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Translate all code to English (#1836)
* Review the EN heading format. * Fix pythontutor headings. * Fix pythontutor headings. * bug fixes * Fix headings in **/summary.md * Revisit the CN-to-EN translation for Python code using Claude-4.5 * Revisit the CN-to-EN translation for Java code using Claude-4.5 * Revisit the CN-to-EN translation for Cpp code using Claude-4.5. * Fix the dictionary. * Fix cpp code translation for the multipart strings. * Translate Go code to English. * Update workflows to test EN code. * Add EN translation for C. * Add EN translation for CSharp. * Add EN translation for Swift. * Trigger the CI check. * Revert. * Update en/hash_map.md * Add the EN version of Dart code. * Add the EN version of Kotlin code. * Add missing code files. * Add the EN version of JavaScript code. * Add the EN version of TypeScript code. * Fix the workflows. * Add the EN version of Ruby code. * Add the EN version of Rust code. * Update the CI check for the English version code. * Update Python CI check. * Fix cmakelists for en/C code. * Fix Ruby comments
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/**
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* File: graph_adjacency_matrix.cs
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* Created Time: 2023-02-06
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* Author: zjkung1123 (zjkung1123@gmail.com)
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*/
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namespace hello_algo.chapter_graph;
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/* Undirected graph class based on adjacency matrix */
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class GraphAdjMat {
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List<int> vertices; // Vertex list, where the element represents the "vertex value" and the index represents the "vertex index"
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List<List<int>> adjMat; // Adjacency matrix, where the row and column indices correspond to the "vertex index"
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/* Constructor */
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public GraphAdjMat(int[] vertices, int[][] edges) {
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this.vertices = [];
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this.adjMat = [];
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// Add vertex
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foreach (int val in vertices) {
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AddVertex(val);
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}
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// Add edge
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// Note that the edges elements represent vertex indices, i.e., corresponding to the vertices element indices
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foreach (int[] e in edges) {
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AddEdge(e[0], e[1]);
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}
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}
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/* Get the number of vertices */
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int Size() {
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return vertices.Count;
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}
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/* Add vertex */
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public void AddVertex(int val) {
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int n = Size();
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// Add the value of the new vertex to the vertex list
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vertices.Add(val);
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// Add a row to the adjacency matrix
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List<int> newRow = new(n);
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for (int j = 0; j < n; j++) {
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newRow.Add(0);
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}
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adjMat.Add(newRow);
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// Add a column to the adjacency matrix
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foreach (List<int> row in adjMat) {
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row.Add(0);
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}
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}
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/* Remove vertex */
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public void RemoveVertex(int index) {
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if (index >= Size())
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throw new IndexOutOfRangeException();
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// Remove the vertex at index from the vertex list
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vertices.RemoveAt(index);
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// Remove the row at index from the adjacency matrix
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adjMat.RemoveAt(index);
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// Remove the column at index from the adjacency matrix
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foreach (List<int> row in adjMat) {
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row.RemoveAt(index);
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}
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}
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/* Add edge */
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// Parameters i, j correspond to the vertices element indices
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public void AddEdge(int i, int j) {
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// Handle index out of bounds and equality
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if (i < 0 || j < 0 || i >= Size() || j >= Size() || i == j)
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throw new IndexOutOfRangeException();
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// In an undirected graph, the adjacency matrix is symmetric about the main diagonal, i.e., (i, j) == (j, i)
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adjMat[i][j] = 1;
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adjMat[j][i] = 1;
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}
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/* Remove edge */
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// Parameters i, j correspond to the vertices element indices
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public void RemoveEdge(int i, int j) {
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// Handle index out of bounds and equality
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if (i < 0 || j < 0 || i >= Size() || j >= Size() || i == j)
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throw new IndexOutOfRangeException();
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adjMat[i][j] = 0;
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adjMat[j][i] = 0;
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}
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/* Print adjacency matrix */
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public void Print() {
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Console.Write("Vertex list = ");
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PrintUtil.PrintList(vertices);
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Console.WriteLine("Adjacency matrix =");
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PrintUtil.PrintMatrix(adjMat);
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}
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}
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public class graph_adjacency_matrix {
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[Test]
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public void Test() {
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/* Add edge */
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// Note that the edges elements represent vertex indices, i.e., corresponding to the vertices element indices
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int[] vertices = [1, 3, 2, 5, 4];
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int[][] edges =
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[
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[0, 1],
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[0, 3],
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[1, 2],
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[2, 3],
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[2, 4],
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[3, 4]
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];
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GraphAdjMat graph = new(vertices, edges);
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Console.WriteLine("\nAfter initialization, graph is");
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graph.Print();
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/* Add edge */
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// Add vertex
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graph.AddEdge(0, 2);
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Console.WriteLine("\nAfter adding edge 1-2, graph is");
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graph.Print();
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/* Remove edge */
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// Vertices 1, 3 have indices 0, 1 respectively
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graph.RemoveEdge(0, 1);
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Console.WriteLine("\nAfter removing edge 1-3, graph is");
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graph.Print();
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/* Add vertex */
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graph.AddVertex(6);
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Console.WriteLine("\nAfter adding vertex 6, graph is");
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graph.Print();
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/* Remove vertex */
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// Vertex 3 has index 1
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graph.RemoveVertex(1);
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Console.WriteLine("\nAfter removing vertex 3, graph is");
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graph.Print();
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}
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}
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