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This commit is contained in:
@@ -55,39 +55,35 @@ comments: true
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想清楚以上信息之后,我们就可以在框架代码中做“完形填空”了。为了缩短代码行数,我们不单独实现框架代码中的各个函数,而是将他们展开在 `backtrack()` 函数中。
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=== "Java"
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=== "Python"
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```java title="permutations_i.java"
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/* 回溯算法:全排列 I */
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void backtrack(List<Integer> state, int[] choices, boolean[] selected, List<List<Integer>> res) {
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// 当状态长度等于元素数量时,记录解
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if (state.size() == choices.length) {
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res.add(new ArrayList<Integer>(state));
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return;
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}
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// 遍历所有选择
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for (int i = 0; i < choices.length; i++) {
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int choice = choices[i];
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// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
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if (!selected[i]) {
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// 尝试:做出选择,更新状态
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selected[i] = true;
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state.add(choice);
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// 进行下一轮选择
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backtrack(state, choices, selected, res);
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// 回退:撤销选择,恢复到之前的状态
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selected[i] = false;
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state.remove(state.size() - 1);
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}
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}
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}
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```python title="permutations_i.py"
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def backtrack(
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state: list[int], choices: list[int], selected: list[bool], res: list[list[int]]
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):
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"""回溯算法:全排列 I"""
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# 当状态长度等于元素数量时,记录解
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if len(state) == len(choices):
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res.append(list(state))
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return
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# 遍历所有选择
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for i, choice in enumerate(choices):
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# 剪枝:不允许重复选择元素
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if not selected[i]:
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# 尝试:做出选择,更新状态
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selected[i] = True
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state.append(choice)
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# 进行下一轮选择
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backtrack(state, choices, selected, res)
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# 回退:撤销选择,恢复到之前的状态
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selected[i] = False
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state.pop()
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/* 全排列 I */
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List<List<Integer>> permutationsI(int[] nums) {
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List<List<Integer>> res = new ArrayList<List<Integer>>();
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backtrack(new ArrayList<Integer>(), nums, new boolean[nums.length], res);
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return res;
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}
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def permutations_i(nums: list[int]) -> list[list[int]]:
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"""全排列 I"""
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res = []
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backtrack(state=[], choices=nums, selected=[False] * len(nums), res=res)
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return res
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```
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=== "C++"
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@@ -127,35 +123,74 @@ comments: true
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}
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```
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=== "Python"
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=== "Java"
