce['u'.($start+9).''].'';
$life1 = $enforce['u'.$start.'']+$enforce['u'.($start+1).'']+$enforce['u'.($start+2).'']+$enforce['u'.($start+3).'']+$enforce['u'.($start+4).'']+$enforce['u'.($start+5).'']+$enforce['u'.($start+6).'']+$enforce['u'.($start+7).'']+$enforce['u'.($start+8).'']+$enforce['u'.($start+9).''];
$lifehero = (isset($enforce['hero']) ? $enforce['hero'] : 0);
$notlifehero = (isset($dead['hero']) ? $dead['hero'] : 0);
$totallife = (isset($enforce['hero']) ? $enforce['hero'] : 0)+$life1;
$totalnotlife = (isset($dead['hero']) ? $dead['hero'] : 0)+$notlife1;
$totalsend_att = $data['t1']+$data['t2']+$data['t3']+$data['t4']+$data['t5']+$data['t6']+$data['t7']+$data['t8']+$data['t9']+$data['t10']+$data['t11'];
$totaldead_att = $dead1+$dead2+$dead3+$dead4+$dead5+$dead6+$dead7+$dead8+$dead9+$dead10+$dead11;
//NEED TO SEND A RAPPORTAGE!!!
$data2 = ''.$database->getVillageField( $enforce['from'], "owner" ).','.$to['wref'].','.addslashes($to['name']).','.$tribe.','.$life.','.$notlife.','.$lifehero.','.$notlifehero.','.$enforce['from'].'';
if(empty($scout)) {
if($totalnotlife == 0){
$database->addNotice($database->getVillageField( $enforce['from'], "owner" ),$from['wref'],$ownally,15,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime);
}else if($totallife > $totalnotlife){
$database->addNotice($database->getVillageField( $enforce['from'], "owner" ),$from['wref'],$ownally,16,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime);
}else{
$database->addNotice($database->getVillageField( $enforce['from'], "owner" ),$from['wref'],$ownally,17,'Reinforcement in '.addslashes($to['name']).' was attacked',$data2,$AttackArrivalTime);
}
//delete reinf sting when its killed all.
if($wrong=='0'){ $database->deleteReinf($enforce['id']); }
}
}
$totalsend_att = $data['t1']+$data['t2']+$data['t3']+$data['t4']+$data['t5']+$data['t6']+$data['t7']+$data['t8']+$data['t9']+$data['t10']+$data['t11'];
for ($i=1;$i<=50;$i++) {
if (!isset($alldead[$i])) {
$alldead[$i] = 0;
}
$alldead[$i] += (isset($owndead[$i]) ? $owndead[$i] : 0);
}
$unitsdead_def[1] = ''.$alldead['1'].','.$alldead['2'].','.$alldead['3'].','.$alldead['4'].','.$alldead['5'].','.$alldead['6'].','.$alldead['7'].','.$alldead['8'].','.$alldead['9'].','.$alldead['10'].'';
$unitsdead_def[2] = ''.$alldead['11'].','.$alldead['12'].','.$alldead['13'].','.$alldead['14'].','.$alldead['15'].','.$alldead['16'].','.$alldead['17'].','.$alldead['18'].','.$alldead['19'].','.$alldead['20'].'';
$unitsdead_def[3] = ''.$alldead['21'].','.$alldead['22'].','.$alldead['23'].','.$alldead['24'].','.$alldead['25'].','.$alldead['26'].','.$alldead['27'].','.$alldead['28'].','.$alldead['29'].','.$alldead['30'].'';
$unitsdead_def[4] = ''.$alldead['31'].','.$alldead['32'].','.$alldead['33'].','.$alldead['34'].','.$alldead['35'].','.$alldead['36'].','.$alldead['37'].','.$alldead['38'].','.$alldead['39'].','.$alldead['40'].'';
$unitsdead_def[5] = ''.$alldead['41'].','.$alldead['42'].','.$alldead['43'].','.$alldead['44'].','.$alldead['45'].','.$alldead['46'].','.$alldead['47'].','.$alldead['48'].','.$alldead['49'].','.$alldead['50'].'';
$unitsdead_deff[1] = '?,?,?,?,?,?,?,?,?,?,';
$unitsdead_deff[2] = '?,?,?,?,?,?,?,?,?,?,';
$unitsdead_deff[3] = '?,?,?,?,?,?,?,?,?,?,';
$unitsdead_deff[4] = '?,?,?,?,?,?,?,?,?,?,';
$unitsdead_deff[5] = '?,?,?,?,?,?,?,?,?,?,';
if (empty($alldead['hero'])) {
$alldead['hero'] = 0;
}
if (empty($owndead['hero'])) {
$owndead['hero'] = 0;
}
$deadhero = $alldead['hero']+$owndead['hero'];
$totaldead_alldef_tmp[1] = $alldead['1']+$alldead['2']+$alldead['3']+$alldead['4']+$alldead['5']+$alldead['6']+$alldead['7']+$alldead['8']+$alldead['9']+$alldead['10'];
$totaldead_alldef_tmp[2] = $alldead['11']+$alldead['12']+$alldead['13']+$alldead['14']+$alldead['15']+$alldead['16']+$alldead['17']+$alldead['18']+$alldead['19']+$alldead['20'];
$totaldead_alldef_tmp[3] = $alldead['21']+$alldead['22']+$alldead['23']+$alldead['24']+$alldead['25']+$alldead['26']+$alldead['27']+$alldead['28']+$alldead['29']+$alldead['30'];
$totaldead_alldef_tmp[4] = $alldead['31']+$alldead['32']+$alldead['33']+$alldead['34']+$alldead['35']+$alldead['36']+$alldead['37']+$alldead['38']+$alldead['39']+$alldead['40'];
$totaldead_alldef_tmp[5] = $alldead['41']+$alldead['42']+$alldead['43']+$alldead['44']+$alldead['45']+$alldead['46']+$alldead['47']+$alldead['48']+$alldead['49']+$alldead['50'];
$totaldead_alldef = $totaldead_alldef_tmp[1]+$totaldead_alldef_tmp[2]+$totaldead_alldef_tmp[3]+$totaldead_alldef_tmp[4]+$totaldead_alldef_tmp[5]+$deadhero;
if (!isset($totalattackdead)) {
$totalattackdead = 0;
}
$totalattackdead += $totaldead_alldef;
// Set units returning from attack
$p_units = [];
for ($i=1; $i <= 11; $i++) {
if (!isset(${'dead'.$i})) {
${'dead'.$i} = 0;
}
if (!isset(${'traped'.$i})) {
${'traped'.$i} = 0;
}
$p_units[] = "t".$i." = t".$i." - ".(${'dead'.$i} + ${'traped'.$i});
}
$database->modifyAttack3($data['ref'],implode(', ', $p_units));
$unitsdead_att = ''.$dead1.','.$dead2.','.$dead3.','.$dead4.','.$dead5.','.$dead6.','.$dead7.','.$dead8.','.$dead9.','.$dead10.'';
$unitstraped_att = ''.$traped1.','.$traped2.','.$traped3.','.$traped4.','.$traped5.','.$traped6.','.$traped7.','.$traped8.','.$traped9.','.$traped10.','.$traped11.'';
if ($herosend_att>0){
$unitsdead_att_check = $unitsdead_att.','.$dead11;
}else{
$unitsdead_att_check = $unitsdead_att;
}
//$unitsdead_def = ''.$dead11.','.$dead12.','.$dead13.','.$dead14.','.$dead15.','.$dead16.','.$dead17.','.$dead18.','.$dead19.','.$dead20.'';
//top 10 attack and defence update
$totaldead_att = $dead1+$dead2+$dead3+$dead4+$dead5+$dead6+$dead7+$dead8+$dead9+$dead10+$dead11;
$totalattackdead += $totaldead_att;
$troopsdead1 = $dead1;
$troopsdead2 = $dead2;
$troopsdead3 = $dead3;
$troopsdead4 = $dead4;
$troopsdead5 = $dead5;
$troopsdead6 = $dead6;
$troopsdead7 = $dead7;
$troopsdead8 = $dead8;
$troopsdead9 = $dead9+1;
$troopsdead10 = $dead10;
$troopsdead11 = $dead11;
for($i=1;$i<=50;$i++) {
if(!empty($unitarray)) { reset($unitarray); }
$unitarray = $GLOBALS["u".$i];
if (!isset($totaldead_def)) {
$totaldead_def = 0;
}
$totaldead_def += $alldead[''.$i.''];
if (!isset($totalpoint_att)) {
$totalpoint_att = 0;
}
$totalpoint_att += ($alldead[''.$i.'']*$unitarray['pop']);
}
$totalpoint_att += ((isset($alldead['hero']) ? $alldead['hero'] : 0)*6);
if ($Attacker['uhero'] != 0){
$heroxp = $totalpoint_att;
$database->modifyHeroXp("experience",$heroxp,$AttackerHeroID);
}
for($i=1;$i<=10;$i++){
if($unitarray) { reset($unitarray); }
$unitarray = $GLOBALS["u".(($att_tribe-1)*10+$i)];
if (!isset($totalpoint_def)) {
$totalpoint_def = 0;
}
$totalpoint_def += (${'dead'.$i}*$unitarray['pop']);
}
if (!isset($totalpoint_def)) {
$totalpoint_def = 0;
}
$totalpoint_def += $dead11*6;
if($Defender['hero'] > 0){
//counting heroxp
$defheroxp=intval($totalpoint_def/count($DefendersHeroID));
foreach($DefendersHeroID as $HeroID){
$database->modifyHeroXp("experience",$defheroxp,$HeroID);
}
}
// we don't need these two variables anymore
unset($AttackerHeroID, $DefendersHeroID);
$database->modifyPoints(
$toF['owner'],
['dpall', 'dp'],
[$totalpoint_def, $totalpoint_def]
);
$database->modifyPoints(
$from['owner'],
['apall', 'ap'],
[$totalpoint_att, $totalpoint_att]
);
$database->modifyPointsAlly(
$targetally,
['Adp', 'dp'],
[$totalpoint_def, $totalpoint_def]
);
$database->modifyPointsAlly(
$ownally,
['Aap', 'ap'],
[$totalpoint_att, $totalpoint_att]
);
if ($isoasis == 0){
// get toatal cranny value:
$buildarray = $database->getResourceLevel($data['to']);
$cranny = 0;
for($i=19;$i<39;$i++){
if($buildarray['f'.$i.'t']==23){
$cranny += $bid23[$buildarray['f'.$i.'']]['attri']*CRANNY_CAPACITY;
}
}
//cranny efficiency
$atk_bonus = ($owntribe == 2)? (4/5) : 1;
$def_bonus = ($targettribe == 3)? 2 : 1;
$to_owner = $database->getVillageField($data['to'],"owner");
$artefact_2 = count($database->getOwnUniqueArtefactInfo2($to_owner,7,3,0));
$artefact1_2 = count($database->getOwnUniqueArtefactInfo2($data['to'],7,1,1));
$artefact2_2 = count($database->getOwnUniqueArtefactInfo2($to_owner,7,2,0));
if($artefact_2 > 0){
$artefact_bouns = 6;
}else if($artefact1_2 > 0){
$artefact_bouns = 3;
}else if($artefact2_2 > 0){
$artefact_bouns = 2;
}else{
$artefact_bouns = 1;
}
$foolartefact = $database->getFoolArtefactInfo(7,(isset($vid) ? $vid : 0),$session->uid);
if(count($foolartefact) > 0){
foreach($foolartefact as $arte){
if($arte['bad_effect'] == 1){
$cranny_eff *= $arte['effect2'];
}else{
$cranny_eff /= $arte['effect2'];
$cranny_eff = round($cranny_eff);
}
}
}
$cranny_eff = ($cranny * $atk_bonus)*$def_bonus*$artefact_bouns;
// work out available resources.
$this->updateRes($data['to'],$to['owner']);
$this->pruneResource();
$villageData = $database->getVillageFields($data['to'],'clay, iron, wood, crop');
$totclay = $villageData['clay'];
$totiron = $villageData['iron'];
$totwood = $villageData['wood'];
$totcrop = $villageData['crop'];
}else{
$cranny_eff = 0;
if ($conqureby >0) { //10% from owner proc village owner - fix by ronix
$this->updateRes($conqureby,$to['owner']);
$this->pruneResource();
$villageData = $database->getVillageFields($conqureby,'clay, iron, wood, crop');
$totclay = intval($villageData['clay']/10);
$totiron = intval($villageData['iron']/10);
$totwood = intval($villageData['wood']/10);
$totcrop = intval($villageData['crop']/10);
}else{
// work out available resources.
$this->updateORes($data['to']);
$this->pruneOResource();
$oasisData = $database->getOasisFields($data['to'],'clay, iron, wood, crop');
$totclay = $oasisData['clay'];
$totiron = $oasisData['iron'];
$totwood = $oasisData['wood'];
$totcrop = $oasisData['crop'];
}
}
$avclay = floor($totclay - $cranny_eff);
$aviron = floor($totiron - $cranny_eff);
$avwood = floor($totwood - $cranny_eff);
$avcrop = floor($totcrop - $cranny_eff);
$avclay = ($avclay < 0)? 0 : $avclay;
$aviron = ($aviron < 0)? 0 : $aviron;
$avwood = ($avwood < 0)? 0 : $avwood;
$avcrop = ($avcrop < 0)? 0 : $avcrop;
$avtotal = array($avwood, $avclay, $aviron, $avcrop);
$av = $avtotal;
// resources (wood,clay,iron,crop)
$steal = array(0,0,0,0);
//bounty variables
$btotal = $battlepart['bounty'];
$bmod = 0;
for($i = 0; $i<5; $i++)
{
for($j=0;$j<4;$j++)
{
if(isset($avtotal[$j]))
{
if($avtotal[$j]<1)
unset($avtotal[$j]);
}
}
if(!$avtotal)
{
// echo 'array empty'; *no resources left to take.
break;
}
if($btotal <1 && $bmod <1)
break;
if($btotal<1)
{
while($bmod)
{
//random select
$rs = array_rand($avtotal);
if(isset($avtotal[$rs]))
{
$avtotal[$rs] -= 1;
$steal[$rs] += 1;
$bmod -= 1;
}
}
}
// handle unballanced amounts.
$btotal +=$bmod;
$bmod = $btotal%count($avtotal);
$btotal -=$bmod;
$bsplit = $btotal/count($avtotal);
$max_steal = (min($avtotal) < $bsplit)? min($avtotal): $bsplit;
for($j=0;$j<4;$j++)
{
if(isset($avtotal[$j]))
{
$avtotal[$j] -= $max_steal;
$steal[$j] += $max_steal;
$btotal -= $max_steal;
}
}
}
//work out time of return
$start = ($owntribe-1)*10+1;
$end = ($owntribe*10);
$unitspeeds = array(6,5,7,16,14,10,4,3,4,5,
7,7,6,9,10,9,4,3,4,5,
7,6,17,19,16,13,4,3,4,5,
7,7,6,9,10,9,4,3,4,5,
7,7,6,9,10,9,4,3,4,5);
$speeds = array();
//find slowest unit.
for($i=1;$i<=10;$i++)
{
if ($data['t'.$i] > $battlepart['casualties_attacker'][$i]) {
if($unitarray) { reset($unitarray); }
$unitarray = $GLOBALS["u".(($owntribe-1)*10+$i)];
$speeds[] = $unitarray['speed'];
}
}
if ($herosend_att>0){
$hero_unit = $database->getHeroField($from['owner'], 'unit');
$speeds[] = $GLOBALS['u'.$hero_unit]['speed'];
}
// Data for when troops return.
