feat(l10n): translate manual unit pages (FR/RO)

Localize the 51 in-game manual unit detail pages (Templates/Manual/1*.tpl,
typ=1) so they render in the player's language instead of English, continuing
the manual l10n started in the building pages PR.

What changed:
- 51 unit pages (Romans/Teutons/Gauls/Nature/Natars) now use translation
  constants for every hardcoded string: tribe tags -> TRIBE1..5, the stat
  labels (attack value, defence vs infantry/cavalry, Velocity, fields/hour,
  Can carry, Duration of training), the unit descriptions, the NPC reference
  notes and the "forward" nav.
- 48 new constants added to en/fr/ro:
  * 7 shared stat labels (MANUAL_ATTACK_VALUE, MANUAL_DEF_INFANTRY,
    MANUAL_DEF_CAVALRY, MANUAL_VELOCITY, MANUAL_FIELDS_HOUR, MANUAL_CAN_CARRY,
    MANUAL_TRAINING_DURATION)
  * 2 NPC reference notes (MANUAL_NPC_NATARS, MANUAL_NPC_NATURE)
  * 1 templated Nature-animal blurb (MANUAL_UDESC_ANIMAL_EXP, used via
    printf with the animal name + xp value, so the 10 animal pages share it)
  * 38 unit descriptions (MANUAL_UDESC_*). Identical descriptions are shared:
    settlers (110/120/130) and rams (117/127) reuse one constant each.
- Reuses constants already present upstream and in the building pages branch:
  TRIBE1..5, LEVEL, FORWARD, CROP_CONSUMPTION, PREREQUISITES, UPKEEP, DURATION,
  RESOURCES, U1..U50.

English render is unchanged: the English constant values are the existing page
text extracted verbatim (whitespace-collapsed). it/zh are intentionally left to
fall back to English via the en.php fallback wired up earlier.

Scope note: this builds on the manual building-pages l10n branch (reuses
CROP_CONSUMPTION). The 17 "new features" pages (typ=11/13) are out of scope and
will be a follow-up PR. RO strings are functional but would benefit from a
native review.
This commit is contained in:
TravianZ Patcher
2026-06-10 09:26:30 +02:00
parent 71d4385fd3
commit 48dde68baa
54 changed files with 756 additions and 656 deletions
+48
View File
@@ -2406,6 +2406,54 @@ tz_def('MANUAL_DESC_WONDER', "The wonder of the world represents the pride of cr
tz_def('MANUAL_DESC_HORSEDRINKING', "The horse drinking trough cares for the wellbeing of your horses and therefore also increases the speed of their training.<br /><br />The horse drinking trough reduces the crop usage by one for the following soldiers: Equites Legati from level 10, Equites Imperatoris from level 15 and Equites Caesaris from level 20.<br /><br />The horse drinking trough can only be built by Romans.");
tz_def('MANUAL_DESC_GREATWORKSHOP', "In the great workshop siege engines like catapults and rams can be built, albeit at triple the cost of a standard unit. The higher its level the faster units are produced.<br /><br />It cannot be built in the capital.");
tz_def('MANUAL_ATTACK_VALUE', "attack value");
tz_def('MANUAL_DEF_INFANTRY', "defence against infantry");
tz_def('MANUAL_DEF_CAVALRY', "defence against cavalry");
tz_def('MANUAL_VELOCITY', "Velocity");
tz_def('MANUAL_FIELDS_HOUR', "fields/hour");
tz_def('MANUAL_CAN_CARRY', "Can carry");
tz_def('MANUAL_TRAINING_DURATION', "Duration of training");
tz_def('MANUAL_NPC_NATARS', "Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.");
tz_def('MANUAL_NPC_NATURE', "Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.");
tz_def('MANUAL_UDESC_ANIMAL_EXP', "The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a %s will give just %d experience point.");
tz_def('MANUAL_UDESC_1', "The Legionnaire is the simple and all-purpose infantry of the Roman Empire. With his well-rounded training, he is good at both defence and attack. However, the Legionnaire will never reach the levels of the more specialized troops.");
tz_def('MANUAL_UDESC_2', "The Praetorians are the emperor's guard and they defend him with their life. Because their training is specialized for defence, they are very weak attackers.");
tz_def('MANUAL_UDESC_3', "The Imperian is the ultimate attacker of the Roman Empire. He is quick, strong, and the nightmare of all defenders. However, his training is expensive and time-intensive.");
tz_def('MANUAL_UDESC_4', "The Equites Legati are the roman reconnaissance troops. They are pretty fast and can spy on enemy villages in order to see resources and troops. <br /><br /> If there are no Scouts, Equites Legati or Pathfinders in the scouted village, the scouting remains unnoticed.");
tz_def('MANUAL_UDESC_5', "The Equites Imperatoris are the standard cavalry of the roman army and are very well armed. They are not the fastest troops, but are a horror for unprepared enemies. You should, however, always keep in mind that catering for horse and rider isn't cheap.");
tz_def('MANUAL_UDESC_6', "The Equites Caesaris are the heavy cavalry of Rome. They are very well armoured and deal great amounts of damage, but all that armour and weaponry comes with a price. They are slow, carry less resources and feeding them is expensive.");
tz_def('MANUAL_UDESC_7', "The Battering Ram is a heavy support weapon for your infantry and cavalry. Its task is to destroy the enemy walls and therefore increase your troops chances of overcoming the enemy's fortifications.");
tz_def('MANUAL_UDESC_8', "The Catapult is an excellent long-distance weapon; it is used to destroy the fields and buildings of enemy villages. However, without escorting troops it is almost defenceless so don't forget to send some of your troops with it. <br /><br /> Having a high level rally point makes your catapults more accurate and gives you the option to target additional enemy buildings. With a level 10 rally point each building except for the cranny, stonemason's lodge and trapper can be targeted. <br /> HINT: Fire catapults CAN hit the cranny, trappers or stonemason's lodge when they target randomly.");
tz_def('MANUAL_UDESC_9', "The Senator is the tribe's chosen leader. He's a good speaker and knows how to convince others. He is able to persuade other villages to fight with the empire. <br /><br /> Every time the Senator speaks to the inhabitants of a village the enemy's loyalty value decreases until the village is yours.");
tz_def('MANUAL_UDESC_10', "Settlers are brave and daring citizens who move out of the village after a long training session to found a new village in your honour. <br /><br /> As the journey and the founding of the new village are very difficult, three settlers are bound to stick together. They need a basis of 750 units per resource.");
tz_def('MANUAL_UDESC_11', "Clubswingers are the cheapest unit in Travian. They are quickly trained and have medium attack capabilities but their armour isnt the best. Clubswingers are almost defenceless against cavalry and will be ridden down with ease.");
tz_def('MANUAL_UDESC_12', "In the Teuton army the Spearmans task is defence. He is especially good against cavalry thanks to his weapons length. <br /><br /> However, don't use him as an attacking unit because his offensive capabilities are very low.");
tz_def('MANUAL_UDESC_13', "This is the Teuton's strongest infantry unit. He is strong at both offence and defence but he is slower and more expensive than other units.");
tz_def('MANUAL_UDESC_14', "The Scout moves far ahead of the Teuton troops in order to get an impression of the enemy's strength and his villages. He moves on foot, which makes him slower than his Roman or Gaul counterparts. He scouts the enemy units, resources and fortifications. <br /><br /> If there are no enemy Scouts, Pathfinders or Equites Legati in the scouted village then the scouting remains unnoticed.");
tz_def('MANUAL_UDESC_15', "As they are equipped with heavy armour Paladins are a great defensive unit. Infantry will find it especially hard to get through his shield. <br /><br /> Unfortunately their attacking capabilities are rather low and their speed, compared to other cavalry units, is below the average. Their training takes very long and is rather expensive..");
tz_def('MANUAL_UDESC_16', "The Teutonic Knight is a formidable warrior and brings fear and despair over his foes. In defence he stands out against enemy cavalry. However, the cost of training and feeding him is extraordinary.");
tz_def('MANUAL_UDESC_17', "The Ram is a heavy support weapon for your infantry and cavalry. Its task is to destroy the enemy walls and therefore increase your troops chances of overcoming the enemy's fortifications.");
tz_def('MANUAL_UDESC_18', "The Catapult is an excellent long-distance weapon; it is used to destroy the fields and buildings of enemy villages. However, without escorting troops it is almost defenceless so don't forget to send some of your troops with it. <br /><br /> Having a high level rally point makes your catapults more accurate and gives you the option to target additional enemy buildings. With a level 10 rally point each building except for the cranny, stonemason's lodge and trapper can be targeted. <br /> HINT: Catapults CAN hit the cranny, trappers or stonemason's lodges when they target randomly.");
tz_def('MANUAL_UDESC_19', "Out of their midst the Teutons choose their Chief. To be chosen, bravery and strategy aren't enough; you also have to be a formidable speaker as it is the Chief's primary objective to convince the population of foreign villages to join the Chief's tribe. <br /><br /> The more often the Chief speaks to the population of a village the more the loyalty of the village sinks until it finally joins the chief's tribe.");
tz_def('MANUAL_UDESC_21', "As they are infantry, the Phalanx is cheap and fast to produce. <br /><br /> Though their attack power is low, in defence they are quite strong against both infantry and cavalry.");
tz_def('MANUAL_UDESC_22', "The Swordsmen are more expensive than the Phalanx, but they are an attacking unit. <br /><br /> Defensively they are quite weak, especially against cavalry.");
tz_def('MANUAL_UDESC_23', "The Pathfinder is the Gaul's reconnaissance unit. They are very fast and they can carefully advance on the enemy units, resources or buildings to spy on them. <br /><br /> If there aren't any Scouts, Equites Legati or Pathfinders in the scouted village, the scouting remains unnoticed.");
tz_def('MANUAL_UDESC_24', "Theutates Thunders are very fast and powerful cavalry units. They can carry a large amount of resources which makes them excellent raiders too. <br /><br /> In defence their abilities are average at best.");
tz_def('MANUAL_UDESC_25', "This medium cavalry unit is brilliant at defence. The main purpose of the Druidrider is to defend against enemy infantry. Its costs and supply are relatively expensive.");
tz_def('MANUAL_UDESC_26', "The Haeduans are the Gaul's ultimate weapon for attacking and defending against cavalry. Few can match them in these points. <br /><br /> However, their training and equipment is also very expensive. They eat 3 units of crop per hour so you should think very carefully if they will be worth it.");
tz_def('MANUAL_UDESC_28', "The Trebuchet is an excellent long-distance weapon; it is used to destroy the fields and buildings of enemy villages. However, without escorting troops it is almost defenceless so don't forget to send some of your troops with it. <br /><br /> Having a high level rally point makes your catapults more accurate and gives you the option to target additional enemy buildings. With a level 10 rally point each building except for the cranny, stonemason's lodges and trapper can be targeted. <br /> HINT: The Trebuchet CAN hit the cranny, trappers or stonemason's lodges when it targets randomly.");
tz_def('MANUAL_UDESC_29', "Each tribe has an ancient and experienced fighter whose presence and speeches are able to convince the population of enemy villages to join his tribe. <br /><br /> The more often the Chieftain speaks in front of the walls of an enemy village the more its loyalty sinks until it joins the Chieftain's tribe.");
tz_def('MANUAL_UDESC_31', "Rats are cheap and breed really fast but can't carry much.<br /><br />This is probably the cheapest of the nature units and the ugliest.");
tz_def('MANUAL_UDESC_44', "The Natars use flocks of birds to gather intelligence about their enemies. Thanks to the advantage of scouting from the air, it is almost impossible to stop the Natarian scouting squads; on the other hand, even a simple-minded villager can easily notice the screeching and feathered flocks.");
tz_def('MANUAL_UDESC_41', "Their long and pointed pikes are used as the main line of defence in any battle. The Natarian Pikemen are bold and daring warriors who use their dexterity to quickly down enemy horsemen and finish them off.");
tz_def('MANUAL_UDESC_42', "The thorn-like extensions on their helmets, bracers and shoulder-parts of their armour give the Thorned Warriors their name. The men who fight for the Natars as Thorned Warriors are persistent and well trained, offering a bloody battle to anyone who is foolish enough to attack them.");
tz_def('MANUAL_UDESC_43', "Adored by their people and feared by their enemies, a Guardsman fights without a mount but is nevertheless one of the most valuable soldiers in the Natarian army, thanks to his versatility. They are deemed as well trained fighters, leaving their enemies with almost no chances to win. Due to their heavy armour, they can be used as strong and reliable defence troops too.");
tz_def('MANUAL_UDESC_45', "It smells only of death and decay when the Axeriders saddle up and prepare to go to war. As skillfully as a farmer uses his scythe to reap, an Axerider swings his mighty blade. A single blow is normally sufficient to behead an opponent and make the bystanders cry out in anguish.");
tz_def('MANUAL_UDESC_46', "Only the most skilful and strongest warriors of the Natars survive the training to become a Natarian Knight. Seeing them fight fills one with awe and shows what true warfare is. They wield their blades as if they were one with their arms and hands and use their shields seemingly as a natural extension of their bodies. Even the horses they ride are specially bred and trained - no normal horse would be able to wear the armour the knights' horses wear, let alone the knight himself, and still be able to go to war. Whispers of their glory have even reached the most distant kingdoms, spreading fear and horror.");