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```python title="permutations_i.py"
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def backtrack(
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state: list[int], choices: list[int], selected: list[bool], res: list[list[int]]
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):
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"""回溯算法:全排列 I"""
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# 当状态长度等于元素数量时,记录解
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if len(state) == len(choices):
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res.append(list(state))
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return
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# 遍历所有选择
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for i, choice in enumerate(choices):
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# 剪枝:不允许重复选择元素
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if not selected[i]:
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# 尝试:做出选择,更新状态
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selected[i] = True
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state.append(choice)
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# 进行下一轮选择
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backtrack(state, choices, selected, res)
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# 回退:撤销选择,恢复到之前的状态
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selected[i] = False
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state.pop()
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```java title="permutations_i.java"
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/* 回溯算法:全排列 I */
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void backtrack(List<Integer> state, int[] choices, boolean[] selected, List<List<Integer>> res) {
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// 当状态长度等于元素数量时,记录解
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if (state.size() == choices.length) {
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res.add(new ArrayList<Integer>(state));
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return;
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}
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// 遍历所有选择
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for (int i = 0; i < choices.length; i++) {
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int choice = choices[i];
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// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
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if (!selected[i]) {
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// 尝试:做出选择,更新状态
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selected[i] = true;
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state.add(choice);
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// 进行下一轮选择
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backtrack(state, choices, selected, res);
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// 回退:撤销选择,恢复到之前的状态
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selected[i] = false;
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state.remove(state.size() - 1);
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}
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}
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}
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def permutations_i(nums: list[int]) -> list[list[int]]:
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"""全排列 I"""
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res = []
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backtrack(state=[], choices=nums, selected=[False] * len(nums), res=res)
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return res
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/* 全排列 I */
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List<List<Integer>> permutationsI(int[] nums) {
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List<List<Integer>> res = new ArrayList<List<Integer>>();
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backtrack(new ArrayList<Integer>(), nums, new boolean[nums.length], res);
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return res;
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}
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```
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=== "C#"
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```csharp title="permutations_i.cs"
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/* 回溯算法:全排列 I */
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void backtrack(List<int> state, int[] choices, bool[] selected, List<List<int>> res) {
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// 当状态长度等于元素数量时,记录解
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if (state.Count == choices.Length) {
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res.Add(new List<int>(state));
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return;
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}
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// 遍历所有选择