//catapults look :D
$info_cat = $info_chief = $info_ram = $info_hero = ",";
//check to see if can destroy village
if (count($varray) != 1 && $to['capital'] != 1 && !$database->villageHasArtefact($DefenderWref)) {
$can_destroy=1;
} else {
$can_destroy=0;
}
if($isoasis == 0)
{
if ($type=='3')
{
if (($data['t7']-$traped7)>0){
if (isset($empty)){
$info_ram = "".$ram_pic.",There is no wall to destroy.";
} else
if ($battlepart[8]>$battlepart[7]){
$info_ram = "".$ram_pic.",Wall destroyed.";
$database->setVillageLevel(
$data['to'],
["f".$wallid, "f".$wallid."t"],
[0, 0]
);
$pop=$this->recountPop($data['to']);
}elseif ($battlepart[8]==0){
$info_ram = "".$ram_pic.",Wall was not damaged.";
}else{
$totallvl = round(sqrt(pow(($walllevel+0.5),2)-($battlepart[8]*8)));
if($walllevel == $totallvl){
$info_ram = "".$ram_pic.",Wall was not damaged.";
}else{
$info_ram = "".$ram_pic.",Wall damaged from level <b>".$walllevel."</b> to level <b>".$totallvl."</b>.";
$database->setVillageLevel($data['to'],"f".$wallid."",$totallvl);
}
}
}
if (($data['t8']-$traped8)>0)
{
$pop=$this->recountPop($data['to']);
// village has been destroyed
if ($pop<=0) {
if ($can_destroy==1) {
$info_cat = "".$catp_pic.", Village already destroyed.";
} else {
$info_cat = "".$catp_pic.", Village can\'t be destroyed.";
}
}
else
{
// village stands, let's do the damage
/**
* FIRST CATAPULTS ROW
*/
$basearray = $data['to'];
$bdo = $database->getResourceLevel($basearray, false);
$catapultTarget = $data['ctar1'];
$catapultTarget2 = (isset($data['ctar2']) ? $data['ctar2'] : 0);
$catapults1TargetRandom = ($catapultTarget == 0);
$catapults2WillNotShoot = ($catapultTarget2 == 0);
$catapults2TargetRandom = ($catapults2WillNotShoot || $catapultTarget2 == 99);
// we're manually targetting 1st and/or 2nd row of catapults
if (!$catapults1TargetRandom)
{
$_catapultsTarget1Levels=array();
$__catapultsTarget1AltTargets=array();
// calculate targets for 1st rows of catapults
$j=0;
for ($i=1;$i<=41;$i++)
{
if ($i==41) $i=99;
// 1st row of catapults pre-selected target calculations, if needed
if (!$catapults1TargetRandom && $bdo['f'.$i.'t'] == $catapultTarget && $bdo['f'.$i] > 0 && $catapultTarget != 31 && $catapultTarget != 32 && $catapultTarget != 33)
{
$j++;
$_catapultsTarget1Levels[$j]=$bdo['f'.$i];
$__catapultsTarget1AltTargets[$j]=$i;
}
}
// if we couldn't find a suitable target for 1st row of catapults,
// select a random target instead
if (!$catapults1TargetRandom) {
if ( count( $_catapultsTarget1Levels ) > 0 ) {
if ( max( $_catapultsTarget1Levels ) <= 0 ) {
$catapultTarget = 0;
} else {
$catapultTarget = $__catapultsTarget1AltTargets[ rand( 1, $j ) ];
}
} else {
$catapultTarget = 0;
$catapults1TargetRandom = true;
}
}
}
// 1st row of catapults set to target randomly
if ($catapults1TargetRandom)
{
$list=array();
for ($i=1;$i<=41;$i++)
{
if ($i==41) $i=99;
if ($bdo['f'.$i] > 0 && $catapultTarget != 31 && $catapultTarget != 32 && $catapultTarget != 33)
{
$list[] = $i;
}
}
$catapultTarget = $list[ rand(0, count($list) - 1) ];
}
/**
* resolve 1st row of catapults
*/
$village_destroyed = 0;
$this->resolveCatapultsDestruction($bdo, $battlepart, $info_cat, $data, $catapultTarget, !$catapults2WillNotShoot, false, $catp_pic, $can_destroy, $isoasis, $village_destroyed);
/**
* SECOND CATAPULTS ROW
*/
// we're manually targetting 2nd row of catapults
if (!$catapults2TargetRandom)
{
$_catapultsTarget2Levels=array();
$__catapultsTarget2AltTargets=array();
// calculate targets for 2nd rows of catapults
$j=0;
for ($i=1;$i<=41;$i++)
{
if ($i==41) $i=99;
// 2nd row of catapults pre-selected target calculations, if needed
if (!$catapults2TargetRandom && !$catapults2WillNotShoot && $bdo['f'.$i.'t'] == $catapultTarget2 && $bdo['f'.$i] > 0 && $catapultTarget2 != 31 && $catapultTarget2 != 32 && $catapultTarget2 != 33)
{
$j++;
$_catapultsTarget2Levels[$j]=$bdo['f'.$i];
$__catapultsTarget2AltTargets[$j]=$i;
}
}
// if we couldn't find a suitable target for 2nd row of catapults,
// select a random target instead
if (!$catapults2TargetRandom ) {
if ( count( $_catapultsTarget2Levels ) > 0 ) {
if ( max( $_catapultsTarget2Levels ) <= 0 ) {
$catapultTarget2 = 99;
} else {
$catapultTarget2 = $__catapultsTarget2AltTargets[ rand( 1, $j ) ];
}
} else {
$catapultTarget2 = 99;
$catapults2TargetRandom = true;
}
}
}
// 2nd row of catapults set to target randomly
if ($catapults2TargetRandom && !$catapults2WillNotShoot)
{
$list=array();
for ($i=1;$i<=41;$i++)
{
if ($i==41) $i=99;
if ($bdo['f'.$i] > 0)
{
$list[] = $i;
}
}
$catapultTarget2 = $list[ rand(0, count($list) - 1) ];
}
/**
* resolve 2nd row of catapults
*/
if (!$catapults2WillNotShoot) {
$this->resolveCatapultsDestruction($bdo, $battlepart, $info_cat, $data, $catapultTarget2, true, true, $catp_pic, $can_destroy, $isoasis, $village_destroyed);
}
// clear resource levels cache, since we might have destroyed buildings/fields by now
call_user_func(get_class($database).'::clearResourseLevelsCache');
}
}
} elseif (($data['t7']-$traped7)>0) {
$info_ram = "".$ram_pic.",Hint: The ram does not work during a raid.";
}
}else{
$can_destroy = 0;
}
//chiefing village
//there are senators
if(($data['t9']-$dead9-$traped9)>0 && $isoasis==0){
if ($type=='3') {
$palacelevel = $database->getResourceLevel($from['wref']);
for($i=1;$i<=40;$i++) {
if($palacelevel['f'.$i.'t'] == 26){
$plevel = $i;
}else if($palacelevel['f'.$i.'t'] == 25){
$plevel = $i;
}
}
if($palacelevel['f'.$plevel.'t'] == 26){
if($palacelevel['f'.$plevel] < 10){
$canconquer = 0;
}
elseif($palacelevel['f'.$plevel] < 15){
$canconquer = 1;
}
elseif($palacelevel['f'.$plevel] < 20){
$canconquer = 2;
}
else{
$canconquer = 3;
}
}else if($palacelevel['f'.$plevel.'t'] == 25){
if($palacelevel['f'.$plevel] < 10){
$canconquer = 0;
}
elseif($palacelevel['f'.$plevel] < 20){
$canconquer = 1;
}
else{
$canconquer = 2;
}
}
$expArray = $database->getVillageFields($from['wref'], 'exp1, exp2, exp3');
$exp1 = $expArray['exp1'];
$exp2 = $expArray['exp2'];
$exp3 = $expArray['exp3'];
if($exp1 == 0){
$villexp = 0;
}
elseif($exp2 == 0){
$villexp = 1;
}
elseif($exp3 == 0){
$villexp = 2;
}
else{
$villexp = 3;
}
$mode = CP;
$cp_mode = $GLOBALS['cp'.$mode];
$need_cps = $cp_mode[count($varray1)+1];
$user_cps = $database->getUserArray($from['owner'], 1)['cp'];
//check for last village or capital
if($user_cps >= $need_cps){
if(count($varray)!='1' AND $to['capital']!='1' AND $villexp < $canconquer){
if($to['owner']!=3 OR $to['name']!='WW Buildingplan'){
// check for standing Palace or Residence
// note: at this point, we can use cache, since we've cleared it above
if ($database->getFieldLevelInVillage($data['to'], '25, 26')) {
$nochiefing = 1;
$info_chief = "".$chief_pic.",The Palace/Residence isn\'t destroyed!";
}
// we can conquer this village
if(!isset($nochiefing)){
//$info_chief = "".$chief_pic.",You don't have enought CP to chief a village.";
// note: at this point, we can use cache, since we've cleared it above
if($this->getTypeLevel(35,$data['from']) == 0){
for ($i=0; $i<($data['t9']-$dead9-$traped9); $i++){
if (!isset($rand)) {
$rand = 0;
}
if($owntribe == 1){
$rand += rand(20,30);
}else{
$rand += rand(20,25);
}
}
}else{
for ($i=0; $i<($data['t9']-$dead9-$traped9); $i++){
$rand+=rand(5,15);
}
}
// loyalty is more than 0
if (($toF['loyalty']-$rand) > 0) {
$info_chief = "".$chief_pic.",The loyalty was lowered from <b>".floor($toF['loyalty'])."</b> to <b>".floor($toF['loyalty']-$rand)."</b>.";
$database->setVillageField($data['to'],'loyalty',($toF['loyalty']-$rand));
} else if (!$village_destroyed) {
// you took over the village
$villname = addslashes($database->getVillageField($data['to'],"name"));
$artifact = $database->getOwnArtefactInfo($data['to']);
$info_chief = "".$chief_pic.",Inhabitants of ".$villname." village decided to join your empire.";
if ($artifact['vref'] == $data['to']){
$database->claimArtefact($data['to'], $data['to'], $database->getVillageField($data['from'],"owner"));
}
$database->setVillageFields(
$data['to'],
['loyalty', 'owner'],
[0, $database->getVillageField($data['from'],"owner")]
);
//delete upgrades in armory and blacksmith
$q = "DELETE FROM ".TB_PREFIX."abdata WHERE vref = ".(int) $data['to'];
$database->query($q);
$database->addABTech($data['to']);
//delete researches in academy
$q = "DELETE FROM ".TB_PREFIX."tdata WHERE vref = ".(int) $data['to'];
$database->query($q);
$database->addTech($data['to']);
//delete reinforcement
$q = "DELETE FROM ".TB_PREFIX."enforcement WHERE `from` = ".(int) $data['to'];
$database->query($q);
//no units can stay in the village itself
$units2reset = [];
for ($u = 1; $u <= 50; $u++) {
$units2reset[] = 'u'.$u.' = 0';
}
$units2reset[] = 'u99 = 0';
$units2reset[] = 'u99o = 0';
$units2reset[] = 'hero = 0';
$q = "UPDATE ".TB_PREFIX."units SET ".implode(',', $units2reset)." WHERE vref = ".(int) $data['to'];
$database->query($q);
// check buildings
$newLevels_fieldNames = [];
$newLevels_fieldValues = [];
$pop1 = $database->getVillageField($data['from'],"pop");
$pop2 = $database->getVillageField($data['to'],"pop");
if($pop1 > $pop2){
$buildlevel = $database->getResourceLevel($data['to']);
for ($i=1; $i<=39; $i++){
if($buildlevel['f'.$i]!=0){
if($buildlevel['f'.$i."t"]!=35 && $buildlevel['f'.$i."t"]!=36 && $buildlevel['f'.$i."t"]!=41){
$leveldown = $buildlevel['f'.$i]-1;
$newLevels_fieldNames[] = "f".$i;
$newLevels_fieldValues[] = $leveldown;
// building at level 0, remove it completely
if (!$leveldown > 0) {
$newLevels_fieldNames[] = "f".$i."t";
$newLevels_fieldValues[] = 0;
}
}else{
$newLevels_fieldNames[] = "f".$i;
$newLevels_fieldValues[] = 0;
$newLevels_fieldNames[] = "f".$i."t";
$newLevels_fieldValues[] = 0;
}
}
}
if ($buildlevel['f99']!=0) {
$leveldown = $buildlevel['f99']-1;
$newLevels_fieldNames[] = "f99";
$newLevels_fieldValues[] = $leveldown;
}
}
//destroy wall
$newLevels_fieldNames[] = "f40";
$newLevels_fieldValues[] = 0;
$newLevels_fieldNames[] = "f40t";
$newLevels_fieldValues[] = 0;
$expArray = $database->getVillageFields($data['from'], 'exp1, exp2, exp3');
$exp1 = $expArray['exp1'];
$exp2 = $expArray['exp2'];
$exp3 = $expArray['exp3'];
if($exp1 == 0){
$exp = 'exp1';
$value = $data['to'];
}
elseif($exp2 == 0){
$exp = 'exp2';
$value = $data['to'];
}
else{
$exp = 'exp3';
$value = $data['to'];
}
$database->setVillageField($data['from'],$exp,$value);
//remove oasis related to village
$units->returnTroops($data['to'],1);
$chiefing_village = 1;
//Remove trade routes related to village
$database->deleteTradeRoutesByVillage($data['to']);
// update data in the database
$database->clearExpansionSlot($data['to']);
$database->setVillageLevel($data['to'], $newLevels_fieldNames, $newLevels_fieldValues);
}
}
} else {
$info_chief = "".$chief_pic.",You cant take over this village.";
}
} else {
$info_chief = "".$chief_pic.",You cant take over this village.";
}
} else {
$info_chief = "".$chief_pic.",Not enough culture points.";
}
unset($plevel);
}else{
$info_chief = "".$chief_pic.",Could not reduce cultural points during raid";
}
}
if(($data['t11']-$dead11-$traped11)> 0){ //hero
if ($heroxp == 0) {
$xp="";
$info_hero = $hero_pic.",Your hero had nothing to kill therefore gains no XP at all";
} else {
$xp=" and gained ".$heroxp." XP from the battle";
$info_hero = $hero_pic.",Your hero gained ".$heroxp." XP";
}
if ($isoasis != 0) { //oasis fix by ronix
if ($to['owner']!=$from['owner']) {
$troopcount = $database->countOasisTroops($data['to'], false);
$canqured=$database->canConquerOasis($data['from'],$data['to'], false);
if ($canqured==1 && $troopcount==0) {
$database->conquerOasis($data['from'],$data['to']);
$info_hero = $hero_pic.",Your hero has conquered this oasis".$xp;
}else{
if ($canqured==3 && $troopcount==0) {
if ($type=='3') {
$Oloyaltybefore = intval($to['loyalty']);
//$database->modifyOasisLoyalty($data['to']);
//$OasisInfo = $database->getOasisInfo($data['to']);
$Oloyaltynow = intval($database->modifyOasisLoyalty($data['to']));//intval($OasisInfo['loyalty']);
$info_hero = $hero_pic.",Your hero has reduced oasis loyalty to ".$Oloyaltynow." from ".$Oloyaltybefore.$xp;
}else{
$info_hero = $hero_pic.",Could not reduce loyalty during raid".$xp;
}
}
}
}
} else {
global $form;
if ($heroxp == 0) {
$xp=" no XP from the battle";
} else {
$xp=" gained ".$heroxp." XP from the battle";
}
$artifact = reset($database->getOwnArtefactInfo($data['to']));
if (!empty($artifact)) {
if ($type=='3') {
if ($database->canClaimArtifact($data['from'],$artifact['vref'],$artifact['size'],$artifact['type'])) {
$database->claimArtefact($data['from'],$data['to'],$database->getVillageField($data['from'],"owner"));
$info_hero = $hero_pic.",Your hero is carrying home an artefact".$xp;
} else {
$info_hero = $hero_pic.",".$form->getError("error").$xp;
}
}else{
$info_hero = $hero_pic.",Your hero could not claim the artefact during raid".$xp;
}
}
}
}elseif($data['t11']>0) {
if ($heroxp == 0) {
$xp="";
} else {
$xp=" but gained ".$heroxp." XP from the battle";
}
if ($traped11>0) {
$info_hero = $hero_pic.",Your hero was trapped".$xp;
}else $info_hero = $hero_pic.",Your hero died".$xp;
}
if ($DefenderID==0) {
$natar=0;
}
if(!empty($scout)) {
if ($data['spy'] == 1){
$info_spy = "".$spy_pic.",<div class=\"res\"><img class=\"r1\" src=\"img/x.gif\" alt=\"Lumber\" title=\"Lumber\" />".round($totwood)." |
<img class=\"r2\" src=\"img/x.gif\" alt=\"Clay\" title=\"Clay\" />".round($totclay)." |
<img class=\"r3\" src=\"img/x.gif\" alt=\"Iron\" title=\"Iron\" />".round($totiron)." |
<img class=\"r4\" src=\"img/x.gif\" alt=\"Crop\" title=\"Crop\" />".round($totcrop)."</div>
<div class=\"carry\"><img class=\"car\" src=\"img/x.gif\" alt=\"carry\" title=\"carry\" />Total Resources : ".round($totwood+$totclay+$totiron+$totcrop)."</div>
";
}else if($data['spy'] == 2){
if ($isoasis == 0){
$crannylevel = $database->getFieldLevelInVillage($data['to'], 23);
$walllevel = $database->getFieldLevelInVillage($data['to'], '31, 32, 33');
$rplevel = $database->getFieldLevelInVillage($data['to'], '25, 26');
} else {
$crannylevel =0;
$walllevel =0;
$rplevel =0;
}
$palaceimg = "<img src=\"".GP_LOCATE."img/g/g26.gif\" height=\"20\" width=\"15\" alt=\"Palace\" title=\"Palace\" />";
$crannyimg = "<img src=\"".GP_LOCATE."img/g/g23.gif\" height=\"20\" width=\"15\" alt=\"Cranny\" title=\"Cranny\" />";
$wallimg = "<img src=\"".GP_LOCATE."img/g/g3".$targettribe."Icon.gif\" height=\"20\" width=\"15\" alt=\"Wall\" title=\"Wall\" />";
$info_spy = "".$spy_pic.",".$palaceimg." Residance/Palace Level : ".$rplevel."
<br>".$crannyimg." Cranny level: ".$crannylevel."<br>".$wallimg." Wall level : ".$walllevel."";
}
$data2 = ''.$from['owner'].','.$from['wref'].','.$owntribe.','.$unitssend_att.','.$unitsdead_att.',0,0,0,0,0,'.$to['owner'].','.$to['wref'].','.addslashes($to['name']).','.$targettribe.',,,'.$rom.','.$unitssend_def[1].','.$unitsdead_def[1].','.$ger.','.$unitssend_def[2].','.$unitsdead_def[2].','.$gal.','.$unitssend_def[3].','.$unitsdead_def[3].','.$nat.','.$unitssend_def[4].','.$unitsdead_def[4].','.$natar.','.$unitssend_def[5].','.$unitsdead_def[5].','.$info_ram.','.$info_cat.','.$info_chief.','.$info_spy.',,'.$data['t11'].','.$dead11.','.$herosend_def.','.$deadhero.','.$unitstraped_att;
}
else{
if(isset($village_destroyed) && $village_destroyed == 1 && $can_destroy==1){
//check if village pop=0 and no info destroy
if (strpos($info_cat,"The village has") === false) {
$info_cat .= "<br><tbody class=\"goods\"><tr><th>Information</th><td colspan=\"11\">
<img class=\"unit u".$catp_pic."\" src=\"img/x.gif\" alt=\"Catapult\" title=\"Catapult\" /> The village has been destroyed.</td></tr></tbody>";
}
}
$data2 = ''.$from['owner'].','.$from['wref'].','.$owntribe.','.$unitssend_att.','.$unitsdead_att.','.$steal[0].','.$steal[1].','.$steal[2].','.$steal[3].','.$battlepart['bounty'].','.$to['owner'].','.$to['wref'].','.addslashes($to['name']).','.$targettribe.',,,'.$rom.','.$unitssend_def[1].','.$unitsdead_def[1].','.$ger.','.$unitssend_def[2].','.$unitsdead_def[2].','.$gal.','.$unitssend_def[3].','.$unitsdead_def[3].','.$nat.','.$unitssend_def[4].','.$unitsdead_def[4].','.$natar.','.$unitssend_def[5].','.$unitsdead_def[5].','.$info_ram.','.$info_cat.','.$info_chief.','.(isset($info_spy) ? $info_spy : '').',,'.$data['t11'].','.$dead11.','.$herosend_def.','.$deadhero.','.$unitstraped_att;
}
// When all troops die, sends no info...send info
$info_troop= "None of your soldiers have returned";
$data_fail = ''.$from['owner'].','.$from['wref'].','.$owntribe.','.$unitssend_att.','.$unitsdead_att.','.$steal[0].','.$steal[1].','.$steal[2].','.$steal[3].','.$battlepart['bounty'].','.$to['owner'].','.$to['wref'].','.addslashes($to['name']).','.$targettribe.',,,'.$rom.','.$unitssend_deff[1].','.$unitsdead_deff[1].','.$ger.','.$unitssend_deff[2].','.$unitsdead_deff[2].','.$gal.','.$unitssend_deff[3].','.$unitsdead_deff[3].','.$nat.','.$unitssend_deff[4].','.$unitsdead_deff[4].','.$natar.','.$unitssend_deff[5].','.$unitsdead_deff[5].',,,'.$data['t11'].','.$dead11.','.$unitstraped_att.',,'.$info_ram.','.$info_cat.','.$info_chief.','.$info_troop.','.$info_hero;
//Undetected and detected in here.
