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@@ -55,81 +55,547 @@ comments: true
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=== "Python"
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```python title="n_queens.py"
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[class]{}-[func]{backtrack}
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def backtrack(
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row: int,
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n: int,
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state: list[list[str]],
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res: list[list[list[str]]],
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cols: list[bool],
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diags1: list[bool],
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diags2: list[bool],
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):
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"""回溯算法:N 皇后"""
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# 当放置完所有行时,记录解
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if row == n:
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res.append([list(row) for row in state])
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return
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# 遍历所有列
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for col in range(n):
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# 计算该格子对应的主对角线和副对角线
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diag1 = row - col + n - 1
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diag2 = row + col
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# 剪枝:不允许该格子所在列、主对角线、副对角线存在皇后
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if not cols[col] and not diags1[diag1] and not diags2[diag2]:
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# 尝试:将皇后放置在该格子
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state[row][col] = "Q"
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cols[col] = diags1[diag1] = diags2[diag2] = True
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# 放置下一行
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backtrack(row + 1, n, state, res, cols, diags1, diags2)
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# 回退:将该格子恢复为空位
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state[row][col] = "#"
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cols[col] = diags1[diag1] = diags2[diag2] = False
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[class]{}-[func]{n_queens}
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def n_queens(n: int) -> list[list[list[str]]]:
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"""求解 N 皇后"""
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# 初始化 n*n 大小的棋盘,其中 'Q' 代表皇后,'#' 代表空位
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state = [["#" for _ in range(n)] for _ in range(n)]
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cols = [False] * n # 记录列是否有皇后
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diags1 = [False] * (2 * n - 1) # 记录主对角线是否有皇后
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diags2 = [False] * (2 * n - 1) # 记录副对角线是否有皇后
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res = []
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backtrack(0, n, state, res, cols, diags1, diags2)
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return res
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```
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=== "C++"
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```cpp title="n_queens.cpp"
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[class]{}-[func]{backtrack}
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/* 回溯算法:N 皇后 */
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void backtrack(int row, int n, vector<vector<string>> &state, vector<vector<vector<string>>> &res, vector<bool> &cols,
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vector<bool> &diags1, vector<bool> &diags2) {
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// 当放置完所有行时,记录解
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if (row == n) {
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res.push_back(state);
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return;
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}
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// 遍历所有列
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for (int col = 0; col < n; col++) {
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// 计算该格子对应的主对角线和副对角线
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int diag1 = row - col + n - 1;
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int diag2 = row + col;
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// 剪枝:不允许该格子所在列、主对角线、副对角线存在皇后
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if (!cols[col] && !diags1[diag1] && !diags2[diag2]) {
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// 尝试:将皇后放置在该格子
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state[row][col] = "Q";
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cols[col] = diags1[diag1] = diags2[diag2] = true;
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// 放置下一行
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backtrack(row + 1, n, state, res, cols, diags1, diags2);
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// 回退:将该格子恢复为空位
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state[row][col] = "#";
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cols[col] = diags1[diag1] = diags2[diag2] = false;
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}
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}
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}
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[class]{}-[func]{nQueens}
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/* 求解 N 皇后 */
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vector<vector<vector<string>>> nQueens(int n) {
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// 初始化 n*n 大小的棋盘,其中 'Q' 代表皇后,'#' 代表空位
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vector<vector<string>> state(n, vector<string>(n, "#"));
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vector<bool> cols(n, false); // 记录列是否有皇后
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vector<bool> diags1(2 * n - 1, false); // 记录主对角线是否有皇后
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vector<bool> diags2(2 * n - 1, false); // 记录副对角线是否有皇后
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vector<vector<vector<string>>> res;
