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tr - rm doublings + fix desc keys
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+4
-10
@@ -112,16 +112,6 @@ define("CUR_PROD","Current production");
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define("NEXT_PROD","Production at level ");
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define("CONSTRUCT_BUILD","Construct Building");
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//BUILDINGS
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define("B1","Woodcutter");
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define("B1_DESC","The Woodcutter cuts down trees in order to produce lumber. The further you extend the woodcutter the more lumber is produced by him.");
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define("B2","Clay Pit");
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define("B2_DESC","Clay is produced here. By increasing its level you increase its clay production.");
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define("B3","Iron Mine");
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define("B3_DESC","Here miners produce the precious resource iron. By increasing the mine`s level you increase its iron production.");
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define("B4","Cropland");
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define("B4_DESC","Your population`s food is produced here. By increasing the farm`s level you increase its crop production.");
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//DORF1
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define("LUMBER","Lumber");
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define("CLAY","Clay");
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@@ -814,9 +804,13 @@ define("MASS_SENT","Mass IGM was sent");
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//BUILDINGS
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define("WOODCUTTER","Woodcutter");
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define("WOODCUTTER_DESC","The Woodcutter cuts down trees in order to produce lumber. The further you extend the woodcutter the more lumber is produced by him");
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define("CLAYPIT","Clay Pit");
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define("CLAYPIT_DESC","Clay is produced here. By increasing its level you increase its clay production.");
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define("IRONMINE","Iron Mine");
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define("IRONMINE_DESC","Here miners produce the precious resource iron. By increasing the mine`s level you increase its iron production.");
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define("CROPLAND","Cropland");
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define("CROPLAND_DESC","Your population`s food is produced here. By increasing the farm`s level you increase its crop production.");
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define("SAWMILL","Sawmill");
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define("SAWMILL_DESC","Here wood delivered by your Woodcutters is processed. Based on its level your sawmill can increase your wood production by up to 25 percent.");
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@@ -112,16 +112,6 @@ define("CUR_PROD","当前产量");
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define("NEXT_PROD","产量,等级 ");
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define("CONSTRUCT_BUILD","建造建筑");
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//BUILDINGS
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define("B1","伐木场");
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define("B1_DESC","伐木场的工人们砍倒树木,生产木材。伐木场的等级越高,木材的产能越高。");
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define("B2","黏土坑");
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define("B2_DESC","黏土坑生产黏土。黏土坑的等级越高,黏土的产能越高。");
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define("B3","铁矿场");
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define("B3_DESC","在这里,矿工们挖出宝贵的金属。铁矿场的等级越高,铁矿的产能越高。");
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define("B4","农田");
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define("B4_DESC","你的人民和士兵的食物在这里产出。农田的等级越高,粮食的产能越高。");
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//DORF1
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define("LUMBER","木材");
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define("CLAY","黏土");
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@@ -814,9 +804,13 @@ define("MASS_SENT","全体 IGM 已送出");
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//BUILDINGS
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define("WOODCUTTER","伐木场");
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define("WOODCUTTER_DESC","伐木场的工人们砍倒树木,生产木材。伐木场的等级越高,木材的产能越高。");
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define("CLAYPIT","黏土坑");
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define("CLAYPIT_DESC","黏土坑生产黏土。黏土坑的等级越高,黏土的产能越高。");
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define("IRONMINE","铁矿场");
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define("IRONMINE_DESC","在这里,矿工们挖出宝贵的金属。铁矿场的等级越高,铁矿的产能越高。");
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define("CROPLAND","农田");
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define("CROPLAND_DESC","你的人民和士兵的食物在这里产出。农田的等级越高,粮食的产能越高。");
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define("SAWMILL","锯木厂");
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define("SAWMILL_DESC","木材被送到这里进一步处理。根据锯木厂的等级,木材产量可以提升至多 25% 。");
