fix: manual navigation and external links work as intended

Closes #314
This commit is contained in:
Martin Ambrus
2017-11-08 12:03:07 +01:00
parent 6b63b0bc63
commit 080238ee3f
52 changed files with 101 additions and 108 deletions
+6 -10
View File
@@ -4,7 +4,7 @@
<p>This ingame help offers you the chance to look up important information at any time.</p>
<img class="troops" src="img/x.gif" alt="Troops" title="Troops" />
<img class="buildings" src="img/x.gif" alt="Buildings" title="Buildings" /><ul>
<li><a href="manual.php?s=1&amp;typ=1">The troops</a></li>
<li><a href="manual.php?s=1&amp;typ=2">The troops</a></li>
<ul>
<li><a href="manual.php?typ=2&amp;s=1">Romans</a></li>
@@ -14,7 +14,7 @@
<br />
<li><a href="manual.php?typ=4&amp;s=0">The buildings</a></li>
<li><a href="manual.php?typ=3&amp;s=1">The buildings</a></li>
<ul>
<li><a href="manual.php?typ=3&amp;s=1">Resources</a></li>
@@ -23,15 +23,11 @@
</ul>
<br />
<li><a href="http://www.travian.com/anleitung.php" target="_blank">Travian FAQ <img class="external" src="img/x.gif" alt="new window" title="new window" /></a><br>This ingame help just gives you brief information. More information is available at the <a href="http://help.travian.com/" target=blank>Travian FAQ</a>.</li><br />
<li>
<a href="http://help.travian.com/" target="_blank">Travian FAQ <img class="external" src="img/x.gif" alt="new window" title="new window" /></a>
<br>Very detailed documentation on Travian
</li></ul></p>
<li><a href="anleitung.php?s=3" target="_blank">Travian FAQ <img class="external" src="img/x.gif" alt="new window" title="new window" /></a><br>This ingame help just gives you brief information. More information is available at the <a href="http://travian.wikia.com/wiki/Travian_Wiki" target=blank>Fandom Travian Wiki</a>.</li><br />
</ul></p>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=30" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=3&amp;s=3" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=2&amp;s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+1 -1
View File
@@ -40,7 +40,7 @@
</tbody></table>
<img id="big_unit" class="big_u1" src="img/x.gif" alt="Legionnaire" title="Legionnaire" /><div id="t_desc">The Legionnaire is the simple and all-purpose infantry of the Roman Empire. With his well-rounded training, he is good at both defence and attack. However, the Legionnaire will never reach the levels of the more specialized troops.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&amp;gid=19">Barracks</a> Level 1</div><map id="nav" name="nav">
<area href="manual.php?s=1" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1&amp;typ=2" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
+1 -1
View File
@@ -45,6 +45,6 @@ As the journey and the founding of the new village are very difficult, three set
<area href="manual.php?typ=1&amp;s=9" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=11" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=2&amp;s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+1 -1
View File
@@ -40,7 +40,7 @@
</tbody></table>
<img id="big_unit" class="big_u11" src="img/x.gif" alt="Clubswinger" title="Clubswinger" /><div id="t_desc">Clubswingers are the cheapest unit in Travian. They are quickly trained and have medium attack capabilities but their armour isnt the best. Clubswingers are almost defenceless against cavalry and will be ridden down with ease.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&amp;gid=19">Barracks</a> Level 1</div><map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=10" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=2&amp;s=2" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=12" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
+1 -1
View File
@@ -45,6 +45,6 @@ As the journey and the founding of the new village are very difficult, three set
<area href="manual.php?typ=1&amp;s=19" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=21" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=2&amp;s=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+1 -1
View File
@@ -42,7 +42,7 @@
<img id="big_unit" class="big_u21" src="img/x.gif" alt="Phalanx" title="Phalanx" /><div id="t_desc">As they are infantry, the Phalanx is cheap and fast to produce.