tz_def('MANUAL_UDESC_47', "No other tribe but the Natars knows how to use these impressive creatures for their purposes. Neither a wall nor a palisade can withstand the War elephants attacks. A walking killing machine, trampling down anything that tries to oppose it or tries to come its way.");
tz_def('MANUAL_UDESC_48', "Even as engineers, the Natars were very successful. They created machinery of war long before anyone else and have since then perfected it in every way. The Ballista, a huge crossbow-like weapon, fires its projectiles with such a force that no wall or shield can deflect them. When the engineers dismantle it to move it to the next battlefield, here is usually nothing but ruins left where the projectiles hit.");
tz_def('MANUAL_UDESC_49', "A mixture of pure fear, admiration and awe moves the villagers when the Natarian Emperor speaks to them. This commanding and well outfitted figure is fully aware of his effect on others and knows how to subjugate an entire village with a single harangue.");
tz_def('MANUAL_UDESC_50', "Daring journeymen and master builders, driven by zest for action and knowing every little secret about cultivating land, building Palaces and fortifying villages, the Natarian Settlers go out in parties of three to claim land in the name of their Natarian lords.");
// ===== display-time localization of stored report topics =====
// Reports are generated server-side at battle resolution and stored in the DB
// (column `topic`) with English connectors. This rewrites them to the viewing
+48
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@@ -2409,4 +2409,52 @@ define('MANUAL_DESC_WONDER', "La merveille du monde représente la fierté de la
define('MANUAL_DESC_HORSEDRINKING', "L'abreuvoir veille au bien-être de vos chevaux et augmente donc aussi la vitesse de leur entraînement.<br /><br />L'abreuvoir réduit de un la consommation de céréales des soldats suivants : Equites Legati à partir du niveau 10, Equites Imperatoris à partir du niveau 15 et Equites Caesaris à partir du niveau 20.<br /><br />L'abreuvoir ne peut être construit que par les Romains.");
define('MANUAL_DESC_GREATWORKSHOP', "Dans le grand atelier, des engins de siège comme les catapultes et les béliers peuvent être construits, mais à un coût triple de celui d'une unité standard. Plus son niveau est élevé, plus les unités sont produites rapidement.<br /><br />Il ne peut pas être construit dans la capitale.");
define('MANUAL_ATTACK_VALUE', "valeur d'attaque");
define('MANUAL_DEF_INFANTRY', "défense contre l'infanterie");
define('MANUAL_DEF_CAVALRY', "défense contre la cavalerie");
define('MANUAL_VELOCITY', "Vitesse");
define('MANUAL_FIELDS_HOUR', "cases/heure");
define('MANUAL_CAN_CARRY', "Capacité de transport");
define('MANUAL_TRAINING_DURATION', "Durée d'entraînement");
define('MANUAL_NPC_NATARS', "Cette description est fournie à titre indicatif uniquement. Les Natars sont une tribu purement PNJ et ne peuvent donc pas être incarnés.");
define('MANUAL_NPC_NATURE', "Cette description est fournie à titre indicatif uniquement. La Nature est une tribu purement PNJ et ne peut donc pas être incarnée.");
define('MANUAL_UDESC_ANIMAL_EXP', "L'expérience qu'un héros gagne en tuant un animal dépend de l'entretien que cet animal nécessitait. Ainsi, %s ne rapporte que %d point(s) d'expérience.");
define('MANUAL_UDESC_1', "Le Légionnaire est l'infanterie simple et polyvalente de l'Empire romain. Grâce à son entraînement complet, il est efficace aussi bien en défense qu'en attaque. Cependant, le Légionnaire n'atteindra jamais le niveau des troupes plus spécialisées.");
define('MANUAL_UDESC_2', "Les Prétoriens sont la garde de l'empereur et le défendent au péril de leur vie. Comme leur entraînement est spécialisé dans la défense, ce sont de très faibles attaquants.");
define('MANUAL_UDESC_3', "L'Imperian est l'attaquant ultime de l'Empire romain. Il est rapide, puissant et le cauchemar de tous les défenseurs. Cependant, son entraînement est coûteux et long.");
define('MANUAL_UDESC_4', "Les Equites Legati sont les troupes de reconnaissance romaines. Ils sont assez rapides et peuvent espionner les villages ennemis afin de voir les ressources et les troupes.<br /><br />S'il n'y a aucun Éclaireur, Equites Legati ou Pisteur dans le village espionné, l'espionnage passe inaperçu.");
define('MANUAL_UDESC_5', "Les Equites Imperatoris sont la cavalerie standard de l'armée romaine et sont très bien armés. Ce ne sont pas les troupes les plus rapides, mais ils sont un cauchemar pour les ennemis mal préparés. Gardez toutefois toujours à l'esprit que nourrir le cheval et le cavalier coûte cher.");
define('MANUAL_UDESC_6', "Les Equites Caesaris sont la cavalerie lourde de Rome. Ils sont très bien blindés et infligent d'énormes dégâts, mais toute cette armure et cet armement ont un prix. Ils sont lents, transportent moins de ressources et leur entretien est coûteux.");
define('MANUAL_UDESC_7', "Le Bélier est une lourde arme de soutien pour votre infanterie et votre cavalerie. Sa tâche est de détruire les murs ennemis et d'augmenter ainsi les chances de vos troupes de franchir les fortifications adverses.");
define('MANUAL_UDESC_8', "La Catapulte est une excellente arme à longue portée ; elle sert à détruire les champs et les bâtiments des villages ennemis. Cependant, sans troupes d'escorte, elle est presque sans défense, alors n'oubliez pas d'envoyer quelques troupes avec elle.<br /><br />Un point de ralliement de haut niveau rend vos catapultes plus précises et vous permet de cibler des bâtiments ennemis supplémentaires. Avec un point de ralliement de niveau 10, tous les bâtiments peuvent être visés, à l'exception de la cachette, du tailleur de pierre et du trappeur.<br />ASTUCE : les catapultes tirant au hasard PEUVENT toucher la cachette, les trappeurs ou le tailleur de pierre.");
define('MANUAL_UDESC_9', "Le Sénateur est le chef choisi par la tribu. C'est un bon orateur qui sait convaincre les autres. Il est capable de persuader d'autres villages de combattre aux côtés de l'empire.<br /><br />Chaque fois que le Sénateur s'adresse aux habitants d'un village, la valeur de loyauté de l'ennemi diminue, jusqu'à ce que le village soit à vous.");
define('MANUAL_UDESC_10', "Les Colons sont des citoyens courageux et audacieux qui, après un long entraînement, quittent le village pour en fonder un nouveau en votre honneur.<br /><br />Comme le voyage et la fondation du nouveau village sont très difficiles, trois colons doivent rester ensemble. Il leur faut une base de 750 unités par ressource.");
define('MANUAL_UDESC_11', "Les Massues sont l'unité la moins chère de Travian. Ils sont entraînés rapidement et possèdent des capacités d'attaque moyennes, mais leur armure n'est pas la meilleure. Les Massues sont presque sans défense face à la cavalerie et se font piétiner avec facilité.");
define('MANUAL_UDESC_12', "Dans l'armée teutonne, la tâche du Lancier est la défense. Il est particulièrement efficace contre la cavalerie grâce à la longueur de son arme.<br /><br />Cependant, ne l'utilisez pas comme unité d'attaque, car ses capacités offensives sont très faibles.");
define('MANUAL_UDESC_13', "C'est l'unité d'infanterie la plus puissante des Teutons. Il est fort à la fois en attaque et en défense, mais il est plus lent et plus coûteux que les autres unités.");
define('MANUAL_UDESC_14', "L'Éclaireur se déplace loin devant les troupes teutonnes afin de se faire une idée de la force de l'ennemi et de ses villages. Il se déplace à pied, ce qui le rend plus lent que ses homologues romain ou gaulois. Il espionne les unités, les ressources et les fortifications ennemies.<br /><br />S'il n'y a aucun Éclaireur, Pisteur ou Equites Legati ennemi dans le village espionné, l'espionnage passe inaperçu.");
define('MANUAL_UDESC_15', "Équipés d'une lourde armure, les Paladins sont une excellente unité défensive. L'infanterie aura particulièrement du mal à percer leur bouclier.<br /><br />Malheureusement, leurs capacités offensives sont assez faibles et leur vitesse, comparée à celle des autres unités de cavalerie, est en dessous de la moyenne. Leur entraînement est très long et plutôt coûteux.");
define('MANUAL_UDESC_16', "Le Chevalier teutonique est un guerrier redoutable qui sème la peur et le désespoir parmi ses ennemis. En défense, il excelle contre la cavalerie adverse. Cependant, le coût de son entraînement et de son entretien est extraordinaire.");
define('MANUAL_UDESC_17', "Le Bélier est une lourde arme de soutien pour votre infanterie et votre cavalerie. Sa tâche est de détruire les murs ennemis et d'augmenter ainsi les chances de vos troupes de franchir les fortifications adverses.");
define('MANUAL_UDESC_18', "La Catapulte est une excellente arme à longue portée ; elle sert à détruire les champs et les bâtiments des villages ennemis. Cependant, sans troupes d'escorte, elle est presque sans défense, alors n'oubliez pas d'envoyer quelques troupes avec elle.<br /><br />Un point de ralliement de haut niveau rend vos catapultes plus précises et vous permet de cibler des bâtiments ennemis supplémentaires. Avec un point de ralliement de niveau 10, tous les bâtiments peuvent être visés, à l'exception de la cachette, des tailleurs de pierre et du trappeur.<br />ASTUCE : les catapultes tirant au hasard PEUVENT toucher la cachette, les trappeurs ou les tailleurs de pierre.");
define('MANUAL_UDESC_19', "C'est en leur sein que les Teutons choisissent leur Chef. Pour être choisi, le courage et la stratégie ne suffisent pas ; il faut aussi être un orateur redoutable, car l'objectif premier du Chef est de convaincre la population des villages étrangers de rejoindre sa tribu.<br /><br />Plus le Chef s'adresse souvent à la population d'un village, plus la loyauté de ce village diminue, jusqu'à ce qu'il rejoigne finalement la tribu du Chef.");
define('MANUAL_UDESC_21', "Étant de l'infanterie, la Phalange est peu coûteuse et rapide à produire.<br /><br />Bien que sa puissance d'attaque soit faible, en défense elle est assez solide aussi bien contre l'infanterie que contre la cavalerie.");
define('MANUAL_UDESC_22', "Les Épéistes sont plus coûteux que la Phalange, mais ce sont des unités d'attaque.<br /><br />En défense, ils sont assez faibles, en particulier contre la cavalerie.");
define('MANUAL_UDESC_23', "Le Pisteur est l'unité de reconnaissance des Gaulois. Ils sont très rapides et peuvent s'approcher prudemment des unités, ressources ou bâtiments ennemis pour les espionner.<br /><br />S'il n'y a aucun Éclaireur, Equites Legati ou Pisteur dans le village espionné, l'espionnage passe inaperçu.");
define('MANUAL_UDESC_24', "Les Foudres de Teutatès sont des unités de cavalerie très rapides et puissantes. Elles peuvent transporter une grande quantité de ressources, ce qui en fait aussi d'excellents pillards.<br /><br />En défense, leurs capacités sont au mieux moyennes.");
define('MANUAL_UDESC_25', "Cette unité de cavalerie moyenne excelle en défense. Le rôle principal du Druide cavalier est de défendre contre l'infanterie ennemie. Son coût et son entretien sont relativement élevés.");
define('MANUAL_UDESC_26', "Les Héduens sont l'arme ultime des Gaulois pour attaquer et se défendre contre la cavalerie. Peu d'unités les égalent sur ces points.<br /><br />Cependant, leur entraînement et leur équipement sont eux aussi très coûteux. Ils consomment 3 unités de céréales par heure, vous devez donc bien réfléchir s'ils en valent la peine.");
define('MANUAL_UDESC_28', "Le Trébuchet est une excellente arme à longue portée ; il sert à détruire les champs et les bâtiments des villages ennemis. Cependant, sans troupes d'escorte, il est presque sans défense, alors n'oubliez pas d'envoyer quelques troupes avec lui.<br /><br />Un point de ralliement de haut niveau rend vos catapultes plus précises et vous permet de cibler des bâtiments ennemis supplémentaires. Avec un point de ralliement de niveau 10, tous les bâtiments peuvent être visés, à l'exception de la cachette, des tailleurs de pierre et du trappeur.<br />ASTUCE : le Trébuchet tirant au hasard PEUT toucher la cachette, les trappeurs ou les tailleurs de pierre.");
define('MANUAL_UDESC_29', "Chaque tribu possède un combattant ancien et expérimenté dont la présence et les discours sont capables de convaincre la population des villages ennemis de rejoindre sa tribu.<br /><br />Plus le Chef de clan parle devant les murs d'un village ennemi, plus sa loyauté diminue, jusqu'à ce qu'il rejoigne la tribu du Chef de clan.");
define('MANUAL_UDESC_31', "Les rats sont peu coûteux et se reproduisent très vite, mais ne peuvent pas transporter grand-chose.<br /><br />C'est probablement la plus économique des unités de la nature, et la plus laide.");
define('MANUAL_UDESC_44', "Les Natars utilisent des nuées d'oiseaux pour recueillir des renseignements sur leurs ennemis. Grâce à l'avantage de l'observation aérienne, il est presque impossible d'arrêter les escadrons d'éclaireurs natariens ; en revanche, même un villageois simple d'esprit peut facilement remarquer ces nuées criardes et emplumées.");
define('MANUAL_UDESC_41', "Leurs longues piques pointues constituent la principale ligne de défense de toute bataille. Les Piquiers natariens sont des guerriers hardis et audacieux qui usent de leur dextérité pour abattre rapidement les cavaliers ennemis et les achever.");
define('MANUAL_UDESC_42', "Les excroissances en forme d'épines sur leurs casques, leurs brassards et les épaulières de leur armure donnent leur nom aux Guerriers épineux. Les hommes qui combattent pour les Natars en tant que Guerriers épineux sont tenaces et bien entraînés, offrant une bataille sanglante à quiconque est assez insensé pour les attaquer.");
define('MANUAL_UDESC_43', "Adorés par leur peuple et craints par leurs ennemis, les Gardes combattent sans monture mais figurent néanmoins parmi les soldats les plus précieux de l'armée natarienne, grâce à leur polyvalence. Considérés comme des combattants bien entraînés, ils ne laissent à leurs ennemis presque aucune chance de l'emporter. Grâce à leur lourde armure, ils peuvent aussi servir de troupes de défense solides et fiables.");
define('MANUAL_UDESC_45', "Il ne flotte qu'une odeur de mort et de putréfaction lorsque les Cavaliers à la hache sellent leurs montures et se préparent à partir en guerre. Avec autant d'adresse qu'un paysan maniant sa faux pour moissonner, le Cavalier à la hache fait tournoyer sa puissante lame. Un seul coup suffit généralement à décapiter un adversaire et à faire hurler d'effroi les témoins.");