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backtrack(0, n, state, res, cols, diags1, diags2);
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return res;
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}
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```
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=== "Java"
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```java title="n_queens.java"
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[class]{n_queens}-[func]{backtrack}
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/* 回溯算法:N 皇后 */
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void backtrack(int row, int n, List<List<String>> state, List<List<List<String>>> res,
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boolean[] cols, boolean[] diags1, boolean[] diags2) {
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// 当放置完所有行时,记录解
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if (row == n) {
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List<List<String>> copyState = new ArrayList<>();
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for (List<String> sRow : state) {
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copyState.add(new ArrayList<>(sRow));
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}
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res.add(copyState);
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return;
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}
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// 遍历所有列
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for (int col = 0; col < n; col++) {
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// 计算该格子对应的主对角线和副对角线
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int diag1 = row - col + n - 1;
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int diag2 = row + col;
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// 剪枝:不允许该格子所在列、主对角线、副对角线存在皇后
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if (!cols[col] && !diags1[diag1] && !diags2[diag2]) {
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// 尝试:将皇后放置在该格子
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state.get(row).set(col, "Q");
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cols[col] = diags1[diag1] = diags2[diag2] = true;
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// 放置下一行
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backtrack(row + 1, n, state, res, cols, diags1, diags2);
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// 回退:将该格子恢复为空位
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state.get(row).set(col, "#");
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cols[col] = diags1[diag1] = diags2[diag2] = false;
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}
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}
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}
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[class]{n_queens}-[func]{nQueens}
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/* 求解 N 皇后 */
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List<List<List<String>>> nQueens(int n) {
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// 初始化 n*n 大小的棋盘,其中 'Q' 代表皇后,'#' 代表空位
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List<List<String>> state = new ArrayList<>();
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for (int i = 0; i < n; i++) {
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List<String> row = new ArrayList<>();
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for (int j = 0; j < n; j++) {
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row.add("#");
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}
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state.add(row);
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}
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boolean[] cols = new boolean[n]; // 记录列是否有皇后
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boolean[] diags1 = new boolean[2 * n - 1]; // 记录主对角线是否有皇后
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boolean[] diags2 = new boolean[2 * n - 1]; // 记录副对角线是否有皇后
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List<List<List<String>>> res = new ArrayList<>();
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backtrack(0, n, state, res, cols, diags1, diags2);
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return res;
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}
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```
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=== "C#"
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```csharp title="n_queens.cs"
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[class]{n_queens}-[func]{backtrack}
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/* 回溯算法:N 皇后 */
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void backtrack(int row, int n, List<List<string>> state, List<List<List<string>>> res,
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bool[] cols, bool[] diags1, bool[] diags2) {
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// 当放置完所有行时,记录解
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if (row == n) {
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List<List<string>> copyState = new List<List<string>>();
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foreach (List<string> sRow in state) {
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copyState.Add(new List<string>(sRow));
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}
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res.Add(copyState);
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return;
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}
|
||||
// 遍历所有列
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for (int col = 0; col < n; col++) {
|
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// 计算该格子对应的主对角线和副对角线
|
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int diag1 = row - col + n - 1;
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int diag2 = row + col;
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// 剪枝:不允许该格子所在列、主对角线、副对角线存在皇后
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if (!cols[col] && !diags1[diag1] && !diags2[diag2]) {
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// 尝试:将皇后放置在该格子
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state[row][col] = "Q";
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cols[col] = diags1[diag1] = diags2[diag2] = true;
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// 放置下一行