if(!empty($scout)){
for($i=1;$i<=10;$i++){
if($battlepart['casualties_attacker'][$i]){
if($from['owner'] == 3){
$database->addNotice($to['owner'],$to['wref'],$targetally,20,''.addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
break;
}else if($unitsdead_att == $unitssend_att && $defspy){ //fix by ronix
$database->addNotice($to['owner'],$to['wref'],$targetally,20,''.addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
break;
}else if($defspy){ //fix by ronix
$database->addNotice($to['owner'],$to['wref'],$targetally,21,''.addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
break;
}
}
}
}
else {
if($type == 3 && $totalsend_att - ($totaldead_att+$totaltraped_att) > 0){
$prisoners = $database->getPrisoners($to['wref'], 0);
if(count($prisoners) > 0){
$anothertroops = 0;
$mytroops=0;
$prisoners2delete = [];
$movementType = [];
$movementFrom = [];
$movementTo = [];
$movementRef = [];
$movementTime = [];
$movementEndtime = [];
$utime = microtime(true);
foreach($prisoners as $prisoner) {
$p_owner = $database->getVillageField($prisoner['from'],"owner");
if ($p_owner == $from['owner']) {
$database->modifyAttack2(
$data['ref'],
[1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11],
[$prisoner['t1'], $prisoner['t2'], $prisoner['t3'], $prisoner['t4'], $prisoner['t5'], $prisoner['t6'], $prisoner['t7'], $prisoner['t8'], $prisoner['t9'], $prisoner['t10'], $prisoner['t11']]
);
$mytroops += $prisoner['t1']+$prisoner['t2']+$prisoner['t3']+$prisoner['t4']+$prisoner['t5']+$prisoner['t6']+$prisoner['t7']+$prisoner['t8']+$prisoner['t9']+$prisoner['t10']+$prisoner['t11'];
$prisoners2delete[] = $prisoner['id'];
} else {
$p_alliance = $database->getUserField($p_owner,"alliance",0);
$friendarray = $database->getAllianceAlly($p_alliance,1);
$neutralarray = $database->getAllianceAlly($p_alliance,2);
$friend = (($friendarray[0]['alli1']>0 and $friendarray[0]['alli2']>0 and $p_alliance>0) and ($friendarray[0]['alli1']==$ownally or $friendarray[0]['alli2']==$ownally) and ($ownally != $p_alliance and $ownally and $p_alliance)) ? '1':'0';
$neutral = (($neutralarray[0]['alli1']>0 and $neutralarray[0]['alli2']>0 and $p_alliance>0) and ($neutralarray[0]['alli1']==$ownally or $neutralarray[0]['alli2']==$ownally) and ($ownally != $p_alliance and $ownally and $p_alliance)) ? '1':'0';
if($p_alliance == $ownally or $friend == 1 or $neutral == 1){
$p_tribe = $database->getUserField($p_owner,"tribe",0);
$p_eigen = $database->getCoor($prisoner['wref']);
$p_from = array('x'=>$p_eigen['x'], 'y'=>$p_eigen['y']);
$p_ander = $database->getCoor($prisoner['from']);
$p_to = array('x'=>$p_ander['x'], 'y'=>$p_ander['y']);
$p_tribe = $database->getUserField($p_owner,"tribe",0);
$p_speeds = array();
//find slowest unit.
for($i=1;$i<=10;$i++){
if ($prisoner['t'.$i]){
if($prisoner['t'.$i] != '' && $prisoner['t'.$i] > 0){
if($p_unitarray) { reset($p_unitarray); }
$p_unitarray = $GLOBALS["u".(($p_tribe-1)*10+$i)];
$p_speeds[] = $p_unitarray['speed'];
}
}
}
if ($prisoner['t11']>0){
$p_hero_unit = $database->getHeroField($p_owner, 'unit');
$p_speeds[] = $GLOBALS['u'.$p_hero_unit]['speed'];
}
$p_artefact = count($database->getOwnUniqueArtefactInfo2($p_owner,2,3,0));
$p_artefact1 = count($database->getOwnUniqueArtefactInfo2($prisoner['from'],2,1,1));
$p_artefact2 = count($database->getOwnUniqueArtefactInfo2($p_owner,2,2,0));
if($p_artefact > 0){
$p_fastertroops = 3;
}else if($p_artefact1 > 0){
$p_fastertroops = 2;
}else if($p_artefact2 > 0){
$p_fastertroops = 1.5;
}else{
$p_fastertroops = 1;
}
$p_time = round($this->procDistanceTime($p_to,$p_from,min($p_speeds),1)/$p_fastertroops);
$foolartefact1 = $database->getFoolArtefactInfo(2,$prisoner['from'],$p_owner);
if(count($foolartefact1) > 0){
foreach($foolartefact1 as $arte){
if($arte['bad_effect'] == 1){
$p_time *= $arte['effect2'];
}else{
$p_time /= $arte['effect2'];
$p_time = round($p_time);
}
}
}
$p_reference = $database->addAttack($prisoner['from'],$prisoner['t1'],$prisoner['t2'],$prisoner['t3'],$prisoner['t4'],$prisoner['t5'],$prisoner['t6'],$prisoner['t7'],$prisoner['t8'],$prisoner['t9'],$prisoner['t10'],$prisoner['t11'],3,0,0,0,0,0,0,0,0,0,0,0);
$movementType[] = 4;
$movementFrom[] = $prisoner['wref'];
$movementTo[] = $prisoner['from'];
$movementRef[] = $p_reference;
$movementTime[] = $utime;
$movementEndtime[] = $p_time + $utime;
$anothertroops += $prisoner['t1']+$prisoner['t2']+$prisoner['t3']+$prisoner['t4']+$prisoner['t5']+$prisoner['t6']+$prisoner['t7']+$prisoner['t8']+$prisoner['t9']+$prisoner['t10']+$prisoner['t11'];
$prisoners2delete[] = $prisoner['id'];
}
}
}
if (count($movementType)) {
$database->addMovement( $movementType, $movementFrom, $movementTo, $movementRef, $movementTime, $movementEndtime );
}
$database->deletePrisoners($prisoners2delete);
$newtraps = round(($mytroops+$anothertroops)/3);
$database->modifyUnit(
$data['to'],
['99', '99o'],
[$newtraps, $mytroops+$anothertroops],
[0, 0]
);
$trapper_pic = "<img src=\"".GP_LOCATE."img/u/98.gif\" alt=\"Trap\" title=\"Trap\" />";
$p_username = $database->getUserField($from['owner'],"username",0);
if($mytroops > 0 && $anothertroops > 0){
$info_trap = "".$trapper_pic." ".$p_username." released <b>".$mytroops."</b> from his troops and <b>".$anothertroops."</b> friendly troops.";
}elseif($mytroops > 0){
$info_trap = "".$trapper_pic." ".$p_username." released <b>".$mytroops."</b> from his troops.";
}elseif($anothertroops > 0){
$info_trap = "".$trapper_pic." ".$p_username." released <b>".$anothertroops."</b> friendly troops.";
}
}
}
if($totalsend_att - ($totaldead_att + (isset($totaltraped_att) ? $totaltraped_att : 0)) > 0){
$info_troop= "";
}
$data2 = $data2.','.(isset($info_trap) ? addslashes($info_trap) : '').',,'.$info_troop.','.$info_hero;
if($totalsend_alldef == 0){
$database->addNotice($to['owner'],$to['wref'],$targetally,7,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
}else if($totaldead_alldef == 0){
$database->addNotice($to['owner'],$to['wref'],$targetally,4,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
}else if($totalsend_alldef > $totaldead_alldef){
$database->addNotice($to['owner'],$to['wref'],$targetally,5,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
}else if($totalsend_alldef == $totaldead_alldef){
$database->addNotice($to['owner'],$to['wref'],$targetally,6,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
}
}
//to here
// If the dead units not equal the ammount sent they will return and report
if($totalsend_att - ($totaldead_att + (isset($totaltraped_att) ? $totaltraped_att : 0)) > 0)
{
$artefact = count($database->getOwnUniqueArtefactInfo2($from['owner'],2,3,0));
$artefact1 = count($database->getOwnUniqueArtefactInfo2($from['wref'],2,1,1));
$artefact2 = count($database->getOwnUniqueArtefactInfo2($from['owner'],2,2,0));
if($artefact > 0){
$fastertroops = 3;
}else if($artefact1 > 0){
$fastertroops = 2;
}else if($artefact2 > 0){
$fastertroops = 1.5;
}else{
$fastertroops = 1;
}
$endtime = round($this->procDistanceTime($from,$to,min($speeds),1)/$fastertroops);
$foolartefact2 = $database->getFoolArtefactInfo(2,$from['wref'],$from['owner']);
if(count($foolartefact2) > 0){
foreach($foolartefact2 as $arte){
if($arte['bad_effect'] == 1){
$endtime *= $arte['effect2'];
}else{
$endtime /= $arte['effect2'];
$endtime = round($endtime);
}
}
}
$endtime += $AttackArrivalTime;
if($type == 1) {
if($from['owner'] == 3) { //fix natar report by ronix
$database->addNotice($to['owner'],$to['wref'],$targetally,20,''.addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
}elseif ($totaldead_att == 0 && $totaltraped_att == 0){
$database->addNotice($from['owner'],$to['wref'],$ownally,18,''.addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
}else{
$database->addNotice($from['owner'],$to['wref'],$ownally,21,''.addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
}
}else {
if ((empty($totaldead_att) || $totaldead_att == 0) && (empty($totaltraped_att) || $totaltraped_att == 0)){
$database->addNotice($from['owner'],$to['wref'],$ownally,1,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
}else{
$database->addNotice($from['owner'],$to['wref'],$ownally,2,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,$AttackArrivalTime);
}
}
$database->setMovementProc($data['moveid']);
if (!isset($chiefing_village)) {
$chiefing_village = 0;
}
if($chiefing_village != 1){
$database->addMovement(4,$DefenderWref,$AttackerWref,$data['ref'],$AttackArrivalTime,$endtime);
// send the bounty on type 6.
if($type !== 1){
$reference = $database->sendResource($steal[0],$steal[1],$steal[2],$steal[3],0,0);
if ($isoasis == 0){
$database->modifyResource($DefenderWref,$steal[0],$steal[1],$steal[2],$steal[3],0);
}else{
if($conqureby > 0) //if it's an oasis but it's conquered by someone, resources must be modified in the owner village
{
$database->modifyResource($conqureby,$steal[0],$steal[1],$steal[2],$steal[3],0);
}else{
$database->modifyOasisResource($DefenderWref,$steal[0],$steal[1],$steal[2],$steal[3],0);
}
}
$database->addMovement(6,$DefenderWref,$AttackerWref,$reference,$AttackArrivalTime,$endtime,1,0,0,0,0,$data['ref']);
$totalstolengain=$steal[0]+$steal[1]+$steal[2]+$steal[3];
$totalstolentaken=((isset($totalstolentaken) ? $totalstolentaken : 0)-($steal[0]+$steal[1]+$steal[2]+$steal[3]));
$database->modifyPoints($from['owner'],'RR',$totalstolengain);
$database->modifyPoints($to['owner'],'RR',$totalstolentaken);
$database->modifyPointsAlly($targetally,'RR',$totalstolentaken );
$database->modifyPointsAlly($ownally,'RR',$totalstolengain);
}
}else{ //fix by ronix if only 1 chief left to conqured - don't add with zero enforces
if($totalsend_att - ($totaldead_att + (isset($totaltraped_att) ? $totaltraped_att : 0)) > 1){
$database->addEnforce2($data,$owntribe,$troopsdead1,$troopsdead2,$troopsdead3,$troopsdead4,$troopsdead5,$troopsdead6,$troopsdead7,$troopsdead8,$troopsdead9,$troopsdead10,$troopsdead11);
}
}
}
else //else they die and don't return or report.
{
$database->setMovementProc($data['moveid']);
if($type == 1){
$database->addNotice($from['owner'],$to['wref'],$ownally,19,addslashes($from['name']).' scouts '.addslashes($to['name']).'',$data_fail,$AttackArrivalTime);
}else{
$database->addNotice($from['owner'],$to['wref'],$ownally,3,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data_fail,$AttackArrivalTime);
}
}
if($type == 3 or $type == 4){
$database->addGeneralAttack($totalattackdead);
}
if (!isset($village_destroyed)) {
$village_destroyed = 0;
}
if ($village_destroyed == 1 && $can_destroy==1) {
$this->DelVillage($data['to']);
}
}else{
//units attack string for battleraport
$unitssend_att1 = ''.$data['t1'].','.$data['t2'].','.$data['t3'].','.$data['t4'].','.$data['t5'].','.$data['t6'].','.$data['t7'].','.$data['t8'].','.$data['t9'].','.$data['t10'].'';
$herosend_att = $data['t11'];
$unitssend_att= $unitssend_att1.','.$herosend_att;
$speeds = array();
//find slowest unit.
for($i=1;$i<=10;$i++)
{
if ($data['t'.$i] > 0) {
if($unitarray) { reset($unitarray); }
$unitarray = $GLOBALS["u".(($owntribe-1)*10+$i)];
$speeds[] = $unitarray['speed'];
}
}
if ($herosend_att>0){
$hero_unit = $database->getHeroField($from['owner'], 'unit');
$speeds[] = $GLOBALS['u'.$hero_unit]['speed'];
}
$artefact = count($database->getOwnUniqueArtefactInfo2($from['owner'],2,3,0));
$artefact1 = count($database->getOwnUniqueArtefactInfo2($from['vref'],2,1,1));
$artefact2 = count($database->getOwnUniqueArtefactInfo2($from['owner'],2,2,0));
if($artefact > 0){
$fastertroops = 3;
}else if($artefact1 > 0){
$fastertroops = 2;
}else if($artefact2 > 0){
$fastertroops = 1.5;
}else{
$fastertroops = 1;
}
$endtime = round($this->procDistanceTime($from,$to,min($speeds),1)/$fastertroops);
$foolartefact3 = $database->getFoolArtefactInfo(2,$from['wref'],$from['owner']);
if(count($foolartefact3) > 0){
foreach($foolartefact3 as $arte){
if($arte['bad_effect'] == 1){
$endtime *= $arte['effect2'];
}else{
$endtime /= $arte['effect2'];
$endtime = round($endtime);
}
}
}
$endtime += $AttackArrivalTime;
//$endtime += microtime(true);
$database->setMovementProc($data['moveid']);
$database->addMovement(4,$to['wref'],$from['wref'],$data['ref'],$AttackArrivalTime,$endtime);
$peace = PEACE;
$data2 = ''.$from['owner'].','.$from['wref'].','.$to['owner'].','.$owntribe.','.$unitssend_att.','.$peace.'';
$database->addNotice($from['owner'],$to['wref'],$ownally,22,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,time());
$database->addNotice($to['owner'],$to['wref'],$targetally,22,''.addslashes($from['name']).' attacks '.addslashes($to['name']).'',$data2,time());
}
//check if not natar tribe
$getvillage = $database->getVillage($to['wref']);
if ($getvillage['owner']!=3) {
$crop = $database->getCropProdstarv($to['wref'], false);
$unitarrays = $this->getAllUnits($to['wref'], false);
$village_upkeep = $getvillage['pop'] + $this->getUpkeep($unitarrays, 0);
$starv = $getvillage['starv'];
if ($crop < $village_upkeep){
// add starv data
$database->setVillageField($to['wref'], 'starv', $village_upkeep);
if($starv==0)
$database->setVillageField($to['wref'], 'starvupdate', time());
}
unset($crop,$unitarrays,$getvillage,$village_upkeep);
}
//Returning units back to village is not necessary because it will be taken care when processing movement
// Fix by AL-Kateb
// if evasion was active, return units back to base
/*
if (isset($evaded)) {
foreach ($evasionUnitModifications_modes as $index => $mode) {
$evasionUnitModifications_modes[$index] = 1;
}
$database->modifyUnit($data['to'], $evasionUnitModifications_units, $evasionUnitModifications_amounts, $evasionUnitModifications_modes);
}
*/
#################################################
################FIXED BY SONGER################
#################################################
################################################################################
##############ISUE: Lag, fixed3####################################################
#### PHP.NET manual: unset() destroy more than one variable unset($foo1, $foo2, $foo3);######
################################################################################
$data_num++;
unset(
$Attacker
,$Defender
,$enforce
,$unitssend_att
,$unitssend_def
,$battlepart
,$unitlist
,$unitsdead_def
,$dead
,$steal
,$from
,$data
,$data2
,$to
,$artifact
,$artifactBig
,$canclaim
,$data_fail
,$owntribe
,$unitsdead_att
,$herosend_def
,$deadhero
,$heroxp
,$AttackerID
,$DefenderID
,$totalsend_att
,$totalsend_alldef
,$totaldead_att
,$totaltraped_att
,$totaldead_def
,$unitsdead_att_check
,$totalattackdead
,$enforce1
,$defheroowner
,$enforceowner
,$defheroxp
,$reinfheroxp
,$AttackerWref
,$DefenderWref
,$troopsdead1
,$troopsdead2
,$troopsdead3
,$troopsdead4
,$troopsdead5
,$troopsdead6
,$troopsdead7
,$troopsdead8
,$troopsdead9
,$troopsdead10
,$troopsdead11
,$DefenderUnit
,$info_trap);
#################################################
}
}
if(file_exists($autoprefix."GameEngine/Prevention/sendunits.txt")) {
unlink($autoprefix."GameEngine/Prevention/sendunits.txt");
}
if ($reload) header("Location: ".$_SERVER['REQUEST_URI']);
}
function DelVillage($wref, $mode=0){
global $database, $units;
$database->clearExpansionSlot($wref);
$wref = (int) $wref;
$q = "DELETE FROM ".TB_PREFIX."abdata where vref = $wref";
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."bdata where wid = $wref";
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."market where vref = $wref";
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."odata where wref = $wref";
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."research where vref = $wref";
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."tdata where vref = $wref";
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."fdata where vref = $wref";
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."training where vref = $wref";
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."units where vref = $wref";
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."farmlist where wref = $wref";
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."raidlist where towref = $wref";
$database->query($q);
$q = "DELETE FROM ".TB_PREFIX."movement where proc = 0 AND ((`to` = $wref AND sort_type=4) OR (`from` = $wref AND sort_type=3))";
$database->query($q);
$getmovement = $database->getMovement(3,$wref,1);
$moveIDs = [];
$time = microtime(true);
$types = [];
$froms = [];
$tos = [];
$refs = [];
$times = [];
$endtimes = [];
foreach($getmovement as $movedata) {
$time2 = $time - $movedata['starttime'];
$moveIDs[] = $movedata['moveid'];
$types[] = 4;
$froms[] = $movedata['to'];
$tos[] = $movedata['from'];
$refs[] = $movedata['ref'];
$times[] = $time;
$endtimes[] = $time+$time2;
}
$database->setMovementProc(implode(', ', $moveIDs));
$database->addMovement($types, $froms, $tos, $refs, $times, $endtimes);
$q = "DELETE FROM ".TB_PREFIX."enforcement WHERE `from` = $wref";
$database->query($q);
//check return enforcement from del village
$units->returnTroops($wref);
$q = "DELETE FROM ".TB_PREFIX."vdata WHERE `wref` = $wref";
$database->query($q);
if (mysqli_affected_rows($database->dblink)>0) {
$q = "UPDATE ".TB_PREFIX."wdata set occupied = 0 where id = $wref";
$database->query($q);
// clear expansion slots, if this village is an expansion of any other village
$q = "
UPDATE
".TB_PREFIX."vdata
SET
exp1 = IF(exp1 = $wref, 0, exp1),
exp2 = IF(exp2 = $wref, 0, exp2),
exp3 = IF(exp3 = $wref, 0, exp3)
WHERE
exp1 = $wref OR
exp2 = $wref OR
exp3 = $wref";
$database->query($q);
$getprisoners = $database->getPrisoners($wref);
foreach($getprisoners as $pris) {
$troops = 0;
for($i=1;$i<12;$i++){
$troops += $pris['t'.$i];
}
$database->modifyUnit($pris['wref'],array("99o"),array($troops),array(0));
$database->deletePrisoners($pris['id']);
}
$getprisoners = $database->getPrisoners3($wref);
foreach($getprisoners as $pris) {
$troops = 0;
for($i=1;$i<12;$i++){
$troops += $pris['t'.$i];
}
$database->modifyUnit($pris['wref'],array("99o"),array($troops),array(0));
$database->deletePrisoners($pris['id']);
}
}
}
private function sendTroopsBack($post) {
global $form, $database, $village, $generator, $session, $technology;
$enforce=$database->getEnforceArray($post['ckey'],0);
$to = $database->getVillage($enforce['from']);
$Gtribe = "";
if ($database->getUserField($to['owner'],'tribe',0) == '2'){ $Gtribe = "1"; } else if ($database->getUserField($to['owner'],'tribe',0) == '3'){ $Gtribe = "2"; } else if ($database->getUserField($to['owner'],'tribe',0) == '4'){ $Gtribe = "3"; }else if ($database->getUserField($to['owner'],'tribe',0) == '5'){ $Gtribe = "4"; }
for($i=1; $i<10; $i++){
if(isset($post['t'.$i])){
if($i!=10){
if ($post['t'.$i] > $enforce['u'.$Gtribe.$i])
{
$form->addError("error","You can't send more units than you have");
break;
}
if($post['t'.$i]<0)
{
$form->addError("error","You can't send negative units.");
break;
}
}
} else {
$post['t'.$i.'']='0';
}
}
if(isset($post['t11'])){
if ($post['t11'] > $enforce['hero'])
{
$form->addError("error","You can't send more units than you have");
}
if($post['t11']<0)
{
$form->addError("error","You can't send negative units.");
}
} else {
$post['t11']='0';
}
if($form->returnErrors() > 0) {
$_SESSION['errorarray'] = $form->getErrors();
$_SESSION['valuearray'] = $_POST;
header("Location: a2b.php");
exit;
} else {
//change units
$start = ($database->getUserField($to['owner'],'tribe',0)-1)*10+1;
$end = ($database->getUserField($to['owner'],'tribe',0)*10);
$j='1';
$units = [];
$amounts = [];
$modes = [];
for($i=$start;$i<=$end;$i++){
$units[] = $i;
$amounts[] = $post['t'.$j.''];
$modes[] = 0;
$j++;
}
$database->modifyEnforce($post['ckey'], $units, $amounts, $modes);
//get cord
$from = $database->getVillage($enforce['from']);
$fromcoor = $database->getCoor($enforce['from']);
$tocoor = $database->getCoor($enforce['vref']);
$fromCor = array('x'=>$tocoor['x'], 'y'=>$tocoor['y']);
$toCor = array('x'=>$fromcoor['x'], 'y'=>$fromcoor['y']);
$speeds = array();
//find slowest unit.