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for (int i = 0; i < choices.Length; i++) {
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int choice = choices[i];
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// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
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if (!selected[i]) {
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// 尝试:做出选择,更新状态
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selected[i] = true;
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state.Add(choice);
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// 进行下一轮选择
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backtrack(state, choices, selected, res);
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// 回退:撤销选择,恢复到之前的状态
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selected[i] = false;
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state.RemoveAt(state.Count - 1);
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}
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}
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}
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/* 全排列 I */
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List<List<int>> permutationsI(int[] nums) {
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List<List<int>> res = new List<List<int>>();
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backtrack(new List<int>(), nums, new bool[nums.Length], res);
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return res;
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}
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```
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=== "Go"
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@@ -195,6 +230,42 @@ comments: true
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}
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```
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=== "Swift"
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```swift title="permutations_i.swift"
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/* 回溯算法:全排列 I */
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func backtrack(state: inout [Int], choices: [Int], selected: inout [Bool], res: inout [[Int]]) {
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// 当状态长度等于元素数量时,记录解
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if state.count == choices.count {
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res.append(state)
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return
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}
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// 遍历所有选择
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for (i, choice) in choices.enumerated() {
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// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
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if !selected[i] {
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// 尝试:做出选择,更新状态
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selected[i] = true
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state.append(choice)
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// 进行下一轮选择
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backtrack(state: &state, choices: choices, selected: &selected, res: &res)
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// 回退:撤销选择,恢复到之前的状态
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selected[i] = false
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state.removeLast()
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}
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}
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}
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/* 全排列 I */
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func permutationsI(nums: [Int]) -> [[Int]] {
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var state: [Int] = []
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var selected = Array(repeating: false, count: nums.count)
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var res: [[Int]] = []
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backtrack(state: &state, choices: nums, selected: &selected, res: &res)
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return res
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}
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```
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=== "JS"
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```javascript title="permutations_i.js"
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@@ -268,136 +339,6 @@ comments: true
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}
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```
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=== "C"
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```c title="permutations_i.c"
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/* 回溯算法:全排列 I */
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void backtrack(vector *state, vector *choices, vector *selected, vector *res) {