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backtrack(row + 1, n, state, res, cols, diags1, diags2);
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// 回退:将该格子恢复为空位
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state[row][col] = "#";
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cols[col] = diags1[diag1] = diags2[diag2] = false;
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}
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}
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}
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[class]{n_queens}-[func]{nQueens}
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/* 求解 N 皇后 */
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List<List<List<string>>> nQueens(int n) {
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// 初始化 n*n 大小的棋盘,其中 'Q' 代表皇后,'#' 代表空位
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List<List<string>> state = new List<List<string>>();
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for (int i = 0; i < n; i++) {
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List<string> row = new List<string>();
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for (int j = 0; j < n; j++) {
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row.Add("#");
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}
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state.Add(row);
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}
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bool[] cols = new bool[n]; // 记录列是否有皇后
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bool[] diags1 = new bool[2 * n - 1]; // 记录主对角线是否有皇后
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bool[] diags2 = new bool[2 * n - 1]; // 记录副对角线是否有皇后
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List<List<List<string>>> res = new List<List<List<string>>>();
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backtrack(0, n, state, res, cols, diags1, diags2);
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return res;
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}
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```
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=== "Go"
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```go title="n_queens.go"
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[class]{}-[func]{backtrack}
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/* 回溯算法:N 皇后 */
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func backtrack(row, n int, state *[][]string, res *[][][]string, cols, diags1, diags2 *[]bool) {
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// 当放置完所有行时,记录解
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if row == n {
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newState := make([][]string, len(*state))
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for i, _ := range newState {
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newState[i] = make([]string, len((*state)[0]))
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copy(newState[i], (*state)[i])
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[class]{}-[func]{nQueens}
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}
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*res = append(*res, newState)
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}
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// 遍历所有列
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for col := 0; col < n; col++ {
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// 计算该格子对应的主对角线和副对角线
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diag1 := row - col + n - 1
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diag2 := row + col
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// 剪枝:不允许该格子所在列、主对角线、副对角线存在皇后
|
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if !(*cols)[col] && !(*diags1)[diag1] && !(*diags2)[diag2] {
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// 尝试:将皇后放置在该格子
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(*state)[row][col] = "Q"
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(*cols)[col], (*diags1)[diag1], (*diags2)[diag2] = true, true, true
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// 放置下一行
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backtrack(row+1, n, state, res, cols, diags1, diags2)
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||||
// 回退:将该格子恢复为空位
|
||||
(*state)[row][col] = "#"
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(*cols)[col], (*diags1)[diag1], (*diags2)[diag2] = false, false, false
|
||||
}
|
||||
}
|
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}
|
||||
|
||||
/* 回溯算法:N 皇后 */
|
||||
func backtrack(row, n int, state *[][]string, res *[][][]string, cols, diags1, diags2 *[]bool) {
|
||||
// 当放置完所有行时,记录解
|
||||
if row == n {
|
||||
newState := make([][]string, len(*state))
|
||||
for i, _ := range newState {
|
||||
newState[i] = make([]string, len((*state)[0]))
|
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copy(newState[i], (*state)[i])
|
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|
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}
|
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*res = append(*res, newState)
|
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}
|
||||
// 遍历所有列
|
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for col := 0; col < n; col++ {
|
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// 计算该格子对应的主对角线和副对角线
|
||||
diag1 := row - col + n - 1
|
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diag2 := row + col
|
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// 剪枝:不允许该格子所在列、主对角线、副对角线存在皇后
|
||||
if !(*cols)[col] && !(*diags1)[diag1] && !(*diags2)[diag2] {
|
||||
// 尝试:将皇后放置在该格子
|
||||
(*state)[row][col] = "Q"
|
||||
(*cols)[col], (*diags1)[diag1], (*diags2)[diag2] = true, true, true
|
||||
// 放置下一行
|
||||
backtrack(row+1, n, state, res, cols, diags1, diags2)
|
||||
// 回退:将该格子恢复为空位
|
||||
(*state)[row][col] = "#"
|
||||
(*cols)[col], (*diags1)[diag1], (*diags2)[diag2] = false, false, false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func nQueens(n int) [][][]string {
|
||||
// 初始化 n*n 大小的棋盘,其中 'Q' 代表皇后,'#' 代表空位
|
||||
state := make([][]string, n)
|
||||
for i := 0; i < n; i++ {
|
||||
row := make([]string, n)
|
||||
for i := 0; i < n; i++ {
|
||||
row[i] = "#"
|
||||
}
|
||||
state[i] = row
|
||||
}
|
||||
// 记录列是否有皇后
|
||||
cols := make([]bool, n)
|
||||
diags1 := make([]bool, 2*n-1)
|
||||
diags2 := make([]bool, 2*n-1)
|
||||
res := make([][][]string, 0)
