1. Add the building util of Python

for the markdown docs.
2. Update the deploy.sh
This commit is contained in:
krahets
2023-02-06 23:23:21 +08:00
parent 64f251f933
commit ea901af217
28 changed files with 292 additions and 933 deletions
Regular → Executable
+10 -115
View File
@@ -179,17 +179,9 @@ G. M. Adelson-Velsky 和 E. M. Landis 在其 1962 年发表的论文 "An algorit
=== "Python"
```python title="avl_tree.py"
""" 获取结点高度 """
def height(self, node: Optional[TreeNode]) -> int:
# 空结点高度为 -1 ,叶结点高度为 0
if node is not None:
return node.height
return -1
[class]{AVLTree}-[func]{height}
""" 更新结点高度 """
def __update_height(self, node: Optional[TreeNode]):
# 结点高度等于最高子树高度 + 1
node.height = max([self.height(node.left), self.height(node.right)]) + 1
[class]{AVLTree}-[func]{__update_height}
```
=== "Go"
@@ -316,13 +308,7 @@ G. M. Adelson-Velsky 和 E. M. Landis 在其 1962 年发表的论文 "An algorit
=== "Python"
```python title="avl_tree.py"
""" 获取平衡因子 """
def balance_factor(self, node: Optional[TreeNode]) -> int:
# 空结点平衡因子为 0
if node is None:
return 0
# 结点平衡因子 = 左子树高度 - 右子树高度
return self.height(node.left) - self.height(node.right)
[class]{AVLTree}-[func]{balance_factor}
```
=== "Go"
@@ -467,18 +453,7 @@ AVL 树的独特之处在于「旋转 Rotation」的操作,其可 **在不影
=== "Python"
```python title="avl_tree.py"
""" 右旋操作 """
def __right_rotate(self, node: Optional[TreeNode]) -> TreeNode:
child = node.left
grand_child = child.right
# 以 child 为原点,将 node 向右旋转
child.right = node
node.left = grand_child
# 更新结点高度
self.__update_height(node)
self.__update_height(child)
# 返回旋转后子树的根节点
return child
[class]{AVLTree}-[func]{__right_rotate}
```
=== "Go"
@@ -623,18 +598,7 @@ AVL 树的独特之处在于「旋转 Rotation」的操作,其可 **在不影
=== "Python"
```python title="avl_tree.py"
""" 左旋操作 """
def __left_rotate(self, node: Optional[TreeNode]) -> TreeNode:
child = node.right
grand_child = child.left
# 以 child 为原点,将 node 向左旋转
child.left = node
node.right = grand_child
# 更新结点高度
self.__update_height(node)
self.__update_height(child)
# 返回旋转后子树的根节点
return child
[class]{AVLTree}-[func]{__left_rotate}
```
=== "Go"
@@ -835,30 +799,7 @@ AVL 树的独特之处在于「旋转 Rotation」的操作,其可 **在不影
=== "Python"
```python title="avl_tree.py"
""" 执行旋转操作,使该子树重新恢复平衡 """
def __rotate(self, node: Optional[TreeNode]) -> TreeNode:
# 获取结点 node 的平衡因子
balance_factor = self.balance_factor(node)
# 左偏树
if balance_factor > 1:
if self.balance_factor(node.left) >= 0:
# 右旋
return self.__right_rotate(node)
else:
# 先左旋后右旋
node.left = self.__left_rotate(node.left)
return self.__right_rotate(node)
# 右偏树
elif balance_factor < -1:
if self.balance_factor(node.right) <= 0:
# 左旋
return self.__left_rotate(node)
else:
# 先右旋后左旋
node.right = self.__right_rotate(node.right)
return self.__left_rotate(node)
# 平衡树,无需旋转,直接返回
return node
[class]{AVLTree}-[func]{__rotate}
```
=== "Go"
@@ -1088,27 +1029,9 @@ AVL 树的独特之处在于「旋转 Rotation」的操作,其可 **在不影
=== "Python"
```python title="avl_tree.py"
""" 插入结点 """
def insert(self, val) -> TreeNode:
self.root = self.__insert_helper(self.root, val)
return self.root
[class]{AVLTree}-[func]{insert}
""" 递归插入结点(辅助函数)"""
def __insert_helper(self, node: Optional[TreeNode], val: int) -> TreeNode:
if node is None:
return TreeNode(val)
# 1. 查找插入位置,并插入结点
if val < node.val:
node.left = self.__insert_helper(node.left, val)
elif val > node.val:
node.right = self.__insert_helper(node.right, val)
else:
# 重复结点不插入,直接返回
return node
# 更新结点高度
self.__update_height(node)
# 2. 执行旋转操作,使该子树重新恢复平衡
return self.__rotate(node)
[class]{AVLTree}-[func]{__insert_helper}
```
=== "Go"
@@ -1340,37 +1263,9 @@ AVL 树的独特之处在于「旋转 Rotation」的操作,其可 **在不影
=== "Python"
```python title="avl_tree.py"
""" 删除结点 """
def remove(self, val: int):
root = self.__remove_helper(self.root, val)
return root
[class]{AVLTree}-[func]{remove}
""" 递归删除结点(辅助函数) """
def __remove_helper(self, node: Optional[TreeNode], val: int) -> Optional[TreeNode]:
if node is None:
return None
# 1. 查找结点,并删除之
if val < node.val:
node.left = self.__remove_helper(node.left, val)
elif val > node.val:
node.right = self.__remove_helper(node.right, val)
else:
if node.left is None or node.right is None:
child = node.left or node.right
# 子结点数量 = 0 ,直接删除 node 并返回
if child is None:
return None
# 子结点数量 = 1 ,直接删除 node
else:
node = child
else: # 子结点数量 = 2 ,则将中序遍历的下个结点删除,并用该结点替换当前结点
temp = self.__get_inorder_next(node.right)
node.right = self.__remove_helper(node.right, temp.val)
node.val = temp.val
# 更新结点高度
self.__update_height(node)
# 2. 执行旋转操作,使该子树重新恢复平衡
return self.__rotate(node)
[class]{AVLTree}-[func]{__remove_helper}
```
=== "Go"