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-20
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<h1><img class="point" src="img/x.gif" alt="" title="" /> Overview</h1>
|
||||
|
||||
<p>This ingame help offers you the chance to look up important information at any time.</p>
|
||||
<img class="troops" src="img/x.gif" alt="Troops" title="Troops" />
|
||||
<img class="buildings" src="img/x.gif" alt="Buildings" title="Buildings" /><ul>
|
||||
<img class="buildings" src="img/x.gif" alt="Buildings" title="Buildings" />
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||||
<ul>
|
||||
<li><a href="manual.php?s=1&typ=1">The troops</a></li>
|
||||
|
||||
<ul>
|
||||
<li><a href="manual.php?typ=2&s=1">Romans</a></li>
|
||||
<li><a href="manual.php?typ=2&s=2">Teutons</a></li>
|
||||
<li><a href="manual.php?typ=2&s=3">Gauls</a></li>
|
||||
<li><a href="manual.php?typ=2&s=1">Romans</a></li>
|
||||
<li><a href="manual.php?typ=2&s=2">Teutons</a></li>
|
||||
<li><a href="manual.php?typ=2&s=3">Gauls</a></li>
|
||||
<li><a href="manual.php?typ=2&s=4">Nature</a></li>
|
||||
<li><a href="manual.php?typ=2&s=5">Natars</a></li>
|
||||
</ul>
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||||
|
||||
<br />
|
||||
|
||||
<li><a href="manual.php?typ=4&s=0">The buildings</a></li>
|
||||
<li><a href="manual.php?typ=3&s=1">The buildings</a></li>
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||||
|
||||
<ul>
|
||||
<li><a href="manual.php?typ=3&s=1">Resources</a></li>
|
||||
<li><a href="manual.php?typ=3&s=2">Military</a></li>
|
||||
<li><a href="manual.php?typ=3&s=3">Infrastructure</a></li>
|
||||
<li><a href="manual.php?typ=3&s=1">Resources</a></li>
|
||||
<li><a href="manual.php?typ=3&s=2">Military</a></li>
|
||||
<li><a href="manual.php?typ=3&s=3">Infrastructure</a></li>
|
||||
</ul>
|
||||
|
||||
<br />
|
||||
<li><a href="http://www.travian.com/anleitung.php" target="_blank">Travian FAQ <img class="external" src="img/x.gif" alt="new window" title="new window" /></a><br>This ingame help just gives you brief information. More information is available at the <a href="http://help.travian.com/" target=blank>Travian FAQ</a>.</li><br />
|
||||
|
||||
<li>
|
||||
<a href="http://help.travian.com/" target="_blank">Travian FAQ <img class="external" src="img/x.gif" alt="new window" title="new window" /></a>
|
||||
<br>Very detailed documentation on Travian
|
||||
</li></ul></p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=30" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<li><a href="anleitung.php?s=3" target="_blank">Travian FAQ <img class="external" src="img/x.gif" alt="new window" title="new window" /></a><br>This ingame help just gives you brief information. More information is available at the <a href="http://travian.wikia.com/wiki/Travian_Wiki" target=blank>Fandom Travian Wiki</a>.</li><br />
|
||||
</ul>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=3&s=3" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=2&s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+15
-14
@@ -1,15 +1,16 @@
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||||
<h1><img class="point" src="img/x.gif" alt="" title="" /> Overview</h1>
|
||||
|
||||
<p>This ingame help offers you the chance to look up important information at any time.</p>
|
||||
<img class="troops" src="img/x.gif" alt="Troops" title="Troops" />
|
||||
<img class="buildings" src="img/x.gif" alt="Buildings" title="Buildings" /><ul>
|
||||
<img class="buildings" src="img/x.gif" alt="Buildings" title="Buildings" />
|
||||
<ul>
|
||||
<li><a href="manual.php?s=1&typ=2">The troops</a></li>
|
||||
|
||||
<ul>
|
||||
<li><a href="manual.php?typ=2&s=1">Romans</a></li>
|
||||
<li><a href="manual.php?typ=2&s=2">Teutons</a></li>
|
||||
<li><a href="manual.php?typ=2&s=3">Gauls</a></li>
|
||||
<li><a href="manual.php?typ=2&s=1">Romans</a></li>
|
||||
<li><a href="manual.php?typ=2&s=2">Teutons</a></li>
|
||||
<li><a href="manual.php?typ=2&s=3">Gauls</a></li>
|
||||
<li><a href="manual.php?typ=2&s=4">Nature</a></li>
|
||||
<li><a href="manual.php?typ=2&s=5">Natars</a></li>
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||||
</ul>
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||||
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<br />
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@@ -17,17 +18,17 @@
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<li><a href="manual.php?typ=3&s=1">The buildings</a></li>
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|
||||
<ul>
|
||||
<li><a href="manual.php?typ=3&s=1">Resources</a></li>
|
||||
<li><a href="manual.php?typ=3&s=2">Military</a></li>
|
||||
<li><a href="manual.php?typ=3&s=3">Infrastructure</a></li>
|
||||