define('MANUAL_UDESC_46', "Seuls les guerriers les plus habiles et les plus forts des Natars survivent à l'entraînement permettant de devenir Chevalier natarien. Les voir combattre inspire une crainte respectueuse et montre ce qu'est la véritable guerre. Ils manient leurs lames comme si elles ne faisaient qu'un avec leurs bras et leurs mains, et utilisent leurs boucliers comme un prolongement naturel de leur corps. Même les chevaux qu'ils montent sont élevés et dressés spécialement — aucun cheval ordinaire ne pourrait porter l'armure que portent les montures des chevaliers, et encore moins le chevalier lui-même, tout en étant capable d'aller au combat. Les murmures de leur gloire ont atteint jusqu'aux royaumes les plus lointains, répandant peur et effroi.");
define('MANUAL_UDESC_47', "Aucune autre tribu que les Natars ne sait utiliser ces créatures impressionnantes à ses fins. Ni un mur ni une palissade ne peuvent résister aux assauts de l'Éléphant de guerre. Une machine à tuer ambulante, qui piétine tout ce qui tente de s'opposer à elle ou de se mettre en travers de son chemin.");
define('MANUAL_UDESC_48', "Même en tant qu'ingénieurs, les Natars ont connu un grand succès. Ils ont créé des machines de guerre bien avant tous les autres et les ont depuis perfectionnées en tout point. La Baliste, une énorme arme semblable à une arbalète, projette ses traits avec une telle force qu'aucun mur ni bouclier ne peut les dévier. Lorsque les ingénieurs la démontent pour la déplacer vers le champ de bataille suivant, il ne reste généralement que des ruines là où les projectiles ont frappé.");
define('MANUAL_UDESC_49', "Un mélange de pure peur, d'admiration et de crainte révérencielle anime les villageois lorsque l'Empereur natarien s'adresse à eux. Cette figure imposante et richement parée est pleinement consciente de l'effet qu'elle produit sur les autres et sait comment soumettre un village entier d'une seule harangue.");
define('MANUAL_UDESC_50', "Compagnons audacieux et maîtres bâtisseurs, animés par l'envie d'agir et connaissant le moindre secret de la culture de la terre, de la construction de Palais et de la fortification des villages, les Colons natariens partent par groupes de trois pour revendiquer des terres au nom de leurs seigneurs natariens.");
?>
+48
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@@ -2397,3 +2397,51 @@ define('MANUAL_DESC_GREATGRANARY', "Cerealele produse de fermele tale sunt depoz
define('MANUAL_DESC_WONDER', "Minunea lumii reprezintă mândria creației. Doar cei mai puternici și mai bogați sunt capabili să construiască o asemenea capodoperă și să o apere de inamicii invidioși.<br /><br />Minunile lumii pot fi ridicate doar în vechile sate natariene. Este nevoie și de un plan de construcție. Începând cu nivelul 50, este necesar un plan suplimentar. Acesta trebuie să aparțină altui jucător din aceeași alianță.");
define('MANUAL_DESC_HORSEDRINKING', "Adăpătoarea pentru cai are grijă de bunăstarea cailor tăi și, prin urmare, crește și viteza antrenamentului lor.<br /><br />Adăpătoarea reduce cu unu consumul de cereale al următorilor soldați: Equites Legati de la nivelul 10, Equites Imperatoris de la nivelul 15 și Equites Caesaris de la nivelul 20.<br /><br />Adăpătoarea poate fi construită doar de romani.");
define('MANUAL_DESC_GREATWORKSHOP', "În marele atelier pot fi construite mașini de asediu precum catapultele și berbecii, însă la un cost triplu față de o unitate standard. Cu cât nivelul este mai mare, cu atât unitățile sunt produse mai repede.<br /><br />Nu poate fi construit în capitală.");
define('MANUAL_ATTACK_VALUE', "valoare de atac");
define('MANUAL_DEF_INFANTRY', "apărare împotriva infanteriei");
define('MANUAL_DEF_CAVALRY', "apărare împotriva cavaleriei");
define('MANUAL_VELOCITY', "Viteză");
define('MANUAL_FIELDS_HOUR', "câmpuri/oră");
define('MANUAL_CAN_CARRY', "Capacitate de transport");
define('MANUAL_TRAINING_DURATION', "Durata antrenamentului");
define('MANUAL_NPC_NATARS', "Această descriere are doar rol informativ. Natarii sunt un trib pur NPC și, prin urmare, nu pot fi jucați.");
define('MANUAL_NPC_NATURE', "Această descriere are doar rol informativ. Natura este un trib pur NPC și, prin urmare, nu poate fi jucată.");
define('MANUAL_UDESC_ANIMAL_EXP', "Experiența pe care un erou o câștigă ucigând un animal este determinată de întreținerea de care animalul avea nevoie. Astfel, %s oferă doar %d punct(e) de experiență.");
define('MANUAL_UDESC_1', "Legionarul este infanteria simplă și universală a Imperiului Roman. Datorită antrenamentului său echilibrat, este bun atât în apărare, cât și în atac. Totuși, Legionarul nu va atinge niciodată nivelul trupelor mai specializate.");
define('MANUAL_UDESC_2', "Pretorienii sunt garda împăratului și îl apără cu prețul vieții. Deoarece antrenamentul lor este specializat pentru apărare, sunt atacatori foarte slabi.");
define('MANUAL_UDESC_3', "Imperianul este atacatorul suprem al Imperiului Roman. Este rapid, puternic și coșmarul tuturor apărătorilor. Totuși, antrenamentul său este costisitor și de durată.");
define('MANUAL_UDESC_4', "Equites Legati sunt trupele de recunoaștere romane. Sunt destul de rapizi și pot spiona satele inamice pentru a vedea resursele și trupele.<br /><br />Dacă în satul spionat nu se află niciun Cercetaș, Equites Legati sau Iscoadă, spionajul rămâne neobservat.");
define('MANUAL_UDESC_5', "Equites Imperatoris sunt cavaleria standard a armatei romane și sunt foarte bine înarmați. Nu sunt cele mai rapide trupe, dar sunt o teroare pentru inamicii nepregătiți. Totuși, trebuie să ții mereu cont că hrănirea calului și a călărețului nu este ieftină.");
define('MANUAL_UDESC_6', "Equites Caesaris sunt cavaleria grea a Romei. Sunt foarte bine blindați și provoacă pagube uriașe, dar toată această armură și acest armament au un preț. Sunt lenți, cară mai puține resurse, iar hrănirea lor este costisitoare.");
define('MANUAL_UDESC_7', "Berbecul este o armă grea de sprijin pentru infanteria și cavaleria ta. Sarcina sa este să distrugă zidurile inamice și astfel să mărească șansele trupelor tale de a depăși fortificațiile dușmanului.");
define('MANUAL_UDESC_8', "Catapulta este o excelentă armă cu rază lungă; este folosită pentru a distruge câmpurile și clădirile satelor inamice. Totuși, fără trupe de escortă este aproape lipsită de apărare, așa că nu uita să trimiți câteva trupe alături de ea.<br /><br />Un punct de adunare de nivel înalt face catapultele mai precise și îți oferă posibilitatea de a ținti clădiri inamice suplimentare. Cu un punct de adunare de nivel 10, poate fi țintită orice clădire, cu excepția ascunzătorii, a pietrarului și a capcanierului.<br />SFAT: catapultele care țintesc la întâmplare POT lovi ascunzătoarea, capcanierii sau pietrarul.");
define('MANUAL_UDESC_9', "Senatorul este conducătorul ales al tribului. Este un bun orator și știe cum să-i convingă pe ceilalți. Este capabil să convingă alte sate să lupte de partea imperiului.<br /><br />De fiecare dată când Senatorul se adresează locuitorilor unui sat, valoarea loialității inamicului scade, până când satul devine al tău.");
define('MANUAL_UDESC_10', "Colonii sunt cetățeni curajoși și îndrăzneți care, după un antrenament îndelungat, pleacă din sat pentru a întemeia un sat nou în onoarea ta.<br /><br />Deoarece călătoria și întemeierea noului sat sunt foarte dificile, trei coloni trebuie să rămână împreună. Au nevoie de o bază de 750 de unități din fiecare resursă.");
define('MANUAL_UDESC_11', "Bâtașii sunt cea mai ieftină unitate din Travian. Sunt antrenați rapid și au capacități de atac medii, dar armura lor nu este cea mai bună. Bâtașii sunt aproape lipsiți de apărare în fața cavaleriei și sunt călcați în picioare cu ușurință.");
define('MANUAL_UDESC_12', "În armata teutonă, sarcina Lăncierului este apărarea. Este deosebit de eficient împotriva cavaleriei datorită lungimii armei sale.<br /><br />Totuși, nu îl folosi ca unitate de atac, deoarece capacitățile sale ofensive sunt foarte scăzute.");
define('MANUAL_UDESC_13', "Aceasta este cea mai puternică unitate de infanterie a Teutonilor. Este puternic atât în atac, cât și în apărare, dar este mai lent și mai costisitor decât celelalte unități.");
define('MANUAL_UDESC_14', "Cercetașul se deplasează mult înaintea trupelor teutone pentru a-și face o idee despre forța inamicului și satele sale. Se deplasează pe jos, ceea ce îl face mai lent decât omologii săi romani sau gali. El cercetează unitățile, resursele și fortificațiile inamice.<br /><br />Dacă în satul spionat nu se află niciun Cercetaș, Iscoadă sau Equites Legati inamic, spionajul rămâne neobservat.");
define('MANUAL_UDESC_15', "Fiind echipați cu armură grea, Paladinii sunt o unitate defensivă excelentă. Infanteriei îi va fi deosebit de greu să le străpungă scutul.<br /><br />Din păcate, capacitățile lor de atac sunt destul de scăzute, iar viteza lor, comparativ cu alte unități de cavalerie, este sub medie. Antrenamentul lor durează foarte mult și este destul de costisitor.");
define('MANUAL_UDESC_16', "Cavalerul Teuton este un războinic formidabil care aduce frică și disperare asupra dușmanilor săi. În apărare, se remarcă împotriva cavaleriei inamice. Totuși, costul antrenării și hrănirii sale este extraordinar.");
define('MANUAL_UDESC_17', "Berbecul este o armă grea de sprijin pentru infanteria și cavaleria ta. Sarcina sa este să distrugă zidurile inamice și astfel să mărească șansele trupelor tale de a depăși fortificațiile dușmanului.");
define('MANUAL_UDESC_18', "Catapulta este o excelentă armă cu rază lungă; este folosită pentru a distruge câmpurile și clădirile satelor inamice. Totuși, fără trupe de escortă este aproape lipsită de apărare, așa că nu uita să trimiți câteva trupe alături de ea.<br /><br />Un punct de adunare de nivel înalt face catapultele mai precise și îți oferă posibilitatea de a ținti clădiri inamice suplimentare. Cu un punct de adunare de nivel 10, poate fi țintită orice clădire, cu excepția ascunzătorii, a pietrarilor și a capcanierului.<br />SFAT: catapultele care țintesc la întâmplare POT lovi ascunzătoarea, capcanierii sau pietrarii.");
define('MANUAL_UDESC_19', "Din rândurile lor, Teutonii își aleg Căpetenia. Pentru a fi ales, curajul și strategia nu sunt de ajuns; trebuie să fii și un orator redutabil, deoarece obiectivul principal al Căpeteniei este să convingă populația satelor străine să se alăture tribului său.<br /><br />Cu cât Căpetenia se adresează mai des populației unui sat, cu atât loialitatea satului scade, până când acesta se alătură în cele din urmă tribului Căpeteniei.");
define('MANUAL_UDESC_21', "Fiind infanterie, Falanga este ieftină și rapid de produs.<br /><br />Deși puterea sa de atac este scăzută, în apărare este destul de puternică atât împotriva infanteriei, cât și a cavaleriei.");
define('MANUAL_UDESC_22', "Spadasinii sunt mai scumpi decât Falanga, dar sunt o unitate de atac.<br /><br />În apărare sunt destul de slabi, mai ales împotriva cavaleriei.");
define('MANUAL_UDESC_23', "Iscoada este unitatea de recunoaștere a Galilor. Sunt foarte rapizi și se pot apropia cu prudență de unitățile, resursele sau clădirile inamice pentru a le spiona.<br /><br />Dacă în satul spionat nu se află niciun Cercetaș, Equites Legati sau Iscoadă, spionajul rămâne neobservat.");
define('MANUAL_UDESC_24', "Tunetele lui Teutates sunt unități de cavalerie foarte rapide și puternice. Pot căra o cantitate mare de resurse, ceea ce le face și excelenți jefuitori.<br /><br />În apărare, abilitățile lor sunt cel mult medii.");
define('MANUAL_UDESC_25', "Această unitate de cavalerie medie este excelentă în apărare. Scopul principal al Druidului călăreț este să apere împotriva infanteriei inamice. Costul și întreținerea sa sunt relativ ridicate.");
define('MANUAL_UDESC_26', "Haeduanii sunt arma supremă a Galilor pentru atac și apărare împotriva cavaleriei. Puțini îi pot egala în aceste privințe.<br /><br />Totuși, antrenamentul și echipamentul lor sunt, de asemenea, foarte costisitoare. Consumă 3 unități de cereale pe oră, așa că trebuie să te gândești bine dacă merită.");
define('MANUAL_UDESC_28', "Trebușetul este o excelentă armă cu rază lungă; este folosit pentru a distruge câmpurile și clădirile satelor inamice. Totuși, fără trupe de escortă este aproape lipsit de apărare, așa că nu uita să trimiți câteva trupe alături de el.<br /><br />Un punct de adunare de nivel înalt face catapultele mai precise și îți oferă posibilitatea de a ținti clădiri inamice suplimentare. Cu un punct de adunare de nivel 10, poate fi țintită orice clădire, cu excepția ascunzătorii, a pietrarilor și a capcanierului.<br />SFAT: Trebușetul care țintește la întâmplare POATE lovi ascunzătoarea, capcanierii sau pietrarii.");
define('MANUAL_UDESC_29', "Fiecare trib are un luptător bătrân și experimentat a cărui prezență și ale cărui discursuri pot convinge populația satelor inamice să se alăture tribului său.<br /><br />Cu cât Căpetenia de clan vorbește mai des în fața zidurilor unui sat inamic, cu atât loialitatea acestuia scade, până când se alătură tribului Căpeteniei de clan.");
define('MANUAL_UDESC_31', "Șobolanii sunt ieftini și se înmulțesc foarte repede, dar nu pot căra mare lucru.<br /><br />Este probabil cea mai ieftină dintre unitățile naturii și cea mai urâtă.");
define('MANUAL_UDESC_44', "Natarii folosesc stoluri de păsări pentru a aduna informații despre dușmanii lor. Datorită avantajului cercetării din aer, este aproape imposibil să oprești escadroanele de cercetași natarieni; pe de altă parte, chiar și un sătean simplu poate observa cu ușurință stolurile țipătoare și împănate.");
define('MANUAL_UDESC_41', "Sulițele lor lungi și ascuțite sunt folosite ca principală linie de apărare în orice bătălie. Sulițașii natarieni sunt războinici îndrăzneți și curajoși care își folosesc dexteritatea pentru a doborî rapid călăreții inamici și a-i răpune.");
define('MANUAL_UDESC_42', "Prelungirile în formă de spini de pe coifurile, brățările și apărătorile de umăr ale armurii lor le dau Războinicilor cu spini numele. Bărbații care luptă pentru Natari ca Războinici cu spini sunt perseverenți și bine antrenați, oferind o bătălie sângeroasă oricui este destul de nesăbuit să îi atace.");