<br /><br />
Though their attack power is low, in defence they are quite strong against both infantry and cavalry.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&amp;gid=19">Barracks</a> Level 1</div><map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=20" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=2&amp;s=3" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=22" title="forward" coords="71,0,116,18" shape="rect" alt="" />
+1 -1
View File
@@ -45,6 +45,6 @@ As the journey and the founding of the new village are very difficult, three set
<area href="manual.php?typ=1&amp;s=29" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?s=3&amp;typ=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+1 -1
View File
@@ -1,6 +1,6 @@
<h1><img class="unit uunits" src="img/x.gif" alt="" title="" /> Troops (Romans)</h1><ul><li><a href="manual.php?typ=1&amp;s=1">Legionnaire</a></li><li><a href="manual.php?typ=1&amp;s=2">Praetorian</a></li><li><a href="manual.php?typ=1&amp;s=3">Imperian</a></li><li><a href="manual.php?typ=1&amp;s=4">Equites Legati</a></li><li><a href="manual.php?typ=1&amp;s=5">Equites Imperatoris</a></li><li><a href="manual.php?typ=1&amp;s=6">Equites Caesaris</a></li><li><a href="manual.php?typ=1&amp;s=7">Battering Ram</a></li><li><a href="manual.php?typ=1&amp;s=8">Fire Catapult</a></li><li><a href="manual.php?typ=1&amp;s=9">Senator</a></li><li><a href="manual.php?typ=1&amp;s=10">Settler</a></li></ul><map id="nav" name="nav">
<area href="manual.php?typ=2&amp;s=3" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=2&amp;s=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
+1 -1
View File
@@ -2,6 +2,6 @@
<area href="manual.php?typ=2&amp;s=2" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=2&amp;s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=3&amp;s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+1 -1
View File
@@ -1,6 +1,6 @@
<h1><img class="unit ugeb" src="img/x.gif" alt="" title="" /> Buildings (Resources)</h1><ul><li><a href="manual.php?typ=4&amp;gid=1">Woodcutter</a></li><li><a href="manual.php?typ=4&amp;gid=2">Clay Pit</a></li><li><a href="manual.php?typ=4&amp;gid=3">Iron Mine</a></li><li><a href="manual.php?typ=4&amp;gid=4">Cropland</a></li><li><a href="manual.php?typ=4&amp;gid=5">Sawmill</a></li><li><a href="manual.php?typ=4&amp;gid=6">Brickyard</a></li><li><a href="manual.php?typ=4&amp;gid=7">Iron Foundry</a></li><li><a href="manual.php?typ=4&amp;gid=8">Grain Mill</a></li><li><a href="manual.php?typ=4&amp;gid=9">Bakery</a></li><li><a href="manual.php?typ=4&amp;gid=10">Warehouse</a></li><li><a href="manual.php?typ=4&amp;gid=11">Granary</a></li></ul><map id="nav" name="nav">
<area href="manual.php?typ=3&amp;s=3" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=3&amp;s=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
+1 -1
View File
@@ -2,6 +2,6 @@
<area href="manual.php?typ=3&amp;s=2" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=3&amp;s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+2 -2
View File
@@ -4,8 +4,8 @@
By constructing a Sawmill you can increase the production further.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />40 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />100 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />50 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />60 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />2 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:04:20</span></p>
<p><b>Prerequisites</b><br />none</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=37" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=3&amp;s=1" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+2 -2
View File
@@ -1,7 +1,7 @@
<h1><img class="unit ugeb" src="img/x.gif"> Warehouse</h1><img class="building g10" src="img/x.gif" alt="Warehouse" title="Warehouse" />The resources lumber, clay and iron are stored in the warehouse. By increasing its level you increase your warehouse's capacity.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />130 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />160 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />90 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />40 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 1</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=8" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=9" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=10" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=11" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+3 -3
View File
@@ -1,7 +1,7 @@
<h1><img class="unit ugeb" src="img/x.gif"> Granary</h1><img class="building g11" src="img/x.gif" alt="Granary" title="Granary" />The crop produced in your farms is stored in the granary. By increasing its level you increase the granarys capacity.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />80 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />100 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />70 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />20 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:26:40</span></p>
<h1><img class="unit ugeb" src="img/x.gif"> Granary</h1><img class="building g11" src="img/x.gif" alt="Granary" title="Granary" />The crop produced in your farms is stored in the granary. By increasing its level you increase the granarys capacity.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />80 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />100 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />70 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />20 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:26:40</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 1</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=9" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=10" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=11" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=3&amp;s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+3 -3
View File
@@ -1,7 +1,7 @@
<h1><img class="unit ugeb" src="img/x.gif"> Blacksmith</h1><img class="building g12" src="img/x.gif" alt="Blacksmith" title="Blacksmith" />Your warriors' weapons are enhanced in the blacksmiths melting furnaces. By increasing its level you can order the fabrication of even better weapons.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />170 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />200 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />380 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />130 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
<h1><img class="unit ugeb" src="img/x.gif"> Blacksmith</h1><img class="building g12" src="img/x.gif" alt="Blacksmith" title="Blacksmith" />Your warriors' weapons are enhanced in the blacksmiths melting furnaces. By increasing its level you can order the fabrication of even better weapons.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />170 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />200 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />380 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />130 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 3, <a href="manual.php?typ=4&gid=22">Academy</a> Level 3</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=10" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=3&amp;s=2" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=12" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=13" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+2 -2
View File
@@ -1,8 +1,8 @@
<h1><img class="unit ugeb" src="img/x.gif"> Armoury</h1><img class="building g13" src="img/x.gif" alt="Armoury" title="Armoury" />Your warriors' armour is enhanced in the armoury's melting furnaces. By increasing its level you can order the fabrication of even better armour.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />130 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />210 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />410 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />130 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 3, <a href="manual.php?typ=4&gid=22">Academy</a> Level 1</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=11" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=12" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=13" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=14" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+2 -2
View File
@@ -1,8 +1,8 @@
<h1><img class="unit ugeb" src="img/x.gif"> Tournament Square</h1><img class="building g14" src="img/x.gif" alt="Tournament Square" title="Tournament Square" />Your troops can increase their stamina at the tournament square. The further the building is upgraded the faster your troops are beyond a minimum distance of <?php echo TS_THRESHOLD; ?> squares.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />1750 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />2250 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />1530 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />240 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:58:20</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=16">Rally Point</a> Level 15</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=12" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=13" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=14" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=16" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+2 -2
