fix(node): stop the offline-sync toast firing on saves to online nodes

IsNodePending fed the user-facing "saved locally, node offline, will
sync on reconnect" toast off three conditions, one of which was the
node's config_dirty flag. But every node-backed client/inbound edit
marks the node dirty unconditionally inside its write transaction — it
is the reconcile self-heal marker, set even for edits pushed live to a
healthy online node. The controller reads that freshly-set flag right
after the save, so the warning fired on every save to a node-backed
inbound regardless of the node actually being online.

Drop the dirty term so the predicate reflects only what the message
claims: the node being unreachable (offline or disabled). Offline and
disabled nodes still mark dirty and still surface the toast.

Add regression tests: online+dirty must not be pending; offline and
disabled must be.
This commit is contained in:
MHSanaei
2026-06-29 18:35:38 +02:00
parent 8332ba67ae
commit 86813758cc
2 changed files with 62 additions and 2 deletions
+9 -2
View File
@@ -780,12 +780,19 @@ func (s *NodeService) NodeSyncState(id int) (enabled bool, status string, dirty
return row.Enable, row.Status, row.ConfigDirty, row.ConfigDirtyAt, nil
}
// IsNodePending reports whether a save targeting this node was deferred because
// the node is unreachable right now — offline or disabled — so the edit only
// reaches it on the next reconcile. It deliberately ignores config_dirty: that
// flag is set on EVERY node-backed edit as the reconcile self-heal marker,
// including edits pushed live to an online node, so keying the user-facing
// "saved, node offline, will sync" toast off it fired the warning on every save
// to a perfectly healthy online node.
func (s *NodeService) IsNodePending(id int) bool {
enabled, status, dirty, _, err := s.NodeSyncState(id)
enabled, status, _, _, err := s.NodeSyncState(id)
if err != nil {
return false
}
return !enabled || status != "online" || dirty
return !enabled || status != "online"
}
func nodeMetricKey(id int, metric string) string {
+53
View File
@@ -110,6 +110,59 @@ func TestDelInboundClientByEmail_DisabledNodeClientMarksDirty(t *testing.T) {
}
}
// An online, enabled node that is merely config-dirty must NOT be reported as
// pending: every node-backed edit marks the node dirty as the reconcile
// self-heal marker, so keying the "saved, node offline, will sync" toast off
// the dirty flag fired it on every save to a healthy online node.
func TestIsNodePending_OnlineDirtyNodeIsNotPending(t *testing.T) {
setupConflictDB(t)
db := database.GetDB()
node := &model.Node{Name: "n1", Address: "127.0.0.1", Port: 2096, ApiToken: "tok", Enable: true, Status: "online"}
if err := db.Create(node).Error; err != nil {
t.Fatalf("create node: %v", err)
}
nodeSvc := NodeService{}
if nodeSvc.IsNodePending(node.Id) {
t.Fatal("a clean online node must not be pending")
}
if err := nodeSvc.MarkNodeDirty(node.Id); err != nil {
t.Fatalf("MarkNodeDirty: %v", err)
}
if nodeSvc.IsNodePending(node.Id) {
t.Fatal("an online, enabled node must not be pending just because it is config-dirty")
}
}
// Offline or disabled nodes are genuinely deferred and must report pending so
// the "saved, node offline, will sync" toast still surfaces for them.
func TestIsNodePending_OfflineOrDisabledIsPending(t *testing.T) {
setupConflictDB(t)
db := database.GetDB()
offline := &model.Node{Name: "off", Address: "127.0.0.1", Port: 2096, ApiToken: "tok", Enable: true, Status: "offline"}
disabled := &model.Node{Name: "dis", Address: "127.0.0.1", Port: 2097, ApiToken: "tok", Enable: false, Status: "online"}
for _, n := range []*model.Node{offline, disabled} {
if err := db.Create(n).Error; err != nil {
t.Fatalf("create node %s: %v", n.Name, err)
}
}
// Node.Enable carries gorm default:true, so Create({Enable:false}) persists
// TRUE — force the column off to actually exercise the disabled path.
if err := db.Model(&model.Node{}).Where("id = ?", disabled.Id).Update("enable", false).Error; err != nil {
t.Fatalf("force-disable node: %v", err)
}
nodeSvc := NodeService{}
if !nodeSvc.IsNodePending(offline.Id) {
t.Fatal("an offline node must be pending")
}
if !nodeSvc.IsNodePending(disabled.Id) {
t.Fatal("a disabled node must be pending")
}
}
// ClearNodeDirty must be a compare-and-swap on config_dirty_at so a concurrent
// edit that re-dirties the node during a reconcile is not silently cleared.
func TestNodeDirty_ClearIsCASOnDirtyAt(t *testing.T) {