define('MANUAL_UDESC_43', "Adorați de poporul lor și temuți de dușmani, Gardienii luptă fără cal, dar sunt totuși printre cei mai valoroși soldați din armata natariană, datorită versatilității lor. Sunt considerați luptători bine antrenați, lăsându-le inamicilor aproape nicio șansă de victorie. Datorită armurii lor grele, pot fi folosiți și ca trupe de apărare puternice și de încredere.");
define('MANUAL_UDESC_45', "Miroase doar a moarte și putregai când Călăreții cu topor își înșeuază caii și se pregătesc de război. La fel de iscusit cum un țăran își folosește coasa pentru a secera, un Călăreț cu topor își rotește lama puternică. O singură lovitură este de obicei suficientă pentru a decapita un adversar și a-i face pe martori să strige de groază.");
define('MANUAL_UDESC_46', "Doar cei mai pricepuți și mai puternici războinici ai Natarilor supraviețuiesc antrenamentului pentru a deveni Cavaler natarian. A-i vedea luptând te umple de uimire și arată ce înseamnă adevăratul război. Își mânuiesc lamele de parcă ar fi una cu brațele și mâinile lor și își folosesc scuturile parcă drept o prelungire firească a trupului. Chiar și caii pe care îi călăresc sunt crescuți și dresați special — niciun cal obișnuit nu ar putea purta armura pe care o poartă caii cavalerilor, cu atât mai puțin cavalerul însuși, și totuși să poată merge la luptă. Șoaptele despre gloria lor au ajuns până în cele mai îndepărtate regate, răspândind frică și groază.");
define('MANUAL_UDESC_47', "Niciun alt trib în afară de Natari nu știe să folosească aceste creaturi impresionante în scopurile sale. Nici un zid, nici o palisadă nu pot rezista atacurilor Elefantului de război. O mașină de ucis ambulantă, care calcă în picioare tot ce încearcă să i se opună sau să-i stea în cale.");
define('MANUAL_UDESC_48', "Chiar și ca ingineri, Natarii au avut mare succes. Au creat mașini de război cu mult înaintea tuturor și de atunci le-au perfecționat în toate privințele. Balista, o armă uriașă asemănătoare unei arbalete, își lansează proiectilele cu o asemenea forță încât niciun zid sau scut nu le poate devia. Când inginerii o demontează pentru a o muta pe următorul câmp de luptă, de obicei nu rămâne decât ruine acolo unde au lovit proiectilele.");
define('MANUAL_UDESC_49', "Un amestec de frică pură, admirație și venerație îi cuprinde pe săteni atunci când Împăratul natarian le vorbește. Această figură impunătoare și bine echipată este pe deplin conștientă de efectul pe care îl are asupra celorlalți și știe cum să supună un sat întreg printr-o singură cuvântare.");
define('MANUAL_UDESC_50', "Calfe îndrăznețe și maeștri constructori, mânați de pofta de acțiune și cunoscând fiecare mic secret despre cultivarea pământului, construirea Palatelor și fortificarea satelor, Colonii natarieni pleacă în grupuri de câte trei pentru a revendica pământ în numele stăpânilor lor natarieni.");
+12 -12
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@@ -1,10 +1,10 @@
<h1><img class="unit u1" src="img/x.gif" alt="<?php echo U1; ?>" title="<?php echo U1; ?>" /> <?php echo U1; ?> <span class="tribe">(Romans)</span></h1>
<h1><img class="unit u1" src="img/x.gif" alt="<?php echo U1; ?>" title="<?php echo U1; ?>" /> <?php echo U1; ?> <span class="tribe">(<?php echo TRIBE1; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,28 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>6</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>6</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>50</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 1</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:26:40</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u1" src="img/x.gif" alt="<?php echo U1; ?>" title="<?php echo U1; ?>" /><div id="t_desc">The Legionnaire is the simple and all-purpose infantry of the Roman Empire. With his well-rounded training, he is good at both defence and attack. However, the Legionnaire will never reach the levels of the more specialized troops.</div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=19"><?php echo BARRACKS; ?></a> Level 1</div>
<img id="big_unit" class="big_u1" src="img/x.gif" alt="<?php echo U1; ?>" title="<?php echo U1; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_1; ?></div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=19"><?php echo BARRACKS; ?></a> <?php echo LEVEL; ?> 1</div>
<map id="nav" name="nav">
<area href="manual.php?s=1&amp;typ=2" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=2" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit u10" src="img/x.gif" alt="<?php echo U10; ?>" title="<?php echo U10; ?>" /> <?php echo U10; ?> <span class="tribe">(Romans)</span></h1>
<h1><img class="unit u10" src="img/x.gif" alt="<?php echo U10; ?>" title="<?php echo U10; ?>" /> <?php echo U10; ?> <span class="tribe">(<?php echo TRIBE1; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,30 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>5</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>5</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>3000</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 1</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 7:28:20</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u10" src="img/x.gif" alt="<?php echo U10; ?>" title="<?php echo U10; ?>" /><div id="t_desc">Settlers are brave and daring citizens who move out of the village after a long training session to found a new village in your honour.
<br /><br />
As the journey and the founding of the new village are very difficult, three settlers are bound to stick together. They need a basis of 750 units per resource.</div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=26"><?php echo PALACE; ?></a> Level 10 or <a href="manual.php?typ=4&amp;gid=25"><?php echo RESIDENCE; ?></a> Level 10</div>
<img id="big_unit" class="big_u10" src="img/x.gif" alt="<?php echo U10; ?>" title="<?php echo U10; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_10; ?></div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=26"><?php echo PALACE; ?></a> <?php echo LEVEL; ?> 10 or <a href="manual.php?typ=4&amp;gid=25"><?php echo RESIDENCE; ?></a> <?php echo LEVEL; ?> 10</div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=9" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=2&amp;s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=2&amp;s=1" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit u11" src="img/x.gif" alt="<?php echo U11; ?>" title="<?php echo U11; ?>" /> <?php echo U11; ?> <span class="tribe">(Teutons)</span></h1>
<h1><img class="unit u11" src="img/x.gif" alt="<?php echo U11; ?>" title="<?php echo U11; ?>" /> <?php echo U11; ?> <span class="tribe">(<?php echo TRIBE2; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,28 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>7</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>7</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>60</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 1</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:12:00</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u11" src="img/x.gif" alt="<?php echo U11; ?>" title="<?php echo U11; ?>" /><div id="t_desc">Clubswingers are the cheapest unit in Travian. They are quickly trained and have medium attack capabilities but their armour isnt the best. Clubswingers are almost defenceless against cavalry and will be ridden down with ease.</div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=19"><?php echo BARRACKS; ?></a> Level 1</div>
<img id="big_unit" class="big_u11" src="img/x.gif" alt="<?php echo U11; ?>" title="<?php echo U11; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_11; ?></div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=19"><?php echo BARRACKS; ?></a> <?php echo LEVEL; ?> 1</div>
<map id="nav" name="nav">
<area href="manual.php?typ=2&amp;s=2" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=12" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=12" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit u12" src="img/x.gif" alt="<?php echo U12; ?>" title="<?php echo U12; ?>" /> <?php echo U12; ?> <span class="tribe">(Teutons)</span></h1>
<h1><img class="unit u12" src="img/x.gif" alt="<?php echo U12; ?>" title="<?php echo U12; ?>" /> <?php echo U12; ?> <span class="tribe">(<?php echo TRIBE2; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,30 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>7</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>7</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>40</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 1</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:18:40</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u12" src="img/x.gif" alt="<?php echo U12; ?>" title="<?php echo U12; ?>" /><div id="t_desc">In the Teuton army the Spearmans task is defence. He is especially good against cavalry thanks to his weapons length.
<br /><br />
However, don't use him as an attacking unit because his offensive capabilities are very low.</div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> Level 1, <a href="manual.php?typ=4&amp;gid=19"><?php echo BARRACKS; ?></a> Level 3</div>
<img id="big_unit" class="big_u12" src="img/x.gif" alt="<?php echo U12; ?>" title="<?php echo U12; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_12; ?></div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> <?php echo LEVEL; ?> 1, <a href="manual.php?typ=4&amp;gid=19"><?php echo BARRACKS; ?></a> <?php echo LEVEL; ?> 3</div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=11" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=13" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=13" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit u13" src="img/x.gif" alt="<?php echo U13; ?>" title="<?php echo U13; ?>" /> <?php echo U13; ?> <span class="tribe">(Teutons)</span></h1>
<h1><img class="unit u13" src="img/x.gif" alt="<?php echo U13; ?>" title="<?php echo U13; ?>" /> <?php echo U13; ?> <span class="tribe">(<?php echo TRIBE2; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,28 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>6</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>6</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>50</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 1</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:20:00</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u13" src="img/x.gif" alt="<?php echo U13; ?>" title="<?php echo U13; ?>" /><div id="t_desc">This is the Teuton's strongest infantry unit. He is strong at both offence and defence but he is slower and more expensive than other units.</div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> Level 3, <a href="manual.php?typ=4&amp;gid=12"><?php echo BLACKSMITH; ?></a> Level 1</div>
<img id="big_unit" class="big_u13" src="img/x.gif" alt="<?php echo U13; ?>" title="<?php echo U13; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_13; ?></div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> <?php echo LEVEL; ?> 3, <a href="manual.php?typ=4&amp;gid=12"><?php echo BLACKSMITH; ?></a> <?php echo LEVEL; ?> 1</div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=12" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=14" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=14" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit u14" src="img/x.gif" alt="<?php echo U14; ?>" title="<?php echo U14; ?>" /> <?php echo U14; ?> <span class="tribe">(Teutons)</span></h1>
<h1><img class="unit u14" src="img/x.gif" alt="<?php echo U14; ?>" title="<?php echo U14; ?>" /> <?php echo U14; ?> <span class="tribe">(<?php echo TRIBE2; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,30 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>9</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>9</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>0</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 1</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:18:40</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u14" src="img/x.gif" alt="<?php echo U14; ?>" title="<?php echo U14; ?>" /><div id="t_desc">The Scout moves far ahead of the Teuton troops in order to get an impression of the enemy's strength and his villages. He moves on foot, which makes him slower than his Roman or Gaul counterparts. He scouts the enemy units, resources and fortifications.
<br /><br />
If there are no enemy Scouts, Pathfinders or Equites Legati in the scouted village then the scouting remains unnoticed.</div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> Level 1, <a href="manual.php?typ=4&amp;gid=15"><?php echo MAINBUILDING; ?></a> Level 5</div>
<img id="big_unit" class="big_u14" src="img/x.gif" alt="<?php echo U14; ?>" title="<?php echo U14; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_14; ?></div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> <?php echo LEVEL; ?> 1, <a href="manual.php?typ=4&amp;gid=15"><?php echo MAINBUILDING; ?></a> <?php echo LEVEL; ?> 5</div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=13" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=15" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=15" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit u15" src="img/x.gif" alt="<?php echo U15; ?>" title="<?php echo U15; ?>" /> <?php echo U15; ?> <span class="tribe">(Teutons)</span></h1>
<h1><img class="unit u15" src="img/x.gif" alt="<?php echo U15; ?>" title="<?php echo U15; ?>" /> <?php echo U15; ?> <span class="tribe">(<?php echo TRIBE2; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,30 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>10</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>10</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>110</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 2</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 2</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:40:00</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u15" src="img/x.gif" alt="<?php echo U15; ?>" title="<?php echo U15; ?>" /><div id="t_desc">As they are equipped with heavy armour Paladins are a great defensive unit. Infantry will find it especially hard to get through his shield.
