fix(csharp): Modify method name to PascalCase, simplify new expression (#840)

* Modify method name to PascalCase(array and linked list)

* Modify method name to PascalCase(backtracking)

* Modify method name to PascalCase(computational complexity)

* Modify method name to PascalCase(divide and conquer)

* Modify method name to PascalCase(dynamic programming)

* Modify method name to PascalCase(graph)

* Modify method name to PascalCase(greedy)

* Modify method name to PascalCase(hashing)

* Modify method name to PascalCase(heap)

* Modify method name to PascalCase(searching)

* Modify method name to PascalCase(sorting)

* Modify method name to PascalCase(stack and queue)

* Modify method name to PascalCase(tree)

* local check
This commit is contained in:
hpstory
2023-10-08 01:33:46 +08:00
committed by GitHub
parent 6f7e768cb7
commit f62256bee1
129 changed files with 1186 additions and 1192 deletions
@@ -8,47 +8,47 @@ namespace hello_algo.chapter_backtracking;
public class preorder_traversal_iii_template {
/* 判断当前状态是否为解 */
static bool isSolution(List<TreeNode> state) {
static bool IsSolution(List<TreeNode> state) {
return state.Count != 0 && state[^1].val == 7;
}
/* 记录解 */
static void recordSolution(List<TreeNode> state, List<List<TreeNode>> res) {
static void RecordSolution(List<TreeNode> state, List<List<TreeNode>> res) {
res.Add(new List<TreeNode>(state));
}
/* 判断在当前状态下,该选择是否合法 */
static bool isValid(List<TreeNode> state, TreeNode choice) {
static bool IsValid(List<TreeNode> state, TreeNode choice) {
return choice != null && choice.val != 3;
}
/* 更新状态 */
static void makeChoice(List<TreeNode> state, TreeNode choice) {
static void MakeChoice(List<TreeNode> state, TreeNode choice) {
state.Add(choice);
}
/* 恢复状态 */
static void undoChoice(List<TreeNode> state, TreeNode choice) {
static void UndoChoice(List<TreeNode> state, TreeNode choice) {
state.RemoveAt(state.Count - 1);
}
/* 回溯算法:例题三 */
static void backtrack(List<TreeNode> state, List<TreeNode> choices, List<List<TreeNode>> res) {
static void Backtrack(List<TreeNode> state, List<TreeNode> choices, List<List<TreeNode>> res) {
// 检查是否为解
if (isSolution(state)) {
if (IsSolution(state)) {
// 记录解
recordSolution(state, res);
RecordSolution(state, res);
}
// 遍历所有选择
foreach (TreeNode choice in choices) {
// 剪枝:检查选择是否合法
if (isValid(state, choice)) {
if (IsValid(state, choice)) {
// 尝试:做出选择,更新状态
makeChoice(state, choice);
MakeChoice(state, choice);
// 进行下一轮选择
backtrack(state, new List<TreeNode> { choice.left, choice.right }, res);
Backtrack(state, new List<TreeNode> { choice.left, choice.right }, res);
// 回退:撤销选择,恢复到之前的状态
undoChoice(state, choice);
UndoChoice(state, choice);
}
}
}
@@ -60,9 +60,9 @@ public class preorder_traversal_iii_template {
PrintUtil.PrintTree(root);
// 回溯算法
List<List<TreeNode>> res = new List<List<TreeNode>>();
List<TreeNode> choices = new List<TreeNode>() { root };
backtrack(new List<TreeNode>(), choices, res);
List<List<TreeNode>> res = new();
List<TreeNode> choices = new() { root };
Backtrack(new List<TreeNode>(), choices, res);
Console.WriteLine("\n输出所有根节点到节点 7 的路径,要求路径中不包含值为 3 的节点");
foreach (List<TreeNode> path in res) {