Translate all code to English (#1836)

* Review the EN heading format.

* Fix pythontutor headings.

* Fix pythontutor headings.

* bug fixes

* Fix headings in **/summary.md

* Revisit the CN-to-EN translation for Python code using Claude-4.5

* Revisit the CN-to-EN translation for Java code using Claude-4.5

* Revisit the CN-to-EN translation for Cpp code using Claude-4.5.

* Fix the dictionary.

* Fix cpp code translation for the multipart strings.

* Translate Go code to English.

* Update workflows to test EN code.

* Add EN translation for C.

* Add EN translation for CSharp.

* Add EN translation for Swift.

* Trigger the CI check.

* Revert.

* Update en/hash_map.md

* Add the EN version of Dart code.

* Add the EN version of Kotlin code.

* Add missing code files.

* Add the EN version of JavaScript code.

* Add the EN version of TypeScript code.

* Fix the workflows.

* Add the EN version of Ruby code.

* Add the EN version of Rust code.

* Update the CI check for the English version  code.

* Update Python CI check.

* Fix cmakelists for en/C code.

* Fix Ruby comments
This commit is contained in:
Yudong Jin
2025-12-31 07:44:52 +08:00
committed by GitHub
parent 45e1295241
commit 2778a6f9c7
1284 changed files with 71557 additions and 3275 deletions
@@ -0,0 +1,54 @@
/**
* File: coin_change_greedy.swift
* Created Time: 2023-09-03
* Author: nuomi1 (nuomi1@qq.com)
*/
/* Coin change: Greedy algorithm */
func coinChangeGreedy(coins: [Int], amt: Int) -> Int {
// Assume coins list is sorted
var i = coins.count - 1
var count = 0
var amt = amt
// Loop to make greedy choices until no remaining amount
while amt > 0 {
// Find the coin that is less than and closest to the remaining amount
while i > 0 && coins[i] > amt {
i -= 1
}
// Choose coins[i]
amt -= coins[i]
count += 1
}
// If no feasible solution is found, return -1
return amt == 0 ? count : -1
}
@main
enum CoinChangeGreedy {
/* Driver Code */
static func main() {
// Greedy algorithm: Can guarantee finding the global optimal solution
var coins = [1, 5, 10, 20, 50, 100]
var amt = 186
var res = coinChangeGreedy(coins: coins, amt: amt)
print("\ncoins = \(coins), amount = \(amt)")
print("Minimum coins needed to make \(amt) is \(res)")
// Greedy algorithm: Cannot guarantee finding the global optimal solution
coins = [1, 20, 50]
amt = 60
res = coinChangeGreedy(coins: coins, amt: amt)
print("\ncoins = \(coins), amount = \(amt)")
print("Minimum coins needed to make \(amt) is \(res)")
print("Actually the minimum number needed is 3, i.e., 20 + 20 + 20")
// Greedy algorithm: Cannot guarantee finding the global optimal solution
coins = [1, 49, 50]
amt = 98
res = coinChangeGreedy(coins: coins, amt: amt)
print("\ncoins = \(coins), amount = \(amt)")
print("Minimum coins needed to make \(amt) is \(res)")
print("Actually the minimum number needed is 2, i.e., 49 + 49")
}
}
@@ -0,0 +1,57 @@
/**
* File: fractional_knapsack.swift
* Created Time: 2023-09-03
* Author: nuomi1 (nuomi1@qq.com)
*/
/* Item */
class Item {
var w: Int // Item weight
var v: Int // Item value
init(w: Int, v: Int) {
self.w = w
self.v = v
}
}
/* Fractional knapsack: Greedy algorithm */
func fractionalKnapsack(wgt: [Int], val: [Int], cap: Int) -> Double {
// Create item list with two attributes: weight, value
var items = zip(wgt, val).map { Item(w: $0, v: $1) }
// Sort by unit value item.v / item.w from high to low
items.sort { -(Double($0.v) / Double($0.w)) < -(Double($1.v) / Double($1.w)) }
// Loop for greedy selection
var res = 0.0
var cap = cap
for item in items {
if item.w <= cap {
// If remaining capacity is sufficient, put the entire current item into the knapsack
res += Double(item.v)
cap -= item.w
} else {
// If remaining capacity is insufficient, put part of the current item into the knapsack
res += Double(item.v) / Double(item.w) * Double(cap)
// No remaining capacity, so break out of the loop
break
}
}
return res
}
@main
enum FractionalKnapsack {
/* Driver Code */
static func main() {
// Item weight
let wgt = [10, 20, 30, 40, 50]
// Item value
let val = [50, 120, 150, 210, 240]
// Knapsack capacity
let cap = 50
// Greedy algorithm
let res = fractionalKnapsack(wgt: wgt, val: val, cap: cap)
print("Maximum item value not exceeding knapsack capacity is \(res)")
}
}
@@ -0,0 +1,38 @@
/**
* File: max_capacity.swift
* Created Time: 2023-09-03
* Author: nuomi1 (nuomi1@qq.com)
*/
/* Max capacity: Greedy algorithm */
func maxCapacity(ht: [Int]) -> Int {
// Initialize i, j to be at both ends of the array
var i = ht.startIndex, j = ht.endIndex - 1
// Initial max capacity is 0
var res = 0
// Loop for greedy selection until the two boards meet
while i < j {
// Update max capacity
let cap = min(ht[i], ht[j]) * (j - i)
res = max(res, cap)
// Move the shorter board inward
if ht[i] < ht[j] {
i += 1
} else {
j -= 1
}
}
return res
}
@main
enum MaxCapacity {
/* Driver Code */
static func main() {
let ht = [3, 8, 5, 2, 7, 7, 3, 4]
// Greedy algorithm
let res = maxCapacity(ht: ht)
print("Maximum capacity is \(res)")
}
}
@@ -0,0 +1,43 @@
/**
* File: max_product_cutting.swift
* Created Time: 2023-09-03
* Author: nuomi1 (nuomi1@qq.com)
*/
import Foundation
func pow(_ x: Int, _ y: Int) -> Int {
Int(Double(truncating: pow(Decimal(x), y) as NSDecimalNumber))
}
/* Max product cutting: Greedy algorithm */
func maxProductCutting(n: Int) -> Int {
// When n <= 3, must cut out a 1
if n <= 3 {
return 1 * (n - 1)
}
// Greedily cut out 3, a is the number of 3s, b is the remainder
let a = n / 3
let b = n % 3
if b == 1 {
// When the remainder is 1, convert a pair of 1 * 3 to 2 * 2
return pow(3, a - 1) * 2 * 2
}
if b == 2 {
// When the remainder is 2, do nothing
return pow(3, a) * 2
}
// When the remainder is 0, do nothing
return pow(3, a)
}
@main
enum MaxProductCutting {
static func main() {
let n = 58
// Greedy algorithm
let res = maxProductCutting(n: n)
print("Maximum cutting product is \(res)")
}
}