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// 当状态长度等于元素数量时,记录解
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if (state->size == choices->size) {
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vector *newState = newVector();
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for (int i = 0; i < state->size; i++) {
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vectorPushback(newState, state->data[i], sizeof(int));
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}
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vectorPushback(res, newState, sizeof(vector));
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return;
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}
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// 遍历所有选择
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for (int i = 0; i < choices->size; i++) {
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int *choice = malloc(sizeof(int));
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*choice = *((int *)(choices->data[i]));
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// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
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bool select = *((bool *)(selected->data[i]));
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if (!select) {
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// 尝试:做出选择,更新状态
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*((bool *)selected->data[i]) = true;
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vectorPushback(state, choice, sizeof(int));
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// 进行下一轮选择
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backtrack(state, choices, selected, res);
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// 回退:撤销选择,恢复到之前的状态
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*((bool *)selected->data[i]) = false;
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vectorPopback(state);
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}
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}
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}
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/* 全排列 I */
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vector *permutationsI(vector *nums) {
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vector *iState = newVector();
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int select[3] = {false, false, false};
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vector *bSelected = newVector();
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for (int i = 0; i < nums->size; i++) {
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vectorPushback(bSelected, &select[i], sizeof(int));
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}
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vector *res = newVector();
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// 前序遍历
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backtrack(iState, nums, bSelected, res);
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return res;
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}
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```
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=== "C#"
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```csharp title="permutations_i.cs"
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/* 回溯算法:全排列 I */
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void backtrack(List<int> state, int[] choices, bool[] selected, List<List<int>> res) {
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// 当状态长度等于元素数量时,记录解
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if (state.Count == choices.Length) {
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res.Add(new List<int>(state));
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return;
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}
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// 遍历所有选择
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for (int i = 0; i < choices.Length; i++) {
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int choice = choices[i];
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// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
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if (!selected[i]) {
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// 尝试:做出选择,更新状态
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selected[i] = true;
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state.Add(choice);
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// 进行下一轮选择
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backtrack(state, choices, selected, res);
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// 回退:撤销选择,恢复到之前的状态
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selected[i] = false;
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state.RemoveAt(state.Count - 1);
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}
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}
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}
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/* 全排列 I */