for($i=1;$i<=10;$i++){
if (isset($post['t'.$i])){
if( $post['t'.$i] != '' && $post['t'.$i] > 0){
if($unitarray) { reset($unitarray); }
$unitarray = $GLOBALS["u".(($session->tribe-1)*10+$i)];
$speeds[] = $unitarray['speed'];
} else {
$post['t'.$i.'']='0';
}
} else {
$post['t'.$i.'']='0';
}
}
if (isset($post['t11'])){
if( $post['t11'] != '' && $post['t11'] > 0){
$hero_unit = getHeroField($from['owner'], 'unit');
$speeds[] = $GLOBALS['u'.$hero_unit]['speed'];
} else {
$post['t11']='0';
}
} else {
$post['t11']='0';
}
$artefact = count($database->getOwnUniqueArtefactInfo2($from['owner'],2,3,0));
$artefact1 = count($database->getOwnUniqueArtefactInfo2($from['vref'],2,1,1));
$artefact2 = count($database->getOwnUniqueArtefactInfo2($from['owner'],2,2,0));
if($artefact > 0){
$fastertroops = 3;
}else if($artefact1 > 0){
$fastertroops = 2;
}else if($artefact2 > 0){
$fastertroops = 1.5;
}else{
$fastertroops = 1;
}
$time = round($generator->procDistanceTime($fromCor,$toCor,min($speeds),1)/$fastertroops);
$foolartefact4 = $database->getFoolArtefactInfo(2,$from['wref'],$from['owner']);
if(count($foolartefact4) > 0){
foreach($foolartefact4 as $arte){
if($arte['bad_effect'] == 1){
$time *= $arte['effect2'];
}else{
$time /= $arte['effect2'];
$time = round($endtime);
}
}
}
$reference = $database->addAttack($enforce['from'],$post['t1'],$post['t2'],$post['t3'],$post['t4'],$post['t5'],$post['t6'],$post['t7'],$post['t8'],$post['t9'],$post['t10'],$post['t11'],2,0,0,0,0);
$database->addMovement(4,$village->wid,$enforce['from'],$reference,$AttackArrivalTime,($time+$AttackArrivalTime));
$technology->checkReinf($post['ckey']);
header("Location: build.php?id=39");
exit;
}
}
private function sendreinfunitsComplete() {
global $bid23,$database,$battle,$session,$autoprefix;
if(file_exists($autoprefix."GameEngine/Prevention/sendreinfunits.txt")) {
unlink($autoprefix."GameEngine/Prevention/sendreinfunits.txt");
}
$reload=false;
$time = time();
$ourFileHandle = fopen($autoprefix."GameEngine/Prevention/sendreinfunits.txt", 'w');
fclose($ourFileHandle);
$q = "
SELECT
`to`, `from`, moveid,
t1, t2, t3, t4, t5, t6, t7, t8, t9, t10, t11
FROM
".TB_PREFIX."movement,
".TB_PREFIX."attacks
WHERE
".TB_PREFIX."movement.ref = ".TB_PREFIX."attacks.id
AND
".TB_PREFIX."movement.proc = 0
AND
".TB_PREFIX."movement.sort_type = 3
AND
".TB_PREFIX."attacks.attack_type = 2
AND
endtime < $time";
$dataarray = $database->query_return($q);
if ($dataarray && count($dataarray)) {
// preload village data
$vilIDs = [];
$tos = [];
$froms = [];
foreach($dataarray as $data) {
$vilIDs[$data['from']] = true;
$vilIDs[$data['to']] = true;
$tos[$data['to']] = true;
$froms[$data['from']] = true;
}
$vilIDs = array_keys($vilIDs);
$database->getProfileVillages($vilIDs, 5);
$database->getUnit($vilIDs);
$database->getEnforce(array_keys($tos), array_keys($froms));
$database->getVillageByWorldID($vilIDs);
// calculate reinforcements data
$movementProcIDs = [];
foreach($dataarray as $data) {
$isoasis = $database->isVillageOases($data['to']);
if($isoasis == 0){
$to = $database->getMInfo($data['to']);
$toF = $database->getVillage($data['to']);
$DefenderID = $to['owner'];
$targettribe = $database->getUserField($DefenderID,"tribe",0);
$conqureby=0;
}else{
$to = $database->getOMInfo($data['to']);
$toF = $database->getOasisV($data['to']);
$DefenderID = $to['owner'];
$targettribe = $database->getUserField($DefenderID,"tribe",0);
$conqureby=$toF['conqured'];
}
if($data['from']==0){
$DefenderID = $database->getVillageField($data['to'],"owner");
if (isset($AttackerID) && $session->uid==$AttackerID || $session->uid==$DefenderID) $reload=true;
$database->addEnforce($data);
$reinf = $database->getEnforce($data['from'],$data['to']);
$database->modifyEnforce($reinf['id'],31,1,1);
$data_fail = '0,0,4,1,0,0,0,0,0,0,0,0,0,0';
$database->addNotice($to['owner'],$to['wref'],(isset($targetally) ? $targetally : 0),8,'village of the elders reinforcement '.addslashes($to['name']).'',$data_fail,$AttackArrivalTime);
$movementProcIDs[] = $data['moveid'];
if ($session->uid==$DefenderID) $reload=true;
}else{
//set base things
$from = $database->getMInfo($data['from']);
$fromF = $database->getVillage($data['from']);
$AttackerID = $from['owner'];
$owntribe = $database->getUserField($AttackerID,"tribe",0);
if ($session->uid==$AttackerID || $session->uid==$DefenderID) $reload=true;
//check to see if we're sending a hero between own villages and there's a Mansion at target village
$HeroTransfer=0;
$troopsPresent=0;
if($data['t11'] != 0) {
if($AttackerID == $DefenderID) {
// only add hero if we're sending him alone
if (
($this->getTypeLevel(37,$data['to']) > 0) &&
($data['t1'] == 0) &&
($data['t2'] == 0) &&
($data['t3'] == 0) &&
($data['t4'] == 0) &&
($data['t5'] == 0) &&
($data['t6'] == 0) &&
($data['t7'] == 0) &&
($data['t8'] == 0) &&
($data['t9'] == 0) &&
($data['t10'] == 0)
) {
//don't reinforce, addunit instead
$database->modifyUnit($data['to'],array("hero"),array(1),array(1));
$heroid = $database->getHeroField($DefenderID, 'heroid');
$database->modifyHero("wref",$data['to'],$heroid,0);
$HeroTransfer = 1;
}
}
}
for($i=1;$i<=10;$i++) {
if($data['t'.$i]>0) {
$troopsPresent = 1; break;
}
}
if($data['t11'] != 0 || $troopsPresent) {
$temphero=$data['t11'];
if ($HeroTransfer) $data['t11']=0;
//check if there is defence from town in to town
$check=$database->getEnforce($data['to'],$data['from']);
if (!isset($check['id'])){
//no:
$database->addEnforce($data);
} else{
//yes
$start = ($owntribe-1)*10+1;
$end = ($owntribe*10);
//add unit.
$j='1';
for($i=$start;$i<=$end;$i++){
if (!isset($t_units)) {
$t_units = '';
}
$t_units .= "u".$i."=u".$i." + ".$data['t'.$j].(($j > 9) ? '' : ', ');$j++;
}
$q = "UPDATE ".TB_PREFIX."enforcement set $t_units where id =".(int) $check['id'];
$database->query($q);
$database->modifyEnforce($check['id'],'hero',$data['t11'],1);
}
$data['t11']=$temphero;
}
//send rapport
$unitssend_att = ''.$data['t1'].','.$data['t2'].','.$data['t3'].','.$data['t4'].','.$data['t5'].','.$data['t6'].','.$data['t7'].','.$data['t8'].','.$data['t9'].','.$data['t10'].','.$data['t11'].'';
$data_fail = ''.$from['wref'].','.$from['owner'].','.$owntribe.','.$unitssend_att.'';
if($isoasis == 0){
$to_name=$to['name'];
}else{
$to_name="Oasis ".$database->getVillageField($to['conqured'],"name");
}
$database->addNotice($from['owner'],$from['wref'],(isset($ownally) ? $ownally : 0),8,''.addslashes($from['name']).' reinforcement '.addslashes($to_name).'',$data_fail,(isset($AttackArrivalTime) ? $AttackArrivalTime : time()));
if($from['owner'] != $to['owner']) {
$database->addNotice($to['owner'],$to['wref'],(isset($targetally) ? $targetally : 0),8,''.addslashes($from['name']).' reinforcement '.addslashes($to_name).'',$data_fail,(isset($AttackArrivalTime) ? $AttackArrivalTime : time()));
}
//update status
$movementProcIDs[] = $data['moveid'];
}
$crop = $database->getCropProdstarv($data['to']);
$unitarrays = $this->getAllUnits($data['to']);
$village = $database->getVillage($data['to']);
$upkeep = $village['pop'] + $this->getUpkeep($unitarrays, 0);
$starv = $database->getVillageField($data['to'],"starv");
if ($crop < $upkeep){
// add starv data
$database->setVillageField($data['to'], 'starv', $upkeep);
if($starv==0){
$database->setVillageField($data['to'], 'starvupdate', $time);
}
}
//check empty reinforcement in rally point
$e_units='';
for ($i=1;$i<=50;$i++) {
$e_units.='u'.$i.'=0 AND ';
}
$e_units.='hero=0';
$q="DELETE FROM ".TB_PREFIX."enforcement WHERE ".$e_units." AND (vref=".(int) $data['to']." OR `from`=".(int) $data['to'].")";
$database->query($q);
}
$database->setMovementProc(implode(', ', $movementProcIDs));
}
if(file_exists("GameEngine/Prevention/sendreinfunits.txt")) {
unlink("GameEngine/Prevention/sendreinfunits.txt");
}
if($reload) header("Location: ".$_SERVER['PHP_SELF']);
}
private function returnunitsComplete() {
global $database, $autoprefix;
if(file_exists($autoprefix."GameEngine/Prevention/returnunits.txt")) {
unlink($autoprefix."GameEngine/Prevention/returnunits.txt");
}
$ourFileHandle = fopen($autoprefix."GameEngine/Prevention/returnunits.txt", 'w');
fclose($ourFileHandle);
$reload=false;
$time = time();
$q = "
SELECT
`to`, `from`, moveid, starttime, endtime,
t1, t2, t3, t4, t5, t6, t7, t8, t9, t10, t11
FROM
".TB_PREFIX."movement,
".TB_PREFIX."attacks
WHERE
".TB_PREFIX."movement.ref = ".TB_PREFIX."attacks.id
AND
".TB_PREFIX."movement.proc = 0
AND
".TB_PREFIX."movement.sort_type = 4
AND
endtime < $time";
$dataarray = $database->query_return($q);
// because of a yet-to-be-discovered but, movements sometimes get inserted into the database twice,
// so we need to de-duplicate them here by checking for the same wave properties sent out at the
// same time (i.e. with exactly the same timestamp)
$wavesData = [];
if ($dataarray && count($dataarray)) {
// preload village data
$vilIDs = [];
foreach($dataarray as $data) {
$vilIDs[$data['from']] = true;
$vilIDs[$data['to']] = true;
}
$database->getProfileVillages(array_keys($vilIDs), 5);
$database->getOasisEnforce($vilIDs, 0);
$database->getOasisEnforce($vilIDs, 1);
$movementProcIDs = [];
foreach($dataarray as $data) {
if (!isset($wavesData[$data['from'].$data['to'].$data['starttime'].$data['endtime']])) {
$tribe = $database->getUserField($database->getVillageField($data['to'],"owner"),"tribe",0);
if($tribe == 1){ $u = ""; } elseif($tribe == 2){ $u = "1"; } elseif($tribe == 3){ $u = "2"; } elseif($tribe == 4){ $u = "3"; } else{ $u = "4"; }
$database->modifyUnit(
$data['to'],
array($u."1",$u."2",$u."3",$u."4",$u."5",$u."6",$u."7",$u."8",$u."9",$tribe."0","hero"),
array($data['t1'],$data['t2'],$data['t3'],$data['t4'],$data['t5'],$data['t6'],$data['t7'],$data['t8'],$data['t9'],$data['t10'],$data['t11']),
array(1,1,1,1,1,1,1,1,1,1,1)
);
$movementProcIDs[] = $data['moveid'];
$crop = $database->getCropProdstarv($data['to']);
$unitarrays = $this->getAllUnits($data['to']);
$village = $database->getVillage($data['to']);
$upkeep = $village['pop'] + $this->getUpkeep($unitarrays, 0);
$starv = $database->getVillageField($data['to'],"starv");
if ($crop < $upkeep){
// add starv data
$database->setVillageField($data['to'], 'starv', $upkeep);
if($starv==0){
$database->setVillageField($data['to'], 'starvupdate', $time);
}
}
// make sure we don't process duplicate movements until the big bad bug which inserts them into DB is fixed
$wavesData[$data['from'].$data['to'].$data['starttime'].$data['endtime']] = true;
} else {
// duplicate record, just mark it as processed
$movementProcIDs[] = $data['moveid'];
}
}
$database->setMovementProc(implode(', ', $movementProcIDs));
}
// Recieve the bounty on type 6.
