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tr - rm doublings + fix desc keys
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+4
-10
@@ -112,16 +112,6 @@ define("CUR_PROD","Current production");
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define("NEXT_PROD","Production at level ");
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define("CONSTRUCT_BUILD","Construct Building");
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//BUILDINGS
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define("B1","Woodcutter");
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define("B1_DESC","The Woodcutter cuts down trees in order to produce lumber. The further you extend the woodcutter the more lumber is produced by him.");
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define("B2","Clay Pit");
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define("B2_DESC","Clay is produced here. By increasing its level you increase its clay production.");
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define("B3","Iron Mine");
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define("B3_DESC","Here miners produce the precious resource iron. By increasing the mine`s level you increase its iron production.");
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define("B4","Cropland");
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define("B4_DESC","Your population`s food is produced here. By increasing the farm`s level you increase its crop production.");
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//DORF1
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define("LUMBER","Lumber");
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define("CLAY","Clay");
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@@ -814,9 +804,13 @@ define("MASS_SENT","Mass IGM was sent");
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//BUILDINGS
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define("WOODCUTTER","Woodcutter");
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define("WOODCUTTER_DESC","The Woodcutter cuts down trees in order to produce lumber. The further you extend the woodcutter the more lumber is produced by him");
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define("CLAYPIT","Clay Pit");
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define("CLAYPIT_DESC","Clay is produced here. By increasing its level you increase its clay production.");
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define("IRONMINE","Iron Mine");
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define("IRONMINE_DESC","Here miners produce the precious resource iron. By increasing the mine`s level you increase its iron production.");
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define("CROPLAND","Cropland");
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define("CROPLAND_DESC","Your population`s food is produced here. By increasing the farm`s level you increase its crop production.");
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define("SAWMILL","Sawmill");
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define("SAWMILL_DESC","Here wood delivered by your Woodcutters is processed. Based on its level your sawmill can increase your wood production by up to 25 percent.");
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