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List<List<int>> permutationsI(int[] nums) {
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List<List<int>> res = new List<List<int>>();
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backtrack(new List<int>(), nums, new bool[nums.Length], res);
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return res;
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}
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```
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=== "Swift"
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```swift title="permutations_i.swift"
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/* 回溯算法:全排列 I */
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func backtrack(state: inout [Int], choices: [Int], selected: inout [Bool], res: inout [[Int]]) {
|
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// 当状态长度等于元素数量时,记录解
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if state.count == choices.count {
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res.append(state)
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return
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}
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// 遍历所有选择
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for (i, choice) in choices.enumerated() {
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// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
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if !selected[i] {
|
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// 尝试:做出选择,更新状态
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selected[i] = true
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state.append(choice)
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// 进行下一轮选择
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backtrack(state: &state, choices: choices, selected: &selected, res: &res)
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// 回退:撤销选择,恢复到之前的状态
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selected[i] = false
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state.removeLast()
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}
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}
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}
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/* 全排列 I */
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func permutationsI(nums: [Int]) -> [[Int]] {
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var state: [Int] = []
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var selected = Array(repeating: false, count: nums.count)
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var res: [[Int]] = []
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backtrack(state: &state, choices: nums, selected: &selected, res: &res)
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return res
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}
|
||||
```
|
||||
|
||||
=== "Zig"
|
||||
|
||||
```zig title="permutations_i.zig"
|
||||
[class]{}-[func]{backtrack}
|
||||
|
||||
[class]{}-[func]{permutationsI}
|
||||
```
|
||||
|
||||
=== "Dart"
|
||||
|
||||
```dart title="permutations_i.dart"
|
||||
@@ -473,6 +414,65 @@ comments: true
|
||||
}
|
||||
```
|
||||
|
||||
=== "C"
|
||||
|
||||
```c title="permutations_i.c"
|
||||
/* 回溯算法:全排列 I */
|
||||
void backtrack(vector *state, vector *choices, vector *selected, vector *res) {
|
||||
// 当状态长度等于元素数量时,记录解
|
||||
if (state->size == choices->size) {
|
||||
vector *newState = newVector();
|
||||
for (int i = 0; i < state->size; i++) {
|
||||
vectorPushback(newState, state->data[i], sizeof(int));
|
||||
}
|
||||
vectorPushback(res, newState, sizeof(vector));
|
||||
return;
|
||||
}
|
||||
// 遍历所有选择
|
||||
for (int i = 0; i < choices->size; i++) {
|
||||
int *choice = malloc(sizeof(int));
|
||||
*choice = *((int *)(choices->data[i]));
|
||||
// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||||
bool select = *((bool *)(selected->data[i]));
|
||||
if (!select) {
|
||||
// 尝试:做出选择,更新状态
|
||||
*((bool *)selected->data[i]) = true;
|
||||
vectorPushback(state, choice, sizeof(int));
|
||||
// 进行下一轮选择
|
||||
backtrack(state, choices, selected, res);
|
||||
// 回退:撤销选择,恢复到之前的状态
|
||||
*((bool *)selected->data[i]) = false;
|
||||
vectorPopback(state);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* 全排列 I */
|
||||
vector *permutationsI(vector *nums) {
|
||||
vector *iState = newVector();
|
||||
|
||||
int select[3] = {false, false, false};
|
||||
vector *bSelected = newVector();
|
||||
for (int i = 0; i < nums->size; i++) {
|
||||
vectorPushback(bSelected, &select[i], sizeof(int));
|
||||
}
|
||||
|
||||
vector *res = newVector();
|
||||
|
||||
// 前序遍历
|
||||
backtrack(iState, nums, bSelected, res);
|
||||
return res;
|
||||
}
|
||||
```
|
||||
|
||||
=== "Zig"
|
||||
|
||||
```zig title="permutations_i.zig"
|
||||
[class]{}-[func]{backtrack}
|
||||
|
||||
[class]{}-[func]{permutationsI}
|
||||
```
|
||||
|
||||
## 13.2.2 考虑相等元素的情况
|
||||
|
||||
!!! question
|
||||
@@ -505,41 +505,37 @@ comments: true
|
||||
|
||||
在上一题的代码的基础上,我们考虑在每一轮选择中开启一个哈希表 `duplicated` ,用于记录该轮中已经尝试过的元素,并将重复元素剪枝。