<br /><br />
Unfortunately their attacking capabilities are rather low and their speed, compared to other cavalry units, is below the average. Their training takes very long and is rather expensive..</div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> Level 5, <a href="manual.php?typ=4&amp;gid=20"><?php echo STABLE; ?></a> Level 3</div>
<img id="big_unit" class="big_u15" src="img/x.gif" alt="<?php echo U15; ?>" title="<?php echo U15; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_15; ?></div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> <?php echo LEVEL; ?> 5, <a href="manual.php?typ=4&amp;gid=20"><?php echo STABLE; ?></a> <?php echo LEVEL; ?> 3</div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=14" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=16" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=16" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit u16" src="img/x.gif" alt="<?php echo U16; ?>" title="<?php echo U16; ?>" /> <?php echo U16; ?> <span class="tribe">(Teutons)</span></h1>
<h1><img class="unit u16" src="img/x.gif" alt="<?php echo U16; ?>" title="<?php echo U16; ?>" /> <?php echo U16; ?> <span class="tribe">(<?php echo TRIBE2; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,28 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>9</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>9</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>80</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 3</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 3</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:49:20</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u16" src="img/x.gif" alt="<?php echo U16; ?>" title="<?php echo U16; ?>" /><div id="t_desc">The Teutonic Knight is a formidable warrior and brings fear and despair over his foes. In defence he stands out against enemy cavalry. However, the cost of training and feeding him is extraordinary.</div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> Level 15, <a href="manual.php?typ=4&amp;gid=20"><?php echo STABLE; ?></a> Level 10</div>
<img id="big_unit" class="big_u16" src="img/x.gif" alt="<?php echo U16; ?>" title="<?php echo U16; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_16; ?></div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> <?php echo LEVEL; ?> 15, <a href="manual.php?typ=4&amp;gid=20"><?php echo STABLE; ?></a> <?php echo LEVEL; ?> 10</div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=15" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=17" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=17" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit u17" src="img/x.gif" alt="<?php echo U17; ?>" title="<?php echo U17; ?>" /> <?php echo U17; ?> <span class="tribe">(Teutons)</span></h1>
<h1><img class="unit u17" src="img/x.gif" alt="<?php echo U17; ?>" title="<?php echo U17; ?>" /> <?php echo U17; ?> <span class="tribe">(<?php echo TRIBE2; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,28 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>4</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>4</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>0</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 3</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 3</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 1:10:00</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u17" src="img/x.gif" alt="<?php echo U17; ?>" title="<?php echo U17; ?>" /><div id="t_desc">The Ram is a heavy support weapon for your infantry and cavalry. Its task is to destroy the enemy walls and therefore increase your troops chances of overcoming the enemy's fortifications.</div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> Level 10, <a href="manual.php?typ=4&amp;gid=21"><?php echo WORKSHOP; ?></a> Level 1</div>
<img id="big_unit" class="big_u17" src="img/x.gif" alt="<?php echo U17; ?>" title="<?php echo U17; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_17; ?></div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> <?php echo LEVEL; ?> 10, <a href="manual.php?typ=4&amp;gid=21"><?php echo WORKSHOP; ?></a> <?php echo LEVEL; ?> 1</div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=16" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=18" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=18" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit u18" src="img/x.gif" alt="<?php echo U18; ?>" title="<?php echo U18; ?>" /> <?php echo U18; ?> <span class="tribe">(Teutons)</span></h1>
<h1><img class="unit u18" src="img/x.gif" alt="<?php echo U18; ?>" title="<?php echo U18; ?>" /> <?php echo U18; ?> <span class="tribe">(<?php echo TRIBE2; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,32 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>3</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>3</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>0</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 6</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 6</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 2:30:00</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u18" src="img/x.gif" alt="<?php echo U18; ?>" title="<?php echo U18; ?>" /><div id="t_desc">The Catapult is an excellent long-distance weapon; it is used to destroy the fields and buildings of enemy villages. However, without escorting troops it is almost defenceless so don't forget to send some of your troops with it.
<br /><br />
Having a high level rally point makes your catapults more accurate and gives you the option to target additional enemy buildings. With a level 10 rally point each building except for the cranny, stonemason's lodge and trapper can be targeted.
<br />
HINT: Catapults CAN hit the cranny, trappers or stonemason's lodges when they target randomly.</div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=21"><?php echo WORKSHOP; ?></a> Level 10, <a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> Level 15</div>
<img id="big_unit" class="big_u18" src="img/x.gif" alt="<?php echo U18; ?>" title="<?php echo U18; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_18; ?></div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=21"><?php echo WORKSHOP; ?></a> <?php echo LEVEL; ?> 10, <a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> <?php echo LEVEL; ?> 15</div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=17" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=19" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=19" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit u19" src="img/x.gif" alt="<?php echo U19; ?>" title="<?php echo U19; ?>" /> <?php echo U19; ?> <span class="tribe">(Teutons)</span></h1>
<h1><img class="unit u19" src="img/x.gif" alt="<?php echo U19; ?>" title="<?php echo U19; ?>" /> <?php echo U19; ?> <span class="tribe">(<?php echo TRIBE2; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,30 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>4</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>4</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>0</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 4</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 4</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 19:35:00</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u19" src="img/x.gif" alt="<?php echo U19; ?>" title="<?php echo U19; ?>" /><div id="t_desc">Out of their midst the Teutons choose their Chief. To be chosen, bravery and strategy aren't enough; you also have to be a formidable speaker as it is the Chief's primary objective to convince the population of foreign villages to join the Chief's tribe.
<br /><br />
The more often the Chief speaks to the population of a village the more the loyalty of the village sinks until it finally joins the chief's tribe.</div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=16"><?php echo RALLYPOINT; ?></a> Level 5, <a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> Level 20</div>
<img id="big_unit" class="big_u19" src="img/x.gif" alt="<?php echo U19; ?>" title="<?php echo U19; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_19; ?></div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=16"><?php echo RALLYPOINT; ?></a> <?php echo LEVEL; ?> 5, <a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> <?php echo LEVEL; ?> 20</div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=18" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=20" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=20" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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@@ -1,10 +1,10 @@
<h1><img class="unit u2" src="img/x.gif" alt="<?php echo U2; ?>" title="<?php echo U2; ?>" /> <?php echo U2; ?> <span class="tribe">(Romans)</span></h1>
<h1><img class="unit u2" src="img/x.gif" alt="<?php echo U2; ?>" title="<?php echo U2; ?>" /> <?php echo U2; ?> <span class="tribe">(<?php echo TRIBE1; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,28 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>5</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>5</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>20</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 1</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:29:20</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u2" src="img/x.gif" alt="<?php echo U2; ?>" title="<?php echo U2; ?>" /><div id="t_desc">The Praetorians are the emperor's guard and they defend him with their life. Because their training is specialized for defence, they are very weak attackers.</div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> Level 1, <a href="manual.php?typ=4&amp;gid=13"><?php echo ARMOURY; ?></a> Level 1</div>
<img id="big_unit" class="big_u2" src="img/x.gif" alt="<?php echo U2; ?>" title="<?php echo U2; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_2; ?></div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> <?php echo LEVEL; ?> 1, <a href="manual.php?typ=4&amp;gid=13"><?php echo ARMOURY; ?></a> <?php echo LEVEL; ?> 1</div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=1" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=3" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=3" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit u20" src="img/x.gif" alt="<?php echo U10; ?>" title="<?php echo U10; ?>" /> <?php echo U10; ?> <span class="tribe">(Teutons)</span></h1>
<h1><img class="unit u20" src="img/x.gif" alt="<?php echo U10; ?>" title="<?php echo U10; ?>" /> <?php echo U10; ?> <span class="tribe">(<?php echo TRIBE2; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,30 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>5</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>5</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>3000</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 1</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 8:36:40</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u20" src="img/x.gif" alt="<?php echo U10; ?>" title="<?php echo U10; ?>" /><div id="t_desc">Settlers are brave and daring citizens who move out of the village after a long training session to found a new village in your honour.
<br /><br />
As the journey and the founding of the new village are very difficult, three settlers are bound to stick together. They need a basis of 750 units per resource.</div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=26"><?php echo PALACE; ?></a> Level 10 or <a href="manual.php?typ=4&amp;gid=25"><?php echo RESIDENCE; ?></a> Level 10</div>
<img id="big_unit" class="big_u20" src="img/x.gif" alt="<?php echo U10; ?>" title="<?php echo U10; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_10; ?></div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=26"><?php echo PALACE; ?></a> <?php echo LEVEL; ?> 10 or <a href="manual.php?typ=4&amp;gid=25"><?php echo RESIDENCE; ?></a> <?php echo LEVEL; ?> 10</div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=19" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=2&amp;s=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=2&amp;s=2" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit u21" src="img/x.gif" alt="<?php echo U21; ?>" title="<?php echo U21; ?>" /> <?php echo U21; ?> <span class="tribe">(Gauls)</span></h1>
<h1><img class="unit u21" src="img/x.gif" alt="<?php echo U21; ?>" title="<?php echo U21; ?>" /> <?php echo U21; ?> <span class="tribe">(<?php echo TRIBE3; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,30 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>7</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>7</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>35</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 1</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:17:20</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u21" src="img/x.gif" alt="<?php echo U21; ?>" title="<?php echo U21; ?>" /><div id="t_desc">As they are infantry, the Phalanx is cheap and fast to produce.
<br /><br />
Though their attack power is low, in defence they are quite strong against both infantry and cavalry.</div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=19"><?php echo BARRACKS; ?></a> Level 1</div>
<img id="big_unit" class="big_u21" src="img/x.gif" alt="<?php echo U21; ?>" title="<?php echo U21; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_21; ?></div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=19"><?php echo BARRACKS; ?></a> <?php echo LEVEL; ?> 1</div>
<map id="nav" name="nav">
<area href="manual.php?typ=2&amp;s=3" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=22" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=22" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit u22" src="img/x.gif" alt="<?php echo U22; ?>" title="<?php echo U22; ?>" /> <?php echo U22; ?> <span class="tribe">(Gauls)</span></h1>
<h1><img class="unit u22" src="img/x.gif" alt="<?php echo U22; ?>" title="<?php echo U22; ?>" /> <?php echo U22; ?> <span class="tribe">(<?php echo TRIBE3; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,30 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>6</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>6</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>45</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 1</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:24:00</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u22" src="img/x.gif" alt="<?php echo U22; ?>" title="<?php echo U22; ?>" /><div id="t_desc">The Swordsmen are more expensive than the Phalanx, but they are an attacking unit.
<br /><br />
Defensively they are quite weak, especially against cavalry.</div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> Level 3, <a href="manual.php?typ=4&amp;gid=12"><?php echo BLACKSMITH; ?></a> Level 1</div>
<img id="big_unit" class="big_u22" src="img/x.gif" alt="<?php echo U22; ?>" title="<?php echo U22; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_22; ?></div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> <?php echo LEVEL; ?> 3, <a href="manual.php?typ=4&amp;gid=12"><?php echo BLACKSMITH; ?></a> <?php echo LEVEL; ?> 1</div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=21" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=23" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=23" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit u23" src="img/x.gif" alt="<?php echo U23; ?>" title="<?php echo U23; ?>" /> <?php echo U23; ?> <span class="tribe">(Gauls)</span></h1>
<h1><img class="unit u23" src="img/x.gif" alt="<?php echo U23; ?>" title="<?php echo U23; ?>" /> <?php echo U23; ?> <span class="tribe">(<?php echo TRIBE3; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,30 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>17</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>17</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>0</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 2</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 2</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:22:40</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u23" src="img/x.gif" alt="<?php echo U23; ?>" title="<?php echo U23; ?>" /><div id="t_desc">The Pathfinder is the Gaul's reconnaissance unit. They are very fast and they can carefully advance on the enemy units, resources or buildings to spy on them.
<br /><br />
If there aren't any Scouts, Equites Legati or Pathfinders in the scouted village, the scouting remains unnoticed.</div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> Level 5, <a href="manual.php?typ=4&amp;gid=20"><?php echo STABLE; ?></a> Level 1</div>
<img id="big_unit" class="big_u23" src="img/x.gif" alt="<?php echo U23; ?>" title="<?php echo U23; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_23; ?></div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> <?php echo LEVEL; ?> 5, <a href="manual.php?typ=4&amp;gid=20"><?php echo STABLE; ?></a> <?php echo LEVEL; ?> 1</div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=22" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=24" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=24" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit u24" src="img/x.gif" alt="<?php echo U24; ?>" title="<?php echo U24; ?>" /> <?php echo U24; ?> <span class="tribe">(Gauls)</span></h1>
<h1><img class="unit u24" src="img/x.gif" alt="<?php echo U24; ?>" title="<?php echo U24; ?>" /> <?php echo U24; ?> <span class="tribe">(<?php echo TRIBE3; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,30 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>19</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>19</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>75</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 2</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 2</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:41:20</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u24" src="img/x.gif" alt="<?php echo U24; ?>" title="<?php echo U24; ?>" /><div id="t_desc">Theutates Thunders are very fast and powerful cavalry units. They can carry a large amount of resources which makes them excellent raiders too.