|
||||
backtrack(0, n, &state, &res, &cols, &diags1, &diags2)
|
||||
return res
|
||||
}
|
||||
```
|
||||
|
||||
=== "Swift"
|
||||
|
||||
```swift title="n_queens.swift"
|
||||
[class]{}-[func]{backtrack}
|
||||
/* 回溯算法:N 皇后 */
|
||||
func backtrack(row: Int, n: Int, state: inout [[String]], res: inout [[[String]]], cols: inout [Bool], diags1: inout [Bool], diags2: inout [Bool]) {
|
||||
// 当放置完所有行时,记录解
|
||||
if row == n {
|
||||
res.append(state)
|
||||
return
|
||||
}
|
||||
// 遍历所有列
|
||||
for col in 0 ..< n {
|
||||
// 计算该格子对应的主对角线和副对角线
|
||||
let diag1 = row - col + n - 1
|
||||
let diag2 = row + col
|
||||
// 剪枝:不允许该格子所在列、主对角线、副对角线存在皇后
|
||||
if !cols[col] && !diags1[diag1] && !diags2[diag2] {
|
||||
// 尝试:将皇后放置在该格子
|
||||
state[row][col] = "Q"
|
||||
cols[col] = true
|
||||
diags1[diag1] = true
|
||||
diags2[diag2] = true
|
||||
// 放置下一行
|
||||
backtrack(row: row + 1, n: n, state: &state, res: &res, cols: &cols, diags1: &diags1, diags2: &diags2)
|
||||
// 回退:将该格子恢复为空位
|
||||
state[row][col] = "#"
|
||||
cols[col] = false
|
||||
diags1[diag1] = false
|
||||
diags2[diag2] = false
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[class]{}-[func]{nQueens}
|
||||
/* 求解 N 皇后 */
|
||||
func nQueens(n: Int) -> [[[String]]] {
|
||||
// 初始化 n*n 大小的棋盘,其中 'Q' 代表皇后,'#' 代表空位
|
||||
var state = Array(repeating: Array(repeating: "#", count: n), count: n)
|
||||
var cols = Array(repeating: false, count: n) // 记录列是否有皇后
|
||||
var diags1 = Array(repeating: false, count: 2 * n - 1) // 记录主对角线是否有皇后
|
||||
var diags2 = Array(repeating: false, count: 2 * n - 1) // 记录副对角线是否有皇后
|
||||
var res: [[[String]]] = []
|
||||
|
||||
backtrack(row: 0, n: n, state: &state, res: &res, cols: &cols, diags1: &diags1, diags2: &diags2)
|
||||
|
||||
return res
|
||||
}
|
||||
```
|
||||
|
||||
=== "JS"
|
||||
|
||||
```javascript title="n_queens.js"
|
||||
[class]{}-[func]{backtrack}
|
||||
/* 回溯算法:N 皇后 */
|
||||
function backtrack(row, n, state, res, cols, diags1, diags2) {
|
||||
// 当放置完所有行时,记录解
|
||||
if (row === n) {
|
||||
res.push(state.map((row) => row.slice()));
|
||||
return;
|
||||
}
|
||||
// 遍历所有列
|
||||
for (let col = 0; col < n; col++) {
|
||||
// 计算该格子对应的主对角线和副对角线
|
||||
const diag1 = row - col + n - 1;
|
||||
const diag2 = row + col;
|
||||
// 剪枝:不允许该格子所在列、主对角线、副对角线存在皇后
|
||||
if (!cols[col] && !diags1[diag1] && !diags2[diag2]) {
|
||||
// 尝试:将皇后放置在该格子
|
||||
state[row][col] = 'Q';
|
||||
cols[col] = diags1[diag1] = diags2[diag2] = true;
|
||||
// 放置下一行
|
||||
backtrack(row + 1, n, state, res, cols, diags1, diags2);
|
||||
// 回退:将该格子恢复为空位
|
||||
state[row][col] = '#';
|
||||
cols[col] = diags1[diag1] = diags2[diag2] = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[class]{}-[func]{nQueens}
|
||||
/* 求解 N 皇后 */
|
||||
function nQueens(n) {
|
||||
// 初始化 n*n 大小的棋盘,其中 'Q' 代表皇后,'#' 代表空位
|
||||
const state = Array.from({ length: n }, () => Array(n).fill('#'));
|
||||
const cols = Array(n).fill(false); // 记录列是否有皇后
|
||||
const diags1 = Array(2 * n - 1).fill(false); // 记录主对角线是否有皇后
|
||||
const diags2 = Array(2 * n - 1).fill(false); // 记录副对角线是否有皇后
|
||||
const res = [];
|
||||
|
||||
backtrack(0, n, state, res, cols, diags1, diags2);
|
||||
return res;
|
||||
}
|
||||
```
|
||||
|
||||
=== "TS"
|
||||
|
||||
```typescript title="n_queens.ts"
|
||||
[class]{}-[func]{backtrack}
|
||||
/* 回溯算法:N 皇后 */
|
||||
function backtrack(
|
||||
row: number,
|
||||
n: number,
|
||||
state: string[][],
|
||||
res: string[][][],
|
||||
cols: boolean[],
|
||||
diags1: boolean[],
|
||||
diags2: boolean[]
|
||||
): void {
|
||||
// 当放置完所有行时,记录解
|
||||
if (row === n) {
|
||||
res.push(state.map((row) => row.slice()));
|
||||
return;
|
||||
}
|
||||
// 遍历所有列
|
||||
for (let col = 0; col < n; col++) {
|
||||
// 计算该格子对应的主对角线和副对角线
|
||||
const diag1 = row - col + n - 1;
|
||||
const diag2 = row + col;
|
||||
// 剪枝:不允许该格子所在列、主对角线、副对角线存在皇后
|
||||
if (!cols[col] && !diags1[diag1] && !diags2[diag2]) {
|
||||
// 尝试:将皇后放置在该格子
|
||||
state[row][col] = 'Q';
|
||||
cols[col] = diags1[diag1] = diags2[diag2] = true;
|
||||
// 放置下一行
|
||||
backtrack(row + 1, n, state, res, cols, diags1, diags2);
|
||||
// 回退:将该格子恢复为空位
|
||||
state[row][col] = '#';
|
||||
cols[col] = diags1[diag1] = diags2[diag2] = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[class]{}-[func]{nQueens}
|
||||
/* 求解 N 皇后 */
|
||||
function nQueens(n: number): string[][][] {
|
||||
// 初始化 n*n 大小的棋盘,其中 'Q' 代表皇后,'#' 代表空位
|
||||
const state = Array.from({ length: n }, () => Array(n).fill('#'));
|
||||
const cols = Array(n).fill(false); // 记录列是否有皇后
|
||||
const diags1 = Array(2 * n - 1).fill(false); // 记录主对角线是否有皇后
|
||||
const diags2 = Array(2 * n - 1).fill(false); // 记录副对角线是否有皇后
|
||||
const res: string[][][] = [];
|
||||
|
||||
backtrack(0, n, state, res, cols, diags1, diags2);
|
||||
return res;
|
||||
}
|
||||
```
|
||||
|
||||
=== "Dart"
|
||||
|
||||
```dart title="n_queens.dart"
|
||||
[class]{}-[func]{backtrack}
|
||||
/* 回溯算法:N 皇后 */
|
||||
void backtrack(
|
||||
int row,
|
||||
int n,
|
||||
List<List<String>> state,
|
||||
List<List<List<String>>> res,
|
||||
List<bool> cols,
|
||||
List<bool> diags1,
|
||||
List<bool> diags2,
|
||||
) {
|
||||
// 当放置完所有行时,记录解
|
||||
if (row == n) {
|
||||
List<List<String>> copyState = [];
|
||||
for (List<String> sRow in state) {
|
||||
copyState.add(List.from(sRow));
|
||||
}
|
||||
res.add(copyState);
|
||||
return;
|
||||
}
|
||||
// 遍历所有列
|
||||
for (int col = 0; col < n; col++) {
|
||||
// 计算该格子对应的主对角线和副对角线
|
||||
int diag1 = row - col + n - 1;
|
||||
int diag2 = row + col;
|
||||
// 剪枝:不允许该格子所在列、主对角线、副对角线存在皇后
|
||||
if (!cols[col] && !diags1[diag1] && !diags2[diag2]) {
|
||||
// 尝试:将皇后放置在该格子
|
||||
state[row][col] = "Q";
|
||||
cols[col] = true;
|
||||
diags1[diag1] = true;
|
||||
diags2[diag2] = true;
|
||||
// 放置下一行
|
||||
backtrack(row + 1, n, state, res, cols, diags1, diags2);
|
||||
// 回退:将该格子恢复为空位
|
||||
state[row][col] = "#";
|
||||
cols[col] = false;
|
||||
diags1[diag1] = false;
|
||||
diags2[diag2] = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[class]{}-[func]{nQueens}
|
||||
/* 求解 N 皇后 */
|
||||
List<List<List<String>>> nQueens(int n) {
|
||||
// 初始化 n*n 大小的棋盘,其中 'Q' 代表皇后,'#' 代表空位
|
||||
List<List<String>> state = List.generate(n, (index) => List.filled(n, "#"));
|
||||
List<bool> cols = List.filled(n, false); // 记录列是否有皇后
|
||||
List<bool> diags1 = List.filled(2 * n - 1, false); // 记录主对角线是否有皇后
|
||||
List<bool> diags2 = List.filled(2 * n - 1, false); // 记录副对角线是否有皇后
|
||||
List<List<List<String>>> res = [];
|
||||
|
||||
backtrack(0, n, state, res, cols, diags1, diags2);
|
||||
|
||||
return res;
|
||||
}
|
||||