|
||||
|
||||
=== "Java"
|
||||
=== "Python"
|
||||
|
||||
```java title="permutations_ii.java"
|
||||
/* 回溯算法:全排列 II */
|
||||
void backtrack(List<Integer> state, int[] choices, boolean[] selected, List<List<Integer>> res) {
|
||||
// 当状态长度等于元素数量时,记录解
|
||||
if (state.size() == choices.length) {
|
||||
res.add(new ArrayList<Integer>(state));
|
||||
return;
|
||||
}
|
||||
// 遍历所有选择
|
||||
Set<Integer> duplicated = new HashSet<Integer>();
|
||||
for (int i = 0; i < choices.length; i++) {
|
||||
int choice = choices[i];
|
||||
// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||||
if (!selected[i] && !duplicated.contains(choice)) {
|
||||
// 尝试:做出选择,更新状态
|
||||
duplicated.add(choice); // 记录选择过的元素值
|
||||
selected[i] = true;
|
||||
state.add(choice);
|
||||
// 进行下一轮选择
|
||||
backtrack(state, choices, selected, res);
|
||||
// 回退:撤销选择,恢复到之前的状态
|
||||
selected[i] = false;
|
||||
state.remove(state.size() - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
```python title="permutations_ii.py"
|
||||
def backtrack(
|
||||
state: list[int], choices: list[int], selected: list[bool], res: list[list[int]]
|
||||
):
|
||||
"""回溯算法:全排列 II"""
|
||||
# 当状态长度等于元素数量时,记录解
|
||||
if len(state) == len(choices):
|
||||
res.append(list(state))
|
||||
return
|
||||
# 遍历所有选择
|
||||
duplicated = set[int]()
|
||||
for i, choice in enumerate(choices):
|
||||
# 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||||
if not selected[i] and choice not in duplicated:
|
||||
# 尝试:做出选择,更新状态
|
||||
duplicated.add(choice) # 记录选择过的元素值
|
||||
selected[i] = True
|
||||
state.append(choice)
|
||||
# 进行下一轮选择
|
||||
backtrack(state, choices, selected, res)
|
||||
# 回退:撤销选择,恢复到之前的状态
|
||||
selected[i] = False
|
||||
state.pop()
|
||||
|
||||
/* 全排列 II */
|
||||
List<List<Integer>> permutationsII(int[] nums) {
|
||||
List<List<Integer>> res = new ArrayList<List<Integer>>();
|
||||
backtrack(new ArrayList<Integer>(), nums, new boolean[nums.length], res);
|
||||
return res;
|
||||
}
|
||||
def permutations_ii(nums: list[int]) -> list[list[int]]:
|
||||
"""全排列 II"""
|
||||
res = []
|
||||
backtrack(state=[], choices=nums, selected=[False] * len(nums), res=res)
|
||||
return res
|
||||
```
|
||||
|
||||
=== "C++"
|
||||
@@ -581,37 +577,78 @@ comments: true
|
||||
}
|
||||
```
|
||||
|
||||
=== "Python"
|
||||
=== "Java"
|
||||
|
||||
```python title="permutations_ii.py"
|
||||
def backtrack(
|
||||
state: list[int], choices: list[int], selected: list[bool], res: list[list[int]]
|
||||
):
|
||||
"""回溯算法:全排列 II"""
|
||||
# 当状态长度等于元素数量时,记录解
|
||||
if len(state) == len(choices):
|
||||
res.append(list(state))
|
||||
return
|
||||
# 遍历所有选择
|
||||
duplicated = set[int]()
|
||||
for i, choice in enumerate(choices):
|
||||
# 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||||
if not selected[i] and choice not in duplicated:
|
||||
# 尝试:做出选择,更新状态
|
||||
duplicated.add(choice) # 记录选择过的元素值
|
||||
selected[i] = True
|
||||
state.append(choice)
|
||||
# 进行下一轮选择
|
||||
backtrack(state, choices, selected, res)
|
||||
# 回退:撤销选择,恢复到之前的状态
|
||||
selected[i] = False
|
||||
state.pop()
|
||||
```java title="permutations_ii.java"
|
||||
/* 回溯算法:全排列 II */
|
||||
void backtrack(List<Integer> state, int[] choices, boolean[] selected, List<List<Integer>> res) {
|
||||
// 当状态长度等于元素数量时,记录解
|
||||
if (state.size() == choices.length) {
|
||||
res.add(new ArrayList<Integer>(state));
|
||||
return;
|
||||
}
|
||||
// 遍历所有选择
|
||||
Set<Integer> duplicated = new HashSet<Integer>();
|
||||
for (int i = 0; i < choices.length; i++) {
|
||||
int choice = choices[i];
|
||||
// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||||
if (!selected[i] && !duplicated.contains(choice)) {
|
||||
// 尝试:做出选择,更新状态
|
||||
duplicated.add(choice); // 记录选择过的元素值
|
||||
selected[i] = true;
|
||||
state.add(choice);
|
||||
// 进行下一轮选择
|
||||
backtrack(state, choices, selected, res);
|
||||
// 回退:撤销选择,恢复到之前的状态
|
||||
selected[i] = false;
|
||||
state.remove(state.size() - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
def permutations_ii(nums: list[int]) -> list[list[int]]:
|
||||
"""全排列 II"""
|
||||
res = []
|
||||
backtrack(state=[], choices=nums, selected=[False] * len(nums), res=res)
|
||||
return res
|
||||
/* 全排列 II */
|
||||
List<List<Integer>> permutationsII(int[] nums) {
|
||||
List<List<Integer>> res = new ArrayList<List<Integer>>();
|
||||
backtrack(new ArrayList<Integer>(), nums, new boolean[nums.length], res);
|
||||
return res;
|
||||
}
|
||||
```
|
||||
|
||||
=== "C#"
|
||||
|
||||
```csharp title="permutations_ii.cs"
|
||||
/* 回溯算法:全排列 II */
|
||||
void backtrack(List<int> state, int[] choices, bool[] selected, List<List<int>> res) {
|
||||
// 当状态长度等于元素数量时,记录解
|
||||
if (state.Count == choices.Length) {
|
||||
res.Add(new List<int>(state));
|
||||
return;
|
||||
}
|
||||
// 遍历所有选择
|
||||
ISet<int> duplicated = new HashSet<int>();
|
||||
for (int i = 0; i < choices.Length; i++) {
|
||||
int choice = choices[i];
|
||||
// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||||
if (!selected[i] && !duplicated.Contains(choice)) {
|
||||
// 尝试:做出选择,更新状态
|
||||
duplicated.Add(choice); // 记录选择过的元素值
|
||||
selected[i] = true;
|
||||
state.Add(choice);
|
||||
// 进行下一轮选择
|
||||
backtrack(state, choices, selected, res);
