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@@ -26,27 +26,24 @@ status: new
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实现代码如下所示。你可能会不由地发出感叹:So Clean !贪心算法仅用十行代码就解决了零钱兑换问题。
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=== "Java"
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=== "Python"
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```java title="coin_change_greedy.java"
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/* 零钱兑换:贪心 */
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int coinChangeGreedy(int[] coins, int amt) {
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// 假设 coins 列表有序
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int i = coins.length - 1;
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int count = 0;
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// 循环进行贪心选择,直到无剩余金额
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while (amt > 0) {
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// 找到小于且最接近剩余金额的硬币
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while (i > 0 && coins[i] > amt) {
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i--;
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}
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// 选择 coins[i]
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amt -= coins[i];
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count++;
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}
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// 若未找到可行方案,则返回 -1
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return amt == 0 ? count : -1;
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}
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```python title="coin_change_greedy.py"
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def coin_change_greedy(coins: list[int], amt: int) -> int:
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"""零钱兑换:贪心"""
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# 假设 coins 列表有序
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i = len(coins) - 1
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count = 0
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# 循环进行贪心选择,直到无剩余金额
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while amt > 0:
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# 找到小于且最接近剩余金额的硬币
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while i > 0 and coins[i] > amt:
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i -= 1
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# 选择 coins[i]
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amt -= coins[i]
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count += 1
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# 若未找到可行方案,则返回 -1
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return count if amt == 0 else -1
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```
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=== "C++"
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@@ -72,24 +69,50 @@ status: new
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}
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```
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=== "Python"
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=== "Java"
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```python title="coin_change_greedy.py"
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def coin_change_greedy(coins: list[int], amt: int) -> int:
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"""零钱兑换:贪心"""
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# 假设 coins 列表有序
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i = len(coins) - 1
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count = 0
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# 循环进行贪心选择,直到无剩余金额
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while amt > 0:
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# 找到小于且最接近剩余金额的硬币
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while i > 0 and coins[i] > amt:
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i -= 1
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# 选择 coins[i]
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amt -= coins[i]
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count += 1
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# 若未找到可行方案,则返回 -1
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return count if amt == 0 else -1
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```java title="coin_change_greedy.java"
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/* 零钱兑换:贪心 */
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int coinChangeGreedy(int[] coins, int amt) {
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// 假设 coins 列表有序
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int i = coins.length - 1;
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int count = 0;
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// 循环进行贪心选择,直到无剩余金额
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while (amt > 0) {
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// 找到小于且最接近剩余金额的硬币
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while (i > 0 && coins[i] > amt) {
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i--;
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}
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// 选择 coins[i]
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amt -= coins[i];
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count++;
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}
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// 若未找到可行方案,则返回 -1
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return amt == 0 ? count : -1;
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}
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```
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=== "C#"
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```csharp title="coin_change_greedy.cs"
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/* 零钱兑换:贪心 */
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int coinChangeGreedy(int[] coins, int amt) {
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// 假设 coins 列表有序
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int i = coins.Length - 1;
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int count = 0;
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// 循环进行贪心选择,直到无剩余金额
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while (amt > 0) {
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// 找到小于且最接近剩余金额的硬币
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while (i > 0 && coins[i] > amt) {
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i--;
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}
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// 选择 coins[i]
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amt -= coins[i];
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count++;
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}
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// 若未找到可行方案,则返回 -1
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return amt == 0 ? count : -1;
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}
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```
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=== "Go"
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@@ -118,6 +141,30 @@ status: new
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}
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```
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=== "Swift"
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```swift title="coin_change_greedy.swift"
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/* 零钱兑换:贪心 */
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func coinChangeGreedy(coins: [Int], amt: Int) -> Int {
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// 假设 coins 列表有序
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var i = coins.count - 1
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var count = 0
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var amt = amt
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// 循环进行贪心选择,直到无剩余金额
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while amt > 0 {
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// 找到小于且最接近剩余金额的硬币
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while i > 0 && coins[i] > amt {
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i -= 1
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}
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// 选择 coins[i]
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amt -= coins[i]
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count += 1
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}
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// 若未找到可行方案,则返回 -1
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return amt == 0 ? count : -1
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}
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```
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=== "JS"
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```javascript title="coin_change_greedy.js"
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@@ -164,65 +211,6 @@ status: new
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}
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```
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=== "C"
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```c title="coin_change_greedy.c"
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[class]{}-[func]{coinChangeGreedy}
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```
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=== "C#"
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```csharp title="coin_change_greedy.cs"
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/* 零钱兑换:贪心 */
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int coinChangeGreedy(int[] coins, int amt) {
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// 假设 coins 列表有序
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int i = coins.Length - 1;
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int count = 0;
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// 循环进行贪心选择,直到无剩余金额
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while (amt > 0) {
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// 找到小于且最接近剩余金额的硬币
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while (i > 0 && coins[i] > amt) {
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i--;
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}
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// 选择 coins[i]
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amt -= coins[i];
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count++;
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}
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// 若未找到可行方案,则返回 -1
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return amt == 0 ? count : -1;
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}
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```
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=== "Swift"
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```swift title="coin_change_greedy.swift"
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/* 零钱兑换:贪心 */
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func coinChangeGreedy(coins: [Int], amt: Int) -> Int {
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// 假设 coins 列表有序
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var i = coins.count - 1
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var count = 0
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var amt = amt
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// 循环进行贪心选择,直到无剩余金额
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while amt > 0 {
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// 找到小于且最接近剩余金额的硬币
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while i > 0 && coins[i] > amt {
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i -= 1
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}
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// 选择 coins[i]
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amt -= coins[i]
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count += 1
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}
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// 若未找到可行方案,则返回 -1
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return amt == 0 ? count : -1
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}
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```
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=== "Zig"
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```zig title="coin_change_greedy.zig"
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[class]{}-[func]{coinChangeGreedy}
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```
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=== "Dart"
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```dart title="coin_change_greedy.dart"
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@@ -273,6 +261,18 @@ status: new
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}
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```
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=== "C"
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```c title="coin_change_greedy.c"
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[class]{}-[func]{coinChangeGreedy}
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```
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=== "Zig"
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```zig title="coin_change_greedy.zig"
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[class]{}-[func]{coinChangeGreedy}
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```
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## 15.1.1 贪心优点与局限性
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**贪心算法不仅操作直接、实现简单,而且通常效率也很高**。在以上代码中,记硬币最小面值为 $\min(coins)$ ,则贪心选择最多循环 $amt / \min(coins)$ 次,时间复杂度为 $O(amt / \min(coins))$ 。这比动态规划解法的时间复杂度 $O(n \times amt)$ 提升了一个数量级。
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