$q = "SELECT s.wood, s.clay, s.iron, s.crop, `to`, `from`, endtime, merchant, send, moveid FROM ".TB_PREFIX."movement m, ".TB_PREFIX."send s WHERE m.ref = s.id AND m.proc = 0 AND sort_type = 6 AND endtime < $time";
$dataarray = $database->query_return($q);
$movementProcIDs = [];
foreach($dataarray as $data) {
if($data['wood'] >= $data['clay'] && $data['wood'] >= $data['iron'] && $data['wood'] >= $data['crop']){ $sort_type = "10"; }
elseif($data['clay'] >= $data['wood'] && $data['clay'] >= $data['iron'] && $data['clay'] >= $data['crop']){ $sort_type = "11"; }
elseif($data['iron'] >= $data['wood'] && $data['iron'] >= $data['clay'] && $data['iron'] >= $data['crop']){ $sort_type = "12"; }
elseif($data['crop'] >= $data['wood'] && $data['crop'] >= $data['clay'] && $data['crop'] >= $data['iron']){ $sort_type = "13"; }
$to = $database->getMInfo($data['to']);
$from = $database->getMInfo($data['from']);
$database->modifyResource($data['to'],$data['wood'],$data['clay'],$data['iron'],$data['crop'],1);
//$database->updateVillage($data['to']);
$movementProcIDs[] = $data['moveid'];
$crop = $database->getCropProdstarv($data['to']);
$unitarrays = $this->getAllUnits($data['to']);
$village = $database->getVillage($data['to']);
$upkeep = $village['pop'] + $this->getUpkeep($unitarrays, 0);
$starv = $database->getVillageField($data['to'],"starv");
if ($crop < $upkeep){
// add starv data
$database->setVillageField($data['to'], 'starv', $upkeep);
if($starv==0){
$database->setVillageField($data['to'], 'starvupdate', $time);
}
}
}
$database->setMovementProc(implode(', ', $movementProcIDs));
$this->pruneResource();
// Settlers
$q = "SELECT `to`, moveid FROM ".TB_PREFIX."movement where ref = 0 and proc = '0' and sort_type = '4' and endtime < $time";
$dataarray = $database->query_return($q);
$movementProcIDs = [];
if ($dataarray && count($dataarray)) {
foreach($dataarray as $data) {
$tribe = $database->getUserField($database->getVillageField($data['to'],"owner"),"tribe",0);
$database->modifyUnit($data['to'],array($tribe."0"),array(3),array(1));
$movementProcIDs[] = $data['moveid'];
}
$database->setMovementProc(implode(', ', $movementProcIDs));
}
if(file_exists("GameEngine/Prevention/returnunits.txt")) {
unlink("GameEngine/Prevention/returnunits.txt");
}
}
private function sendSettlersComplete() {
global $database, $building, $session, $autoprefix;
if(file_exists($autoprefix."GameEngine/Prevention/settlers.txt")) {
unlink($autoprefix."GameEngine/Prevention/settlers.txt");
}
$ourFileHandle = fopen($autoprefix."GameEngine/Prevention/settlers.txt", 'w');
fclose($ourFileHandle);
$time = microtime(true);
$q = "SELECT `to`, `from`, moveid, starttime, ref FROM ".TB_PREFIX."movement where proc = 0 and sort_type = 5 and endtime < $time";
$dataarray = $database->query_return($q);
$movementProcIDs = [];
$fieldIDs = [];
$addUnitsWrefs = [];
$addTechWrefs = [];
$addABTechWrefs = [];
$time = microtime(true);
$types = [];
$froms = [];
$tos = [];
$refs = [];
$times = [];
$endtimes = [];
// preload village data
$vilIDs = [];
foreach($dataarray as $data) {
$vilIDs[$data['from']] = true;
$vilIDs[$data['to']] = true;
}
$vilIDs = array_keys($vilIDs);
$database->getProfileVillages($vilIDs, 5);
$database->getVillageByWorldID($vilIDs);
foreach($dataarray as $data) {
$ownerID = $database->getUserField($database->getVillageField($data['from'],"owner"),"id",0);
if ($session->uid==$ownerID) $reload=true;
$to = $database->getMInfo($data['from']);
$user = addslashes($database->getUserField($to['owner'],'username',0));
$taken = $database->getVillageState($data['to']);
if($taken != 1){
$fieldIDs[] = $data['to'];
$database->addVillage($data['to'],$to['owner'],$user,'0');
$database->addResourceFields($data['to'],$database->getVillageType($data['to']));
$addUnitsWrefs[] = $data['to'];
$addTechWrefs[] = $data['to'];
$addABTechWrefs[] = $data['to'];
$movementProcIDs[] = $data['moveid'];
$exp1 = $database->getVillageField($data['from'],'exp1');
$exp2 = $database->getVillageField($data['from'],'exp2');
$exp3 = $database->getVillageField($data['from'],'exp3');
if($exp1 == 0){
$exp = 'exp1';
$value = $data['to'];
}
elseif($exp2 == 0){
$exp = 'exp2';
$value = $data['to'];
}
else{
$exp = 'exp3';
$value = $data['to'];
}
$database->setVillageField($data['from'],$exp,$value);
}
else{
// here must come movement from returning settlers
$types[] = 4;
$froms[] = $data['to'];
$tos[] = $data['from'];
$refs[] = $data['ref'];
$times[] = $time;
$endtimes[] = $time+($time-$data['starttime']);
$movementProcIDs[] = $data['moveid'];
}
}
$database->addMovement($types, $froms, $tos, $refs, $times, $endtimes);
$database->setMovementProc(implode(', ', $movementProcIDs));
$database->setFieldTaken($fieldIDs);
$database->addUnits($addUnitsWrefs);
$database->addTech($addTechWrefs);
$database->addABTech($addABTechWrefs);
if(file_exists("GameEngine/Prevention/settlers.txt")) {
unlink("GameEngine/Prevention/settlers.txt");
}
//if ($reload) header("Location: ".$_SERVER['PHP_SELF']);
}
private function researchComplete() {
global $database, $autoprefix;
if(file_exists($autoprefix."GameEngine/Prevention/research.txt")) {
unlink($autoprefix."GameEngine/Prevention/research.txt");
}
$ourFileHandle = fopen($autoprefix."GameEngine/Prevention/research.txt", 'w');
fclose($ourFileHandle);
$time = time();
$deleteIDs = [];
$tdata = [];
$abdata = [];
$q = "SELECT tech, vref, id FROM ".TB_PREFIX."research where timestamp < $time";
$dataarray = $database->query_return($q);
foreach($dataarray as $data) {
$sort_type = substr($data['tech'],0,1);
switch($sort_type) {
case "t":
if (!isset($tdata[$data['vref']])) {
$tdata[$data['vref']] = [];
}
$tdata[$data['vref']][] = $data['tech'].' = 1';
break;
case "a":
case "b":
if (!isset($abdata[$data['vref']])) {
$abdata[$data['vref']] = [];
}
$abdata[$data['vref']][] = $data['tech']." = ".$data['tech']." + 1";
break;
}
$deleteIDs[] = (int) $data['id'];
}
// execute queries with consolidated research data
if (count($tdata)) {
foreach ( $tdata as $vid => $preparedData ) {
$q = "UPDATE ".TB_PREFIX."tdata SET ".implode(', ', $preparedData)." WHERE vref = ".$vid;
$database->query($q);
}
}
if (count($abdata)) {
foreach ( $abdata as $vid => $preparedData ) {
$q = "UPDATE ".TB_PREFIX."abdata SET ".implode(', ', $preparedData)." WHERE vref = ".$vid;
$database->query($q);
}
}
if (count($deleteIDs)) {
$q = "DELETE FROM " . TB_PREFIX . "research where id IN(" . implode( ', ', $deleteIDs ) . ")";
$database->query( $q );
}
if(file_exists("GameEngine/Prevention/research.txt")) {
unlink("GameEngine/Prevention/research.txt");
}
}
private function updateRes($bountywid,$uid) {
global $session;
$this->bountyLoadTown($bountywid);
$this->bountycalculateProduction($bountywid,$uid);
$this->bountyprocessProduction($bountywid);
}
private function updateORes($bountywid) {
global $session;
$this->bountyLoadOTown($bountywid);
$this->bountycalculateOProduction($bountywid);
$this->bountyprocessOProduction($bountywid);
}
private function bountyLoadOTown($bountywid) {
global $database,$session,$logging,$technology;
$this->bountyinfoarray = $database->getOasisV($bountywid);
$this->bountyresarray = $database->getResourceLevel($bountywid);
$this->bountypop = 2;
}
private function bountyLoadTown($bountywid) {
global $database,$session,$logging,$technology;
$this->bountyinfoarray = $database->getVillage($bountywid);
$this->bountyresarray = $database->getResourceLevel($bountywid);
$this->bountyoasisowned = $database->getOasis($bountywid);
$this->bountyocounter = $this->bountysortOasis();
$this->bountypop = $this->bountyinfoarray['pop'];
}
private function bountysortOasis() {
$crop = $clay = $wood = $iron = 0;
foreach ($this->bountyoasisowned as $oasis) {
switch($oasis['type']) {
case 1:
case 2:
$wood += 1;
break;
case 3:
$wood += 1;
$crop += 1;
break;
case 4:
case 5:
$clay += 1;
break;
case 6:
$clay += 1;
$crop += 1;
break;
case 7:
case 8:
$iron += 1;
break;
case 9:
$iron += 1;
$crop += 1;
break;
case 10:
case 11:
$crop += 1;
break;
case 12:
$crop += 2;
break;
}
}
return array($wood,$clay,$iron,$crop);
}
function getAllUnits($base, $use_cache = true) {
global $database;
$ownunit = $database->getUnit($base, $use_cache);
$enforcementarray = $database->getEnforceVillage($base, 0);
if(count($enforcementarray) > 0) {
foreach($enforcementarray as $enforce) {
for($i=1;$i<=50;$i++) {
$ownunit['u'.$i] += $enforce['u'.$i];
}
}
}
$enforceoasis=$database->getOasisEnforce($base, 0, $use_cache);
if(count($enforceoasis) > 0) {
foreach($enforceoasis as $enforce) {
for($i=1;$i<=50;$i++) {
$ownunit['u'.$i] += $enforce['u'.$i];
}
}
}
$enforceoasis1=$database->getOasisEnforce($base, 1, $use_cache);
if(count($enforceoasis1) > 0) {
foreach($enforceoasis1 as $enforce) {
for($i=1;$i<=50;$i++) {
$ownunit['u'.$i] += $enforce['u'.$i];
}
}
}
$movement = $database->getVillageMovement($base);
if(!empty($movement)) {
for($i=1;$i<=50;$i++) {
if (!isset($ownunit['u'.$i])) {
$ownunit['u'.$i] = 0;
}
$ownunit['u'.$i] += (isset($movement['u'.$i]) ? $movement['u'.$i] : 0);
}
}
$prisoners = $database->getPrisoners($base, 1);
if(!empty($prisoners)) {
foreach($prisoners as $prisoner){
$owner = $database->getVillageField($base,"owner");
$ownertribe = $database->getUserField($owner,"tribe",0);
$start = ($ownertribe-1)*10+1;
$end = ($ownertribe*10);
for($i=$start;$i<=$end;$i++) {
$j = $i-$start+1;
$ownunit['u'.$i] += $prisoner['t'.$j];
}
$ownunit['hero'] += $prisoner['t11'];
}
}
return $ownunit;
}
public function getUpkeep($array,$type,$vid=0,$prisoners=0) {
global $database, $session, $village;
if ( $vid == 0 ) {
$vid = $village->wid;
}
$buildarray = array();
if ( $vid != 0 ) {
$buildarray = $database->getResourceLevel( $vid );
}
$upkeep = 0;
switch ( $type ) {
case 0:
$start = 1;
$end = 50;
break;
case 1:
$start = 1;
$end = 10;
break;
case 2:
$start = 11;
$end = 20;
break;
case 3:
$start = 21;
$end = 30;
break;
case 4:
$start = 31;
$end = 40;
break;
case 5:
$start = 41;
$end = 50;
break;
}
for ( $i = $start; $i <= $end; $i ++ ) {
$k = $i - $start + 1;
$unit = "u" . $i;
$unit2 = "t" . $k;
global $$unit;
$dataarray = $$unit;
for ( $j = 19; $j <= 38; $j ++ ) {
if ( $buildarray[ 'f' . $j . 't' ] == 41 ) {
$horsedrinking = $j;
}
}
if ( $prisoners == 0 ) {
if ( isset( $horsedrinking ) ) {
if ( ( $i == 4 && $buildarray[ 'f' . $horsedrinking ] >= 10 )
|| ( $i == 5 && $buildarray[ 'f' . $horsedrinking ] >= 15 )
|| ( $i == 6 && $buildarray[ 'f' . $horsedrinking ] == 20 ) ) {
$upkeep += ( $dataarray['pop'] - 1 ) * $array[ $unit ];
} else {
$upkeep += $dataarray['pop'] * $array[ $unit ];
}
} else {
$upkeep += $dataarray['pop'] * $array[ $unit ];
}
} else {
if ( isset( $horsedrinking ) ) {
if ( ( $i == 4 && $buildarray[ 'f' . $horsedrinking ] >= 10 )
|| ( $i == 5 && $buildarray[ 'f' . $horsedrinking ] >= 15 )
|| ( $i == 6 && $buildarray[ 'f' . $horsedrinking ] == 20 ) ) {
$upkeep += ( $dataarray['pop'] - 1 ) * $array[ $unit2 ];
} else {
$upkeep += $dataarray['pop'] * $array[ $unit2 ];
}
} else {
$upkeep += $dataarray['pop'] * $array[ $unit2 ];
}
}
}
// $unit = "hero";
// global $$unit;
// $dataarray = $$unit;
if ( $prisoners == 0 ) {
if ( ! isset( $array['hero'] ) ) {
$array['hero'] = 0;
}
$upkeep += $array['hero'] * 6;
} else {
if ( ! isset( $array['t11'] ) ) {
$array['t11'] = 0;
}
$upkeep += $array['t11'] * 6;
}
$who = $database->getVillageField( $vid, "owner" );
$artefact = count( $database->getOwnUniqueArtefactInfo2( $who, 4, 3, 0 ) );
$artefact1 = count( $database->getOwnUniqueArtefactInfo2( $vid, 4, 1, 1 ) );
$artefact2 = count( $database->getOwnUniqueArtefactInfo2( $who, 4, 2, 0 ) );
if ( $artefact > 0 ) {
$upkeep /= 2;
$upkeep = round( $upkeep );
} else if ( $artefact1 > 0 ) {
$upkeep /= 2;
$upkeep = round( $upkeep );
} else if ( $artefact2 > 0 ) {
$upkeep /= 4;
$upkeep = round( $upkeep );
$upkeep *= 3;
}
$foolartefact = $database->getFoolArtefactInfo( 4, $vid, $who );
if ( count( $foolartefact ) > 0 ) {
foreach ( $foolartefact as $arte ) {
if ( $arte['bad_effect'] == 1 ) {
$upkeep *= $arte['effect2'];
} else {
$upkeep /= $arte['effect2'];
$upkeep = round( $upkeep );
}
}
}
return $upkeep;
}
private function bountycalculateOProduction($bountywid) {
global $technology,$database;
$this->bountyOproduction['wood'] = $this->bountyGetOWoodProd();
$this->bountyOproduction['clay'] = $this->bountyGetOClayProd();
$this->bountyOproduction['iron'] = $this->bountyGetOIronProd();
$this->bountyOproduction['crop'] = $this->bountyGetOCropProd();
}
private function bountycalculateProduction($bountywid,$uid) {
global $technology,$database;
$normalA = $database->getOwnArtefactInfoByType($bountywid,4);
$largeA = $database->getOwnUniqueArtefactInfo($uid,4,2);
$uniqueA = $database->getOwnUniqueArtefactInfo($uid,4,3);
$upkeep = $this->getUpkeep($this->getAllUnits($bountywid),0);
$this->bountyproduction['wood'] = $this->bountyGetWoodProd();
$this->bountyproduction['clay'] = $this->bountyGetClayProd();
$this->bountyproduction['iron'] = $this->bountyGetIronProd();
if ($uniqueA['size']==3 && $uniqueA['owner']==$uid){
$this->bountyproduction['crop'] = $this->bountyGetCropProd()-$this->bountypop-(($upkeep)-round($upkeep*0.50));
}else if ($normalA['type']==4 && $normalA['size']==1 && $normalA['owner']==$uid){
$this->bountyproduction['crop'] = $this->bountyGetCropProd()-$this->bountypop-(($upkeep)-round($upkeep*0.25));
}else if ($largeA['size']==2 && $largeA['owner']==$uid){
$this->bountyproduction['crop'] = $this->bountyGetCropProd()-$this->bountypop-(($upkeep)-round($upkeep*0.25));
}else{
$this->bountyproduction['crop'] = $this->bountyGetCropProd()-$this->bountypop-$upkeep;
}
}
private function bountyprocessProduction($bountywid) {
global $database;
$timepast = time() - $this->bountyinfoarray['lastupdate'];
$nwood = ($this->bountyproduction['wood'] / 3600) * $timepast;
$nclay = ($this->bountyproduction['clay'] / 3600) * $timepast;
$niron = ($this->bountyproduction['iron'] / 3600) * $timepast;
$ncrop = ($this->bountyproduction['crop'] / 3600) * $timepast;
$database->modifyResource($bountywid,$nwood,$nclay,$niron,$ncrop,1);
$database->updateVillage($bountywid);
}
private function bountyprocessOProduction($bountywid) {
global $database;
$timepast = time() - $this->bountyinfoarray['lastupdated'];
$nwood = ($this->bountyproduction['wood'] / 3600) * $timepast;
$nclay = ($this->bountyproduction['clay'] / 3600) * $timepast;
$niron = ($this->bountyproduction['iron'] / 3600) * $timepast;
$ncrop = ($this->bountyproduction['crop'] / 3600) * $timepast;
$database->modifyOasisResource($bountywid,$nwood,$nclay,$niron,$ncrop,1);
$database->updateOasis($bountywid);
}
private function bountyGetWoodProd() {
global $bid1,$bid5,$session;
$wood = $sawmill = 0;
$woodholder = array();
for($i=1;$i<=38;$i++) {
if($this->bountyresarray['f'.$i.'t'] == 1) {
array_push($woodholder,'f'.$i);
}
if($this->bountyresarray['f'.$i.'t'] == 5) {
$sawmill = $this->bountyresarray['f'.$i];
}
}
for($i=0;$i<=count($woodholder)-1;$i++) { $wood+= $bid1[$this->bountyresarray[$woodholder[$i]]]['prod']; }
if($sawmill >= 1) {
$wood += $wood /100 * $bid5[$sawmill]['attri'];
}
if($this->bountyocounter[0] != 0) {
$wood += $wood*0.25*$this->bountyocounter[0];
}
$wood *= SPEED;
return round($wood);
}
private function bountyGetOWoodProd() {
global $session;
$wood = 0;
$wood += 40;
$wood *= SPEED;
return round($wood);
}
private function bountyGetOClayProd() {