|
||||
// 回退:撤销选择,恢复到之前的状态
|
||||
selected[i] = false;
|
||||
state.RemoveAt(state.Count - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* 全排列 II */
|
||||
List<List<int>> permutationsII(int[] nums) {
|
||||
List<List<int>> res = new List<List<int>>();
|
||||
backtrack(new List<int>(), nums, new bool[nums.Length], res);
|
||||
return res;
|
||||
}
|
||||
```
|
||||
|
||||
=== "Go"
|
||||
@@ -654,6 +691,44 @@ comments: true
|
||||
}
|
||||
```
|
||||
|
||||
=== "Swift"
|
||||
|
||||
```swift title="permutations_ii.swift"
|
||||
/* 回溯算法:全排列 II */
|
||||
func backtrack(state: inout [Int], choices: [Int], selected: inout [Bool], res: inout [[Int]]) {
|
||||
// 当状态长度等于元素数量时,记录解
|
||||
if state.count == choices.count {
|
||||
res.append(state)
|
||||
return
|
||||
}
|
||||
// 遍历所有选择
|
||||
var duplicated: Set<Int> = []
|
||||
for (i, choice) in choices.enumerated() {
|
||||
// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||||
if !selected[i], !duplicated.contains(choice) {
|
||||
// 尝试:做出选择,更新状态
|
||||
duplicated.insert(choice) // 记录选择过的元素值
|
||||
selected[i] = true
|
||||
state.append(choice)
|
||||
// 进行下一轮选择
|
||||
backtrack(state: &state, choices: choices, selected: &selected, res: &res)
|
||||
// 回退:撤销选择,恢复到之前的状态
|
||||
selected[i] = false
|
||||
state.removeLast()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* 全排列 II */
|
||||
func permutationsII(nums: [Int]) -> [[Int]] {
|
||||
var state: [Int] = []
|
||||
var selected = Array(repeating: false, count: nums.count)
|
||||
var res: [[Int]] = []
|
||||
backtrack(state: &state, choices: nums, selected: &selected, res: &res)
|
||||
return res
|
||||
}
|
||||
```
|
||||
|
||||
=== "JS"
|
||||
|
||||
```javascript title="permutations_ii.js"
|
||||
@@ -731,97 +806,6 @@ comments: true
|
||||
}
|
||||
```
|
||||
|
||||
=== "C"
|
||||
|
||||
```c title="permutations_ii.c"
|
||||
[class]{}-[func]{backtrack}
|
||||
|
||||
[class]{}-[func]{permutationsII}
|
||||
```
|
||||
|
||||
=== "C#"
|
||||
|
||||
```csharp title="permutations_ii.cs"
|
||||
/* 回溯算法:全排列 II */
|
||||
void backtrack(List<int> state, int[] choices, bool[] selected, List<List<int>> res) {
|
||||
// 当状态长度等于元素数量时,记录解
|
||||
if (state.Count == choices.Length) {
|
||||
res.Add(new List<int>(state));
|
||||
return;
|
||||
}
|
||||
// 遍历所有选择
|
||||
ISet<int> duplicated = new HashSet<int>();
|
||||
for (int i = 0; i < choices.Length; i++) {
|
||||
int choice = choices[i];
|
||||
// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||||
if (!selected[i] && !duplicated.Contains(choice)) {
|
||||
// 尝试:做出选择,更新状态
|
||||
duplicated.Add(choice); // 记录选择过的元素值
|
||||
selected[i] = true;
|
||||
state.Add(choice);
|
||||
// 进行下一轮选择
|
||||
backtrack(state, choices, selected, res);
|
||||
// 回退:撤销选择,恢复到之前的状态
|
||||
selected[i] = false;
|
||||
state.RemoveAt(state.Count - 1);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* 全排列 II */
|
||||
List<List<int>> permutationsII(int[] nums) {
|
||||
List<List<int>> res = new List<List<int>>();
|
||||
backtrack(new List<int>(), nums, new bool[nums.Length], res);
|
||||
return res;
|
||||
}
|
||||
```
|
||||
|
||||
=== "Swift"
|
||||
|
||||
```swift title="permutations_ii.swift"
|
||||
/* 回溯算法:全排列 II */
|
||||
func backtrack(state: inout [Int], choices: [Int], selected: inout [Bool], res: inout [[Int]]) {
|
||||
// 当状态长度等于元素数量时,记录解
|
||||
if state.count == choices.count {
|
||||
res.append(state)
|
||||
return
|
||||
}
|
||||
// 遍历所有选择
|
||||
var duplicated: Set<Int> = []
|
||||
for (i, choice) in choices.enumerated() {
|
||||
// 剪枝:不允许重复选择元素 且 不允许重复选择相等元素
|
||||
if !selected[i], !duplicated.contains(choice) {
|
||||
// 尝试:做出选择,更新状态
|
||||
duplicated.insert(choice) // 记录选择过的元素值
|
||||
selected[i] = true
|
||||
state.append(choice)
|
||||
// 进行下一轮选择
|
||||
backtrack(state: &state, choices: choices, selected: &selected, res: &res)
|
||||
// 回退:撤销选择,恢复到之前的状态
|
||||
selected[i] = false
|
||||
state.removeLast()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/* 全排列 II */
|
||||
func permutationsII(nums: [Int]) -> [[Int]] {
|
||||
var state: [Int] = []
|
||||
var selected = Array(repeating: false, count: nums.count)
|
||||
var res: [[Int]] = []
|
||||
backtrack(state: &state, choices: nums, selected: &selected, res: &res)
|
||||
return res
|
||||
}
|
||||
```
|
||||
|
||||
=== "Zig"
|
||||
|
||||
```zig title="permutations_ii.zig"
|
||||
[class]{}-[func]{backtrack}
|
||||
|
||||
[class]{}-[func]{permutationsII}
|
||||
```
|
||||
|
||||
=== "Dart"
|
||||
|
||||
```dart title="permutations_ii.dart"
|
||||
@@ -901,6 +885,22 @@ comments: true
|
||||
}
|
||||
```
|
||||
|
||||
=== "C"
|
||||
|
||||
```c title="permutations_ii.c"
|
||||
[class]{}-[func]{backtrack}
|
||||
|
||||
[class]{}-[func]{permutationsII}
|
||||
```
|
||||
|
||||
=== "Zig"
|
||||
|
||||
```zig title="permutations_ii.zig"
|
||||
[class]{}-[func]{backtrack}
|
||||
|
||||
[class]{}-[func]{permutationsII}
|
||||
```
|
||||
|
||||
假设元素两两之间互不相同,则 $n$ 个元素共有 $n!$ 种排列(阶乘);在记录结果时,需要复制长度为 $n$ 的列表,使用 $O(n)$ 时间。**因此时间复杂度为 $O(n!n)$** 。
|
||||
|
||||
最大递归深度为 $n$ ,使用 $O(n)$ 栈帧空间。`selected` 使用 $O(n)$ 空间。同一时刻最多共有 $n$ 个 `duplicated` ,使用 $O(n^2)$ 空间。**因此空间复杂度为 $O(n^2)$** 。
|
||||
|
||||
Reference in New Issue
Block a user