<br /><br />
In defence their abilities are average at best.</div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> Level 5, <a href="manual.php?typ=4&amp;gid=20"><?php echo STABLE; ?></a> Level 3</div>
<img id="big_unit" class="big_u24" src="img/x.gif" alt="<?php echo U24; ?>" title="<?php echo U24; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_24; ?></div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> <?php echo LEVEL; ?> 5, <a href="manual.php?typ=4&amp;gid=20"><?php echo STABLE; ?></a> <?php echo LEVEL; ?> 3</div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=23" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=25" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=25" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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@@ -1,10 +1,10 @@
<h1><img class="unit u25" src="img/x.gif" alt="<?php echo U25; ?>" title="<?php echo U25; ?>" /> <?php echo U25; ?> <span class="tribe">(Gauls)</span></h1>
<h1><img class="unit u25" src="img/x.gif" alt="<?php echo U25; ?>" title="<?php echo U25; ?>" /> <?php echo U25; ?> <span class="tribe">(<?php echo TRIBE3; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,28 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>16</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>16</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>35</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 2</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 2</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:42:40</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u25" src="img/x.gif" alt="<?php echo U25; ?>" title="<?php echo U25; ?>" /><div id="t_desc">This medium cavalry unit is brilliant at defence. The main purpose of the Druidrider is to defend against enemy infantry. Its costs and supply are relatively expensive.</div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> Level 5, <a href="manual.php?typ=4&amp;gid=20"><?php echo STABLE; ?></a> Level 5</div>
<img id="big_unit" class="big_u25" src="img/x.gif" alt="<?php echo U25; ?>" title="<?php echo U25; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_25; ?></div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> <?php echo LEVEL; ?> 5, <a href="manual.php?typ=4&amp;gid=20"><?php echo STABLE; ?></a> <?php echo LEVEL; ?> 5</div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=24" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=26" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=26" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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@@ -1,10 +1,10 @@
<h1><img class="unit u26" src="img/x.gif" alt="<?php echo U26; ?>" title="<?php echo U26; ?>" /> <?php echo U26; ?> <span class="tribe">(Gauls)</span></h1>
<h1><img class="unit u26" src="img/x.gif" alt="<?php echo U26; ?>" title="<?php echo U26; ?>" /> <?php echo U26; ?> <span class="tribe">(<?php echo TRIBE3; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,30 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>13</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>13</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>65</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 3</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 3</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:52:00</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u26" src="img/x.gif" alt="<?php echo U26; ?>" title="<?php echo U26; ?>" /><div id="t_desc">The Haeduans are the Gaul's ultimate weapon for attacking and defending against cavalry. Few can match them in these points.
<br /><br />
However, their training and equipment is also very expensive. They eat 3 units of crop per hour so you should think very carefully if they will be worth it.</div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> Level 15, <a href="manual.php?typ=4&amp;gid=20"><?php echo STABLE; ?></a> Level 10</div>
<img id="big_unit" class="big_u26" src="img/x.gif" alt="<?php echo U26; ?>" title="<?php echo U26; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_26; ?></div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> <?php echo LEVEL; ?> 15, <a href="manual.php?typ=4&amp;gid=20"><?php echo STABLE; ?></a> <?php echo LEVEL; ?> 10</div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=25" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=27" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=27" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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@@ -1,10 +1,10 @@
<h1><img class="unit u27" src="img/x.gif" alt="<?php echo U17; ?>" title="<?php echo U17; ?>" /> <?php echo U17; ?> <span class="tribe">(Gauls)</span></h1>
<h1><img class="unit u27" src="img/x.gif" alt="<?php echo U17; ?>" title="<?php echo U17; ?>" /> <?php echo U17; ?> <span class="tribe">(<?php echo TRIBE3; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,28 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>4</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>4</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>0</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 3</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 3</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 1:23:20</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u27" src="img/x.gif" alt="<?php echo U17; ?>" title="<?php echo U17; ?>" /><div id="t_desc">The Ram is a heavy support weapon for your infantry and cavalry. Its task is to destroy the enemy walls and therefore increase your troops chances of overcoming the enemy's fortifications.</div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> Level 10, <a href="manual.php?typ=4&amp;gid=21"><?php echo WORKSHOP; ?></a> Level 1</div>
<img id="big_unit" class="big_u27" src="img/x.gif" alt="<?php echo U17; ?>" title="<?php echo U17; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_17; ?></div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> <?php echo LEVEL; ?> 10, <a href="manual.php?typ=4&amp;gid=21"><?php echo WORKSHOP; ?></a> <?php echo LEVEL; ?> 1</div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=26" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=28" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=28" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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@@ -1,10 +1,10 @@
<h1><img class="unit u28" src="img/x.gif" alt="<?php echo U28; ?>" title="<?php echo U28; ?>" /> <?php echo U28; ?> <span class="tribe">(Gauls)</span></h1>
<h1><img class="unit u28" src="img/x.gif" alt="<?php echo U28; ?>" title="<?php echo U28; ?>" /> <?php echo U28; ?> <span class="tribe">(<?php echo TRIBE3; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,32 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>3</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>3</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>0</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 6</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 6</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 2:30:00</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u28" src="img/x.gif" alt="<?php echo U28; ?>" title="<?php echo U28; ?>" /><div id="t_desc">The Trebuchet is an excellent long-distance weapon; it is used to destroy the fields and buildings of enemy villages. However, without escorting troops it is almost defenceless so don't forget to send some of your troops with it.
<br /><br />
Having a high level rally point makes your catapults more accurate and gives you the option to target additional enemy buildings. With a level 10 rally point each building except for the cranny, stonemason's lodges and trapper can be targeted.
<br />
HINT: The Trebuchet CAN hit the cranny, trappers or stonemason's lodges when it targets randomly.</div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=21"><?php echo WORKSHOP; ?></a> Level 10, <a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> Level 15</div>
<img id="big_unit" class="big_u28" src="img/x.gif" alt="<?php echo U28; ?>" title="<?php echo U28; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_28; ?></div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=21"><?php echo WORKSHOP; ?></a> <?php echo LEVEL; ?> 10, <a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> <?php echo LEVEL; ?> 15</div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=27" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=29" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=29" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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@@ -1,10 +1,10 @@
<h1><img class="unit u29" src="img/x.gif" alt="<?php echo U29; ?>" title="<?php echo U29; ?>" /> <?php echo U29; ?> <span class="tribe">(Gauls)</span></h1>
<h1><img class="unit u29" src="img/x.gif" alt="<?php echo U29; ?>" title="<?php echo U29; ?>" /> <?php echo U29; ?> <span class="tribe">(<?php echo TRIBE3; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,30 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>5</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>5</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>0</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 4</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 4</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 25:11:40</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u29" src="img/x.gif" alt="<?php echo U29; ?>" title="<?php echo U29; ?>" /><div id="t_desc">Each tribe has an ancient and experienced fighter whose presence and speeches are able to convince the population of enemy villages to join his tribe.
<br /><br />
The more often the Chieftain speaks in front of the walls of an enemy village the more its loyalty sinks until it joins the Chieftain's tribe.</div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=16"><?php echo RALLYPOINT; ?></a> Level 10, <a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> Level 20</div>
<img id="big_unit" class="big_u29" src="img/x.gif" alt="<?php echo U29; ?>" title="<?php echo U29; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_29; ?></div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=16"><?php echo RALLYPOINT; ?></a> <?php echo LEVEL; ?> 10, <a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> <?php echo LEVEL; ?> 20</div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=28" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=30" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=30" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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@@ -1,10 +1,10 @@
<h1><img class="unit u3" src="img/x.gif" alt="<?php echo U3; ?>" title="<?php echo U3; ?>" /> <?php echo U3; ?> <span class="tribe">(Romans)</span></h1>
<h1><img class="unit u3" src="img/x.gif" alt="<?php echo U3; ?>" title="<?php echo U3; ?>" /> <?php echo U3; ?> <span class="tribe">(<?php echo TRIBE1; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,28 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>7</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>7</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>50</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 1</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:32:00</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u3" src="img/x.gif" alt="<?php echo U3; ?>" title="<?php echo U3; ?>" /><div id="t_desc">The Imperian is the ultimate attacker of the Roman Empire. He is quick, strong, and the nightmare of all defenders. However, his training is expensive and time-intensive.</div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> Level 5, <a href="manual.php?typ=4&amp;gid=12"><?php echo BLACKSMITH; ?></a> Level 1</div>
<img id="big_unit" class="big_u3" src="img/x.gif" alt="<?php echo U3; ?>" title="<?php echo U3; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_3; ?></div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> <?php echo LEVEL; ?> 5, <a href="manual.php?typ=4&amp;gid=12"><?php echo BLACKSMITH; ?></a> <?php echo LEVEL; ?> 1</div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=2" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=4" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=4" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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@@ -1,10 +1,10 @@
<h1><img class="unit u30" src="img/x.gif" alt="<?php echo U10; ?>" title="<?php echo U10; ?>" /> <?php echo U10; ?> <span class="tribe">(Gauls)</span></h1>
<h1><img class="unit u30" src="img/x.gif" alt="<?php echo U10; ?>" title="<?php echo U10; ?>" /> <?php echo U10; ?> <span class="tribe">(<?php echo TRIBE3; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,30 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>5</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>5</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>3000</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 1</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 6:18:20</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u30" src="img/x.gif" alt="<?php echo U10; ?>" title="<?php echo U10; ?>" /><div id="t_desc">Settlers are brave and daring citizens who move out of the village after a long training session to found a new village in your honour.
<br /><br />
As the journey and the founding of the new village are very difficult, three settlers are bound to stick together. They need a basis of 750 units per resource.</div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=26"><?php echo PALACE; ?></a> Level 10 or <a href="manual.php?typ=4&amp;gid=25"><?php echo RESIDENCE; ?></a> Level 10</div>
<img id="big_unit" class="big_u30" src="img/x.gif" alt="<?php echo U10; ?>" title="<?php echo U10; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_10; ?></div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=26"><?php echo PALACE; ?></a> <?php echo LEVEL; ?> 10 or <a href="manual.php?typ=4&amp;gid=25"><?php echo RESIDENCE; ?></a> <?php echo LEVEL; ?> 10</div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=29" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?s=3&amp;typ=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?s=3&amp;typ=2" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit u31" src="img/x.gif" alt="<?php echo U31; ?>" title="<?php echo U31; ?>" /> <?php echo U31; ?> <span class="tribe">(Nature)</span></h1>
<h1><img class="unit u31" src="img/x.gif" alt="<?php echo U31; ?>" title="<?php echo U31; ?>" /> <?php echo U31; ?> <span class="tribe">(<?php echo TRIBE4; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,30 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>7</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>7</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>45</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 1</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:16:20</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u31" src="img/x.gif" alt="<?php echo U31; ?>" title="<?php echo U31; ?>" /><div id="t_desc"><?php echo U31; ?>'s are cheap and breed real fast but cant carry much.
<br /><br />
This is proberly the cheaps of the nature units and most ugly.</div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=26">Baracks</a> Level 1 </div>
<img id="big_unit" class="big_u31" src="img/x.gif" alt="<?php echo U31; ?>" title="<?php echo U31; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_31; ?></div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=26">Baracks</a> <?php echo LEVEL; ?> 1 </div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=29" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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@@ -1,10 +1,10 @@
<h1><img class="unit u44" src="img/x.gif" alt="<?php echo U44; ?>" title="<?php echo U44; ?>" /> <?php echo U44; ?> <span class="tribe">(Natars)</span></h1>
<h1><img class="unit u44" src="img/x.gif" alt="<?php echo U44; ?>" title="<?php echo U44; ?>" /> <?php echo U44; ?> <span class="tribe">(<?php echo TRIBE5; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,28 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>25</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>25</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>0</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 1</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u44" src="img/x.gif" alt="<?php echo U44; ?>" title="<?php echo U44; ?>" /><div id="t_desc">The Natars use flocks of birds to gather intelligence about their enemies. Thanks to the advantage of scouting from the air, it is almost impossible to stop the Natarian scouting squads; on the other hand, even a simple-minded villager can easily notice the screeching and feathered flocks.</div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
<img id="big_unit" class="big_u44" src="img/x.gif" alt="<?php echo U44; ?>" title="<?php echo U44; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_44; ?></div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br><?php echo MANUAL_NPC_NATARS; ?></p></div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=43" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=45" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=45" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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@@ -1,10 +1,10 @@
<h1><img class="unit u4" src="img/x.gif" alt="<?php echo U4; ?>" title="<?php echo U4; ?>" /> <?php echo U4; ?> <span class="tribe">(Romans)</span></h1>
<h1><img class="unit u4" src="img/x.gif" alt="<?php echo U4; ?>" title="<?php echo U4; ?>" /> <?php echo U4; ?> <span class="tribe">(<?php echo TRIBE1; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,30 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>16</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>16</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>0</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 2</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 2</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:22:40</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u4" src="img/x.gif" alt="<?php echo U4; ?>" title="<?php echo U4; ?>" /><div id="t_desc">The Equites Legati are the roman reconnaissance troops. They are pretty fast and can spy on enemy villages in order to see resources and troops.
