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fix
some fix
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@@ -79,6 +79,12 @@ $renderAddLink = function ($action) use ($hero_info, $id, $heroStatColumns) {
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.t4h-panel{background:#f2f2f2;border:1px solid #c9c9c9;padding:6px 8px;margin-bottom:8px}
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.t4h-head{display:flex;justify-content:space-between;align-items:center;font-weight:bold;color:#333;margin-bottom:5px}
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.t4h-tbl{width:100%;border-collapse:collapse}
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/* forta adusa de echipament, langa valoarea de baza */
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.t4h-item{color:#c87f0a;font-weight:bold;font-size:11px}
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/* regenerarea totala: discreta, dar vizibila */
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.t4h-regen{margin:4px 0 8px 0;padding:4px 8px;border-left:3px solid #7db72f;
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background:#f4faec;font-size:12px}
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.t4h-regen-detail{color:#777;font-size:11px}
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.t4h-tbl td{padding:3px 5px;vertical-align:middle;background:none;border:1px solid #dcdcdc}
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.t4h-name{width:112px;color:#333}
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.t4h-val{width:78px;color:#000}
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@@ -125,11 +131,30 @@ $renderAddLink = function ($action) use ($hero_info, $id, $heroStatColumns) {
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<span><?php echo defined('TZ_POINTS') ? TZ_POINTS : 'Points'; ?></span>
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</div>
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<?php
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/**
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* Forta de lupta data de itemele echipate (fight_strength).
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*
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* Fiecare arma si scut adauga o valoare fixa la puterea eroului in
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* lupta - de exemplu 1500 pentru Elite Heavy Blade. Bonusul intra deja
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* in calculul luptei (Battle.php, prin HeroBattleBonus::statBonus), dar
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* nu se vedea nicaieri in pagina, asa ca jucatorul nu avea cum sa stie
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* cat ii aduce echipamentul.
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*/
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$t4ItemStrength = 0;
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if (class_exists('HeroBattleBonus') && HeroBattleBonus::enabled()) {
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$t4ItemStrength = (int) HeroBattleBonus::statBonus($session->uid);
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}
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?>
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<table class="t4h-tbl">
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<?php
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// nume afisat, valoarea, punctele investite si cheia pentru (+)
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$t4Rows = array(
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array(OFFENCE, $hero_info['atk'], (int) $hero_info['attack'], 'off'),
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array(OFFENCE, $t4ItemStrength > 0
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? $hero_info['atk'] . ' <span class="t4h-item">+' . number_format($t4ItemStrength) . '</span>'
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: $hero_info['atk'], (int) $hero_info['attack'], 'off'),
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array(DEFENCE, $hero_info['dc'] . '/' . $hero_info['di'], (int) $hero_info['defence'], 'deff'),
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array(OFF_BONUS, $hero_info['ob'] . '%', (int) $hero_info['attackbonus'], 'obonus'),
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array(DEF_BONUS, $hero_info['db'] . '%', (int) $hero_info['defencebonus'], 'dbonus'),
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@@ -355,7 +380,43 @@ $renderAddLink = function ($action) use ($hero_info, $id, $heroStatColumns) {
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<?php } ?>
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<p><?php echo YOUR_HERO_HAS; ?> <b><?php echo floor($hero_info['health']); ?></b>% <?php echo OF_HIT_POINTS; ?>.<br/>
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<?php echo YOUR_HERO_HAS; ?> <?php echo CONQUERED; ?> <b><?php echo $database->VillageOasisCount($village->wid); ?></b> <a href="build.php?id=<?php echo $id; ?>&land"><?php echo OASES; ?></a>.</p>
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<?php echo YOUR_HERO_HAS; ?> <?php echo CONQUERED; ?> <b><?php echo $database->VillageOasisCount($village->wid); ?></b> <a href="build.php?id=<?php echo $id; ?>&land"><?php echo OASES; ?></a>.</p>
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<?php
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/**
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* Regenerarea totala pe zi: cea data de puncte plus cea din iteme.
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*
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* Cizmele de Regenerare / Refacere / Vindecare adauga puncte de viata pe zi
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* (regen_hp), aplicate in AutomationHero. Pana acum efectul lor nu aparea
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* nicaieri, deci nu se vedea daca itemul face ceva.
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*/
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$t4BaseRegen = (int) $hero_info['regeneration'] * 5 * SPEED;
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$t4ItemRegen = 0;
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// HeroItems nu are enabled(); flagul se verifica prin HeroBattleBonus,
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// care il expune si e deja incarcat pe aceasta pagina.
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if (class_exists('HeroItems') && class_exists('HeroBattleBonus')
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&& HeroBattleBonus::enabled() && defined('HB_REGEN_HP')) {
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$t4Items = new HeroItems();
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$t4Bon = $t4Items->getBonuses($session->uid);
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if ($t4Bon && !empty($t4Bon[HB_REGEN_HP])) {
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$t4ItemRegen = (int) $t4Bon[HB_REGEN_HP];
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}
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}
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if ($t4ItemRegen > 0) {
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?>
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<p class="t4h-regen">
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<?php echo defined('TZ_HERO_REGEN_TOTAL') ? TZ_HERO_REGEN_TOTAL : 'Health regeneration'; ?>:
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<b><?php echo number_format($t4BaseRegen + $t4ItemRegen); ?></b>/<?php echo DAY; ?>
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<span class="t4h-regen-detail">(<?php echo number_format($t4BaseRegen); ?>
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<?php echo defined('TZ_HERO_REGEN_BASE') ? TZ_HERO_REGEN_BASE : 'base'; ?>
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+ <?php echo number_format($t4ItemRegen); ?>
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<?php echo defined('TZ_HERO_REGEN_ITEMS') ? TZ_HERO_REGEN_ITEMS : 'from items'; ?>)</span>
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</p>
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<?php } ?>
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<?php
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// NOTE: the actions below are triggered by GET (?add=...) and modify
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