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more update for new ally owner when the previous one get delete from the game
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@@ -145,7 +145,7 @@ class Automation {
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public function Automation() {
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$this->procClimbers();
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$this->ClearUser();
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$this->ClearInactive();
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$this->oasisResoucesProduce();
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@@ -410,7 +410,7 @@ class Automation {
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$newleader = $newowner['id'];
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$q = "UPDATE " . TB_PREFIX . "alidata set leader = ".$newleader." where id = ".$alliance."";
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$database->query($q);
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$database->updateAlliPermissions($newleader, 1, 1, 1, 1, 1, 1, 1, 1, 1);
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$database->updateAlliPermissions($newleader, $alliance, "Leader", 1, 1, 1, 1, 1, 1, 1);
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}
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$database->deleteAlliance($alliance);
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$q = "DELETE FROM ".TB_PREFIX."hero where uid = ".$need['uid'];
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@@ -3837,7 +3837,7 @@ $crannyimg = "<img src=\"".GP_LOCATE."img/g/g23.gif\" height=\"20\" width=\"15\"
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foreach($harray as $hdata){
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if((time()-$hdata['lastupdate'])>=1){
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if($hdata['health']<100 and $hdata['health']>0){
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$reg = $hdata['health']+$hdata['regeneration']*5*SPEED/86400*(time()-$hdata['lastupdate']);
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$reg = $hdata['health']+$hdata['regeneration']*5*ceil(SPEED/10)/86400*(time()-$hdata['lastupdate']);
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if($reg <= 100){
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$database->modifyHero("health",$reg,$hdata['heroid']);
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}else{
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