<br /><br />
If there are no Scouts, Equites Legati or Pathfinders in the scouted village, the scouting remains unnoticed.</div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=20"><?php echo STABLE; ?></a> Level 1, <a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> Level 5</div>
<img id="big_unit" class="big_u4" src="img/x.gif" alt="<?php echo U4; ?>" title="<?php echo U4; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_4; ?></div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=20"><?php echo STABLE; ?></a> <?php echo LEVEL; ?> 1, <a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> <?php echo LEVEL; ?> 5</div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=3" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=5" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=5" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit u41" src="img/x.gif" alt="<?php echo U41; ?>" title="<?php echo U41; ?>" /> <?php echo U41; ?> <span class="tribe">(Natars)</span></h1>
<h1><img class="unit u41" src="img/x.gif" alt="<?php echo U41; ?>" title="<?php echo U41; ?>" /> <?php echo U41; ?> <span class="tribe">(<?php echo TRIBE5; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,28 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>6</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>6</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>0</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 1</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u41" src="img/x.gif" alt="<?php echo U41; ?>" title="<?php echo U41; ?>" /><div id="t_desc">Their long and pointed pikes are used as the main line of defence in any battle. The Natarian Pikemen are bold and daring warriors who use their dexterity to quickly down enemy horsemen and finish them off.</div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
<img id="big_unit" class="big_u41" src="img/x.gif" alt="<?php echo U41; ?>" title="<?php echo U41; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_41; ?></div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br><?php echo MANUAL_NPC_NATARS; ?></p></div>
<map id="nav" name="nav">
<area href="manual.php?typ=2&amp;s=5" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=42" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=42" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit u42" src="img/x.gif" alt="<?php echo U42; ?>" title="<?php echo U42; ?>" /> <?php echo U42; ?> <span class="tribe">(Natars)</span></h1>
<h1><img class="unit u42" src="img/x.gif" alt="<?php echo U42; ?>" title="<?php echo U42; ?>" /> <?php echo U42; ?> <span class="tribe">(<?php echo TRIBE5; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,28 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>7</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>7</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>0</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 1</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u42" src="img/x.gif" alt="<?php echo U42; ?>" title="<?php echo U42; ?>" /><div id="t_desc">The thorn-like extensions on their helmets, bracers and shoulder-parts of their armour give the Thorned Warriors their name. The men who fight for the Natars as Thorned Warriors are persistent and well trained, offering a bloody battle to anyone who is foolish enough to attack them.</div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
<img id="big_unit" class="big_u42" src="img/x.gif" alt="<?php echo U42; ?>" title="<?php echo U42; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_42; ?></div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br><?php echo MANUAL_NPC_NATARS; ?></p></div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=41" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=43" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=43" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit u43" src="img/x.gif" alt="<?php echo U43; ?>" title="<?php echo U43; ?>" /> <?php echo U43; ?> <span class="tribe">(Natars)</span></h1>
<h1><img class="unit u43" src="img/x.gif" alt="<?php echo U43; ?>" title="<?php echo U43; ?>" /> <?php echo U43; ?> <span class="tribe">(<?php echo TRIBE5; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,28 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>6</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>6</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>0</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 1</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u43" src="img/x.gif" alt="<?php echo U43; ?>" title="<?php echo U43; ?>" /><div id="t_desc">Adored by their people and feared by their enemies, a Guardsman fights without a mount but is nevertheless one of the most valuable soldiers in the Natarian army, thanks to his versatility. They are deemed as well trained fighters, leaving their enemies with almost no chances to win. Due to their heavy armour, they can be used as strong and reliable defence troops too.</div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
<img id="big_unit" class="big_u43" src="img/x.gif" alt="<?php echo U43; ?>" title="<?php echo U43; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_43; ?></div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br><?php echo MANUAL_NPC_NATARS; ?></p></div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=42" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=34" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=34" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit u45" src="img/x.gif" alt="<?php echo U45; ?>" title="<?php echo U45; ?>" /> <?php echo U45; ?> <span class="tribe">(Natars)</span></h1>
<h1><img class="unit u45" src="img/x.gif" alt="<?php echo U45; ?>" title="<?php echo U45; ?>" /> <?php echo U45; ?> <span class="tribe">(<?php echo TRIBE5; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,28 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>14</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>14</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>0</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 2</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 2</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u45" src="img/x.gif" alt="<?php echo U45; ?>" title="<?php echo U45; ?>" /><div id="t_desc">It smells only of death and decay when the Axeriders saddle up and prepare to go to war. As skillfully as a farmer uses his scythe to reap, an Axerider swings his mighty blade. A single blow is normally sufficient to behead an opponent and make the bystanders cry out in anguish.</div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
<img id="big_unit" class="big_u45" src="img/x.gif" alt="<?php echo U45; ?>" title="<?php echo U45; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_45; ?></div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br><?php echo MANUAL_NPC_NATARS; ?></p></div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=34" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=46" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=46" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit u46" src="img/x.gif" alt="<?php echo U46; ?>" title="<?php echo U46; ?>" /> <?php echo U46; ?> <span class="tribe">(Natars)</span></h1>
<h1><img class="unit u46" src="img/x.gif" alt="<?php echo U46; ?>" title="<?php echo U46; ?>" /> <?php echo U46; ?> <span class="tribe">(<?php echo TRIBE5; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,28 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>12</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>12</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>0</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 3</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 3</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u46" src="img/x.gif" alt="<?php echo U46; ?>" title="<?php echo U46; ?>" /><div id="t_desc">Only the most skilful and strongest warriors of the Natars survive the training to become a Natarian Knight. Seeing them fight fills one with awe and shows what true warfare is. They wield their blades as if they were one with their arms and hands and use their shields seemingly as a natural extension of their bodies. Even the horses they ride are specially bred and trained - no normal horse would be able to wear the armour the knights' horses wear, let alone the knight himself, and still be able to go to war. Whispers of their glory have even reached the most distant kingdoms, spreading fear and horror.</div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
<img id="big_unit" class="big_u46" src="img/x.gif" alt="<?php echo U46; ?>" title="<?php echo U46; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_46; ?></div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br><?php echo MANUAL_NPC_NATARS; ?></p></div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=45" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=47" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=47" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit u47" src="img/x.gif" alt="<?php echo U47; ?>" title="<?php echo U47; ?>" /> <?php echo U47; ?> <span class="tribe">(Natars)</span></h1>
<h1><img class="unit u47" src="img/x.gif" alt="<?php echo U47; ?>" title="<?php echo U47; ?>" /> <?php echo U47; ?> <span class="tribe">(<?php echo TRIBE5; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,28 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>5</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>5</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>0</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 4</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 4</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u47" src="img/x.gif" alt="<?php echo U47; ?>" title="<?php echo U47; ?>" /><div id="t_desc">No other tribe but the Natars knows how to use these impressive creatures for their purposes. Neither a wall nor a palisade can withstand the War elephants attacks. A walking killing machine, trampling down anything that tries to oppose it or tries to come its way.</div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
<img id="big_unit" class="big_u47" src="img/x.gif" alt="<?php echo U47; ?>" title="<?php echo U47; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_47; ?></div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br><?php echo MANUAL_NPC_NATARS; ?></p></div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=46" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=48" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=48" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit u48" src="img/x.gif" alt="<?php echo U48; ?>" title="<?php echo U48; ?>" /> <?php echo U48; ?> <span class="tribe">(Natars)</span></h1>
<h1><img class="unit u48" src="img/x.gif" alt="<?php echo U48; ?>" title="<?php echo U48; ?>" /> <?php echo U48; ?> <span class="tribe">(<?php echo TRIBE5; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,28 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>3</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>3</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>0</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 5</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 5</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u48" src="img/x.gif" alt="<?php echo U48; ?>" title="<?php echo U48; ?>" /><div id="t_desc">Even as engineers, the Natars were very successful. They created machinery of war long before anyone else and have since then perfected it in every way. The Ballista, a huge crossbow-like weapon, fires its projectiles with such a force that no wall or shield can deflect them. When the engineers dismantle it to move it to the next battlefield, here is usually nothing but ruins left where the projectiles hit.</div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
<img id="big_unit" class="big_u48" src="img/x.gif" alt="<?php echo U48; ?>" title="<?php echo U48; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_48; ?></div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br><?php echo MANUAL_NPC_NATARS; ?></p></div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=47" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=49" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=49" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit u49" src="img/x.gif" alt="<?php echo U49; ?>" title="<?php echo U49; ?>" /> <?php echo U49; ?> <span class="tribe">(Natars)</span></h1>
<h1><img class="unit u49" src="img/x.gif" alt="<?php echo U49; ?>" title="<?php echo U49; ?>" /> <?php echo U49; ?> <span class="tribe">(<?php echo TRIBE5; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,28 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>5</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>5</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>0</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 1</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u49" src="img/x.gif" alt="<?php echo U49; ?>" title="<?php echo U49; ?>" /><div id="t_desc">A mixture of pure fear, admiration and awe moves the villagers when the Natarian Emperor speaks to them. This commanding and well outfitted figure is fully aware of his effect on others and knows how to subjugate an entire village with a single harangue.</div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
<img id="big_unit" class="big_u49" src="img/x.gif" alt="<?php echo U49; ?>" title="<?php echo U49; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_49; ?></div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br><?php echo MANUAL_NPC_NATARS; ?></p></div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=48" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=50" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=50" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit u5" src="img/x.gif" alt="<?php echo U5; ?>" title="<?php echo U5; ?>" /> <?php echo U5; ?> <span class="tribe">(Romans)</span></h1>
<h1><img class="unit u5" src="img/x.gif" alt="<?php echo U5; ?>" title="<?php echo U5; ?>" /> <?php echo U5; ?> <span class="tribe">(<?php echo TRIBE1; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,28 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>14</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>14</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>100</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 3</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 3</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:44:00</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u5" src="img/x.gif" alt="<?php echo U5; ?>" title="<?php echo U5; ?>" /><div id="t_desc">The Equites Imperatoris are the standard cavalry of the roman army and are very well armed. They are not the fastest troops, but are a horror for unprepared enemies. You should, however, always keep in mind that catering for horse and rider isn't cheap.</div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=20"><?php echo STABLE; ?></a> Level 5, <a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> Level 5</div>
<img id="big_unit" class="big_u5" src="img/x.gif" alt="<?php echo U5; ?>" title="<?php echo U5; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_5; ?></div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=20"><?php echo STABLE; ?></a> <?php echo LEVEL; ?> 5, <a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> <?php echo LEVEL; ?> 5</div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=4" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=6" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=6" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit u50" src="img/x.gif" alt="<?php echo U50; ?>" title="<?php echo U50; ?>" /> <?php echo U50; ?> <span class="tribe">(Natars)</span></h1>
<h1><img class="unit u50" src="img/x.gif" alt="<?php echo U50; ?>" title="<?php echo U50; ?>" /> <?php echo U50; ?> <span class="tribe">(<?php echo TRIBE5; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,28 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>5</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>5</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>0</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 1</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u50" src="img/x.gif" alt="<?php echo U50; ?>" title="<?php echo U50; ?>" /><div id="t_desc">Daring journeymen and master builders, driven by zest for action and knowing every little secret about cultivating land, building Palaces and fortifying villages, the Natarian Settlers go out in parties of three to claim land in the name of their Natarian lords.</div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
<img id="big_unit" class="big_u50" src="img/x.gif" alt="<?php echo U50; ?>" title="<?php echo U50; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_50; ?></div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br><?php echo MANUAL_NPC_NATARS; ?></p></div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=49" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?s=5&amp;typ=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?s=5&amp;typ=2" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit u31" src="img/x.gif" alt="<?php echo U31; ?>" title="<?php echo U31; ?>" /> <?php echo U31; ?> <span class="tribe">(Nature)</span></h1>
<h1><img class="unit u31" src="img/x.gif" alt="<?php echo U31; ?>" title="<?php echo U31; ?>" /> <?php echo U31; ?> <span class="tribe">(<?php echo TRIBE4; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,28 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>20</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>20</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>0</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 1</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u31" src="img/x.gif" alt="<?php echo U31; ?>" title="<?php echo U31; ?>" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Rat will give just 1 experience point.</div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
<img id="big_unit" class="big_u31" src="img/x.gif" alt="<?php echo U31; ?>" title="<?php echo U31; ?>" /><div id="t_desc"><?php printf(MANUAL_UDESC_ANIMAL_EXP, U31, 1); ?></div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br><?php echo MANUAL_NPC_NATURE; ?></p></div>
<map id="nav" name="nav">
<area href="manual.php?typ=2&amp;s=4" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=52" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=52" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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@@ -1,10 +1,10 @@
<h1><img class="unit u32" src="img/x.gif" alt="<?php echo U32; ?>" title="<?php echo U32; ?>" /> <?php echo U32; ?> <span class="tribe">(Nature)</span></h1>
<h1><img class="unit u32" src="img/x.gif" alt="<?php echo U32; ?>" title="<?php echo U32; ?>" /> <?php echo U32; ?> <span class="tribe">(<?php echo TRIBE4; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,28 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>20</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>20</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>0</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 1</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u32" src="img/x.gif" alt="<?php echo U32; ?>" title="<?php echo U32; ?>" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Spider will give just 1 experience point.</div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
<img id="big_unit" class="big_u32" src="img/x.gif" alt="<?php echo U32; ?>" title="<?php echo U32; ?>" /><div id="t_desc"><?php printf(MANUAL_UDESC_ANIMAL_EXP, U32, 1); ?></div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br><?php echo MANUAL_NPC_NATURE; ?></p></div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=51" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=53" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=53" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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@@ -1,10 +1,10 @@
<h1><img class="unit u33" src="img/x.gif" alt="<?php echo U33; ?>" title="<?php echo U33; ?>" /> <?php echo U33; ?> <span class="tribe">(Nature)</span></h1>