<li><a href="manual.php?typ=3&s=1">Resources</a></li>
|
||||
<li><a href="manual.php?typ=3&s=2">Military</a></li>
|
||||
<li><a href="manual.php?typ=3&s=3">Infrastructure</a></li>
|
||||
</ul>
|
||||
|
||||
<br />
|
||||
<li><a href="anleitung.php?s=3" target="_blank">Travian FAQ <img class="external" src="img/x.gif" alt="new window" title="new window" /></a><br>This ingame help just gives you brief information. More information is available at the <a href="http://travian.wikia.com/wiki/Travian_Wiki" target=blank>Fandom Travian Wiki</a>.</li><br />
|
||||
</ul></p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=3&s=3" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=2&s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</ul>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=3&s=3" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=2&s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
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||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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||||
+15
-11
@@ -4,7 +4,12 @@
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<thead><tr>
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||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
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||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
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||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
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<tbody><tr>
|
||||
<td>40</td>
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<td>35</td>
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@@ -19,14 +24,12 @@
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||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
|
||||
<th>Velocity</th>
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||||
<td><b>6</b> fields/hour</td>
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||||
</tr>
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||||
<tr>
|
||||
<th>Can carry</th>
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||||
<td><b>50</b> resources</td>
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||||
</tr>
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||||
<tr>
|
||||
<th>Upkeep</th>
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||||
@@ -35,13 +38,14 @@
|
||||
<tr>
|
||||
<th>Duration of training</th>
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||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:26:40</td>
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||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
</tr>
|
||||
</tbody></table>
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||||
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||||
<img id="big_unit" class="big_u1" src="img/x.gif" alt="Legionnaire" title="Legionnaire" /><div id="t_desc">The Legionnaire is the simple and all-purpose infantry of the Roman Empire. With his well-rounded training, he is good at both defence and attack. However, the Legionnaire will never reach the levels of the more specialized troops.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=19">Barracks</a> Level 1</div><map id="nav" name="nav">
|
||||
<area href="manual.php?s=1&typ=2" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<img id="big_unit" class="big_u1" src="img/x.gif" alt="Legionnaire" title="Legionnaire" /><div id="t_desc">The Legionnaire is the simple and all-purpose infantry of the Roman Empire. With his well-rounded training, he is good at both defence and attack. However, the Legionnaire will never reach the levels of the more specialized troops.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=19">Barracks</a> Level 1</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?s=1&typ=2" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+16
-13
@@ -4,9 +4,14 @@
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||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>0</td>
|
||||
<td>—</td>
|
||||
<td>80</td>
|
||||
<td>80</td>
|
||||
|
||||
@@ -19,14 +24,12 @@
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
|
||||
<th>Velocity</th>
|
||||
<td><b>5</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>3000</b> resources</td>
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
@@ -35,16 +38,16 @@
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 7:28:20</td>
|
||||
|
||||
</tr>
|
||||
</tbody></table>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u10" src="img/x.gif" alt="Settler" title="Settler" /><div id="t_desc">Settlers are brave and daring citizens who move out of the village after a long training session to found a new village in your honour.
