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Translate all code to English (#1836)
* Review the EN heading format. * Fix pythontutor headings. * Fix pythontutor headings. * bug fixes * Fix headings in **/summary.md * Revisit the CN-to-EN translation for Python code using Claude-4.5 * Revisit the CN-to-EN translation for Java code using Claude-4.5 * Revisit the CN-to-EN translation for Cpp code using Claude-4.5. * Fix the dictionary. * Fix cpp code translation for the multipart strings. * Translate Go code to English. * Update workflows to test EN code. * Add EN translation for C. * Add EN translation for CSharp. * Add EN translation for Swift. * Trigger the CI check. * Revert. * Update en/hash_map.md * Add the EN version of Dart code. * Add the EN version of Kotlin code. * Add missing code files. * Add the EN version of JavaScript code. * Add the EN version of TypeScript code. * Fix the workflows. * Add the EN version of Ruby code. * Add the EN version of Rust code. * Update the CI check for the English version code. * Update Python CI check. * Fix cmakelists for en/C code. * Fix Ruby comments
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/**
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* File: coin_change_greedy.swift
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* Created Time: 2023-09-03
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* Author: nuomi1 (nuomi1@qq.com)
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*/
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/* Coin change: Greedy algorithm */
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func coinChangeGreedy(coins: [Int], amt: Int) -> Int {
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// Assume coins list is sorted
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var i = coins.count - 1
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var count = 0
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var amt = amt
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// Loop to make greedy choices until no remaining amount
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while amt > 0 {
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// Find the coin that is less than and closest to the remaining amount
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while i > 0 && coins[i] > amt {
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i -= 1
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}
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// Choose coins[i]
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amt -= coins[i]
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count += 1
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}
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// If no feasible solution is found, return -1
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return amt == 0 ? count : -1
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}
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@main
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enum CoinChangeGreedy {
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/* Driver Code */
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static func main() {
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// Greedy algorithm: Can guarantee finding the global optimal solution
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var coins = [1, 5, 10, 20, 50, 100]
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var amt = 186
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var res = coinChangeGreedy(coins: coins, amt: amt)
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print("\ncoins = \(coins), amount = \(amt)")
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print("Minimum coins needed to make \(amt) is \(res)")
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// Greedy algorithm: Cannot guarantee finding the global optimal solution
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coins = [1, 20, 50]
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amt = 60
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res = coinChangeGreedy(coins: coins, amt: amt)
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print("\ncoins = \(coins), amount = \(amt)")
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print("Minimum coins needed to make \(amt) is \(res)")
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print("Actually the minimum number needed is 3, i.e., 20 + 20 + 20")
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// Greedy algorithm: Cannot guarantee finding the global optimal solution
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coins = [1, 49, 50]
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amt = 98
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res = coinChangeGreedy(coins: coins, amt: amt)
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print("\ncoins = \(coins), amount = \(amt)")
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print("Minimum coins needed to make \(amt) is \(res)")
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print("Actually the minimum number needed is 2, i.e., 49 + 49")
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}
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}
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/**
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* File: fractional_knapsack.swift
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* Created Time: 2023-09-03
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* Author: nuomi1 (nuomi1@qq.com)
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*/
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/* Item */
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class Item {
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var w: Int // Item weight
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var v: Int // Item value
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init(w: Int, v: Int) {
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self.w = w
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self.v = v
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}
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}
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/* Fractional knapsack: Greedy algorithm */
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func fractionalKnapsack(wgt: [Int], val: [Int], cap: Int) -> Double {
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// Create item list with two attributes: weight, value
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var items = zip(wgt, val).map { Item(w: $0, v: $1) }
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// Sort by unit value item.v / item.w from high to low
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items.sort { -(Double($0.v) / Double($0.w)) < -(Double($1.v) / Double($1.w)) }
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// Loop for greedy selection
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var res = 0.0
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var cap = cap
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for item in items {
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if item.w <= cap {
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// If remaining capacity is sufficient, put the entire current item into the knapsack
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res += Double(item.v)
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cap -= item.w
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} else {
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// If remaining capacity is insufficient, put part of the current item into the knapsack
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res += Double(item.v) / Double(item.w) * Double(cap)
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// No remaining capacity, so break out of the loop
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break
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}
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}
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return res
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}
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@main
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enum FractionalKnapsack {
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/* Driver Code */
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static func main() {
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// Item weight
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let wgt = [10, 20, 30, 40, 50]
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// Item value
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let val = [50, 120, 150, 210, 240]
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// Knapsack capacity
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let cap = 50
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// Greedy algorithm
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let res = fractionalKnapsack(wgt: wgt, val: val, cap: cap)
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print("Maximum item value not exceeding knapsack capacity is \(res)")
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}
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}
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/**
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* File: max_capacity.swift
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* Created Time: 2023-09-03
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* Author: nuomi1 (nuomi1@qq.com)
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*/
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/* Max capacity: Greedy algorithm */
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func maxCapacity(ht: [Int]) -> Int {
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// Initialize i, j to be at both ends of the array
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var i = ht.startIndex, j = ht.endIndex - 1
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// Initial max capacity is 0
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var res = 0
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// Loop for greedy selection until the two boards meet
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while i < j {
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// Update max capacity
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let cap = min(ht[i], ht[j]) * (j - i)
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res = max(res, cap)
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// Move the shorter board inward
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if ht[i] < ht[j] {
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i += 1
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} else {
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j -= 1
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}
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}
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return res
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}
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@main
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enum MaxCapacity {
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/* Driver Code */
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static func main() {
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let ht = [3, 8, 5, 2, 7, 7, 3, 4]
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// Greedy algorithm
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let res = maxCapacity(ht: ht)
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print("Maximum capacity is \(res)")
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}
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}
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/**
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* File: max_product_cutting.swift
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* Created Time: 2023-09-03
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* Author: nuomi1 (nuomi1@qq.com)
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*/
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import Foundation
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func pow(_ x: Int, _ y: Int) -> Int {
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Int(Double(truncating: pow(Decimal(x), y) as NSDecimalNumber))
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}
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/* Max product cutting: Greedy algorithm */
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func maxProductCutting(n: Int) -> Int {
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// When n <= 3, must cut out a 1
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if n <= 3 {
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return 1 * (n - 1)
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}
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// Greedily cut out 3, a is the number of 3s, b is the remainder
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let a = n / 3
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let b = n % 3
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if b == 1 {
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// When the remainder is 1, convert a pair of 1 * 3 to 2 * 2
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return pow(3, a - 1) * 2 * 2
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}
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if b == 2 {
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// When the remainder is 2, do nothing
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return pow(3, a) * 2
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}
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// When the remainder is 0, do nothing
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return pow(3, a)
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}
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@main
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enum MaxProductCutting {
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static func main() {
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let n = 58
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// Greedy algorithm
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let res = maxProductCutting(n: n)
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print("Maximum cutting product is \(res)")
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}
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}
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