Rename skill_authoring_tool_loader to skill_tool_loader in execute_func_call
and shutdown methods to match the attribute defined in initialize().
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Fix nested directory display in skill file tree (preserve root entries)
- Fix file content display when clicking files in skill browser
- Add skill manager and tool manager as proper package modules
- Separate fileContent state to allow editing non-SKILL.md files
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Builtin skills (templates/skills/) are now copied to data/skills/
- Users can view and manage builtin skills in the UI
- Rename SkillAuthoringToolLoader to SkillToolLoader
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Add API endpoints for listing/reading/writing skill files
- Add FileTree component in SkillForm for directory browsing
- Users can now view scripts/, references/, assets/ directories
- Files can be selected and edited in the instructions textarea
- Add translations for new file browsing features
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
Add file discovery and content search capabilities to the sandbox:
- glob: Find files by pattern (supports ** recursive matching)
- grep: Search file contents with regex patterns
Both tools respect skill package paths and include safety limits
(max 100 files for glob, max 200 matches for grep).
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Replace text marker activation with `activate` tool (Tool Call mechanism)
- Replace 7 authoring tools with 2: `activate` + `register_skill`
- Add builtin skills loading from templates/skills/
- Add create-skill as first builtin skill
- Remove SKILL_ACTIVATION_MARKER and text detection methods
- Tool Result returns SKILL.md content (protects KV Cache)
This aligns with Claude Code's progressive disclosure pattern:
- Metadata (name+description) always visible in tool description
- SKILL.md body loaded on activate via Tool Call
- Bundled resources accessible through virtual path mapping
Co-Authored-By: Claude Opus 4.7 <noreply@anthropic.com>
- Stack the extensions page header vertically on small screens, let the
filter Tabs scroll horizontally if they overflow, hide the debug
button label below sm and let the install/debug controls wrap.
- Constrain the debug popover and its inputs to the viewport width so
they no longer overflow on phone-sized screens.
- Drop the card grid from a fixed 30rem column to a min(100%, 22rem)
column at base / 28rem at sm, and reduce the gap, so cards render
cleanly at 360px+ widths in both flat and grouped views.
- Make the add-extension header actions wrap on lg- viewports and the
install dialog responsive instead of a hard 500px box.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Render plugins, MCP servers and skills together under the "Installed
Extensions" sidebar entry, alphabetically sorted to match the list page.
- Resolve per-item routes by extension type (plugin -> /home/extensions,
mcp -> /home/mcp, skill -> /home/skills) and gate the plugin-only hover
context menu on extensionType === 'plugin'.
- Lift the "group by type" toggle into SidebarDataContext (still persisted
in localStorage) so the sidebar groups items with section headers
whenever the list page has the toggle enabled.
- Show lucide fallback icons (Server / Sparkles / Puzzle) tinted in the
LangBot blue for MCP, skill, and missing-icon plugin items, overriding
the SidebarMenuSubButton svg color rule.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Render a tinted lucide icon (Puzzle / Server / Sparkles) on the extension
card when the icon URL is empty or the image fails to load. Picked icons
distinct from EventListener (AudioWaveform) and KnowledgeEngine (Book) to
avoid visual collision with plugin component badges.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
- Rename /home/plugins route to /home/extensions and update all sidebar links.
- Add unified GET /api/v1/extensions returning plugins, MCP servers and skills,
sorted by name; replace the three separate frontend fetches with this single call.
- Migrate the extensions page to shadcn primitives (Tabs/Card/Alert/Badge/Skeleton/
Switch/Label) and clean up hardcoded color tokens on the extension card.
- Add a localStorage-persisted "Group by type" switch that, when enabled in the
All Types tab, renders extensions grouped by type with a compact section header.
- Show a spinner while loading and rename the empty-state copy from
"No plugins installed" to "No extensions installed".
- Rename the "格式 / Formats" filter label to "类型 / Types" across all 8 locales.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
Use max-w-2xl (matching other dialogs) instead of max-w-lg. Move
overflow-y-auto to an inner container with overflow-hidden on
DialogContent to prevent padding bleed at scroll edges.
Replace the dropdown popover with a proper Dialog for runtime status
details. Add a small info button on the System Status card that opens
the dialog. Session details now show in a spacious 2-column grid layout
with full image name, backend, CPU/memory, network, mount path, and
created/last-used timestamps.
Add a 'Global (shared by all)' option to the sandbox scope selector.
Uses a constant '{global}' template variable that always resolves to
'global', so all users and chats share one sandbox container.
fetchStatus(showLoading=false) never called setLoading(false), so the
initial loading=true was never cleared. Simplify to always setLoading
in the finally block — the spinner only shows on the very first load
since subsequent fetches complete near-instantly.
Pass a refreshKey prop through OverviewCards to SystemStatusCard that
increments on each Refresh Data click, triggering a re-fetch of Plugin
and Box runtime status alongside the monitoring data refresh.
The generic Handler.run() catches ConnectionClosedError and breaks out
of its loop (normal return) instead of raising, because it has no
disconnect_callback. The old code only triggered reconnection in the
except branch, so a clean WebSocket close was never detected.
Now treat handler.run() returning normally (after successful handshake)
as a disconnect event, triggering the reconnection callback.