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# 12.1   Divide and Conquer Algorithms
<u>Divide and conquer</u> is a very important and common algorithm strategy. Divide and conquer is typically implemented based on recursion, consisting of two steps: "divide" and "conquer".
<u>Divide and conquer</u> is a very important and common algorithmic strategy. Divide and conquer is typically implemented based on recursion, consisting of two steps: "divide" and "conquer".
1. **Divide (partition phase)**: Recursively divide the original problem into two or more subproblems until the smallest subproblem is reached.
2. **Conquer (merge phase)**: Starting from the smallest subproblems with known solutions, merge the solutions of subproblems from bottom to top to construct the solution to the original problem.
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## 12.1.2 &nbsp; Improving Efficiency Through Divide and Conquer
**Divide and conquer can not only effectively solve algorithmic problems but often also improve algorithm efficiency**. In sorting algorithms, quick sort, merge sort, and heap sort are faster than selection, bubble, and insertion sort because they apply the divide and conquer strategy.
**Divide and conquer can not only effectively solve algorithmic problems, but can often also improve algorithmic efficiency**. In sorting algorithms, quick sort, merge sort, and heap sort are faster than selection, bubble, and insertion sort because they apply the divide and conquer strategy.
This raises the question: **Why can divide and conquer improve algorithm efficiency, and what is the underlying logic**? In other words, why is dividing a large problem into multiple subproblems, solving the subproblems, and merging their solutions more efficient than directly solving the original problem? This question can be discussed from two aspects: operation count and parallel computation.
### 1. &nbsp; Operation Count Optimization
Taking "bubble sort" as an example, processing an array of length $n$ requires $O(n^2)$ time. Suppose we divide the array into two subarrays from the midpoint as shown in Figure 12-2, the division requires $O(n)$ time, sorting each subarray requires $O((n / 2)^2)$ time, and merging the two subarrays requires $O(n)$ time, resulting in an overall time complexity of:
Taking "bubble sort" as an example, processing an array of length $n$ requires $O(n^2)$ time. Suppose we divide the array at the midpoint into two subarrays, as shown in Figure 12-2. The division requires $O(n)$ time, sorting each subarray requires $O((n / 2)^2)$ time, and merging the two subarrays requires $O(n)$ time, resulting in an overall time complexity of:
$$
O(n + (\frac{n}{2})^2 \times 2 + n) = O(\frac{n^2}{2} + 2n)
@@ -68,7 +68,7 @@ Thinking further, **what if we set multiple division points** and evenly divide
### 2. &nbsp; Parallel Computation Optimization
We know that the subproblems generated by divide and conquer are independent of each other, **so they can typically be solved in parallel**. This means divide and conquer can not only reduce the time complexity of algorithms, **but also benefits from parallel optimization by operating systems**.
We know that the subproblems generated by divide and conquer are independent of each other, **so they can typically be solved in parallel**. This means divide and conquer can not only reduce the time complexity of algorithms, **but is also amenable to parallel optimization by the operating system**.
Parallel optimization is particularly effective in multi-core or multi-processor environments, as the system can simultaneously handle multiple subproblems, making fuller use of computing resources and significantly reducing overall runtime.
@@ -80,7 +80,7 @@ For example, in the "bucket sort" shown in Figure 12-3, we evenly distribute mas
## 12.1.3 &nbsp; Common Applications of Divide and Conquer
On one hand, divide and conquer can be used to solve many classic algorithmic problems.
On the one hand, divide and conquer can be used to solve many classic algorithmic problems.
- **Finding the closest pair of points**: This algorithm first divides the point set into two parts, then finds the closest pair of points in each part separately, and finally finds the closest pair of points that spans both parts.
- **Large integer multiplication**: For example, the Karatsuba algorithm, which decomposes large integer multiplication into several smaller integer multiplications and additions.
@@ -90,12 +90,12 @@ On one hand, divide and conquer can be used to solve many classic algorithmic pr
On the other hand, divide and conquer is widely applied in the design of algorithms and data structures.
- **Binary search**: Binary search divides a sorted array into two parts from the midpoint index, then decides which half to eliminate based on the comparison result between the target value and the middle element value, and performs the same binary operation on the remaining interval.
- **Binary search**: Binary search divides a sorted array into two parts from the midpoint index, then decides which half to eliminate based on the comparison result between the target value and the middle element value, and performs the same binary-search step on the remaining interval.
- **Merge sort**: Already introduced at the beginning of this section, no further elaboration needed.
- **Quick sort**: Quick sort selects a pivot value, then divides the array into two subarrays, one with elements smaller than the pivot and the other with elements larger than the pivot, then performs the same division operation on these two parts until the subarrays have only one element.
- **Bucket sort**: The basic idea of bucket sort is to scatter data into multiple buckets, then sort the elements within each bucket, and finally extract the elements from each bucket in sequence to obtain a sorted array.
- **Trees**: For example, binary search trees, AVL trees, red-black trees, B-trees, B+ trees, etc. Their search, insertion, and deletion operations can all be viewed as applications of the divide and conquer strategy.
- **Heaps**: A heap is a special complete binary tree, and its various operations, such as insertion, deletion, and heapify, actually imply the divide and conquer idea.
- **Hash tables**: Although hash tables do not directly apply divide and conquer, some hash collision resolution solutions indirectly apply the divide and conquer strategy. For example, long linked lists in chaining may be converted to red-black trees to improve query efficiency.
- **Hash tables**: Although hash tables do not directly apply divide and conquer, some methods for resolving hash collisions indirectly apply the divide and conquer strategy. For example, long linked lists in chaining may be converted to red-black trees to improve lookup efficiency.
It can be seen that **divide and conquer is a "subtly pervasive" algorithmic idea**, embedded in various algorithms and data structures.
It can be seen that **divide and conquer is a "quietly pervasive" algorithmic idea**, embedded in various algorithms and data structures.