```
|
||||
|
||||
=== "Rust"
|
||||
|
||||
```rust title="n_queens.rs"
|
||||
[class]{}-[func]{backtrack}
|
||||
/* 回溯算法:N 皇后 */
|
||||
fn backtrack(row: usize, n: usize, state: &mut Vec<Vec<String>>, res: &mut Vec<Vec<Vec<String>>>,
|
||||
cols: &mut [bool], diags1: &mut [bool], diags2: &mut [bool]) {
|
||||
// 当放置完所有行时,记录解
|
||||
if row == n {
|
||||
let mut copy_state: Vec<Vec<String>> = Vec::new();
|
||||
for s_row in state.clone() {
|
||||
copy_state.push(s_row);
|
||||
}
|
||||
res.push(copy_state);
|
||||
return;
|
||||
}
|
||||
// 遍历所有列
|
||||
for col in 0..n {
|
||||
// 计算该格子对应的主对角线和副对角线
|
||||
let diag1 = row + n - 1 - col;
|
||||
let diag2 = row + col;
|
||||
// 剪枝:不允许该格子所在列、主对角线、副对角线存在皇后
|
||||
if !cols[col] && !diags1[diag1] && !diags2[diag2] {
|
||||
// 尝试:将皇后放置在该格子
|
||||
state.get_mut(row).unwrap()[col] = "Q".into();
|
||||
(cols[col], diags1[diag1], diags2[diag2]) = (true, true, true);
|
||||
// 放置下一行
|
||||
backtrack(row + 1, n, state, res, cols, diags1, diags2);
|
||||
// 回退:将该格子恢复为空位
|
||||
state.get_mut(row).unwrap()[col] = "#".into();
|
||||
(cols[col], diags1[diag1], diags2[diag2]) = (false, false, false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[class]{}-[func]{n_queens}
|
||||
/* 求解 N 皇后 */
|
||||
fn n_queens(n: usize) -> Vec<Vec<Vec<String>>> {
|
||||
// 初始化 n*n 大小的棋盘,其中 'Q' 代表皇后,'#' 代表空位
|
||||
let mut state: Vec<Vec<String>> = Vec::new();
|
||||
for _ in 0..n {
|
||||
let mut row: Vec<String> = Vec::new();
|
||||
for _ in 0..n {
|
||||
row.push("#".into());
|
||||
}
|
||||
state.push(row);
|
||||
}
|
||||
let mut cols = vec![false; n]; // 记录列是否有皇后
|
||||
let mut diags1 = vec![false; 2 * n - 1]; // 记录主对角线是否有皇后
|
||||
let mut diags2 = vec![false; 2 * n - 1]; // 记录副对角线是否有皇后
|
||||
let mut res: Vec<Vec<Vec<String>>> = Vec::new();
|
||||
|
||||
backtrack(0, n, &mut state, &mut res, &mut cols, &mut diags1, &mut diags2);
|
||||
|
||||
res
|
||||
}
|
||||
```
|
||||
|
||||
=== "C"
|
||||
|
||||
@@ -58,89 +58,411 @@ comments: true
|
||||
=== "Python"
|
||||
|
||||
```python title="permutations_i.py"
|
||||
[class]{}-[func]{backtrack}
|
||||
def backtrack(
|
||||
state: list[int], choices: list[int], selected: list[bool], res: list[list[int]]
|
||||
):
|
||||
"""回溯算法:全排列 I"""
|
||||
# 当状态长度等于元素数量时,记录解
|
||||
if len(state) == len(choices):
|
||||
res.append(list(state))
|
||||
return
|
||||
# 遍历所有选择
|
||||
for i, choice in enumerate(choices):
|
||||
# 剪枝:不允许重复选择元素
|
||||
if not selected[i]:
|
||||
# 尝试:做出选择,更新状态
|
||||
selected[i] = True
|
||||
state.append(choice)
|
||||
# 进行下一轮选择
|
||||
backtrack(state, choices, selected, res)
|
||||
# 回退:撤销选择,恢复到之前的状态
|
||||
selected[i] = False
|
||||
state.pop()
|
||||
|
||||
[class]{}-[func]{permutations_i}
|
||||
def permutations_i(nums: list[int]) -> list[list[int]]:
|
||||
"""全排列 I"""
|
||||
res = []
|
||||
backtrack(state=[], choices=nums, selected=[False] * len(nums), res=res)
|
||||
return res
|
||||
```
|
||||
|
||||
=== "C++"
|
||||
|
||||
```cpp title="permutations_i.cpp"
|
||||
[class]{}-[func]{backtrack}
|
||||
/* 回溯算法:全排列 I */
|
||||
void backtrack(vector<int> &state, const vector<int> &choices, vector<bool> &selected, vector<vector<int>> &res) {
|
||||
// 当状态长度等于元素数量时,记录解
|
||||
if (state.size() == choices.size()) {
|
||||
res.push_back(state);
|
||||
return;
|
||||
}
|
||||
// 遍历所有选择
|
||||
for (int i = 0; i < choices.size(); i++) {
|
||||
int choice = choices[i];
|
||||
// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||||
if (!selected[i]) {
|
||||
// 尝试:做出选择,更新状态
|
||||
selected[i] = true;
|
||||
state.push_back(choice);
|
||||
// 进行下一轮选择
|
||||
backtrack(state, choices, selected, res);
|
||||
// 回退:撤销选择,恢复到之前的状态
|
||||
selected[i] = false;
|
||||
state.pop_back();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[class]{}-[func]{permutationsI}
|
||||
/* 全排列 I */
|
||||
vector<vector<int>> permutationsI(vector<int> nums) {
|
||||
vector<int> state;
|
||||
vector<bool> selected(nums.size(), false);
|
||||
vector<vector<int>> res;
|
||||
backtrack(state, nums, selected, res);
|
||||
return res;
|
||||
}
|
||||
```
|
||||
|
||||
=== "Java"
|
||||
|
||||
```java title="permutations_i.java"
|
||||
[class]{permutations_i}-[func]{backtrack}
|
||||
/* 回溯算法:全排列 I */
|
||||
void backtrack(List<Integer> state, int[] choices, boolean[] selected, List<List<Integer>> res) {
|
||||
// 当状态长度等于元素数量时,记录解
|
||||
if (state.size() == choices.length) {
|
||||
res.add(new ArrayList<Integer>(state));
|
||||
return;
|
||||
}
|
||||
// 遍历所有选择
|
||||
for (int i = 0; i < choices.length; i++) {
|
||||
int choice = choices[i];
|
||||
// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||||
if (!selected[i]) {
|
||||
// 尝试:做出选择,更新状态
|
||||
selected[i] = true;
|
||||
state.add(choice);
|
||||
// 进行下一轮选择
|
||||
backtrack(state, choices, selected, res);
|
||||
// 回退:撤销选择,恢复到之前的状态
|
||||
selected[i] = false;
|
||||
state.remove(state.size() - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[class]{permutations_i}-[func]{permutationsI}
|
||||
/* 全排列 I */
|
||||
List<List<Integer>> permutationsI(int[] nums) {
|
||||
List<List<Integer>> res = new ArrayList<List<Integer>>();
|
||||
backtrack(new ArrayList<Integer>(), nums, new boolean[nums.length], res);
|
||||
return res;
|
||||
}
|
||||
```
|
||||
|
||||
=== "C#"
|
||||
|
||||
```csharp title="permutations_i.cs"
|
||||
[class]{permutations_i}-[func]{backtrack}
|
||||
/* 回溯算法:全排列 I */
|
||||
void backtrack(List<int> state, int[] choices, bool[] selected, List<List<int>> res) {
|
||||
// 当状态长度等于元素数量时,记录解
|
||||
if (state.Count == choices.Length) {
|
||||
res.Add(new List<int>(state));
|
||||
return;
|
||||
}
|
||||
// 遍历所有选择
|
||||
for (int i = 0; i < choices.Length; i++) {
|
||||
int choice = choices[i];
|
||||
// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||||
if (!selected[i]) {
|
||||
// 尝试:做出选择,更新状态
|
||||
selected[i] = true;
|
||||
state.Add(choice);
|
||||
// 进行下一轮选择
|
||||
backtrack(state, choices, selected, res);
|
||||
// 回退:撤销选择,恢复到之前的状态
|
||||
selected[i] = false;
|
||||
state.RemoveAt(state.Count - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[class]{permutations_i}-[func]{permutationsI}
|
||||
/* 全排列 I */
|
||||
List<List<int>> permutationsI(int[] nums) {
|
||||
List<List<int>> res = new List<List<int>>();
|
||||
backtrack(new List<int>(), nums, new bool[nums.Length], res);
|
||||
return res;
|
||||
}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
|
||||
```go title="permutations_i.go"
|
||||
[class]{}-[func]{backtrackI}
|
||||
/* 回溯算法:全排列 I */
|
||||
func backtrackI(state *[]int, choices *[]int, selected *[]bool, res *[][]int) {
|
||||
// 当状态长度等于元素数量时,记录解
|
||||