<h1><img class="unit u33" src="img/x.gif" alt="<?php echo U33; ?>" title="<?php echo U33; ?>" /> <?php echo U33; ?> <span class="tribe">(<?php echo TRIBE4; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,28 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>20</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>20</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>0</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 1</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u33" src="img/x.gif" alt="<?php echo U33; ?>" title="<?php echo U33; ?>" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Snake will give just 1 experience point.</div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
<img id="big_unit" class="big_u33" src="img/x.gif" alt="<?php echo U33; ?>" title="<?php echo U33; ?>" /><div id="t_desc"><?php printf(MANUAL_UDESC_ANIMAL_EXP, U33, 1); ?></div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br><?php echo MANUAL_NPC_NATURE; ?></p></div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=52" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=54" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=54" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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@@ -1,10 +1,10 @@
<h1><img class="unit u34" src="img/x.gif" alt="<?php echo U34; ?>" title="<?php echo U34; ?>" /> <?php echo U34; ?> <span class="tribe">(Nature)</span></h1>
<h1><img class="unit u34" src="img/x.gif" alt="<?php echo U34; ?>" title="<?php echo U34; ?>" /> <?php echo U34; ?> <span class="tribe">(<?php echo TRIBE4; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,28 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>20</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>20</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>0</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 1</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u34" src="img/x.gif" alt="<?php echo U34; ?>" title="<?php echo U34; ?>" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Bat will give just 1 experience point.</div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
<img id="big_unit" class="big_u34" src="img/x.gif" alt="<?php echo U34; ?>" title="<?php echo U34; ?>" /><div id="t_desc"><?php printf(MANUAL_UDESC_ANIMAL_EXP, U34, 1); ?></div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br><?php echo MANUAL_NPC_NATURE; ?></p></div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=53" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=55" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=55" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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View File
@@ -1,10 +1,10 @@
<h1><img class="unit u35" src="img/x.gif" alt="<?php echo U35; ?>" title="<?php echo U35; ?>" /> <?php echo U35; ?> <span class="tribe">(Nature)</span></h1>
<h1><img class="unit u35" src="img/x.gif" alt="<?php echo U35; ?>" title="<?php echo U35; ?>" /> <?php echo U35; ?> <span class="tribe">(<?php echo TRIBE4; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,28 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>20</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>20</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>0</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 2</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 2</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u35" src="img/x.gif" alt="<?php echo U35; ?>" title="<?php echo U35; ?>" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Wild Boar will give just 2 experience point.</div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
<img id="big_unit" class="big_u35" src="img/x.gif" alt="<?php echo U35; ?>" title="<?php echo U35; ?>" /><div id="t_desc"><?php printf(MANUAL_UDESC_ANIMAL_EXP, U35, 2); ?></div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br><?php echo MANUAL_NPC_NATURE; ?></p></div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=54" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=56" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=56" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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@@ -1,10 +1,10 @@
<h1><img class="unit u36" src="img/x.gif" alt="<?php echo U36; ?>" title="<?php echo U36; ?>" /> <?php echo U36; ?> <span class="tribe">(Nature)</span></h1>
<h1><img class="unit u36" src="img/x.gif" alt="<?php echo U36; ?>" title="<?php echo U36; ?>" /> <?php echo U36; ?> <span class="tribe">(<?php echo TRIBE4; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,28 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>20</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>20</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>0</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 2</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 2</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u36" src="img/x.gif" alt="<?php echo U36; ?>" title="<?php echo U36; ?>" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Wolf will give just 2 experience point.</div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
<img id="big_unit" class="big_u36" src="img/x.gif" alt="<?php echo U36; ?>" title="<?php echo U36; ?>" /><div id="t_desc"><?php printf(MANUAL_UDESC_ANIMAL_EXP, U36, 2); ?></div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br><?php echo MANUAL_NPC_NATURE; ?></p></div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=55" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=57" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=57" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit u37" src="img/x.gif" alt="<?php echo U37; ?>" title="<?php echo U37; ?>" /> <?php echo U37; ?> <span class="tribe">(Nature)</span></h1>
<h1><img class="unit u37" src="img/x.gif" alt="<?php echo U37; ?>" title="<?php echo U37; ?>" /> <?php echo U37; ?> <span class="tribe">(<?php echo TRIBE4; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,28 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>20</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>20</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>0</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 3</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 3</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u37" src="img/x.gif" alt="<?php echo U37; ?>" title="<?php echo U37; ?>" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Bear will give just 3 experience point.</div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
<img id="big_unit" class="big_u37" src="img/x.gif" alt="<?php echo U37; ?>" title="<?php echo U37; ?>" /><div id="t_desc"><?php printf(MANUAL_UDESC_ANIMAL_EXP, U37, 3); ?></div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br><?php echo MANUAL_NPC_NATURE; ?></p></div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=56" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=58" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=58" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit u38" src="img/x.gif" alt="<?php echo U38; ?>" title="<?php echo U38; ?>" /> <?php echo U38; ?> <span class="tribe">(Nature)</span></h1>
<h1><img class="unit u38" src="img/x.gif" alt="<?php echo U38; ?>" title="<?php echo U38; ?>" /> <?php echo U38; ?> <span class="tribe">(<?php echo TRIBE4; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,28 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>20</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>20</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>0</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 3</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 3</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u38" src="img/x.gif" alt="<?php echo U38; ?>" title="<?php echo U38; ?>" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Crocodile will give just 3 experience point.</div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
<img id="big_unit" class="big_u38" src="img/x.gif" alt="<?php echo U38; ?>" title="<?php echo U38; ?>" /><div id="t_desc"><?php printf(MANUAL_UDESC_ANIMAL_EXP, U38, 3); ?></div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br><?php echo MANUAL_NPC_NATURE; ?></p></div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=57" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=59" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=59" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit u39" src="img/x.gif" alt="<?php echo U39; ?>" title="<?php echo U39; ?>" /> <?php echo U39; ?> <span class="tribe">(Nature)</span></h1>
<h1><img class="unit u39" src="img/x.gif" alt="<?php echo U39; ?>" title="<?php echo U39; ?>" /> <?php echo U39; ?> <span class="tribe">(<?php echo TRIBE4; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,28 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>20</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>20</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>0</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 3</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 3</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u39" src="img/x.gif" alt="<?php echo U39; ?>" title="<?php echo U39; ?>" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Tiger will give just 3 experience point.</div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
<img id="big_unit" class="big_u39" src="img/x.gif" alt="<?php echo U39; ?>" title="<?php echo U39; ?>" /><div id="t_desc"><?php printf(MANUAL_UDESC_ANIMAL_EXP, U39, 3); ?></div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br><?php echo MANUAL_NPC_NATURE; ?></p></div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=58" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=60" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=60" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit u6" src="img/x.gif" alt="<?php echo U6; ?>" title="<?php echo U6; ?>" /> <?php echo U6; ?> <span class="tribe">(Romans)</span></h1>
<h1><img class="unit u6" src="img/x.gif" alt="<?php echo U6; ?>" title="<?php echo U6; ?>" /> <?php echo U6; ?> <span class="tribe">(<?php echo TRIBE1; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,28 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>10</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>10</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>70</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 4</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 4</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0:58:40</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u6" src="img/x.gif" alt="<?php echo U6; ?>" title="<?php echo U6; ?>" /><div id="t_desc">The Equites Caesaris are the heavy cavalry of Rome. They are very well armoured and deal great amounts of damage, but all that armour and weaponry comes with a price. They are slow, carry less resources and feeding them is expensive.</div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=20"><?php echo STABLE; ?></a> Level 10, <a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> Level 5</div>
<img id="big_unit" class="big_u6" src="img/x.gif" alt="<?php echo U6; ?>" title="<?php echo U6; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_6; ?></div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=20"><?php echo STABLE; ?></a> <?php echo LEVEL; ?> 10, <a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> <?php echo LEVEL; ?> 5</div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=5" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=7" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=7" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit u40" src="img/x.gif" alt="<?php echo U40; ?>" title="<?php echo U40; ?>" /> <?php echo U40; ?> <span class="tribe">(Nature)</span></h1>
<h1><img class="unit u40" src="img/x.gif" alt="<?php echo U40; ?>" title="<?php echo U40; ?>" /> <?php echo U40; ?> <span class="tribe">(<?php echo TRIBE4; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,28 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>20</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>20</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>0</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 5</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 5</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 0</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u40" src="img/x.gif" alt="<?php echo U40; ?>" title="<?php echo U40; ?>" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Elephant will give just 5 experience point.</div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
<img id="big_unit" class="big_u40" src="img/x.gif" alt="<?php echo U40; ?>" title="<?php echo U40; ?>" /><div id="t_desc"><?php printf(MANUAL_UDESC_ANIMAL_EXP, U40, 5); ?></div>
<div id="prereqs"><p><b><?php echo PREREQUISITES; ?></b><br><?php echo MANUAL_NPC_NATURE; ?></p></div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=59" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?s=4&amp;typ=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?s=4&amp;typ=2" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit u7" src="img/x.gif" alt="<?php echo U7; ?>" title="<?php echo U7; ?>" /> <?php echo U7; ?> <span class="tribe">(Romans)</span></h1>
<h1><img class="unit u7" src="img/x.gif" alt="<?php echo U7; ?>" title="<?php echo U7; ?>" /> <?php echo U7; ?> <span class="tribe">(<?php echo TRIBE1; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,28 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>4</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>4</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>0</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 3</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 3</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 1:16:40</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u7" src="img/x.gif" alt="<?php echo U7; ?>" title="<?php echo U7; ?>" /><div id="t_desc">The Battering Ram is a heavy support weapon for your infantry and cavalry. Its task is to destroy the enemy walls and therefore increase your troops chances of overcoming the enemy's fortifications.</div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> Level 10, <a href="manual.php?typ=4&amp;gid=21"><?php echo WORKSHOP; ?></a> Level 1</div>
<img id="big_unit" class="big_u7" src="img/x.gif" alt="<?php echo U7; ?>" title="<?php echo U7; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_7; ?></div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> <?php echo LEVEL; ?> 10, <a href="manual.php?typ=4&amp;gid=21"><?php echo WORKSHOP; ?></a> <?php echo LEVEL; ?> 1</div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=6" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=8" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=8" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+12 -16
View File
@@ -1,10 +1,10 @@
<h1><img class="unit u8" src="img/x.gif" alt="<?php echo U8; ?>" title="<?php echo U8; ?>" /> <?php echo U8; ?> <span class="tribe">(Romans)</span></h1>
<h1><img class="unit u8" src="img/x.gif" alt="<?php echo U8; ?>" title="<?php echo U8; ?>" /> <?php echo U8; ?> <span class="tribe">(<?php echo TRIBE1; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,32 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>3</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>3</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>0</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 6</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 6</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 2:30:00</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u8" src="img/x.gif" alt="<?php echo U8; ?>" title="<?php echo U8; ?>" /><div id="t_desc">The Catapult is an excellent long-distance weapon; it is used to destroy the fields and buildings of enemy villages. However, without escorting troops it is almost defenceless so don't forget to send some of your troops with it.
<br /><br />
Having a high level rally point makes your catapults more accurate and gives you the option to target additional enemy buildings. With a level 10 rally point each building except for the cranny, stonemason's lodge and trapper can be targeted.
<br />
HINT: Fire catapults CAN hit the cranny, trappers or stonemason's lodge when they target randomly.</div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=21"><?php echo WORKSHOP; ?></a> Level 10, <a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> Level 15</div>
<img id="big_unit" class="big_u8" src="img/x.gif" alt="<?php echo U8; ?>" title="<?php echo U8; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_8; ?></div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=21"><?php echo WORKSHOP; ?></a> <?php echo LEVEL; ?> 10, <a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> <?php echo LEVEL; ?> 15</div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=7" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=9" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=9" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
+12 -14
View File
@@ -1,10 +1,10 @@
<h1><img class="unit u9" src="img/x.gif" alt="<?php echo U9; ?>" title="<?php echo U9; ?>" /> <?php echo U9; ?> <span class="tribe">(Romans)</span></h1>
<h1><img class="unit u9" src="img/x.gif" alt="<?php echo U9; ?>" title="<?php echo U9; ?>" /> <?php echo U9; ?> <span class="tribe">(<?php echo TRIBE1; ?>)</span></h1>
<table id="troop_info" cellpadding="1" cellspacing="1">
<thead><tr>
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
<th><img class="att_all" src="img/x.gif" alt="<?php echo MANUAL_ATTACK_VALUE; ?>" title="<?php echo MANUAL_ATTACK_VALUE; ?>" /></th>
<th><img class="def_i" src="img/x.gif" alt="<?php echo MANUAL_DEF_INFANTRY; ?>" title="<?php echo MANUAL_DEF_INFANTRY; ?>" /></th>
<th><img class="def_c" src="img/x.gif" alt="<?php echo MANUAL_DEF_CAVALRY; ?>" title="<?php echo MANUAL_DEF_CAVALRY; ?>" /></th>
<th><img class="r1" src="img/x.gif" alt="<?php echo LUMBER; ?>" title="<?php echo LUMBER; ?>" /></th>
<th><img class="r2" src="img/x.gif" alt="<?php echo CLAY; ?>" title="<?php echo CLAY; ?>" /></th>
<th><img class="r3" src="img/x.gif" alt="<?php echo IRON; ?>" title="<?php echo IRON; ?>" /></th>
@@ -24,30 +24,28 @@
<table id="troop_details" cellpadding="1" cellspacing="1">
<tbody><tr>
<th>Velocity</th>
<td><b>4</b> fields/hour</td>
<th><?php echo MANUAL_VELOCITY; ?></th>
<td><b>4</b> <?php echo MANUAL_FIELDS_HOUR; ?></td>
</tr>
<tr>
<th>Can carry</th>
<th><?php echo MANUAL_CAN_CARRY; ?></th>
<td><b>0</b> <?php echo RESOURCES; ?></td>
</tr>
<tr>
<th><?php echo UPKEEP; ?></th>
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 5</td>
<td><img class="r5" src="img/x.gif" alt="<?php echo CROP_CONSUMPTION; ?>" title="<?php echo CROP_CONSUMPTION; ?>" /> 5</td>
</tr>
<tr>
<th>Duration of training</th>
<th><?php echo MANUAL_TRAINING_DURATION; ?></th>
<td><img class="clock" src="img/x.gif" alt="<?php echo DURATION; ?>" title="<?php echo DURATION; ?>" /> 25:11:40</td>
</tr></tbody>
</table>
<img id="big_unit" class="big_u9" src="img/x.gif" alt="<?php echo U9; ?>" title="<?php echo U9; ?>" /><div id="t_desc">The Senator is the tribe's chosen leader. He's a good speaker and knows how to convince others. He is able to persuade other villages to fight with the empire.
<br /><br />
Every time the Senator speaks to the inhabitants of a village the enemy's loyalty value decreases until the village is yours.</div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=16"><?php echo RALLYPOINT; ?></a> Level 10, <a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> Level 20</div>
<img id="big_unit" class="big_u9" src="img/x.gif" alt="<?php echo U9; ?>" title="<?php echo U9; ?>" /><div id="t_desc"><?php echo MANUAL_UDESC_9; ?></div>
<div id="prereqs"><b><?php echo PREREQUISITES; ?></b><br /><a href="manual.php?typ=4&amp;gid=16"><?php echo RALLYPOINT; ?></a> <?php echo LEVEL; ?> 10, <a href="manual.php?typ=4&amp;gid=22"><?php echo ACADEMY; ?></a> <?php echo LEVEL; ?> 20</div>
<map id="nav" name="nav">
<area href="manual.php?typ=1&amp;s=8" title="<?php echo BACK; ?>" coords="0,0,45,18" shape="rect" alt="" />
<area href="manual.php?s=1" title="<?php echo OVERVIEW; ?>" coords="46,0,70,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=10" title="forward" coords="71,0,116,18" shape="rect" alt="" />
<area href="manual.php?typ=1&amp;s=10" title="<?php echo FORWARD; ?>" coords="71,0,116,18" shape="rect" alt="" />
</map>
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />