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Copyright &copy; 2022-2024 krahets<br>The website content is licensed under <a href="https://creativecommons.org/licenses/by-nc-sa/4.0/">CC BY-NC-SA 4.0</a>
Copyright &copy; 2024 krahets<br>The website content is licensed under <a href="https://creativecommons.org/licenses/by-nc-sa/4.0/">CC BY-NC-SA 4.0</a>
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<h1 id="34-character-encoding">3.4 &nbsp; Character encoding *<a class="headerlink" href="#34-character-encoding" title="Permanent link">&para;</a></h1>
<p>In the computer system, all data is stored in binary form, and characters (represented by char) are no exception. To represent characters, we need to develop a "character set" that defines a one-to-one mapping between each character and binary numbers. With the character set, computers can convert binary numbers to characters by looking up the table.</p>
<p>In the computer system, all data is stored in binary form, and <code>char</code> is no exception. To represent characters, we need to develop a "character set" that defines a one-to-one mapping between each character and binary numbers. With the character set, computers can convert binary numbers to characters by looking up the table.</p>
<h2 id="341-ascii-character-set">3.4.1 &nbsp; ASCII character set<a class="headerlink" href="#341-ascii-character-set" title="Permanent link">&para;</a></h2>
<p>The "ASCII code" is one of the earliest character sets, officially known as the American Standard Code for Information Interchange. It uses 7 binary digits (the lower 7 bits of a byte) to represent a character, allowing for a maximum of 128 different characters. As shown in Figure 3-6, ASCII includes uppercase and lowercase English letters, numbers 0 ~ 9, various punctuation marks, and certain control characters (such as newline and tab).</p>
<p>The <u>ASCII code</u> is one of the earliest character sets, officially known as the American Standard Code for Information Interchange. It uses 7 binary digits (the lower 7 bits of a byte) to represent a character, allowing for a maximum of 128 different characters. As shown in Figure 3-6, ASCII includes uppercase and lowercase English letters, numbers 0 ~ 9, various punctuation marks, and certain control characters (such as newline and tab).</p>
<p><a class="glightbox" href="../character_encoding.assets/ascii_table.png" data-type="image" data-width="100%" data-height="auto" data-desc-position="bottom"><img alt="ASCII code" class="animation-figure" src="../character_encoding.assets/ascii_table.png" /></a></p>
<p align="center"> Figure 3-6 &nbsp; ASCII code </p>
<p>However, <strong>ASCII can only represent English characters</strong>. With the globalization of computers, a character set called "EASCII" was developed to represent more languages. It expands from the 7-bit structure of ASCII to 8 bits, enabling the representation of 256 characters.</p>
<p>However, <strong>ASCII can only represent English characters</strong>. With the globalization of computers, a character set called <u>EASCII</u> was developed to represent more languages. It expands from the 7-bit structure of ASCII to 8 bits, enabling the representation of 256 characters.</p>
<p>Globally, various region-specific EASCII character sets have been introduced. The first 128 characters of these sets are consistent with the ASCII, while the remaining 128 characters are defined differently to accommodate the requirements of different languages.</p>
<h2 id="342-gbk-character-set">3.4.2 &nbsp; GBK character set<a class="headerlink" href="#342-gbk-character-set" title="Permanent link">&para;</a></h2>
<p>Later, it was found that <strong>EASCII still could not meet the character requirements of many languages</strong>. For instance, there are nearly a hundred thousand Chinese characters, with several thousand used regularly. In 1980, the Standardization Administration of China released the "GB2312" character set, which included 6763 Chinese characters, essentially fulfilling the computer processing needs for the Chinese language.</p>
<p>However, GB2312 could not handle some rare and traditional characters. The "GBK" character set expands GB2312 and includes 21886 Chinese characters. In the GBK encoding scheme, ASCII characters are represented with one byte, while Chinese characters use two bytes.</p>
<p>Later, it was found that <strong>EASCII still could not meet the character requirements of many languages</strong>. For instance, there are nearly a hundred thousand Chinese characters, with several thousand used regularly. In 1980, the Standardization Administration of China released the <u>GB2312</u> character set, which included 6763 Chinese characters, essentially fulfilling the computer processing needs for the Chinese language.</p>
<p>However, GB2312 could not handle some rare and traditional characters. The <u>GBK</u> character set expands GB2312 and includes 21886 Chinese characters. In the GBK encoding scheme, ASCII characters are represented with one byte, while Chinese characters use two bytes.</p>
<h2 id="343-unicode-character-set">3.4.3 &nbsp; Unicode character set<a class="headerlink" href="#343-unicode-character-set" title="Permanent link">&para;</a></h2>
<p>With the rapid evolution of computer technology and a plethora of character sets and encoding standards, numerous problems arose. On the one hand, these character sets generally only defined characters for specific languages and could not function properly in multilingual environments. On the other hand, the existence of multiple character set standards for the same language caused garbled text when information was exchanged between computers using different encoding standards.</p>
<p>Researchers of that era thought: <strong>What if a comprehensive character set encompassing all global languages and symbols was developed? Wouldn't this resolve the issues associated with cross-linguistic environments and garbled text?</strong> Inspired by this idea, the extensive character set, Unicode, was born.</p>
<p>"Unicode" is referred to as "统一码" (Unified Code) in Chinese, theoretically capable of accommodating over a million characters. It aims to incorporate characters from all over the world into a single set, providing a universal character set for processing and displaying various languages and reducing the issues of garbled text due to different encoding standards.</p>
<p><u>Unicode</u> is referred to as "统一码" (Unified Code) in Chinese, theoretically capable of accommodating over a million characters. It aims to incorporate characters from all over the world into a single set, providing a universal character set for processing and displaying various languages and reducing the issues of garbled text due to different encoding standards.</p>
<p>Since its release in 1991, Unicode has continually expanded to include new languages and characters. As of September 2022, Unicode contains 149,186 characters, including characters, symbols, and even emojis from various languages. In the vast Unicode character set, commonly used characters occupy 2 bytes, while some rare characters may occupy 3 or even 4 bytes.</p>
<p>Unicode is a universal character set that assigns a number (called a "code point") to each character, <strong>but it does not specify how these character code points should be stored in a computer system</strong>. One might ask: How does a system interpret Unicode code points of varying lengths within a text? For example, given a 2-byte code, how does the system determine if it represents a single 2-byte character or two 1-byte characters?</p>
<p>A straightforward solution to this problem is to store all characters as equal-length encodings. As shown in Figure 3-7, each character in "Hello" occupies 1 byte, while each character in "算法" (algorithm) occupies 2 bytes. We could encode all characters in "Hello 算法" as 2 bytes by padding the higher bits with zeros. This method would enable the system to interpret a character every 2 bytes, recovering the content of the phrase.</p>
<p><strong>A straightforward solution to this problem is to store all characters as equal-length encodings</strong>. As shown in Figure 3-7, each character in "Hello" occupies 1 byte, while each character in "算法" (algorithm) occupies 2 bytes. We could encode all characters in "Hello 算法" as 2 bytes by padding the higher bits with zeros. This method would enable the system to interpret a character every 2 bytes, recovering the content of the phrase.</p>
<p><a class="glightbox" href="../character_encoding.assets/unicode_hello_algo.png" data-type="image" data-width="100%" data-height="auto" data-desc-position="bottom"><img alt="Unicode encoding example" class="animation-figure" src="../character_encoding.assets/unicode_hello_algo.png" /></a></p>
<p align="center"> Figure 3-7 &nbsp; Unicode encoding example </p>
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<li><strong>Linear data structures</strong>: Arrays, Linked Lists, Stacks, Queues, Hash Tables.</li>
<li><strong>Non-linear data structures</strong>: Trees, Heaps, Graphs, Hash Tables.</li>
</ul>
<p><a class="glightbox" href="../classification_of_data_structure.assets/classification_logic_structure.png" data-type="image" data-width="100%" data-height="auto" data-desc-position="bottom"><img alt="Linear and non-linear data structures" class="animation-figure" src="../classification_of_data_structure.assets/classification_logic_structure.png" /></a></p>
<p align="center"> Figure 3-1 &nbsp; Linear and non-linear data structures </p>
<p>Non-linear data structures can be further divided into tree structures and network structures.</p>
<ul>
<li><strong>Linear structures</strong>: Arrays, linked lists, queues, stacks, and hash tables, where elements have a one-to-one sequential relationship.</li>
<li><strong>Tree structures</strong>: Trees, Heaps, Hash Tables, where elements have a one-to-many relationship.</li>
<li><strong>Network structures</strong>: Graphs, where elements have a many-to-many relationships.</li>
</ul>
<p><a class="glightbox" href="../classification_of_data_structure.assets/classification_logic_structure.png" data-type="image" data-width="100%" data-height="auto" data-desc-position="bottom"><img alt="Linear and non-linear data structures" class="animation-figure" src="../classification_of_data_structure.assets/classification_logic_structure.png" /></a></p>
<p align="center"> Figure 3-1 &nbsp; Linear and non-linear data structures </p>
<h2 id="312-physical-structure-contiguous-and-dispersed">3.1.2 &nbsp; Physical structure: contiguous and dispersed<a class="headerlink" href="#312-physical-structure-contiguous-and-dispersed" title="Permanent link">&para;</a></h2>
<p><strong>During the execution of an algorithm, the data being processed is stored in memory</strong>. Figure 3-2 shows a computer memory stick where each black square is a physical memory space. We can think of memory as a vast Excel spreadsheet, with each cell capable of storing a certain amount of data.</p>
<p><strong>The system accesses the data at the target location by means of a memory address</strong>. As shown in Figure 3-2, the computer assigns a unique identifier to each cell in the table according to specific rules, ensuring that each memory space has a unique memory address. With these addresses, the program can access the data stored in memory.</p>
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<p><a class="glightbox" href="../classification_of_data_structure.assets/classification_phisical_structure.png" data-type="image" data-width="100%" data-height="auto" data-desc-position="bottom"><img alt="Contiguous space storage and dispersed space storage" class="animation-figure" src="../classification_of_data_structure.assets/classification_phisical_structure.png" /></a></p>
<p align="center"> Figure 3-3 &nbsp; Contiguous space storage and dispersed space storage </p>
<p><strong>It is worth noting that all data structures are implemented based on arrays, linked lists, or a combination of both</strong>. For example, stacks and queues can be implemented using either arrays or linked lists; while implementations of hash tables may involve both arrays and linked lists.
- <strong>Array-based implementations</strong>: Stacks, Queues, Hash Tables, Trees, Heaps, Graphs, Matrices, Tensors (arrays with dimensions <span class="arithmatex">\(\geq 3\)</span>).
- <strong>Linked-list-based implementations</strong>: Stacks, Queues, Hash Tables, Trees, Heaps, Graphs, etc.</p>
<p><strong>It is worth noting that all data structures are implemented based on arrays, linked lists, or a combination of both</strong>. For example, stacks and queues can be implemented using either arrays or linked lists; while implementations of hash tables may involve both arrays and linked lists.</p>
<ul>
<li><strong>Array-based implementations</strong>: Stacks, Queues, Hash Tables, Trees, Heaps, Graphs, Matrices, Tensors (arrays with dimensions <span class="arithmatex">\(\geq 3\)</span>).</li>
<li><strong>Linked-list-based implementations</strong>: Stacks, Queues, Hash Tables, Trees, Heaps, Graphs, etc.</li>
</ul>
<p>Data structures implemented based on arrays are also called “Static Data Structures,” meaning their length cannot be changed after initialization. Conversely, those based on linked lists are called “Dynamic Data Structures,” which can still adjust their size during program execution.</p>
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<p><a class="glightbox" href="../number_encoding.assets/1s_2s_complement.png" data-type="image" data-width="100%" data-height="auto" data-desc-position="bottom"><img alt="Conversions between sign-magnitude, one's complement, and two's complement" class="animation-figure" src="../number_encoding.assets/1s_2s_complement.png" /></a></p>
<p align="center"> Figure 3-4 &nbsp; Conversions between sign-magnitude, one's complement, and two's complement </p>
<p>Although sign-magnitude is the most intuitive, it has limitations. For one, <strong>negative numbers in sign-magnitude cannot be directly used in calculations</strong>. For example, in sign-magnitude, calculating <span class="arithmatex">\(1 + (-2)\)</span> results in <span class="arithmatex">\(-3\)</span>, which is incorrect.</p>
<p>Although <u>sign-magnitude</u> is the most intuitive, it has limitations. For one, <strong>negative numbers in sign-magnitude cannot be directly used in calculations</strong>. For example, in sign-magnitude, calculating <span class="arithmatex">\(1 + (-2)\)</span> results in <span class="arithmatex">\(-3\)</span>, which is incorrect.</p>
<div class="arithmatex">\[
\begin{aligned}
&amp; 1 + (-2) \newline
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&amp; \rightarrow -3
\end{aligned}
\]</div>
<p>To address this, computers introduced the <strong>one's complement</strong>. If we convert to one's complement and calculate <span class="arithmatex">\(1 + (-2)\)</span>, then convert the result back to sign-magnitude, we get the correct result of <span class="arithmatex">\(-1\)</span>.</p>
<p>To address this, computers introduced the <u>one's complement</u>. If we convert to one's complement and calculate <span class="arithmatex">\(1 + (-2)\)</span>, then convert the result back to sign-magnitude, we get the correct result of <span class="arithmatex">\(-1\)</span>.</p>
<div class="arithmatex">\[
\begin{aligned}
&amp; 1 + (-2) \newline
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-0 &amp; \rightarrow 1000 \; 0000
\end{aligned}
\]</div>
<p>Like sign-magnitude, one's complement also suffers from the positive and negative zero ambiguity. Therefore, computers further introduced the <strong>two's complement</strong>. Let's observe the conversion process for negative zero in sign-magnitude, one's complement, and two's complement:</p>
<p>Like sign-magnitude, one's complement also suffers from the positive and negative zero ambiguity. Therefore, computers further introduced the <u>two's complement</u>. Let's observe the conversion process for negative zero in sign-magnitude, one's complement, and two's complement:</p>
<div class="arithmatex">\[
\begin{aligned}
-0 \rightarrow \; &amp; 1000 \; 0000 \; \text{(Sign-magnitude)} \newline
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