View File
@@ -1,9 +1,9 @@
<h1><img class="unit ugeb" src="img/x.gif"> Main Building</h1><img class="building g15" src="img/x.gif" alt="Main Building" title="Main Building" />The village's master builders live in the main building. The higher its level the faster your master builders complete the construction of new buildings.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />70 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />40 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />60 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />20 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />2 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
<p><b>Prerequisites</b><br />none</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=22" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=3&amp;s=3" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=24" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=17" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+2 -2
View File
@@ -2,8 +2,8 @@
<br /><br />
The rally point can only be built on the green grassland below your main building and to the right.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />110 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />160 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />90 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />70 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
<p><b>Prerequisites</b><br />none</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=13" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=14" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=15" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=19" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+2 -2
View File
@@ -1,8 +1,8 @@
<h1><img class="unit ugeb" src="img/x.gif"> Marketplace</h1><img class="building g17" src="img/x.gif" alt="Marketplace" title="Marketplace" />At the marketplace you can trade resources with other players. The higher its level, the more resources can be transported at the same time.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />80 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />70 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />120 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />70 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:30:00</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 3, <a href="manual.php?typ=4&gid=10">Warehouse</a> Level 1, <a href="manual.php?typ=4&gid=11">Granary</a>&nbsp;Level&nbsp;1</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=23" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=15" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=25" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=18" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+2 -2
View File
@@ -2,8 +2,8 @@
<br /><br />
The maximum number of possible members in an alliance is equal to 3 times the level of the highest level embassy within that alliance. Therefore with a level 20 embassy up to 60 players can be in the alliance.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />180 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />130 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />150 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />80 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />3 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 1</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=24" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=17" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=26" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=23" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+2 -2
View File
@@ -1,7 +1,7 @@
<h1><img class="unit ugeb" src="img/x.gif"> Barracks</h1><img class="building g19" src="img/x.gif" alt="Barracks" title="Barracks" />Infantry can be trained in the barracks. The higher its level the faster the troops are trained.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />210 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />140 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />260 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />120 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=16">Rally Point</a> Level 1, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 3</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=14" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=16" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=16" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=20" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+2 -2
View File
@@ -1,7 +1,7 @@
<h1><img class="unit ugeb" src="img/x.gif"> Clay Pit</h1><img class="building g2" src="img/x.gif" alt="Clay Pit" title="Clay Pit" />Clay is collected from clay pits. The higher the clay pit's level, the more clay is produced.<p><b>Costs</b> and <b>construction times</b> at level 1:<br /><img class="r1" src="img/x.gif" alt="Wood" title="Wood" />80 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />40 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />80 | <img class="r4" src="img/x.gif" alt="Wheat" title="Wheat" />50 | <img class="r5" src="img/x.gif" alt="Wheat consumption" title="Wheat consumption" />2 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:03:40</span></p>
<p><b>Prerequisites:</b><br />none</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=0" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=1" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=3" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+2 -2
View File
@@ -1,7 +1,7 @@
<h1><img class="unit ugeb" src="img/x.gif"> Stable</h1><img class="building g20" src="img/x.gif" alt="Stable" title="Stable" />Cavalry can be trained in the stable. The higher its level the faster the troops are trained.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />260 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />140 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />220 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />100 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />5 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:36:40</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=12">Blacksmith</a> Level 3, <a href="manual.php?typ=4&gid=22">Academy</a> Level 5</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=15" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=19" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=17" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=21" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+2 -2
View File
@@ -1,7 +1,7 @@
<h1><img class="unit ugeb" src="img/x.gif"> Workshop</h1><img class="building g21" src="img/x.gif" alt="Workshop" title="Workshop" />Siege engines like catapults and rams can be built in the workshop. The higher its level the faster the units are produced.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />460 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />510 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />600 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />320 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />3 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:50:00</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 10, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 5</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=16" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=20" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=18" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=22" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+3 -6
View File
@@ -1,10 +1,7 @@
<h1><img class="unit ugeb" src="img/x.gif"> Academy</h1><img class="building g22" src="img/x.gif" alt="Academy" title="Academy" />New unit types can be developed in the academy. By increasing its level you can order the research of better units.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />220 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />160 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />90 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />40 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=19">Barracks</a> Level 3, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 3</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=20"
title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview"
coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=22" title="forward"
coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=21" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=29" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+2 -2
View File
@@ -8,9 +8,9 @@ In T3 the cranny is 66% as effective against Teutons.