|
||||
<br /><br />
|
||||
As the journey and the founding of the new village are very difficult, three settlers are bound to stick together. They need a basis of 750 units per resource.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=26">Palace</a> Level 10 or <a href="manual.php?typ=4&gid=25">Residence</a> Level 10</div><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=9" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
|
||||
<area href="manual.php?typ=2&s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
As the journey and the founding of the new village are very difficult, three settlers are bound to stick together. They need a basis of 750 units per resource.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=26">Palace</a> Level 10 or <a href="manual.php?typ=4&gid=25">Residence</a> Level 10</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=9" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=2&s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+15
-11
@@ -4,7 +4,12 @@
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>40</td>
|
||||
<td>20</td>
|
||||
@@ -19,14 +24,12 @@
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
|
||||
<th>Velocity</th>
|
||||
<td><b>7</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>60</b> resources</td>
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
@@ -35,13 +38,14 @@
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:12:00</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
</tr>
|
||||
</tbody></table>
|
||||
|
||||
<img id="big_unit" class="big_u11" src="img/x.gif" alt="Clubswinger" title="Clubswinger" /><div id="t_desc">Clubswingers are the cheapest unit in Travian. They are quickly trained and have medium attack capabilities but their armour isn’t the best. Clubswingers are almost defenceless against cavalry and will be ridden down with ease.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=19">Barracks</a> Level 1</div><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=2&s=2" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=12" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<img id="big_unit" class="big_u11" src="img/x.gif" alt="Clubswinger" title="Clubswinger" /><div id="t_desc">Clubswingers are the cheapest unit in Travian. They are quickly trained and have medium attack capabilities but their armour isn’t the best. Clubswingers are almost defenceless against cavalry and will be ridden down with ease.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=19">Barracks</a> Level 1</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=2&s=2" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=12" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+15
-12
@@ -4,7 +4,12 @@
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>10</td>
|
||||
<td>35</td>
|
||||
@@ -19,14 +24,12 @@
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
|
||||
<th>Velocity</th>
|
||||
<td><b>7</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>40</b> resources</td>
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
@@ -35,16 +38,16 @@
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:18:40</td>
|
||||
|
||||
</tr>
|
||||
</tbody></table>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u12" src="img/x.gif" alt="Spearman" title="Spearman" /><div id="t_desc">In the Teuton army the Spearman’s task is defence. He is especially good against cavalry thanks to his weapons length.
|
||||
<br /><br />
|
||||
However, don't use him as an attacking unit because his offensive capabilities are very low.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 1, <a href="manual.php?typ=4&gid=19">Barracks</a> Level 3</div><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=11" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
|
||||
<area href="manual.php?typ=1&s=13" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
However, don't use him as an attacking unit because his offensive capabilities are very low.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 1, <a href="manual.php?typ=4&gid=19">Barracks</a> Level 3</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=11" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=13" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+18
-13
@@ -1,8 +1,15 @@
|
||||
<h1><img class="unit u13" src="img/x.gif" alt="Axeman" title="Axeman" /> Axeman <span class="tribe">(Teutons)</span></h1><table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<h1><img class="unit u13" src="img/x.gif" alt="Axeman" title="Axeman" /> Axeman <span class="tribe">(Teutons)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>60</td>
|
||||
<td>30</td>
|
||||
@@ -17,14 +24,12 @@
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
|
||||
<th>Velocity</th>
|
||||
<td><b>6</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>50</b> resources</td>
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
@@ -33,14 +38,14 @@
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:20:00</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
</tr>
|
||||
</tbody></table>
|
||||
|
||||
<img id="big_unit" class="big_u13" src="img/x.gif" alt="Axeman" title="Axeman" /><div id="t_desc">This is the Teuton's strongest infantry unit. He is strong at both offence and defence but he is slower and more expensive than other units.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 3, <a href="manual.php?typ=4&gid=12">Blacksmith</a> Level 1</div><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=12" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=14" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
|
||||
<img id="big_unit" class="big_u13" src="img/x.gif" alt="Axeman" title="Axeman" /><div id="t_desc">This is the Teuton's strongest infantry unit. He is strong at both offence and defence but he is slower and more expensive than other units.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 3, <a href="manual.php?typ=4&gid=12">Blacksmith</a> Level 1</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=12" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=14" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+16
-13
@@ -4,9 +4,14 @@
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>0</td>
|
||||
<td>—</td>
|
||||
<td>10</td>
|
||||
<td>5</td>
|
||||
|
||||
@@ -19,14 +24,12 @@
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
|
||||
<th>Velocity</th>
|
||||
<td><b>9</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
@@ -35,16 +38,16 @@
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:18:40</td>
|
||||
|
||||
</tr>
|
||||
</tbody></table>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u14" src="img/x.gif" alt="Scout" title="Scout" /><div id="t_desc">The Scout moves far ahead of the Teuton troops in order to get an impression of the enemy's strength and his villages. He moves on foot, which makes him slower than his Roman or Gaul counterparts. He scouts the enemy units, resources and fortifications.
