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Merge pull request #76 from armando1980/patch-31
FIXED spies in Combat Simulator BY Armando
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@@ -151,13 +151,19 @@ class Battle {
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}
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$walllevel=$post['walllevel'];
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$wall = $walllevel;
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$Pala = $post['palast'];
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if($scout ==1 && $defscout==0) {
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$walllevel=0;
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$wall = 0;
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$Pala = 0;
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}
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if(!$scout)
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return $this->calculateBattle($attacker,$defender,$wall,$post['a1_v'],$deftribe,$post['palast'],$post['ew1'],$post['ew2'],$post['ktyp']+3,$def_ab,$att_ab1,$att_ab2,$att_ab3,$att_ab4,$att_ab5,$att_ab6,$att_ab7,$att_ab8,$post['kata'],$post['stonemason'],$walllevel,$offhero,$post['h_off'],0,0,0,0,0);
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return $this->calculateBattle($attacker,$defender,$wall,$post['a1_v'],$deftribe,$Pala,$post['ew1'],$post['ew2'],$post['ktyp']+3,$def_ab,$att_ab1,$att_ab2,$att_ab3,$att_ab4,$att_ab5,$att_ab6,$att_ab7,$att_ab8,$post['kata'],$post['stonemason'],$walllevel,$offhero,$post['h_off'],0,0,0,0,0);
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else
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return $this->calculateBattle($attacker,$defender,$wall,$post['a1_v'],$deftribe,$post['palast'],$post['ew1'],$post['ew2'],1,$def_ab,$att_ab1,$att_ab2,$att_ab3,$att_ab4,$att_ab5,$att_ab6,$att_ab7,$att_ab8,$post['kata'],$post['stonemason'],$walllevel,0,0,0,0,0,0,0);
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return $this->calculateBattle($attacker,$defender,$wall,$post['a1_v'],$deftribe,$Pala,$post['ew1'],$post['ew2'],1,$def_ab,$att_ab1,$att_ab2,$att_ab3,$att_ab4,$att_ab5,$att_ab6,$att_ab7,$att_ab8,$post['kata'],$post['stonemason'],$walllevel,0,0,0,0,0,0,0);
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}
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public function getTypeLevel($tid,$vid) {
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