<br />
In T3.5 the cranny is 80% as effective against Teutons.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />40 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />50 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />30 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />10 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />0 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:12:30</span></p>
<p><b>Prerequisites</b><br />none</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=25" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=18" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=27" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=24" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+2 -2
View File
@@ -2,9 +2,9 @@
<br /><br />
Culture points are necessary to found or conquer new villages. Each building produces culture points and the higher its level the more it produces. With celebrations you can increase this production for a short while.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />1250 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />1110 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />1260 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />600 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />3:28:20</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 10, <a href="manual.php?typ=4&gid=22">Academy</a> Level 10</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=26" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=23" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=28" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=25" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+2 -2
View File
@@ -1,7 +1,7 @@
<h1><img class="unit ugeb" src="img/x.gif"> Residence</h1><img class="building g25" src="img/x.gif" alt="Residence" title="Residence" />The residence is a small palace where the King or Queen lives when he or she visits the village. The residence protects the village against enemies who want to conquer it.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />580 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />460 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />350 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />180 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 5, <a href="manual.php?typ=4&gid=26"><strike>Palace</strike></a></p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=27" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=24" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=29" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=26" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+2 -2
View File
@@ -2,9 +2,9 @@
<br /><br />
The capital can not be conquered. Additionally, the capital is the only place where resource fields can only be extended beyond level 10 and the only place where the stonemason's lodge can be built.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />550 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />800 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />750 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />250 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />1:23:20</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=18">Embassy</a> Level 1, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 5, <a href="manual.php?typ=4&gid=25"><strike>Residence</strike></a></p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=28" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=25" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=30" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=27" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+2 -2
View File
@@ -2,9 +2,9 @@
<br /><br />
You need a treasury level 10 for a small artefact, or level 20 for a great one.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />2880 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />2740 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />2580 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />990 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />2:13:20</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 10, <a href="manual.php?typ=4&gid=40"><strike>Wonder Of The World</strike></a></p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=29" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=26" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=31" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=28" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+2 -2
View File
@@ -1,7 +1,7 @@
<h1><img class="unit ugeb" src="img/x.gif"> Trade Office</h1><img class="building g28" src="img/x.gif" alt="Trade Office" title="Trade Office" />In the trade office the merchants' carts get improved and equipped with powerful horses. The higher its level the more your merchants are able to carry.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />1400 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />1330 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />1200 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />400 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />3 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:50:00</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=17">Marketplace</a> Level 20, <a href="manual.php?typ=4&gid=20">Stable</a> Level 10</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=30" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=27" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=32" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=34" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+2 -2
View File
@@ -2,9 +2,9 @@
<br /><br />
It cannot be built in the capital.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />630 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />420 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />780 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />360 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=19">Barracks</a> Level 20</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=18" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=22" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=20" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=30" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+2 -2
View File
@@ -3,8 +3,8 @@
By constructing an Iron Foundry you can increase the production further.
