mirror of
https://github.com/Shadowss/TravianZ.git
synced 2026-06-28 00:24:23 +00:00
@@ -617,7 +617,9 @@ class Automation {
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foreach($res as $indi) {
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$vilIDs[$indi['wid']] = true;
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}
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$database->getProfileVillages(array_keys($vilIDs), 5);
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$vilIDs = array_keys($vilIDs);
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$database->getProfileVillages($vilIDs, 5);
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$database->getEnforceVillage($vilIDs, 0);
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// complete buildings
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foreach($res as $indi) {
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@@ -1221,7 +1223,8 @@ class Automation {
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}
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$vilIDs = array_keys($vilIDs);
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$database->getProfileVillages($vilIDs, 5);
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$database->getUnit($vilIDs);
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$database->$
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$database->getEnforceVillage($vilIDs, 0);
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// calculate battles
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foreach($dataarray as $data) {
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@@ -1306,7 +1309,7 @@ class Automation {
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$enforDefender = array();
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$rom = $ger = $gal = $nat = $natar = 0;
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$Defender = $database->getUnit($data['to'], false);
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$enforcementarray = $database->getEnforceVillage($data['to'], 0, false);
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$enforcementarray = $database->getEnforceVillage($data['to'], 0);
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if(count($enforcementarray) > 0) {
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foreach($enforcementarray as $enforce) {
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@@ -1452,7 +1455,7 @@ class Automation {
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$enforDefender = array();
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$rom = $ger = $gal = $nat = $natar = 0;
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$Defender = $database->getUnit($data['to'], false);
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$enforcementarray = $database->getEnforceVillage($data['to'],0, false);
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$enforcementarray = $database->getEnforceVillage($data['to'],0);
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if(count($enforcementarray) > 0) {
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foreach($enforcementarray as $enforce) {
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@@ -1643,7 +1646,7 @@ class Automation {
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}
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// our reinforcements count could have changed at this point, thus the re-select
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$enforcementarray2 = $database->getEnforceVillage($data['to'],0, false);
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$enforcementarray2 = $database->getEnforceVillage($data['to'],0);
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if(count($enforcementarray2) > 0) {
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foreach($enforcementarray2 as $enforce2) {
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$Defender['hero'] += $enforce2['hero'];
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@@ -1770,7 +1773,7 @@ class Automation {
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//kill other defence in village
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// ... once again, units could have changed, so we need to reselect
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$enforcementarray3 = $database->getEnforceVillage($data['to'],0, false);
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$enforcementarray3 = $database->getEnforceVillage($data['to'],0);
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foreach ($enforcementarray3 as $enforce) {
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$life=''; $notlife=''; $wrong='0';
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if($enforce['from'] != 0){
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@@ -3897,7 +3900,7 @@ class Automation {
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global $database;
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$ownunit = $database->getUnit($base, $use_cache);
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$enforcementarray = $database->getEnforceVillage($base, 0, $use_cache);
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$enforcementarray = $database->getEnforceVillage($base, 0);
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if(count($enforcementarray) > 0) {
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foreach($enforcementarray as $enforce) {
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@@ -4268,6 +4271,7 @@ class Automation {
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$database->getProfileVillages($vilIDs, 5);
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$database->cacheResourceLevels($vilIDs);
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$database->getUnit($vilIDs);
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$database->getEnforceVillage($vilIDs, 0);
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// calculate training updates
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foreach($trainlist as $train){
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@@ -4847,6 +4851,14 @@ class Automation {
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$starvarray = array();
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$starvarray = $database->getStarvation();
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$vilIDs = [];
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foreach ($starvarray as $starv){
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$vilIDs[$starv['wref']] = true;
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}
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$vilIDs = array_keys($vilIDs);
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$database->getEnforceVillage($vilIDs, 0);
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foreach ($starvarray as $starv){
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$unitarrays = $this->getAllUnits($starv['wref']);
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$howweeating=$this->getUpkeep($unitarrays, 0,$starv['wref']);
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