if len(*state) == len(*choices) {
|
||||
newState := append([]int{}, *state...)
|
||||
*res = append(*res, newState)
|
||||
}
|
||||
// 遍历所有选择
|
||||
for i := 0; i < len(*choices); i++ {
|
||||
choice := (*choices)[i]
|
||||
// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||||
if !(*selected)[i] {
|
||||
// 尝试:做出选择,更新状态
|
||||
(*selected)[i] = true
|
||||
*state = append(*state, choice)
|
||||
// 进行下一轮选择
|
||||
backtrackI(state, choices, selected, res)
|
||||
// 回退:撤销选择,恢复到之前的状态
|
||||
(*selected)[i] = false
|
||||
*state = (*state)[:len(*state)-1]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[class]{}-[func]{permutationsI}
|
||||
/* 全排列 I */
|
||||
func permutationsI(nums []int) [][]int {
|
||||
res := make([][]int, 0)
|
||||
state := make([]int, 0)
|
||||
selected := make([]bool, len(nums))
|
||||
backtrackI(&state, &nums, &selected, &res)
|
||||
return res
|
||||
}
|
||||
```
|
||||
|
||||
=== "Swift"
|
||||
|
||||
```swift title="permutations_i.swift"
|
||||
[class]{}-[func]{backtrack}
|
||||
/* 回溯算法:全排列 I */
|
||||
func backtrack(state: inout [Int], choices: [Int], selected: inout [Bool], res: inout [[Int]]) {
|
||||
// 当状态长度等于元素数量时,记录解
|
||||
if state.count == choices.count {
|
||||
res.append(state)
|
||||
return
|
||||
}
|
||||
// 遍历所有选择
|
||||
for (i, choice) in choices.enumerated() {
|
||||
// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||||
if !selected[i] {
|
||||
// 尝试:做出选择,更新状态
|
||||
selected[i] = true
|
||||
state.append(choice)
|
||||
// 进行下一轮选择
|
||||
backtrack(state: &state, choices: choices, selected: &selected, res: &res)
|
||||
// 回退:撤销选择,恢复到之前的状态
|
||||
selected[i] = false
|
||||
state.removeLast()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[class]{}-[func]{permutationsI}
|
||||
/* 全排列 I */
|
||||
func permutationsI(nums: [Int]) -> [[Int]] {
|
||||
var state: [Int] = []
|
||||
var selected = Array(repeating: false, count: nums.count)
|
||||
var res: [[Int]] = []
|
||||
backtrack(state: &state, choices: nums, selected: &selected, res: &res)
|
||||
return res
|
||||
}
|
||||
```
|
||||
|
||||
=== "JS"
|
||||
|
||||
```javascript title="permutations_i.js"
|
||||
[class]{}-[func]{backtrack}
|
||||
/* 回溯算法:全排列 I */
|
||||
function backtrack(state, choices, selected, res) {
|
||||
// 当状态长度等于元素数量时,记录解
|
||||
if (state.length === choices.length) {
|
||||
res.push([...state]);
|
||||
return;
|
||||
}
|
||||
// 遍历所有选择
|
||||
choices.forEach((choice, i) => {
|
||||
// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||||
if (!selected[i]) {
|
||||
// 尝试:做出选择,更新状态
|
||||
selected[i] = true;
|
||||
state.push(choice);
|
||||
// 进行下一轮选择
|
||||
backtrack(state, choices, selected, res);
|
||||
// 回退:撤销选择,恢复到之前的状态
|
||||
selected[i] = false;
|
||||
state.pop();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[class]{}-[func]{permutationsI}
|
||||
/* 全排列 I */
|
||||
function permutationsI(nums) {
|
||||
const res = [];
|
||||
backtrack([], nums, Array(nums.length).fill(false), res);
|
||||
return res;
|
||||
}
|
||||
```
|
||||
|
||||
=== "TS"
|
||||
|
||||
```typescript title="permutations_i.ts"
|
||||
[class]{}-[func]{backtrack}
|
||||
/* 回溯算法:全排列 I */
|
||||
function backtrack(
|
||||
state: number[],
|
||||
choices: number[],
|
||||
selected: boolean[],
|
||||
res: number[][]
|
||||
): void {
|
||||
// 当状态长度等于元素数量时,记录解
|
||||
if (state.length === choices.length) {
|
||||
res.push([...state]);
|
||||
return;
|
||||
}
|
||||
// 遍历所有选择
|
||||
choices.forEach((choice, i) => {
|
||||
// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||||
if (!selected[i]) {
|
||||
// 尝试:做出选择,更新状态
|
||||
selected[i] = true;
|
||||
state.push(choice);
|
||||
// 进行下一轮选择
|
||||
backtrack(state, choices, selected, res);
|
||||
// 回退:撤销选择,恢复到之前的状态
|
||||
selected[i] = false;
|
||||
state.pop();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[class]{}-[func]{permutationsI}
|
||||
/* 全排列 I */
|
||||
function permutationsI(nums: number[]): number[][] {
|
||||
const res: number[][] = [];
|
||||
backtrack([], nums, Array(nums.length).fill(false), res);
|
||||
return res;
|
||||
}
|
||||
```
|
||||
|
||||
=== "Dart"
|
||||
|
||||
```dart title="permutations_i.dart"
|
||||
[class]{}-[func]{backtrack}
|
||||
/* 回溯算法:全排列 I */
|
||||
void backtrack(
|
||||
List<int> state,
|
||||
List<int> choices,
|
||||
List<bool> selected,
|
||||
List<List<int>> res,
|
||||
) {
|
||||
// 当状态长度等于元素数量时,记录解
|
||||
if (state.length == choices.length) {
|
||||
res.add(List.from(state));
|
||||
return;
|
||||
}
|
||||
// 遍历所有选择
|
||||
for (int i = 0; i < choices.length; i++) {
|
||||
int choice = choices[i];
|
||||
// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||||
if (!selected[i]) {
|
||||
// 尝试:做出选择,更新状态
|
||||
selected[i] = true;
|
||||
state.add(choice);
|
||||
// 进行下一轮选择
|
||||
backtrack(state, choices, selected, res);
|
||||
// 回退:撤销选择,恢复到之前的状态
|
||||
selected[i] = false;
|
||||
state.removeLast();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[class]{}-[func]{permutationsI}
|
||||
/* 全排列 I */
|
||||
List<List<int>> permutationsI(List<int> nums) {
|
||||
List<List<int>> res = [];
|
||||
backtrack([], nums, List.filled(nums.length, false), res);
|
||||
return res;
|
||||
}
|
||||
```
|
||||
|
||||
=== "Rust"
|
||||
|
||||
```rust title="permutations_i.rs"
|
||||
[class]{}-[func]{backtrack}
|
||||
/* 回溯算法:全排列 I */
|
||||
fn backtrack(mut state: Vec<i32>, choices: &[i32], selected: &mut [bool], res: &mut Vec<Vec<i32>>) {
|
||||
// 当状态长度等于元素数量时,记录解
|
||||
if state.len() == choices.len() {
|
||||
res.push(state);
|
||||
return;
|
||||
}
|
||||
// 遍历所有选择
|
||||
for i in 0..choices.len() {
|
||||
let choice = choices[i];
|
||||
// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||||
if !selected[i] {
|
||||
// 尝试:做出选择,更新状态
|
||||
selected[i] = true;
|
||||
state.push(choice);
|
||||
// 进行下一轮选择
|
||||
backtrack(state.clone(), choices, selected, res);
|
||||
// 回退:撤销选择,恢复到之前的状态
|
||||
selected[i] = false;
|
||||
state.remove(state.len() - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[class]{}-[func]{permutations_i}
|
||||
/* 全排列 I */
|
||||
fn permutations_i(nums: &mut [i32]) -> Vec<Vec<i32>> {
|
||||
let mut res = Vec::new(); // 状态(子集)
|
||||
backtrack(Vec::new(), nums, &mut vec![false; nums.len()], &mut res);
|
||||
res
|
||||
}
|
||||
```
|
||||
|
||||
=== "C"
|
||||
|
||||
```c title="permutations_i.c"
|
||||
[class]{}-[func]{backtrack}
|
||||
/* 回溯算法:全排列 I */
|
||||
void backtrack(vector *state, vector *choices, vector *selected, vector *res) {
|
||||
// 当状态长度等于元素数量时,记录解
|
||||
if (state->size == choices->size) {
|
||||
vector *newState = newVector();
|
||||