<br><br><p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />100 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />80 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />30 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />60 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />3 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:07:30</span></p>
<p><b>Prerequisites</b><br />none</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=1" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=2" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=3" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=4" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+2 -2
View File
@@ -2,8 +2,8 @@
<br /><br />
It cannot be built in the capital.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />780 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />420 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />660 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />300 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />5 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:36:40</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=20">Stable</a> Level 20</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=19" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=29" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=21" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=42" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+2 -2
View File
@@ -1,7 +1,7 @@
<h1><img class="unit ugeb" src="img/x.gif"> Trade Office</h1><img class="building g28" src="img/x.gif" alt="Trade Office" title="Trade Office" />In the trade office the merchants' carts get improved and equipped with powerful horses. The higher its level the more your merchants are able to carry.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />1400 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />1330 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />1200 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />400 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />3 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:50:00</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=17">Marketplace</a> Level 20, <a href="manual.php?typ=4&gid=20">Stable</a> Level 10</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=30" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=30" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=32" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=42" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+2 -2
View File
@@ -2,8 +2,8 @@
<br /><br />
It can only be built in the capital<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />155 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />130 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />125 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />70 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />2 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:36:40</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 5, <a href="manual.php?typ=4&gid=26">Palace</a> Level 3</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=31" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=28" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=33" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=35" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+3 -3
View File
@@ -1,11 +1,11 @@
<h1><img class="unit ugeb" src="img/x.gif"> Brewery</h1><img class="building g35" src="img/x.gif" alt="Brewery" title="Brewery" />Tasty mead is brewed in the brewery and later quaffed by the soldiers during the celebrations.
<br /><br />
These drinks make your soldiers braver and stronger in battles (1% per level). Unfortunately the chiefs power of persuasion is decreased and catapults can only do random hits.
These drinks make your soldiers braver and stronger in battles (1% per level). Unfortunately the chiefs power of persuasion is decreased and catapults can only do random hits.
<br /><br />
It can only be built by Teutons and only in their capital. It affects the whole empire.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />1460 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />930 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />1250 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />1740 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />6 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />2:13:20</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=11">Granary</a> Level 20, <a href="manual.php?typ=4&gid=16">Rally Point</a> Level 10</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=32" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=34" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=34" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=38" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+2 -2
View File
@@ -11,9 +11,9 @@ Troops cannot be freed with a raid. When the troops get freed with a successful
<br /><br />
Note that this building can only be constructed by Gauls.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />100 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />100 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />100 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />100 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=16">Rally Point</a> Level 1</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=20" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=42" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=22" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=37" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+2 -2
View File
@@ -2,9 +2,9 @@
<br /><br />
When the building reaches levels 10, 15 and 20 you can annex 1, 2 and 3 unoccupied oases with your hero. Depending on the oasis you will get an increase in production for a certain resource (or even two resources for some oases).<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />700 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />670 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />700 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />240 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />2 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:38:20</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 3, <a href="manual.php?typ=4&gid=16">Rally Point</a> Level 1</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=21" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=36" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=23" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=3&amp;s=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+2 -2
View File
@@ -1,8 +1,8 @@
<h1><img class="unit ugeb" src="img/x.gif"> Great Warehouse</h1><img class="building g38" src="img/x.gif" alt="Great Warehouse" title="Great Warehouse" />The resources lumber, clay and iron are stored in your warehouse. The great warehouse offers you more space to and keeps your resources drier and safer than the normal warehouse..<br><br>
This building can only be built in the old natarian villages or with special natarian artefacts.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />650 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />800 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />450 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />200 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />2:30:00</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 10, <a href="manual.php?typ=4&gid=40">Wonder Of The World</a> Level 0</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=33" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=35" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=35" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=39" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+2 -2
View File
@@ -1,8 +1,8 @@
<h1><img class="unit ugeb" src="img/x.gif"> Great Granary</h1><img class="building g39" src="img/x.gif" alt="Great Granary" title="Great Granary" />The crop produced by your farms is stored in the granary. The great granary offers you more space and keeps your crops drier and safer than the normal one.<br><br>
This building can only be built in the old natarian villages or with special natarian artefacts.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />400 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />500 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />350 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />100 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />1:56:40</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 10, <a href="manual.php?typ=4&gid=40">Wonder Of The World</a> Level 0</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=34" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=38" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=36" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=41" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+2 -2
View File
@@ -2,8 +2,8 @@
<br><br>