global $session;
$clay = 0;
$clay += 40;
$clay *= SPEED;
return round($clay);
}private function bountyGetOIronProd() {
global $session;
$iron = 0;
$iron += 40;
$iron *= SPEED;
return round($iron);
}
private function bountyGetOCropProd() {
global $session;
$crop = 0;
$clay += 40;
$crop *= SPEED;
return round($crop);
}
private function bountyGetClayProd() {
global $bid2,$bid6,$session;
$clay = $brick = 0;
$clayholder = array();
for($i=1;$i<=38;$i++) {
if($this->bountyresarray['f'.$i.'t'] == 2) {
array_push($clayholder,'f'.$i);
}
if($this->bountyresarray['f'.$i.'t'] == 6) {
$brick = $this->bountyresarray['f'.$i];
}
}
for($i=0;$i<=count($clayholder)-1;$i++) { $clay+= $bid2[$this->bountyresarray[$clayholder[$i]]]['prod']; }
if($brick >= 1) {
$clay += $clay /100 * $bid6[$brick]['attri'];
}
if($this->bountyocounter[1] != 0) {
$clay += $clay*0.25*$this->bountyocounter[1];
}
$clay *= SPEED;
return round($clay);
}
private function bountyGetIronProd() {
global $bid3,$bid7,$session;
$iron = $foundry = 0;
$ironholder = array();
for($i=1;$i<=38;$i++) {
if($this->bountyresarray['f'.$i.'t'] == 3) {
array_push($ironholder,'f'.$i);
}
if($this->bountyresarray['f'.$i.'t'] == 7) {
$foundry = $this->bountyresarray['f'.$i];
}
}
for($i=0;$i<=count($ironholder)-1;$i++) { $iron+= $bid3[$this->bountyresarray[$ironholder[$i]]]['prod']; }
if($foundry >= 1) {
$iron += $iron /100 * $bid7[$foundry]['attri'];
}
if($this->bountyocounter[2] != 0) {
$iron += $iron*0.25*$this->bountyocounter[2];
}
$iron *= SPEED;
return round($iron);
}
private function bountyGetCropProd() {
global $bid4,$bid8,$bid9,$session;
$crop = $grainmill = $bakery = 0;
$cropholder = array();
for($i=1;$i<=38;$i++) {
if($this->bountyresarray['f'.$i.'t'] == 4) {
array_push($cropholder,'f'.$i);
}
if($this->bountyresarray['f'.$i.'t'] == 8) {
$grainmill = $this->bountyresarray['f'.$i];
}
if($this->bountyresarray['f'.$i.'t'] == 9) {
$bakery = $this->bountyresarray['f'.$i];
}
}
for($i=0;$i<=count($cropholder)-1;$i++) { $crop+= $bid4[$this->bountyresarray[$cropholder[$i]]]['prod']; }
if($grainmill >= 1) {
$crop += $crop /100 * (isset($bid8[$grainmill]['attri']) ? $bid8[$grainmill]['attri'] : 0);
}
if($bakery >= 1) {
$crop += $crop /100 * (isset($bid9[$bakery]['attri']) ? $bid9[$bakery]['attri'] : 0);
}
if($this->bountyocounter[3] != 0) {
$crop += $crop*0.25*$this->bountyocounter[3];
}
if(!empty($bountyresarray['vref']) && is_numeric($bountyresarray['vref'])){
$who=$database->getVillageField($bountyresarray['vref'],"owner");
$croptrue=$database->getUserField($who,"b4",0);
if($croptrue > time()) {
$crop*=1.25;
}
}
$crop *= SPEED;
return round($crop);
}
private function trainingComplete() {
global $database, $autoprefix;
if(file_exists($autoprefix."GameEngine/Prevention/training.txt")) {
unlink($autoprefix."GameEngine/Prevention/training.txt");
}
$time = time();
$ourFileHandle = fopen($autoprefix."GameEngine/Prevention/training.txt", 'w');
fclose($ourFileHandle);
$trainlist = $database->getTrainingList();
if(count($trainlist) > 0){
// preload village data
$vilIDs = [];
foreach($trainlist as $train){
$vilIDs[$train['vref']] = true;
}
$vilIDs = array_keys($vilIDs);
$database->getProfileVillages($vilIDs, 5);
$database->cacheResourceLevels($vilIDs);
$database->getUnit($vilIDs);
$database->getEnforceVillage($vilIDs, 0 );
$database->getMovement(3, $vilIDs, 0);
$database->getMovement(4, $vilIDs, 1);
$database->getMovement(5, $vilIDs, 0);
$database->getOasisEnforce($vilIDs, 0);
$database->getOasisEnforce($vilIDs, 1);
$database->getPrisoners($vilIDs, 1);
// calculate training updates
foreach($trainlist as $train){
$timepast = $train['timestamp2'] - $time;
$pop = $train['pop'];
$valuesUpdated = false;
if($timepast <= 0 && $train['amt'] > 0) {
$valuesUpdated = true;
$timepast2 = $time - $train['timestamp2'];
$trained = 1;
while($timepast2 >= $train['eachtime']){
$timepast2 -= $train['eachtime'];
$trained += 1;
}
if($trained > $train['amt']){
$trained = $train['amt'];
}
if($train['unit']>60 && $train['unit']!=99){
$database->modifyUnit($train['vref'],array($train['unit']-60),array($trained),array(1));
}else{
$database->modifyUnit($train['vref'],array($train['unit']),array($trained),array(1));
}
$database->updateTraining($train['id'],$trained,$trained*$train['eachtime']);
}
if ($valuesUpdated) {
call_user_func(get_class($database).'::clearUnitsCache');
}
if($train['amt'] == 0){
$database->trainUnit($train['id'],0,0,0,0,1,1);
}
$crop = $database->getCropProdstarv($train['vref']);
$unitarrays = $this->getAllUnits($train['vref']);
$village = $database->getVillage($train['vref'], 0);
$upkeep = $village['pop'] + $this->getUpkeep($unitarrays, 0);
$starv = $database->getVillageField($train['vref'],"starv");
if ($crop < $upkeep){
// add starv data
$database->setVillageField($train['vref'], 'starv', $upkeep);
if($starv==0){
$database->setVillageField($train['vref'], 'starvupdate', $time);
}
}
}
}
if(file_exists("GameEngine/Prevention/training.txt")) {
unlink("GameEngine/Prevention/training.txt");
}
}
public function procDistanceTime($coor,$thiscoor,$ref,$mode) {
global $bid14,$database,$generator;
$resarray = $database->getResourceLevel($generator->getBaseID($coor['x'],$coor['y']));
$xdistance = ABS($thiscoor['x'] - $coor['x']);
if($xdistance > WORLD_MAX) {
$xdistance = (2*WORLD_MAX+1) - $xdistance;
}
$ydistance = ABS($thiscoor['y'] - $coor['y']);
if($ydistance > WORLD_MAX) {
$ydistance = (2*WORLD_MAX+1) - $ydistance;
}
$distance = SQRT(POW($xdistance,2)+POW($ydistance,2));
if(!$mode) {
if($ref == 1) {
$speed = 16;
}
else if($ref == 2) {
$speed = 12;
}
else if($ref == 3) {
$speed = 24;
}
else if($ref == 300) {
$speed = 5;
}
else {
$speed = 1;
}
}
else {
$speed = $ref;
if($this->getsort_typeLevel(14,$resarray) != 0 && $distance >= TS_THRESHOLD) {
$speed = $speed * ($bid14[$this->getsort_typeLevel(14,$resarray)]['attri']/100) ;
}
}
if($speed!=0){
return round(($distance/$speed) * 3600 / INCREASE_SPEED);
}else{
return round($distance * 3600 / INCREASE_SPEED);
}
}
private function getsort_typeLevel($tid,$resarray) {
global $village;
$keyholder = array();
foreach(array_keys($resarray,$tid) as $key) {
if(strpos($key,'t')) {
$key = preg_replace("/[^0-9]/", '', $key);
array_push($keyholder, $key);
}
}
$element = count($keyholder);
if($element >= 2) {
if($tid <= 4) {
$temparray = array();
for($i=0;$i<=$element-1;$i++) {
array_push($temparray,$resarray['f'.$keyholder[$i]]);
}
foreach ($temparray as $key => $val) {
if ($val == max($temparray))
$target = $key;
}
}
else {
/*for($i=0;$i<=$element-1;$i++) {
//if($resarray['f'.$keyholder[$i]] != $this->getsort_typeMaxLevel($tid)) {
// $target = $i;
//}
}
*/
}
}
else if($element == 1) {
$target = 0;
}
else {
return 0;
}
if($keyholder[$target] != "") {
return $resarray['f'.$keyholder[$target]];
}
else {
return 0;
}
}
private function celebrationComplete() {
global $database, $autoprefix;
if(file_exists($autoprefix."GameEngine/Prevention/celebration.txt")) {
unlink($autoprefix."GameEngine/Prevention/celebration.txt");
}
$ourFileHandle = fopen($autoprefix."GameEngine/Prevention/celebration.txt", 'w');
fclose($ourFileHandle);
$varray = $database->getCel();
foreach($varray as $vil){
$id = $vil['wref'];
$type = $vil['type'];
$user = $vil['owner'];
if($type == 1){$cp = 500;}else if($type == 2){$cp = 2000;}
$database->clearCel($id);
$database->setCelCp($user,$cp);
}
if(file_exists("GameEngine/Prevention/celebration.txt")) {
unlink("GameEngine/Prevention/celebration.txt");
}
}
private function demolitionComplete() {
global $building,$database,$village,$autoprefix;
if(file_exists($autoprefix."GameEngine/Prevention/demolition.txt")) {
unlink($autoprefix."GameEngine/Prevention/demolition.txt");
}
$ourFileHandle = fopen($autoprefix."GameEngine/Prevention/demolition.txt", 'w');
fclose($ourFileHandle);
$varray = $database->getDemolition();
foreach($varray as $vil) {
if ($vil['timetofinish'] <= time()) {
$type = $database->getFieldType($vil['vref'],$vil['buildnumber']);
$level = $database->getFieldLevel($vil['vref'],$vil['buildnumber']);
if ($level < 0) {
$level = 0;
}
$buildarray = $GLOBALS["bid".$type];
if ($type==10 || $type==38) {
$database->query("
UPDATE ".TB_PREFIX."vdata
SET
`maxstore` = IF(`maxstore` - ".$buildarray[$level]['attri']." <= ".STORAGE_BASE.", ".STORAGE_BASE.", `maxstore` - ".$buildarray[$level]['attri']."),
WHERE
wref=".(int) $vil['vref']);
}
if ($type==11 || $type==39) {
$database->query("
UPDATE ".TB_PREFIX."vdata
SET
`maxcrop` = IF(`maxcrop` - ".$buildarray[$level]['attri']." <= ".STORAGE_BASE.", ".STORAGE_BASE.", `maxcrop` - ".$buildarray[$level]['attri']."),
WHERE
wref=".(int) $vil['vref']);
}
if ($level==1) { $clear=",f".$vil['buildnumber']."t=0"; } else { $clear=""; }
if ($village->natar==1 && $type==40) $clear=""; //fix by ronix
$q = "UPDATE ".TB_PREFIX."fdata SET f".$vil['buildnumber']."=".(($level-1 >= 0) ? $level-1 : 0).$clear." WHERE vref=".(int) $vil['vref'];
$database->query($q);
$pop = $this->getPop($type,$level-1);
$database->modifyPop($vil['vref'],$pop[0],1);
$this->procClimbers($database->getVillageField($vil['vref'],'owner'));
$database->delDemolition($vil['vref'], true);
if ($type==18){
Automation::updateMax($database->getVillageField($vil['vref'],'owner'));
}
}
}
if(file_exists("GameEngine/Prevention/demolition.txt")) {
unlink("GameEngine/Prevention/demolition.txt");
}
}
private function updateHero() {
if(file_exists("GameEngine/Prevention/updatehero.txt")) {
unlink("GameEngine/Prevention/updatehero.txt");
}
global $database,$hero_levels;
$harray = $database->getHero();
if(!empty($harray)){
// first of all, prepare all unit data at once for these heroes
$heroVillageIDs = [];
foreach($harray as $hdata) {
$heroVillageIDs[] = $hdata['wref'];
}
// load data for those prepared IDs
$unitData = $database->getUnit($heroVillageIDs);
// now do the math
$lastUpdateIDs = [];
$timeNow = time();
foreach($harray as $hdata){
$columns = [];
$columnValues = [];
$modes = [];
$lastUpdateTime = $timeNow;
$newHealth = -1;
if((time()-$hdata['lastupdate'])>=1){
if($hdata['health']<100 and $hdata['health']>0){
if(SPEED <= 10){
$speed = SPEED;
}else if(SPEED <= 100){
$speed = ceil(SPEED/10);
}else{
$speed = ceil(SPEED/100);
}
$reg = $hdata['health']+$hdata['regeneration']*5*$speed/86400*(time()-$hdata['lastupdate']);
if($reg <= 100){
$newHealth = $reg;
}else{
$newHealth = 100;
}
}
}
$herolevel = $hdata['level'];
$newLevel = -1;
$scorePoints = false;
for ($i = $herolevel+1; $i < 100; $i++){
if($hdata['experience'] >= $hero_levels[$i]){
$newLevel = $i;
if ($i < 99) {
$scorePoints = true;
}
}
}
// upgrade hero to a new level, if needed
if ($newLevel > -1) {
$columns[] = 'level';
$columnValues[] = $newLevel;
$modes[] = null;
}
// add as many points as needed, if we're below level 100
if ($scorePoints) {
$columns[] = 'points';
$columnValues[] = (5 * ($newLevel - $herolevel));
$modes[] = 1;
}
$villunits = $unitData[$hdata['wref']];
if($hdata['trainingtime'] < time() && $hdata['inrevive'] == 1){
mysqli_query($GLOBALS['link'],"UPDATE " . TB_PREFIX . "units SET hero = 1 WHERE vref = ".(int) $hdata['wref']."");
$columns[] = 'dead';
$columnValues[] = 0;
$modes[] = null;
$columns[] = 'inrevive';
$columnValues[] = 0;
$modes[] = null;
$columns[] = 'inrevive';
$columnValues[] = 0;
$modes[] = null;
$newHealth = 100;
$lastUpdateTime = (int) $hdata['trainingtime'];
}
if($hdata['trainingtime'] < time() && $hdata['intraining'] == 1){
mysqli_query($GLOBALS['link'],"UPDATE " . TB_PREFIX . "units SET hero = 1 WHERE vref = ".(int) $hdata['wref']);
$columns[] = 'dead';
$columnValues[] = 0;
$modes[] = null;
$columns[] = 'intraining';
$columnValues[] = 0;
$modes[] = null;
$lastUpdateTime = (int) $hdata['trainingtime'];
}
// update health, if needed
if ($newHealth > -1) {
$columns[] = 'health';
$columnValues[] = $newHealth;
$modes[] = null;
}
if ($lastUpdateTime != $timeNow) {
// last update timestamp
$columns[] = 'lastupdate';
$columnValues[] = $lastUpdateTime;
$modes[] = null;
} else {
// leave same last update values for multiple heroes to the end
$lastUpdateIDs[] = $hdata['heroid'];
}
if (count($columns)) {
$database->modifyHero( $columns, $columnValues, $hdata['heroid'], $modes );
}
}
if (count($lastUpdateIDs)) {
mysqli_query($GLOBALS['link'],"UPDATE " . TB_PREFIX . "hero SET lastupdate = $timeNow WHERE heroid IN(".implode(', ', $lastUpdateIDs).")");
}
}
if(file_exists("GameEngine/Prevention/updatehero.txt")) {
unlink("GameEngine/Prevention/updatehero.txt");
}
}
// by SlimShady95, aka Manuel Mannhardt < manuel_mannhardt@web.de > UPDATED FROM songeriux < haroldas.snei@gmail.com >
private function updateStore() {
global $bid10, $bid38, $bid11, $bid39;
$result = mysqli_query($GLOBALS['link'],'SELECT * FROM `' . TB_PREFIX . 'fdata`');
mysqli_begin_transaction($GLOBALS['link']);
while ($row = mysqli_fetch_assoc($result))
{
$ress = $crop = 0;
for ($i = 19; $i < 40; ++$i)
{
if ($row['f' . $i . 't'] == 10)
{
$ress += ((isset($bid10[$row['f' . $i]]) && isset($bid10[$row['f' . $i]]['attri'])) ? $bid10[$row['f' . $i]]['attri'] * STORAGE_MULTIPLIER : 0);
}
if ($row['f' . $i . 't'] == 38)
{
$ress += ((isset($bid38[$row['f' . $i]]) && isset($bid38[$row['f' . $i]]['attri'])) ? $bid38[$row['f' . $i]]['attri'] * STORAGE_MULTIPLIER : 0);
}
if ($row['f' . $i . 't'] == 11)
{
$crop += ((isset($bid11[$row['f' . $i]]) && isset($bid11[$row['f' . $i]]['attri'])) ? $bid11[$row['f' . $i]]['attri'] * STORAGE_MULTIPLIER : 0);
}
if ($row['f' . $i . 't'] == 39)
{
$crop += ((isset($bid39[$row['f' . $i]]) && isset($bid39[$row['f' . $i]]['attri'])) ? $bid39[$row['f' . $i]]['attri'] * STORAGE_MULTIPLIER : 0);
}
}
// no need for update, since we didn't find any warehouses or granaries
// and maximums would have been set to correct values inside prune* functions already
if ($ress == 0 && $crop == 0) {
continue;
}
// maxstore nor maxcrop can go below the minimum threshold
if ($ress < STORAGE_BASE) {
$ress = STORAGE_BASE;
}
if ($crop < STORAGE_BASE) {
$crop = STORAGE_BASE;
}
mysqli_query($GLOBALS['link'],'UPDATE `' . TB_PREFIX . 'vdata` SET `maxstore` = ' . (int) $ress . ', `maxcrop` = ' . (int) $crop . ' WHERE `wref` = ' . (int) $row['vref']);
}
mysqli_commit($GLOBALS['link']);
}
private function oasisResourcesProduce() {
global $database;
$speedMultiplier = (8 * (SPEED/3600));
$database->query("
UPDATE " . TB_PREFIX . "odata
SET
lastupdated = UNIX_TIMESTAMP(),
wood = IF(wood + ($speedMultiplier * (UNIX_TIMESTAMP() - lastupdated)) > maxstore, maxstore, wood + ($speedMultiplier * (UNIX_TIMESTAMP() - lastupdated))),
clay = IF(clay + ($speedMultiplier * (UNIX_TIMESTAMP() - lastupdated)) > maxstore, maxstore, clay + ($speedMultiplier * (UNIX_TIMESTAMP() - lastupdated))),
iron = IF(iron + ($speedMultiplier * (UNIX_TIMESTAMP() - lastupdated)) > maxstore, maxstore, iron + ($speedMultiplier * (UNIX_TIMESTAMP() - lastupdated))),
crop = IF(crop + ($speedMultiplier * (UNIX_TIMESTAMP() - lastupdated)) > maxcrop, maxcrop, crop + ($speedMultiplier * (UNIX_TIMESTAMP() - lastupdated)))
WHERE
wood < 800 OR
clay < 800 OR
iron < 800 OR
crop < 800");
}
private function checkInvitedPlayes() {
global $database;
$q = "SELECT id, invited FROM ".TB_PREFIX."users WHERE invited > 0";
$array = $database->query_return($q);
// preload villages data
$userIDs = [];
foreach($array as $user) {
$userIDs[] = $user['id'];
}
$database->getProfileVillages($userIDs);
// continue...