for (int i = 0; i < state->size; i++) {
|
||||
vectorPushback(newState, state->data[i], sizeof(int));
|
||||
}
|
||||
vectorPushback(res, newState, sizeof(vector));
|
||||
return;
|
||||
}
|
||||
// 遍历所有选择
|
||||
for (int i = 0; i < choices->size; i++) {
|
||||
int *choice = malloc(sizeof(int));
|
||||
*choice = *((int *)(choices->data[i]));
|
||||
// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||||
bool select = *((bool *)(selected->data[i]));
|
||||
if (!select) {
|
||||
// 尝试:做出选择,更新状态
|
||||
*((bool *)selected->data[i]) = true;
|
||||
vectorPushback(state, choice, sizeof(int));
|
||||
// 进行下一轮选择
|
||||
backtrack(state, choices, selected, res);
|
||||
// 回退:撤销选择,恢复到之前的状态
|
||||
*((bool *)selected->data[i]) = false;
|
||||
vectorPopback(state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[class]{}-[func]{permutationsI}
|
||||
/* 全排列 I */
|
||||
vector *permutationsI(vector *nums) {
|
||||
vector *iState = newVector();
|
||||
|
||||
int select[3] = {false, false, false};
|
||||
vector *bSelected = newVector();
|
||||
for (int i = 0; i < nums->size; i++) {
|
||||
vectorPushback(bSelected, &select[i], sizeof(int));
|
||||
}
|
||||
|
||||
vector *res = newVector();
|
||||
|
||||
// 前序遍历
|
||||
backtrack(iState, nums, bSelected, res);
|
||||
return res;
|
||||
}
|
||||
```
|
||||
|
||||
=== "Zig"
|
||||
@@ -186,81 +508,381 @@ comments: true
|
||||
=== "Python"
|
||||
|
||||
```python title="permutations_ii.py"
|
||||
[class]{}-[func]{backtrack}
|
||||
def backtrack(
|
||||
state: list[int], choices: list[int], selected: list[bool], res: list[list[int]]
|
||||
):
|
||||
"""回溯算法:全排列 II"""
|
||||
# 当状态长度等于元素数量时,记录解
|
||||
if len(state) == len(choices):
|
||||
res.append(list(state))
|
||||
return
|
||||
# 遍历所有选择
|
||||
duplicated = set[int]()
|
||||
for i, choice in enumerate(choices):
|
||||
# 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||||
if not selected[i] and choice not in duplicated:
|
||||
# 尝试:做出选择,更新状态
|
||||
duplicated.add(choice) # 记录选择过的元素值
|
||||
selected[i] = True
|
||||
state.append(choice)
|
||||
# 进行下一轮选择
|
||||
backtrack(state, choices, selected, res)
|
||||
# 回退:撤销选择,恢复到之前的状态
|
||||
selected[i] = False
|
||||
state.pop()
|
||||
|
||||
[class]{}-[func]{permutations_ii}
|
||||
def permutations_ii(nums: list[int]) -> list[list[int]]:
|
||||
"""全排列 II"""
|
||||
res = []
|
||||
backtrack(state=[], choices=nums, selected=[False] * len(nums), res=res)
|
||||
return res
|
||||
```
|
||||
|
||||
=== "C++"
|
||||
|
||||
```cpp title="permutations_ii.cpp"
|
||||
[class]{}-[func]{backtrack}
|
||||
/* 回溯算法:全排列 II */
|
||||
void backtrack(vector<int> &state, const vector<int> &choices, vector<bool> &selected, vector<vector<int>> &res) {
|
||||
// 当状态长度等于元素数量时,记录解
|
||||
if (state.size() == choices.size()) {
|
||||
res.push_back(state);
|
||||
return;
|
||||
}
|
||||
// 遍历所有选择
|
||||
unordered_set<int> duplicated;
|
||||
for (int i = 0; i < choices.size(); i++) {
|
||||
int choice = choices[i];
|
||||
// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||||
if (!selected[i] && duplicated.find(choice) == duplicated.end()) {
|
||||
// 尝试:做出选择,更新状态
|
||||
duplicated.emplace(choice); // 记录选择过的元素值
|
||||
selected[i] = true;
|
||||
state.push_back(choice);
|
||||
// 进行下一轮选择
|
||||
backtrack(state, choices, selected, res);
|
||||
// 回退:撤销选择,恢复到之前的状态
|
||||
selected[i] = false;
|
||||
state.pop_back();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[class]{}-[func]{permutationsII}
|
||||
/* 全排列 II */
|
||||
vector<vector<int>> permutationsII(vector<int> nums) {
|
||||
vector<int> state;
|
||||
vector<bool> selected(nums.size(), false);
|
||||
vector<vector<int>> res;
|
||||
backtrack(state, nums, selected, res);
|
||||
return res;
|
||||
}
|
||||
```
|
||||
|
||||
=== "Java"
|
||||
|
||||
```java title="permutations_ii.java"
|
||||
[class]{permutations_ii}-[func]{backtrack}
|
||||
/* 回溯算法:全排列 II */
|
||||
void backtrack(List<Integer> state, int[] choices, boolean[] selected, List<List<Integer>> res) {
|
||||
// 当状态长度等于元素数量时,记录解
|
||||
if (state.size() == choices.length) {
|
||||
res.add(new ArrayList<Integer>(state));
|
||||
return;
|
||||
}
|
||||
// 遍历所有选择
|
||||
Set<Integer> duplicated = new HashSet<Integer>();
|
||||
for (int i = 0; i < choices.length; i++) {
|
||||
int choice = choices[i];
|
||||
// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||||
if (!selected[i] && !duplicated.contains(choice)) {
|
||||
// 尝试:做出选择,更新状态
|
||||
duplicated.add(choice); // 记录选择过的元素值
|
||||
selected[i] = true;
|
||||
state.add(choice);
|
||||
// 进行下一轮选择
|
||||
backtrack(state, choices, selected, res);
|
||||
// 回退:撤销选择,恢复到之前的状态
|
||||
selected[i] = false;
|
||||
state.remove(state.size() - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[class]{permutations_ii}-[func]{permutationsII}
|
||||
/* 全排列 II */
|
||||
List<List<Integer>> permutationsII(int[] nums) {
|
||||
List<List<Integer>> res = new ArrayList<List<Integer>>();
|
||||
backtrack(new ArrayList<Integer>(), nums, new boolean[nums.length], res);
|
||||
return res;
|
||||
}
|
||||
```
|
||||
|
||||
=== "C#"
|
||||
|
||||
```csharp title="permutations_ii.cs"
|
||||
[class]{permutations_ii}-[func]{backtrack}
|
||||
/* 回溯算法:全排列 II */
|
||||
void backtrack(List<int> state, int[] choices, bool[] selected, List<List<int>> res) {
|
||||
// 当状态长度等于元素数量时,记录解
|
||||
if (state.Count == choices.Length) {
|
||||
res.Add(new List<int>(state));
|
||||
return;
|
||||
}
|
||||
// 遍历所有选择
|
||||
ISet<int> duplicated = new HashSet<int>();
|
||||
for (int i = 0; i < choices.Length; i++) {
|
||||
int choice = choices[i];
|
||||
// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||||
if (!selected[i] && !duplicated.Contains(choice)) {
|
||||
// 尝试:做出选择,更新状态
|
||||
duplicated.Add(choice); // 记录选择过的元素值
|
||||
selected[i] = true;
|
||||
state.Add(choice);
|
||||
// 进行下一轮选择
|
||||
backtrack(state, choices, selected, res);
|
||||
// 回退:撤销选择,恢复到之前的状态
|
||||
selected[i] = false;
|
||||
state.RemoveAt(state.Count - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[class]{permutations_ii}-[func]{permutationsII}
|
||||
/* 全排列 II */
|
||||
List<List<int>> permutationsII(int[] nums) {
|
||||
List<List<int>> res = new List<List<int>>();
|
||||
backtrack(new List<int>(), nums, new bool[nums.Length], res);
|
||||
return res;
|
||||
}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
|
||||
```go title="permutations_ii.go"
|
||||
[class]{}-[func]{backtrackII}
|
||||
/* 回溯算法:全排列 II */
|
||||
func backtrackII(state *[]int, choices *[]int, selected *[]bool, res *[][]int) {
|
||||
// 当状态长度等于元素数量时,记录解
|
||||
if len(*state) == len(*choices) {
|
||||
newState := append([]int{}, *state...)