By constructing a grain mill and a bakery you can increase the production further.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />70 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />90 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />70 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />20 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />0 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:02:30</span></p>
<p><b>Prerequisites</b><br />none</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=2" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=3" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=4" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=5" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+2 -2
View File
@@ -2,8 +2,8 @@
<br /><br />
Wonders of the world can only be erected in the old natarian villages. Also a construction plan is necessary. Starting with level 50 an additional plan is needed. This one has to be owned by another player in the same alliance.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />66700 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />69050 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />72200 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />13200 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />2:30:00</span></p>
<p><b>Prerequisites</b><br />ancient construction plan</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=36" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=41" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=0" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=3&amp;s=3" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+2 -2
View File
@@ -2,8 +2,8 @@
The horse drinking trough reduces the crop usage by one for the following soldiers: Equites Legati from level 10, Equites Imperatoris from level 15 and Equites Caesaris from level 20.<br /><br />
The horse drinking trough can only be built by Romans.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />780 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />420 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />660 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />540 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />5 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:36:40</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=20">Stable</a> Level 20, <a href="manual.php?typ=4&gid=16">Rally Point</a> Level 10</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=35" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=39" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=37" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=40" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+2 -2
View File
@@ -2,8 +2,8 @@
<br /><br />
It cannot be built in the capital.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />1380 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />1530 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />1800 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />960 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />3 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:24:55</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&amp;gid=21">Workshop</a> Level 20</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=41" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=30" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=3&amp;s=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=36" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+2 -2
View File
@@ -1,7 +1,7 @@
<h1><img class="unit ugeb" src="img/x.gif"> Sawmill</h1><img class="building g5" src="img/x.gif" alt="Sawmill" title="Sawmill" />Lumber cut by your woodcutters is processed here. Based on its level your sawmill can increase your wood production by up to 25 percent.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />520 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />380 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />290 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />90 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:50:00</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=1">Woodcutter</a> Level 10, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 5</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=3" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=4" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=5" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=6" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+2 -2
View File
@@ -1,7 +1,7 @@
<h1><img class="unit ugeb" src="img/x.gif"> Brickyard</h1><img class="building g6" src="img/x.gif" alt="Brickyard" title="Brickyard" />The brickyard converts clay into bricks. Based on its level your brickyard can increase your clay production by up to 25 percent.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />440 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />480 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />320 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />50 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />3 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:37:20</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=2">Clay Pit</a> Level 10, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 5</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=4" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=5" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=6" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=7" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+2 -2
View File
@@ -1,7 +1,7 @@
<h1><img class="unit ugeb" src="img/x.gif"> Iron Foundry</h1><img class="building g7" src="img/x.gif" alt="Iron Foundry" title="Iron Foundry" />The iron foundry melts iron. Based on its level your iron foundry can increase your iron production by up to 25 percent.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />200 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />450 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />510 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />120 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />6 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />1:08:00</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=3">Iron Mine</a> Level 10, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 5</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=5" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=6" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=7" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=8" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+2 -2
View File
@@ -1,7 +1,7 @@
<h1><img class="unit ugeb" src="img/x.gif"> Grain Mill</h1><img class="building g8" src="img/x.gif" alt="Grain Mill" title="Grain Mill" />The grain mill changes grain into flour. Based on its level your grain mill can increase your crop production by up to 25 percent.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />500 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />440 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />380 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />1240 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />3 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:30:40</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=4">Cropland</a> Level 5</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=6" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=7" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=8" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=9" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+2 -2
View File
@@ -1,7 +1,7 @@
<h1><img class="unit ugeb" src="img/x.gif"> Bakery</h1><img class="building g9" src="img/x.gif" alt="Bakery" title="Bakery" />The bakery changes flour into bread. In conjunction to the grain mill the increase in crop production can go up to 50 percent in total.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />1200 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />1480 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />870 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />1600 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />1:01:20</span></p>
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=4">Cropland</a> Level 10, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 5, <a href="manual.php?typ=4&gid=8">Grain Mill</a>&nbsp;Level&nbsp;5</p><map id="nav" name="nav">
<area href="manual.php?typ=4&amp;s=7" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=8" title="back" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;s=9" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=4&amp;gid=10" title="forward" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+1 -1
View File
@@ -37,7 +37,7 @@ include_once("GameEngine/config.php");
if (isset($_GET['s']) && !ctype_digit($_GET['s'])) {
$_GET['s'] = "0";
}
if (!ctype_digit($_GET['typ'])) {
if (isset($_GET['typ']) && !ctype_digit($_GET['typ'])) {
$_GET['typ'] = null;
}
if(!isset($_GET['typ']) && !isset($_GET['s'])) {