foreach($array as $user) {
$numusers = mysqli_fetch_array(mysqli_query($GLOBALS['link'],"SELECT Count(*) as Total FROM ".TB_PREFIX."users WHERE id = ".(int) $user['invited']), MYSQLI_ASSOC);
if($numusers['Total'] > 0){
$varray = count($database->getProfileVillages($user['id']));
if($varray > 1){
$usergold = $database->getUserField($user['invited'],"gold",0);
$gold = $usergold+50;
$database->updateUserField($user['invited'],"gold",$gold,1);
$database->updateUserField($user['id'],"invited",0,1);
}
}
}
}
private function updateGeneralAttack() {
global $database;
mysqli_query($database->dblink, "
UPDATE ".TB_PREFIX."general
SET
shown = 0
WHERE
shown = 1 AND
`time` < (UNIX_TIMESTAMP() - (86400 * 8))");
}
private function MasterBuilder() {
global $database;
$q = "SELECT id, wid, type, level, field, timestamp FROM ".TB_PREFIX."bdata WHERE master = 1";
$array = $database->query_return($q);
foreach($array as $master) {
$owner = $database->getVillageField($master['wid'],'owner');
$tribe = $database->getUserField($owner,'tribe',0);
$villwood = $database->getVillageField($master['wid'],'wood');
$villclay = $database->getVillageField($master['wid'],'clay');
$villiron = $database->getVillageField($master['wid'],'iron');
$villcrop = $database->getVillageField($master['wid'],'crop');
$type = $master['type'];
$level = $master['level'];
$buildarray = $GLOBALS["bid".$type];
$buildwood = $buildarray[$level]['wood'];
$buildclay = $buildarray[$level]['clay'];
$buildiron = $buildarray[$level]['iron'];
$buildcrop = $buildarray[$level]['crop'];
$ww = count($database->getBuildingByType($master['wid'],40));
if($tribe == 1){
if($master['field'] < 19){
$dorf1Buildings = $database->getDorf1Building($master['wid']);
$bdata = count($dorf1Buildings);
$bbdata = count($database->getDorf2Building($master['wid']));
$bdata1 = $dorf1Buildings;
}else{
$dorf2Buildings = $database->getDorf2Building($master['wid']);
$bdata = count($database->getDorf2Building($master['wid']));
$bbdata = count($database->getDorf1Building($master['wid']));
$bdata1 = $database->getDorf2Building($master['wid']);
}
}else{
$dorf1Buildings = $database->getDorf1Building($master['wid']);
$bdata = $bbdata = count($dorf1Buildings) + count($database->getDorf2Building($master['wid']));
$bdata1 = $dorf1Buildings;
}
if($database->getUserField($owner,'plus',0) > time() or $ww > 0){
if($bbdata < 2){
$inbuild = 2;
}else{
$inbuild = 1;
}
}else{
$inbuild = 1;
}
$usergold = $database->getUserField($owner,'gold',0);
if($bdata < $inbuild && $buildwood < $villwood && $buildclay < $villclay && $buildiron < $villiron && $buildcrop < $villcrop && $usergold > 0){
$time = $master['timestamp']+time();
if(!empty($bdata1)){
foreach($bdata1 as $master1) {
$time += ($master1['timestamp']-time());
}
}
if($bdata == 0){
$database->updateBuildingWithMaster($master['id'],$time,0);
}else{
$database->updateBuildingWithMaster($master['id'],$time,1);
}
$gold = $usergold-1;
$database->updateUserField($owner,'gold',$gold,1);
$database->modifyResource($master['wid'],$buildwood,$buildclay,$buildiron,$buildcrop,0);
}
}
}
/************************************************
Function for starvation - by brainiacX and Shadow
Rework by ronix
References:
************************************************/
private function starvation() {
global $database, $village, $autoprefix;
if(file_exists($autoprefix."GameEngine/Prevention/starvation.txt")) {
unlink($autoprefix."GameEngine/Prevention/starvation.txt");
}
$ourFileHandle = fopen($autoprefix."GameEngine/Prevention/starvation.txt", 'w');
fclose($ourFileHandle);
$time = time();
//update starvation
$getvillage = $database->getVillage($village->wid);
$starv = $getvillage['starv'];
if ($getvillage['owner']!=3 && $starv==0) {
$crop = $database->getCropProdstarv($village->wid);
$unitarrays = $this->getAllUnits($village->wid);
$village_upkeep = $getvillage['pop'] + $this->getUpkeep($unitarrays, 0);
if ($crop < $village_upkeep){
// add starv data
$database->setVillageField($village->wid, 'starv', $village_upkeep);
if($starv==0)
$database->setVillageField($village->wid, 'starvupdate', time());
}
unset($crop,$unitarrays,$getvillage,$village_upkeep);
}
// load villages with minus prod
$starvarray = array();
$starvarray = $database->getStarvation();
$vilIDs = [];
foreach ($starvarray as $starv){
$vilIDs[$starv['wref']] = true;
}
$vilIDs = array_keys($vilIDs);
$database->getEnforceVillage($vilIDs, 0);
$database->getOasisEnforce($vilIDs, 2);
$database->getOasisEnforce($vilIDs, 3);
foreach ($starvarray as $starv){
$unitarrays = $this->getAllUnits($starv['wref']);
$howweeating=$this->getUpkeep($unitarrays, 0,$starv['wref']);
$upkeep = $starv['pop'] + $howweeating;
// get enforce other player from oasis
$enforceoasis = $database->getOasisEnforce($starv['wref'], 2);
$maxcount=0;
$totalunits=0;
if(count($enforceoasis)>0){
foreach ($enforceoasis as $enforce){
for($i=1;$i<=50;$i++){
$units = $enforce['u'.$i];
if($enforce['u'.$i] > $maxcount){
$maxcount = $enforce['u'.$i];
$maxtype = $i;
$enf = $enforce['id'];
}
$totalunits += $enforce['u'.$i];
}
if($totalunits == 0){
$maxcount = $enforce['hero'];
$maxtype = "hero";
}
$other_reinf=true;
}
}else{
//own troops from oasis
$enforceoasis = $database->getOasisEnforce($starv['wref'], 3);
if(count($enforceoasis)>0){
foreach ($enforceoasis as $enforce){
for($i=1;$i<=50;$i++){
$units = $enforce['u'.$i];
if($enforce['u'.$i] > $maxcount){
$maxcount = $enforce['u'.$i];
$maxtype = $i;
$enf = $enforce['id'];
}
$totalunits += $enforce['u'.$i];
}
if($totalunits == 0){
$maxcount = $enforce['hero'];
$maxtype = "hero";
}
}
}else{
//get enforce other player from village
$enforcearray = $database->getEnforceVillage($starv['wref'], 2);
if(count($enforcearray)>0){
foreach ($enforcearray as $enforce){
for($i = 0 ; $i <= 50 ; $i++){
$units = (isset($enforce['u'.$i]) ? $enforce['u'.$i] : 0);
if($units > $maxcount){
$maxcount = $units;
$maxtype = $i;
$enf = $enforce['id'];
}
$totalunits += $units;
}
if($totalunits == 0){
$maxcount = $enforce['hero'];
$maxtype = "hero";
}
}
}else{
//get own reinforcement from other village
$enforcearray = $database->getEnforceVillage($starv['wref'], 3);
if(count($enforcearray)>0){
foreach ($enforcearray as $enforce){
for($i = 0 ; $i <= 50 ; $i++){
$units = (isset($enforce['u'.$i]) ? $enforce['u'.$i] : 0);
if($units > $maxcount){
$maxcount = $units;
$maxtype = $i;
$enf = $enforce['id'];
}
$totalunits += $units;
}
if($totalunits == 0){
$maxcount = $enforce['hero'];
$maxtype = "hero";
}
}
}else{
//get own unit
$unitarray = $database->getUnit($starv['wref']);
for($i = 0 ; $i <= 50 ; $i++){
$units = (isset($unitarray['u'.$i]) ? $unitarray['u'.$i] : 0);
if($units > $maxcount){
$maxcount = $units;
$maxtype = $i;
}
$totalunits += $units;
}
if($totalunits == 0){
$maxcount = $unitarray['hero'];
$maxtype = "hero";
}
}
}
}
}
// counting
$timedif = $time-$starv['starvupdate'];
$skolko=$database->getCropProdstarv($starv['wref'])-$starv['starv'];
if($skolko<0){$golod=true;}
else{$golod=false;}
if($golod){
$starvsec = (abs($skolko)/3600);
$difcrop = ($timedif*$starvsec); //crop eat up over time
$newcrop = 0;
$oldcrop = $database->getVillageField($starv['wref'], 'crop');
if ($oldcrop > 100){ //if the grain is then tries to send all
$difcrop = $difcrop-$oldcrop;
if($difcrop < 0){
$difcrop = 0;
$newcrop = $oldcrop-$difcrop;
$database->setVillageField($starv['wref'], 'crop', $newcrop);
}
}
if($difcrop > 0){
global ${'u'.$maxtype};
$hungry=array();
$hungry=${'u'.$maxtype};
if ($hungry['crop']>0 && $oldcrop <=0) {
$killunits = intval($difcrop/$hungry['crop']);
}else $killunits=0;
if($killunits > 0){
$pskolko = abs($skolko);
if($killunits > $pskolko && $skolko <0){
$killunits = $pskolko;
}
if (isset($enf)){
if($killunits < $maxcount){
$database->modifyEnforce($enf, $maxtype, $killunits, 0);
$database->setVillageField(
$starv['wref'],
['starv', 'starvupdate'],
[$upkeep, $time]
);
$database->modifyResource($starv['wref'],0,0,0,$hungry['crop'],1);
if($maxtype == "hero"){
$heroid = $database->getHeroField($database->getVillageField($enf,"owner"),"heroid");
$database->modifyHero("dead", 1, $heroid);
}
}else{
$database->deleteReinf($enf);
$database->setVillageField(
$starv['wref'],
['starv', 'starvupdate'],
[$upkeep, $time]
);
}
}else{
if($killunits < $maxcount){
$database->modifyUnit($starv['wref'], array($maxtype), array($killunits), array(0));
$database->setVillageField(
$starv['wref'],
['starv', 'starvupdate'],
[$upkeep, $time]
);
$database->modifyResource($starv['wref'],0,0,0,$hungry['crop'],1);
if($maxtype == "hero"){
$heroid = $database->getHeroField($starv['owner'],"heroid");
$database->modifyHero("dead", 1, $heroid);
}
}elseif($killunits > $maxcount){
$killunits = $maxcount;
$database->modifyUnit($starv['wref'], array($maxtype), array($killunits), array(0));
$database->setVillageField(
$starv['wref'],
['starv', 'starvupdate'],
[$upkeep, $time]
);
if($maxtype == "hero"){
$heroid = $database->getHeroField($starv['owner'],"heroid");
$database->modifyHero("dead", 1, $heroid);
}
}
}
}
}
}
$crop = $database->getCropProdstarv($starv['wref'], false);
if ($crop > $upkeep){
$database->setVillageField(
$starv['wref'],
['starv', 'starvupdate'],
[0, 0]
);
}
unset ($starv,$unitarrays,$enforcearray,$enforce,$starvarray);
}
if(file_exists("GameEngine/Prevention/starvation.txt")) {
unlink("GameEngine/Prevention/starvation.txt");
}
}
/************************************************
Function for starvation - by brainiacX and Shadow
Rework by ronix
References:
************************************************/
private function procNewClimbers() {
if(file_exists("GameEngine/Prevention/climbers.txt")) {
unlink("GameEngine/Prevention/climbers.txt");
}
global $database,$ranking;
$ranking->procRankArray();
$climbers = $ranking->getRank();
if(count($ranking->getRank()) > 0){
$q = "SELECT week FROM ".TB_PREFIX."medal order by week DESC LIMIT 0, 1";
$result = mysqli_query($GLOBALS['link'],$q);
if(mysqli_num_rows($result)) {
$row=mysqli_fetch_assoc($result);
$week=($row['week']+1);
} else {
$week='1';
}
$q = "SELECT id FROM ".TB_PREFIX."users where oldrank = 0 and id > 5";
$array = $database->query_return($q);
foreach($array as $user){
$newrank = $ranking->getUserRank($user['id']);
if($week > 1){
for($i=$newrank+1;$i<count($ranking->getRank());$i++) {
$oldrank = $ranking->getUserRank($climbers[$i]['userid']);
$totalpoints = $oldrank - $climbers[$i]['oldrank'];
$database->removeclimberrankpop($climbers[$i]['userid'], $totalpoints);
$database->updateoldrank($climbers[$i]['userid'], $oldrank);
}
$database->updateoldrank($user['id'], $newrank);
}else{
$totalpoints = count($ranking->getRank()) - $newrank;
$database->setclimberrankpop($user['id'], $totalpoints);
$database->updateoldrank($user['id'], $newrank);
for($i=1;$i<$newrank;$i++){
$oldrank = $ranking->getUserRank($climbers[$i]['userid']);
$totalpoints = count($ranking->getRank()) - $oldrank;
$database->setclimberrankpop($climbers[$i]['userid'], $totalpoints);
$database->updateoldrank($climbers[$i]['userid'], $oldrank);
}
for($i=$newrank+1;$i<count($ranking->getRank());$i++){
$oldrank = $ranking->getUserRank($climbers[$i]['userid']);
$totalpoints = count($ranking->getRank()) - $oldrank;
$database->setclimberrankpop($climbers[$i]['userid'], $totalpoints);
$database->updateoldrank($climbers[$i]['userid'], $oldrank);
}
}
}
}
if(file_exists("GameEngine/Prevention/climbers.txt")) {
unlink("GameEngine/Prevention/climbers.txt");
}
}
private function procClimbers($uid) {
global $database, $ranking;
$ranking->procRankArray();
$climbers = $ranking->getRank();
if(count($ranking->getRank()) > 0){
$q = "SELECT week FROM ".TB_PREFIX."medal order by week DESC LIMIT 0, 1";
$result = mysqli_query($GLOBALS['link'],$q);
if(mysqli_num_rows($result)) {
$row=mysqli_fetch_assoc($result);
$week=($row['week']+1);
} else {
$week='1';
}
$myrank = $ranking->getUserRank($uid);
if(isset($climbers[$myrank]['oldrank']) && $climbers[$myrank]['oldrank'] > $myrank){
for($i=$myrank+1;$i<=$climbers[$myrank]['oldrank'];$i++) {
$oldrank = $ranking->getUserRank($climbers[$i]['userid']);
if($week > 1){
$totalpoints = $oldrank - $climbers[$i]['oldrank'];
$database->removeclimberrankpop($climbers[$i]['userid'], $totalpoints);
$database->updateoldrank($climbers[$i]['userid'], $oldrank);
}else{
$totalpoints = count($ranking->getRank()) - $oldrank;
$database->setclimberrankpop($climbers[$i]['userid'], $totalpoints);
$database->updateoldrank($climbers[$i]['userid'], $oldrank);
}
}
if($week > 1){
$totalpoints = $climbers[$myrank]['oldrank'] - $myrank;
$database->addclimberrankpop($climbers[$myrank]['userid'], $totalpoints);
$database->updateoldrank($climbers[$myrank]['userid'], $myrank);
}else{
$totalpoints = count($ranking->getRank()) - $myrank;
$database->setclimberrankpop($climbers[$myrank]['userid'], $totalpoints);
$database->updateoldrank($climbers[$myrank]['userid'], $myrank);
}
}else if(isset($climbers[$myrank]['oldrank']) && $climbers[$myrank]['oldrank'] < $myrank){
for($i=$climbers[$myrank]['oldrank'];$i<$myrank;$i++) {
$oldrank = $ranking->getUserRank($climbers[$i]['userid']);
if($week > 1){
$totalpoints = $climbers[$i]['oldrank'] - $oldrank;
$database->addclimberrankpop($climbers[$i]['userid'], $totalpoints);
$database->updateoldrank($climbers[$i]['userid'], $oldrank);
}else{
$totalpoints = count($ranking->getRank()) - $oldrank;
$database->setclimberrankpop($climbers[$i]['userid'], $totalpoints);
$database->updateoldrank($climbers[$i]['userid'], $oldrank);
}
}
if($week > 1){
$totalpoints = $myrank - $climbers[$myrank-1]['oldrank'];
$database->removeclimberrankpop($climbers[$myrank-1]['userid'], $totalpoints);
$database->updateoldrank($climbers[$myrank-1]['userid'], $myrank);
}else{
$totalpoints = count($ranking->getRank()) - $myrank;
$database->setclimberrankpop($climbers[$myrank-1]['userid'], $totalpoints);
$database->updateoldrank($climbers[$myrank-1]['userid'], $myrank);
}
}
}
$ranking->procARankArray();
$aid = $database->getUserField($uid,"alliance",0);
if(count($ranking->getRank()) > 0 && $aid != 0){
$ally = $database->getAlliance($aid);
$memberlist = $database->getAllMember($ally['id']);
$oldrank = 0;
$memberIDs = [];
foreach($memberlist as $member) {
$memberIDs[] = $member['id'];
}
$data = $database->getVSumField($memberIDs,"pop");
if (count($data)) {
foreach ($data as $row) {
$oldrank += $row['Total'];
}
}
if($ally['oldrank'] != $oldrank){
if($ally['oldrank'] < $oldrank) {
$totalpoints = $oldrank - $ally['oldrank'];
$database->addclimberrankpopAlly($ally['id'], $totalpoints);
$database->updateoldrankAlly($ally['id'], $oldrank);
} else
if($ally['oldrank'] > $oldrank) {
$totalpoints = $ally['oldrank'] - $oldrank;
$database->removeclimberrankpopAlly($ally['id'], $totalpoints);
$database->updateoldrankAlly($ally['id'], $oldrank);
}
}
}
}
private function checkBan() {
global $database;
mysqli_query($database->dblink, "
UPDATE ".TB_PREFIX."banlist as b
JOIN ".TB_PREFIX."users as u ON b.uid = u.id
SET
b.active = 0,
u.access = 2
WHERE
b.active = 1 AND
b.`end` < UNIX_TIMESTAMP() AND
b.`end` > 0");
}
private function regenerateOasisTroops() {
global $database;
$time = time();
$time2 = NATURE_REGTIME;
$timeFinal = $time - $time2;
$q = "SELECT wref FROM " . TB_PREFIX . "odata where conqured = 0 and lastupdated2 < $timeFinal";
$array = $database->query_return($q);
if (count($array)) {
$ids = [];
foreach($array as $oasis) {
$ids[] = $oasis['wref'];
}
$database->regenerateOasisUnits($ids, true);
}
}
public static function updateMax($leader) {
global $bid18, $database;
$q = mysqli_fetch_array(mysqli_query($GLOBALS['link'],"SELECT Count(*) as Total FROM " . TB_PREFIX . "alidata where leader = ". (int) $leader), MYSQLI_ASSOC);
if ($q['Total'] > 0) {
$villages = $database->getVillagesID2($leader);
$max = 0;
// cache resource levels
$vilIDs = [];
foreach($villages as $village){
$vilIDs[$village['wref']] = true;
}
$database->cacheResourceLevels(array_keys($vilIDs));
foreach($villages as $village){
$field = $database->getResourceLevel($village['wref'], false);
for($i=19;$i<=40;$i++){
if($field['f'.$i.'t'] == 18){
$level = $field['f'.$i];
$attri = $bid18[$level]['attri'];
}
}
if($attri > $max){
$max = $attri;
}
}
$q = "UPDATE ".TB_PREFIX."alidata set max = ".(int) $max." where leader = ".(int) $leader;
$database->query($q);
}
}
private function checkReviveHero(){
global $database,$session;
$herodata=$database->getHero($session->uid,1);
if ($herodata[0]['dead']==1){
mysqli_query($GLOBALS['link'],"UPDATE " . TB_PREFIX . "units SET hero = 0 WHERE vref = ".(int) $session->villages[0]."");
}
if($herodata[0]['trainingtime'] <= time()) {
if($herodata[0]['trainingtime'] != 0) {
if($herodata[0]['dead'] == 0) {
mysqli_query($GLOBALS['link'],"UPDATE " . TB_PREFIX . "hero SET trainingtime = '0' WHERE heroid = " . $herodata[0]['heroid']);
mysqli_query($GLOBALS['link'],"UPDATE " . TB_PREFIX . "units SET hero = 1 WHERE vref = ".(int) $session->villages[0]);
}
}
}
}
/************************************************
Function for automate medals - by yi12345 and Shadow
References:
************************************************/
function medals(){
global $ranking,$database;
//we may give away ribbons
$giveMedal = false;
$q = "SELECT lastgavemedal FROM ".TB_PREFIX."config";
$result = mysqli_query($GLOBALS['link'],$q);
if($result) {
$row=mysqli_fetch_assoc($result);
$stime = strtotime(START_DATE)-strtotime(date('m/d/Y'))+strtotime(START_TIME);
if($row['lastgavemedal'] == 0 && $stime < time()){
$newtime = time()+MEDALINTERVAL;
$q = "UPDATE ".TB_PREFIX."config SET lastgavemedal=".(int) $newtime;
$database->query($q);
$row['lastgavemedal'] = time()+MEDALINTERVAL;
}
$time = $row['lastgavemedal'] + MEDALINTERVAL;
if ($time < time()) $giveMedal = true;
}
if($giveMedal && MEDALINTERVAL > 0){
//determine which week we are
$q = "SELECT week FROM ".TB_PREFIX."medal order by week DESC LIMIT 0, 1";
$result = mysqli_query($GLOBALS['link'],$q);
if(mysqli_num_rows($result)) {
$row=mysqli_fetch_assoc($result);
$week=($row['week']+1);
} else {
$week='1';
}
//Do same for ally week
$q = "SELECT week FROM ".TB_PREFIX."allimedal order by week DESC LIMIT 0, 1";
$result = mysqli_query($GLOBALS['link'],$q);
if(mysqli_num_rows($result)) {
$row=mysqli_fetch_assoc($result);
$allyweek=($row['week']+1);
} else {
$allyweek='1';
}
//Attackers of the week
$result = mysqli_query($GLOBALS['link'],"SELECT id, ap FROM ".TB_PREFIX."users ORDER BY ap DESC, id DESC Limit 10");
$i=0;
while($row = mysqli_fetch_array($result)){
$i++;
$img="t2_".($i)."";