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@@ -2,10 +2,10 @@
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include("next.tpl");
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?>
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<div id="build" class="gid1"><a href="#" onClick="return Popup(0,4);" class="build_logo">
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<img class="building g1" src="img/x.gif" alt="<?php echo B1; ?>" title="<?php echo B1; ?>" />
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<img class="building g1" src="img/x.gif" alt="<?php echo WOODCUTTER; ?>" title="<?php echo WOODCUTTER; ?>" />
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</a>
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<h1><?php echo B1; ?> <span class="level"><?php echo LEVEL." "; echo $village->resarray['f'.$id]; ?></span></h1>
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<p class="build_desc"><?php echo B1_DESC; ?></p>
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<h1><?php echo WOODCUTTER; ?> <span class="level"><?php echo LEVEL." "; echo $village->resarray['f'.$id]; ?></span></h1>
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<p class="build_desc"><?php echo WOODCUTTER_DESC; ?></p>
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<table cellpadding="1" cellspacing="1" id="build_value">
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<tr>
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<th><?php echo CUR_PROD; ?>:</th>
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@@ -2,10 +2,10 @@
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include("next.tpl");
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?>
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<div id="build" class="gid2"><a href="#" onClick="return Popup(2,4);" class="build_logo">
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<img class="building g2" src="img/x.gif" alt="<?php echo B2; ?>" title="<?php echo B2; ?>" />
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<img class="building g2" src="img/x.gif" alt="<?php echo CLAYPIT; ?>" title="<?php echo CLAYPIT; ?>" />
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</a>
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<h1><?php echo B2; ?> <span class="level"><?php echo LEVEL." "; echo $village->resarray['f'.$id]; ?></span></h1>
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<p class="build_desc"><?php echo B2_DESC; ?></p>
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<h1><?php echo CLAYPIT; ?> <span class="level"><?php echo LEVEL." "; echo $village->resarray['f'.$id]; ?></span></h1>
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<p class="build_desc"><?php echo CLAYPIT_DESC; ?></p>
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<table cellpadding="1" cellspacing="1" id="build_value">
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<tr>
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@@ -2,10 +2,10 @@
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include("next.tpl");
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?>
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<div id="build" class="gid3"><a href="#" onClick="return Popup(3,4);" class="build_logo">
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<img class="building g3" src="img/x.gif" alt="<?php echo B3; ?>" title="<?php echo B3; ?>" />
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<img class="building g3" src="img/x.gif" alt="<?php echo IRONMINE; ?>" title="<?php echo IRONMINE; ?>" />
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</a>
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<h1><?php echo B3; ?> <span class="level"><?php echo LEVEL." "; echo $village->resarray['f'.$id]; ?></span></h1>
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<p class="build_desc"><?php echo B3_DESC; ?></p>
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<h1><?php echo IRONMINE; ?> <span class="level"><?php echo LEVEL." "; echo $village->resarray['f'.$id]; ?></span></h1>
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<p class="build_desc"><?php echo IRONMINE_DESC; ?></p>
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@@ -2,10 +2,10 @@
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include("next.tpl");
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?>
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<div id="build" class="gid4"><a href="#" onClick="return Popup(4,4);" class="build_logo">
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<img class="building g4" src="img/x.gif" alt="<?php echo B4; ?>" title="<?php echo B4; ?>" />
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<img class="building g4" src="img/x.gif" alt="<?php echo CROPLAND; ?>" title="<?php echo CROPLAND; ?>" />
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</a>
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<h1><?php echo B4; ?> <span class="level"><?php echo LEVEL." "; echo $village->resarray['f'.$id];?></span></h1>
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<p class="build_desc"><?php echo B4_DESC; ?></p>
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<h1><?php echo CROPLAND; ?> <span class="level"><?php echo LEVEL." "; echo $village->resarray['f'.$id];?></span></h1>
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<p class="build_desc"><?php echo CROPLAND_DESC; ?></p>
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<table cellpadding="1" cellspacing="1" id="build_value">
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<tr>
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