[Rust] make rust part more idomatic and fix panic of backtrack template (#1370)

* Drop unused variable

* Idiomatic rust

* Fix panic template
This commit is contained in:
rongyi
2024-05-24 16:21:17 +08:00
committed by GitHub
parent aa818945f0
commit 63bcdb798a
5 changed files with 27 additions and 28 deletions
@@ -13,7 +13,7 @@ use tree_node::{vec_to_tree, TreeNode};
fn pre_order(
res: &mut Vec<Vec<Rc<RefCell<TreeNode>>>>,
path: &mut Vec<Rc<RefCell<TreeNode>>>,
root: Option<Rc<RefCell<TreeNode>>>,
root: Option<&Rc<RefCell<TreeNode>>>,
) {
// 剪枝
if root.is_none() || root.as_ref().unwrap().borrow().val == 3 {
@@ -26,10 +26,10 @@ fn pre_order(
// 记录解
res.push(path.clone());
}
pre_order(res, path, node.borrow().left.clone());
pre_order(res, path, node.borrow().right.clone());
pre_order(res, path, node.borrow().left.as_ref());
pre_order(res, path, node.borrow().right.as_ref());
// 回退
path.remove(path.len() - 1);
path.pop();
}
}
@@ -42,7 +42,7 @@ pub fn main() {
// 前序遍历
let mut path = Vec::new();
let mut res = Vec::new();
pre_order(&mut res, &mut path, root);
pre_order(&mut res, &mut path, root.as_ref());
println!("\n输出所有根节点到节点 7 的路径,路径中不包含值为 3 的节点");
for path in res {