$quer="insert into ".TB_PREFIX."medal (userid, categorie, plaats, week, points, img) values(".(int) $row['id'].", 1, ".($i).", ".(int) $week.", '".$row['ap']."', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
//Defender of the week
$result = mysqli_query($GLOBALS['link'],"SELECT id, dp FROM ".TB_PREFIX."users ORDER BY dp DESC, id DESC Limit 10");
$i=0;
while($row = mysqli_fetch_array($result)){
$i++;
$img="t3_".($i)."";
$quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '2', ".($i).", '".(int) $week."', '".$row['dp']."', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
//Climbers of the week
$result = mysqli_query($GLOBALS['link'],"SELECT id, Rc FROM ".TB_PREFIX."users ORDER BY Rc DESC, id DESC Limit 10");
$i=0;
while($row = mysqli_fetch_array($result)){
$i++;
$img="t1_".($i)."";
$quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '3', ".($i).", '".(int) $week."', '".$row['Rc']."', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
//Rank climbers of the week
$result = mysqli_query($GLOBALS['link'],"SELECT id, clp FROM ".TB_PREFIX."users ORDER BY clp DESC Limit 10");
$i=0;
while($row = mysqli_fetch_array($result)){
$i++;
$img="t6_".($i)."";
$quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '10', ".($i).", '".(int) $week."', '".$row['clp']."', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
//Robbers of the week
$result = mysqli_query($GLOBALS['link'],"SELECT id, RR FROM ".TB_PREFIX."users ORDER BY RR DESC, id DESC Limit 10");
$i=0;
while($row = mysqli_fetch_array($result)){
$i++;
$img="t4_".($i)."";
$quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '4', ".($i).", '".(int) $week."', '".$row['RR']."', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
//Part of the bonus for top 10 attack + defense out
//Top10 attackers
$result = mysqli_query($GLOBALS['link'],"SELECT id FROM ".TB_PREFIX."users ORDER BY ap DESC, id DESC Limit 10");
while($row = mysqli_fetch_array($result)){
//Top 10 defenders
$result2 = mysqli_query($GLOBALS['link'],"SELECT id FROM ".TB_PREFIX."users ORDER BY dp DESC, id DESC Limit 10");
while($row2 = mysqli_fetch_array($result2)){
if($row['id']==$row2['id']){
$query3="SELECT Count(*) FROM ".TB_PREFIX."medal WHERE userid=".(int) $row['id']." AND categorie = 5";
$result3=mysqli_query($GLOBALS['link'],$query3);
$row3=mysqli_fetch_row($result3);
//Look what color the ribbon must have
if($row3[0]<='2'){
$img="t22".$row3[0]."_1";
switch ($row3[0]) {
case "0":
$tekst="";
break;
case "1":
$tekst="twice ";
break;
case "2":
$tekst="three times ";
break;
}
$quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '5', '0', '".(int) $week."', '".$tekst."', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
}
}
}
//you stand for 3rd / 5th / 10th time in the top 3 strikers
//top10 attackers
$result = mysqli_query($GLOBALS['link'],"SELECT id FROM ".TB_PREFIX."users ORDER BY ap DESC, id DESC Limit 10");
while($row = mysqli_fetch_array($result)){
$query1="SELECT Count(*) FROM ".TB_PREFIX."medal WHERE userid=".(int) $row['id']." AND categorie = 1 AND plaats<=3";
$result1=mysqli_query($GLOBALS['link'],$query1);
$row1=mysqli_fetch_row($result1);
//2x at present as it is so ribbon 3rd (bronze)
if($row1[0]=='3'){
$img="t120_1";
$quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '6', '0', '".(int) $week."', 'Three', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
//4x at present as it is so 5th medal (silver)
if($row1[0]=='5'){
$img="t121_1";
$quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '6', '0', '".(int) $week."', 'Five', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
//9x at present as it is so 10th medal (gold)
if($row1[0]=='10'){
$img="t122_1";
$quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '6', '0', '".(int) $week."', 'Ten', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
}
//you stand for 3rd / 5th / 10th time in the top 10 attackers
//top10 attackers
$result = mysqli_query($GLOBALS['link'],"SELECT id FROM ".TB_PREFIX."users ORDER BY ap DESC, id DESC Limit 10");
while($row = mysqli_fetch_array($result)){
$query1="SELECT Count(*) FROM ".TB_PREFIX."medal WHERE userid=".(int) $row['id']." AND categorie = 1 AND plaats<=10";
$result1=mysqli_query($GLOBALS['link'],$query1);
$row1=mysqli_fetch_row($result1);
//2x in gestaan, dit is 3e dus lintje (brons)
if($row1[0]=='3'){
$img="t130_1";
$quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '12', '0', '".(int) $week."', 'Three', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
//4x in gestaan, dit is 5e dus lintje (zilver)
if($row1[0]=='5'){
$img="t131_1";
$quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '12', '0', '".(int) $week."', 'Five', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
//9x at present as it is so 10th medal (gold)
if($row1[0]=='10'){
$img="t132_1";
$quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '12', '0', '".(int) $week."', 'Ten', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
}
//je staat voor 3e / 5e / 10e keer in de top 3 verdedigers
//Pak de top10 verdedigers
$result = mysqli_query($GLOBALS['link'],"SELECT id FROM ".TB_PREFIX."users ORDER BY dp DESC, id DESC Limit 10");
while($row = mysqli_fetch_array($result)){
$query1="SELECT Count(*) FROM ".TB_PREFIX."medal WHERE userid=".(int) $row['id']." AND categorie = 2 AND plaats<=3";
$result1=mysqli_query($GLOBALS['link'],$query1);
$row1=mysqli_fetch_row($result1);
//2x in gestaan, dit is 3e dus lintje (brons)
if($row1[0]=='3'){
$img="t140_1";
$quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '7', '0', '".(int) $week."', 'Three', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
//4x in gestaan, dit is 5e dus lintje (zilver)
if($row1[0]=='5'){
$img="t141_1";
$quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '7', '0', '".(int) $week."', 'Five', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
//9x at present as it is so 10th medal (gold)
if($row1[0]=='10'){
$img="t142_1";
$quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '7', '0', '".(int) $week."', 'Ten', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
}
//je staat voor 3e / 5e / 10e keer in de top 3 verdedigers
//Pak de top10 verdedigers
$result = mysqli_query($GLOBALS['link'],"SELECT id FROM ".TB_PREFIX."users ORDER BY dp DESC, id DESC Limit 10");
while($row = mysqli_fetch_array($result)){
$query1="SELECT Count(*) FROM ".TB_PREFIX."medal WHERE userid=".(int) $row['id']." AND categorie = 2 AND plaats<=10";
$result1=mysqli_query($GLOBALS['link'],$query1);
$row1=mysqli_fetch_row($result1);
//2x in gestaan, dit is 3e dus lintje (brons)
if($row1[0]=='3'){
$img="t150_1";
$quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '13', '0', '".(int) $week."', 'Three', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
//4x in gestaan, dit is 5e dus lintje (zilver)
if($row1[0]=='5'){
$img="t151_1";
$quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '13', '0', '".(int) $week."', 'Five', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
//9x at present as it is so 10th medal (gold)
if($row1[0]=='10'){
$img="t152_1";
$quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '13', '0', '".(int) $week."', 'Ten', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
}
//je staat voor 3e / 5e / 10e keer in de top 3 klimmers
//Pak de top10 klimmers
$result = mysqli_query($GLOBALS['link'],"SELECT id FROM ".TB_PREFIX."users ORDER BY Rc DESC, id DESC Limit 10");
while($row = mysqli_fetch_array($result)){
$query1="SELECT Count(*) FROM ".TB_PREFIX."medal WHERE userid=".(int) $row['id']." AND categorie = 3 AND plaats<=3";
$result1=mysqli_query($GLOBALS['link'],$query1);
$row1=mysqli_fetch_row($result1);
//2x in gestaan, dit is 3e dus lintje (brons)
if($row1[0]=='3'){
$img="t100_1";
$quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '8', '0', '".(int) $week."', 'Three', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
//4x in gestaan, dit is 5e dus lintje (zilver)
if($row1[0]=='5'){
$img="t101_1";
$quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '8', '0', '".(int) $week."', 'Five', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
//9x at present as it is so 10th medal (gold)
if($row1[0]=='10'){
$img="t102_1";
$quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '8', '0', '".(int) $week."', 'Ten', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
}
//je staat voor 3e / 5e / 10e keer in de top 3 klimmers
//Pak de top10 klimmers
$result = mysqli_query($GLOBALS['link'],"SELECT id FROM ".TB_PREFIX."users ORDER BY Rc DESC, id DESC Limit 10");
while($row = mysqli_fetch_array($result)){
$query1="SELECT Count(*) FROM ".TB_PREFIX."medal WHERE userid=".(int) $row['id']." AND categorie = 3 AND plaats<=10";
$result1=mysqli_query($GLOBALS['link'],$query1);
$row1=mysqli_fetch_row($result1);
//2x in gestaan, dit is 3e dus lintje (brons)
if($row1[0]=='3'){
$img="t110_1";
$quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '14', '0', '".(int) $week."', 'Three', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
//4x in gestaan, dit is 5e dus lintje (zilver)
if($row1[0]=='5'){
$img="t111_1";
$quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '14', '0', '".(int) $week."', 'Five', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
//9x at present as it is so 10th medal (gold)
if($row1[0]=='10'){
$img="t112_1";
$quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '14', '0', '".(int) $week."', 'Ten', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
}
//je staat voor 3e / 5e / 10e keer in de top 3 klimmers
//Pak de top3 rank climbers
$result = mysqli_query($GLOBALS['link'],"SELECT id FROM ".TB_PREFIX."users ORDER BY clp DESC, id DESC Limit 10");
while($row = mysqli_fetch_array($result)){
$query1="SELECT Count(*) FROM ".TB_PREFIX."medal WHERE userid=".(int) $row['id']." AND categorie = 10 AND plaats<=3";
$result1=mysqli_query($GLOBALS['link'],$query1);
$row1=mysqli_fetch_row($result1);
//2x in gestaan, dit is 3e dus lintje (brons)
if($row1[0]=='3'){
$img="t200_1";
$quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '11', '0', '".(int) $week."', 'Three', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
//4x in gestaan, dit is 5e dus lintje (zilver)
if($row1[0]=='5'){
$img="t201_1";
$quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '11', '0', '".(int) $week."', 'Five', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
//9x at present as it is so 10th medal (gold)
if($row1[0]=='10'){
$img="t202_1";
$quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '11', '0', '".(int) $week."', 'Ten', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
}
//je staat voor 3e / 5e / 10e keer in de top 10klimmers
//Pak de top3 rank climbers
$result = mysqli_query($GLOBALS['link'],"SELECT id FROM ".TB_PREFIX."users ORDER BY clp DESC, id DESC Limit 10");
while($row = mysqli_fetch_array($result)){
$query1="SELECT Count(*) FROM ".TB_PREFIX."medal WHERE userid=".(int) $row['id']." AND categorie = 10 AND plaats<=10";
$result1=mysqli_query($GLOBALS['link'],$query1);
$row1=mysqli_fetch_row($result1);
//2x in gestaan, dit is 3e dus lintje (brons)
if($row1[0]=='3'){
$img="t210_1";
$quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '16', '0', '".(int) $week."', 'Three', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
//4x in gestaan, dit is 5e dus lintje (zilver)
if($row1[0]=='5'){
$img="t211_1";
$quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '16', '0', '".(int) $week."', 'Five', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
//9x at present as it is so 10th medal (gold)
if($row1[0]=='10'){
$img="t212_1";
$quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '16', '0', '".(int) $week."', 'Ten', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
}
//je staat voor 3e / 5e / 10e keer in de top 10 overvallers
//Pak de top10 overvallers
$result = mysqli_query($GLOBALS['link'],"SELECT id FROM ".TB_PREFIX."users ORDER BY RR DESC, id DESC Limit 10");
while($row = mysqli_fetch_array($result)){
$query1="SELECT Count(*) FROM ".TB_PREFIX."medal WHERE userid=".(int) $row['id']." AND categorie = 4 AND plaats<=3";
$result1=mysqli_query($GLOBALS['link'],$query1);
$row1=mysqli_fetch_row($result1);
//2x in gestaan, dit is 3e dus lintje (brons)
if($row1[0]=='3'){
$img="t160_1";
$quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '9', '0', '".(int) $week."', 'Three', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
//4x in gestaan, dit is 5e dus lintje (zilver)
if($row1[0]=='5'){
$img="t161_1";
$quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '9', '0', '".(int) $week."', 'Five', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
//9x at present as it is so 10th medal (gold)
if($row1[0]=='10'){
$img="t162_1";
$quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '9', '0', '".(int) $week."', 'Ten', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
}
//je staat voor 3e / 5e / 10e keer in de top 10 overvallers
//Pak de top10 overvallers
$result = mysqli_query($GLOBALS['link'],"SELECT id FROM ".TB_PREFIX."users ORDER BY RR DESC, id DESC Limit 10");
while($row = mysqli_fetch_array($result)){
$query1="SELECT Count(*) FROM ".TB_PREFIX."medal WHERE userid=".(int) $row['id']." AND categorie = 4 AND plaats<=10";
$result1=mysqli_query($GLOBALS['link'],$query1);
$row1=mysqli_fetch_row($result1);
//2x in gestaan, dit is 3e dus lintje (brons)
if($row1[0]=='3'){
$img="t170_1";
$quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '15', '0', '".(int) $week."', 'Three', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
//4x in gestaan, dit is 5e dus lintje (zilver)
if($row1[0]=='5'){
$img="t171_1";
$quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '15', '0', '".(int) $week."', 'Five', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
//9x at present as it is so 10th medal (gold)
if($row1[0]=='10'){
$img="t172_1";
$quer="insert into ".TB_PREFIX."medal(userid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '15', '0', '".(int) $week."', 'Ten', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
}
//Put all true dens to 0
$query="SELECT id FROM ".TB_PREFIX."users ORDER BY id+0 DESC";
$result=mysqli_query($GLOBALS['link'],$query);
$userIDs = [];
for ($i=0; $row=mysqli_fetch_row($result); $i++){
$userIDs[] = (int) $row[0];
}
if (count($userIDs)) {
mysqli_query($GLOBALS['link'],"UPDATE ".TB_PREFIX."users SET ap=0, dp=0,Rc=0,clp=0, RR=0 WHERE id IN(".implode(', ', $userIDs).")");
}
//Start alliance Medals wooot
//Aanvallers v/d Week
$result = mysqli_query($GLOBALS['link'],"SELECT id, ap FROM ".TB_PREFIX."alidata ORDER BY ap DESC, id DESC Limit 10");
$i=0; while($row = mysqli_fetch_array($result)){
$i++; $img="a2_".($i)."";
$quer="insert into ".TB_PREFIX."allimedal(allyid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '1', ".($i).", '".$allyweek."', '".$row['ap']."', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
//Verdediger v/d Week
$result = mysqli_query($GLOBALS['link'],"SELECT id, dp FROM ".TB_PREFIX."alidata ORDER BY dp DESC Limit 10");
$i=0; while($row = mysqli_fetch_array($result)){
$i++; $img="a3_".($i)."";
$quer="insert into ".TB_PREFIX."allimedal(allyid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '2', ".($i).", '".$allyweek."', '".$row['dp']."', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
//Overvallers v/d Week
$result = mysqli_query($GLOBALS['link'],"SELECT id, RR FROM ".TB_PREFIX."alidata ORDER BY RR DESC, id DESC Limit 10");
$i=0; while($row = mysqli_fetch_array($result)){
$i++; $img="a4_".($i)."";
$quer="insert into ".TB_PREFIX."allimedal(allyid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '4', ".($i).", '".$allyweek."', '".$row['RR']."', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
//Rank climbers of the week
$result = mysqli_query($GLOBALS['link'],"SELECT id, clp FROM ".TB_PREFIX."alidata ORDER BY clp DESC Limit 10");
$i=0; while($row = mysqli_fetch_array($result)){
$i++; $img="a1_".($i)."";
$quer="insert into ".TB_PREFIX."allimedal(allyid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '3', ".($i).", '".$allyweek."', '".$row['clp']."', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
$result = mysqli_query($GLOBALS['link'],"SELECT * FROM ".TB_PREFIX."alidata ORDER BY ap DESC, id DESC Limit 10");
while($row = mysqli_fetch_array($result)){
//Pak de top10 verdedigers
$result2 = mysqli_query($GLOBALS['link'],"SELECT id FROM ".TB_PREFIX."alidata ORDER BY dp DESC, id DESC Limit 10");
while($row2 = mysqli_fetch_array($result2)){
if($row['id']==$row2['id']){
$query3="SELECT Count(*) FROM ".TB_PREFIX."allimedal WHERE allyid=".(int) $row['id']." AND categorie = 5";
$result3=mysqli_query($GLOBALS['link'],$query3);
$row3=mysqli_fetch_row($result3);
//Look what color the ribbon must have
if($row3[0]<='2'){
$img="t22".$row3[0]."_1";
switch ($row3[0]) {
case "0":
$tekst="";
break;
case "1":
$tekst="twice ";
break;
case "2":
$tekst="three times ";
break;
}
$quer="insert into ".TB_PREFIX."allimedal(allyid, categorie, plaats, week, points, img) values(".(int) $row['id'].", '5', '0', '".$allyweek."', '".$tekst."', '".$img."')";
$resul=mysqli_query($GLOBALS['link'],$quer);
}
}
}
}
$query="SELECT id FROM ".TB_PREFIX."alidata ORDER BY id+0 DESC";
$result=mysqli_query($GLOBALS['link'],$query);
$aliIDs = [];
for ($i=0; $row=mysqli_fetch_row($result); $i++){
$aliIDs[] = (int) $row[0];
}
if (count($aliIDs)) {
mysqli_query($GLOBALS['link'],"UPDATE ".TB_PREFIX."alidata SET ap=0, dp=0,RR=0,clp=0 WHERE id IN(".implode(', ', $aliIDs).")");
}
$q = "UPDATE ".TB_PREFIX."config SET lastgavemedal=".$time;
$database->query($q);
}
}
/************************************************
Function for automate medals - by yi12345 and Shadow
References:
************************************************/
private function artefactOfTheFool() {
global $database;
$time = time();
$q = "SELECT id, size FROM " . TB_PREFIX . "artefacts where type = 8 and active = 1 and lastupdate <= ".($time - 86400);
$array = $database->query_return($q);
if ($array) {
foreach($array as $artefact) {
$kind = rand(1,7);
while($kind == 6){
$kind = rand(1,7);
}
if($artefact['size'] != 3){
$bad_effect = rand(0,1);
}else{
$bad_effect = 0;
}
switch($kind) {
case 1:
$effect = rand(1,5);
break;
case 2:
$effect = rand(1,3);
break;
case 3:
$effect = rand(3,10);
break;
case 4:
$effect = rand(2,4);
break;
case 5:
$effect = rand(2,4);
break;
case 7:
$effect = rand(1,6);
break;
}
mysqli_query($GLOBALS['link'],"UPDATE ".TB_PREFIX."artefacts SET kind = ". (int) $kind. ", bad_effect = $bad_effect, effect2 = $effect, lastupdate = $time WHERE id = ".(int) $artefact['id']);
}
}
}
}
$automation = new Automation;
?>