|
||||
*res = append(*res, newState)
|
||||
}
|
||||
// 遍历所有选择
|
||||
duplicated := make(map[int]struct{}, 0)
|
||||
for i := 0; i < len(*choices); i++ {
|
||||
choice := (*choices)[i]
|
||||
// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||||
if _, ok := duplicated[choice]; !ok && !(*selected)[i] {
|
||||
// 尝试:做出选择,更新状态
|
||||
// 记录选择过的元素值
|
||||
duplicated[choice] = struct{}{}
|
||||
(*selected)[i] = true
|
||||
*state = append(*state, choice)
|
||||
// 进行下一轮选择
|
||||
backtrackI(state, choices, selected, res)
|
||||
// 回退:撤销选择,恢复到之前的状态
|
||||
(*selected)[i] = false
|
||||
*state = (*state)[:len(*state)-1]
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[class]{}-[func]{permutationsII}
|
||||
/* 全排列 II */
|
||||
func permutationsII(nums []int) [][]int {
|
||||
res := make([][]int, 0)
|
||||
state := make([]int, 0)
|
||||
selected := make([]bool, len(nums))
|
||||
backtrackII(&state, &nums, &selected, &res)
|
||||
return res
|
||||
}
|
||||
```
|
||||
|
||||
=== "Swift"
|
||||
|
||||
```swift title="permutations_ii.swift"
|
||||
[class]{}-[func]{backtrack}
|
||||
/* 回溯算法:全排列 II */
|
||||
func backtrack(state: inout [Int], choices: [Int], selected: inout [Bool], res: inout [[Int]]) {
|
||||
// 当状态长度等于元素数量时,记录解
|
||||
if state.count == choices.count {
|
||||
res.append(state)
|
||||
return
|
||||
}
|
||||
// 遍历所有选择
|
||||
var duplicated: Set<Int> = []
|
||||
for (i, choice) in choices.enumerated() {
|
||||
// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||||
if !selected[i], !duplicated.contains(choice) {
|
||||
// 尝试:做出选择,更新状态
|
||||
duplicated.insert(choice) // 记录选择过的元素值
|
||||
selected[i] = true
|
||||
state.append(choice)
|
||||
// 进行下一轮选择
|
||||
backtrack(state: &state, choices: choices, selected: &selected, res: &res)
|
||||
// 回退:撤销选择,恢复到之前的状态
|
||||
selected[i] = false
|
||||
state.removeLast()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[class]{}-[func]{permutationsII}
|
||||
/* 全排列 II */
|
||||
func permutationsII(nums: [Int]) -> [[Int]] {
|
||||
var state: [Int] = []
|
||||
var selected = Array(repeating: false, count: nums.count)
|
||||
var res: [[Int]] = []
|
||||
backtrack(state: &state, choices: nums, selected: &selected, res: &res)
|
||||
return res
|
||||
}
|
||||
```
|
||||
|
||||
=== "JS"
|
||||
|
||||
```javascript title="permutations_ii.js"
|
||||
[class]{}-[func]{backtrack}
|
||||
/* 回溯算法:全排列 II */
|
||||
function backtrack(state, choices, selected, res) {
|
||||
// 当状态长度等于元素数量时,记录解
|
||||
if (state.length === choices.length) {
|
||||
res.push([...state]);
|
||||
return;
|
||||
}
|
||||
// 遍历所有选择
|
||||
const duplicated = new Set();
|
||||
choices.forEach((choice, i) => {
|
||||
// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||||
if (!selected[i] && !duplicated.has(choice)) {
|
||||
// 尝试:做出选择,更新状态
|
||||
duplicated.add(choice); // 记录选择过的元素值
|
||||
selected[i] = true;
|
||||
state.push(choice);
|
||||
// 进行下一轮选择
|
||||
backtrack(state, choices, selected, res);
|
||||
// 回退:撤销选择,恢复到之前的状态
|
||||
selected[i] = false;
|
||||
state.pop();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[class]{}-[func]{permutationsII}
|
||||
/* 全排列 II */
|
||||
function permutationsII(nums) {
|
||||
const res = [];
|
||||
backtrack([], nums, Array(nums.length).fill(false), res);
|
||||
return res;
|
||||
}
|
||||
```
|
||||
|
||||
=== "TS"
|
||||
|
||||
```typescript title="permutations_ii.ts"
|
||||
[class]{}-[func]{backtrack}
|
||||
/* 回溯算法:全排列 II */
|
||||
function backtrack(
|
||||
state: number[],
|
||||
choices: number[],
|
||||
selected: boolean[],
|
||||
res: number[][]
|
||||
): void {
|
||||
// 当状态长度等于元素数量时,记录解
|
||||
if (state.length === choices.length) {
|
||||
res.push([...state]);
|
||||
return;
|
||||
}
|
||||
// 遍历所有选择
|
||||
const duplicated = new Set();
|
||||
choices.forEach((choice, i) => {
|
||||
// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||||
if (!selected[i] && !duplicated.has(choice)) {
|
||||
// 尝试:做出选择,更新状态
|
||||
duplicated.add(choice); // 记录选择过的元素值
|
||||
selected[i] = true;
|
||||
state.push(choice);
|
||||
// 进行下一轮选择
|
||||
backtrack(state, choices, selected, res);
|
||||
// 回退:撤销选择,恢复到之前的状态
|
||||
selected[i] = false;
|
||||
state.pop();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
[class]{}-[func]{permutationsII}
|
||||
/* 全排列 II */
|
||||
function permutationsII(nums: number[]): number[][] {
|
||||
const res: number[][] = [];
|
||||
backtrack([], nums, Array(nums.length).fill(false), res);
|
||||
return res;
|
||||
}
|
||||
```
|
||||
|
||||
=== "Dart"
|
||||
|
||||
```dart title="permutations_ii.dart"
|
||||
[class]{}-[func]{backtrack}
|
||||
/* 回溯算法:全排列 II */
|
||||
void backtrack(
|
||||
List<int> state,
|
||||
List<int> choices,
|
||||
List<bool> selected,
|
||||
List<List<int>> res,
|
||||
) {
|
||||
// 当状态长度等于元素数量时,记录解
|
||||
if (state.length == choices.length) {
|
||||
res.add(List.from(state));
|
||||
return;
|
||||
}
|
||||
// 遍历所有选择
|
||||
Set<int> duplicated = {};
|
||||
for (int i = 0; i < choices.length; i++) {
|
||||
int choice = choices[i];
|
||||
// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||||
if (!selected[i] && !duplicated.contains(choice)) {
|
||||
// 尝试:做出选择,更新状态
|
||||
duplicated.add(choice); // 记录选择过的元素值
|
||||
selected[i] = true;
|
||||
state.add(choice);
|
||||
// 进行下一轮选择
|
||||
backtrack(state, choices, selected, res);
|
||||
// 回退:撤销选择,恢复到之前的状态
|
||||
selected[i] = false;
|
||||
state.removeLast();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[class]{}-[func]{permutationsII}
|
||||
/* 全排列 II */
|
||||
List<List<int>> permutationsII(List<int> nums) {
|
||||
List<List<int>> res = [];
|
||||
backtrack([], nums, List.filled(nums.length, false), res);
|
||||
return res;
|
||||
}
|
||||
```
|
||||
|
||||
=== "Rust"
|
||||
|
||||
```rust title="permutations_ii.rs"
|
||||
[class]{}-[func]{backtrack}
|
||||
/* 回溯算法:全排列 II */
|
||||
fn backtrack(mut state: Vec<i32>, choices: &[i32], selected: &mut [bool], res: &mut Vec<Vec<i32>>) {
|
||||
// 当状态长度等于元素数量时,记录解
|
||||
if state.len() == choices.len() {
|
||||
res.push(state);
|
||||
return;
|
||||
}
|
||||
// 遍历所有选择
|
||||
let mut duplicated = HashSet::<i32>::new();
|
||||
for i in 0..choices.len() {
|
||||
let choice = choices[i];
|
||||
// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||||
if !selected[i] && !duplicated.contains(&choice) {
|
||||
// 尝试:做出选择,更新状态
|
||||
duplicated.insert(choice); // 记录选择过的元素值
|
||||
selected[i] = true;
|
||||
state.push(choice);
|
||||
// 进行下一轮选择
|
||||
backtrack(state.clone(), choices, selected, res);
|
||||
// 回退:撤销选择,恢复到之前的状态
|
||||
selected[i] = false;
|
||||
state.remove(state.len() - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
[class]{}-[func]{permutations_ii}
|
||||
/* 全排列 II */
|
||||
fn permutations_ii(nums: &mut [i32]) -> Vec<Vec<i32>> {
|
||||
let mut res = Vec::new();
|
||||
backtrack(Vec::new(), nums, &mut vec![false; nums.len()], &mut res);
|
||||
res
|
||||
}
|
||||
```
|
||||
|
||||
=== "C"
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
Reference in New Issue
Block a user