|
||||
<br /><br />
|
||||
If there are no enemy Scouts, Pathfinders or Equites Legati in the scouted village then the scouting remains unnoticed.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 1, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 5</div><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=13" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
|
||||
<area href="manual.php?typ=1&s=15" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
If there are no enemy Scouts, Pathfinders or Equites Legati in the scouted village then the scouting remains unnoticed.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 1, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 5</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=13" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=15" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+15
-12
@@ -4,7 +4,12 @@
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>55</td>
|
||||
<td>100</td>
|
||||
@@ -19,14 +24,12 @@
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
|
||||
<th>Velocity</th>
|
||||
<td><b>10</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>110</b> resources</td>
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
@@ -35,16 +38,16 @@
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:40:00</td>
|
||||
|
||||
</tr>
|
||||
</tbody></table>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u15" src="img/x.gif" alt="Paladin" title="Paladin" /><div id="t_desc">As they are equipped with heavy armour Paladins are a great defensive unit. Infantry will find it especially hard to get through his shield.
|
||||
<br /><br />
|
||||
Unfortunately their attacking capabilities are rather low and their speed, compared to other cavalry units, is below the average. Their training takes very long and is rather expensive..</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 5, <a href="manual.php?typ=4&gid=20">Stable</a> Level 3</div><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=14" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
|
||||
<area href="manual.php?typ=1&s=16" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
Unfortunately their attacking capabilities are rather low and their speed, compared to other cavalry units, is below the average. Their training takes very long and is rather expensive..</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 5, <a href="manual.php?typ=4&gid=20">Stable</a> Level 3</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=14" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=16" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+15
-12
@@ -4,7 +4,12 @@
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>150</td>
|
||||
<td>50</td>
|
||||
@@ -19,14 +24,12 @@
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
|
||||
<th>Velocity</th>
|
||||
<td><b>9</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>80</b> resources</td>
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
@@ -35,14 +38,14 @@
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:49:20</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
</tr>
|
||||
</tbody></table>
|
||||
|
||||
<img id="big_unit" class="big_u16" src="img/x.gif" alt="Teutonic Knight" title="Teutonic Knight" /><div id="t_desc">The Teutonic Knight is a formidable warrior and brings fear and despair over his foes. In defence he stands out against enemy cavalry. However, the cost of training and feeding him is extraordinary.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 15, <a href="manual.php?typ=4&gid=20">Stable</a> Level 10</div><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=15" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=17" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
|
||||
<img id="big_unit" class="big_u16" src="img/x.gif" alt="Teutonic Knight" title="Teutonic Knight" /><div id="t_desc">The Teutonic Knight is a formidable warrior and brings fear and despair over his foes. In defence he stands out against enemy cavalry. However, the cost of training and feeding him is extraordinary.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 15, <a href="manual.php?typ=4&gid=20">Stable</a> Level 10</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=15" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=17" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+15
-12
@@ -4,7 +4,12 @@
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>65</td>
|
||||
<td>30</td>
|
||||
@@ -19,14 +24,12 @@
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
|
||||
<th>Velocity</th>
|
||||
<td><b>4</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
@@ -35,14 +38,14 @@
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 1:10:00</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
</tr>
|
||||
</tbody></table>
|
||||
|
||||
<img id="big_unit" class="big_u17" src="img/x.gif" alt="Ram" title="Ram" /><div id="t_desc">The Ram is a heavy support weapon for your infantry and cavalry. Its task is to destroy the enemy walls and therefore increase your troops’ chances of overcoming the enemy's fortifications.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 10, <a href="manual.php?typ=4&gid=21">Workshop</a> Level 1</div><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=16" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=18" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
|
||||
<img id="big_unit" class="big_u17" src="img/x.gif" alt="Ram" title="Ram" /><div id="t_desc">The Ram is a heavy support weapon for your infantry and cavalry. Its task is to destroy the enemy walls and therefore increase your troops’ chances of overcoming the enemy's fortifications.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 10, <a href="manual.php?typ=4&gid=21">Workshop</a> Level 1</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=16" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=18" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+15
-12
@@ -4,7 +4,12 @@
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>50</td>
|
||||
<td>60</td>
|
||||
@@ -19,14 +24,12 @@
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
|
||||
<th>Velocity</th>
|
||||
<td><b>3</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
@@ -35,18 +38,18 @@
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 2:30:00</td>
|
||||
|
||||
</tr>
|
||||
</tbody></table>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u18" src="img/x.gif" alt="Catapult" title="Catapult" /><div id="t_desc">The Catapult is an excellent long-distance weapon; it is used to destroy the fields and buildings of enemy villages. However, without escorting troops it is almost defenceless so don't forget to send some of your troops with it.
|
||||
<br /><br />
|
||||
Having a high level rally point makes your catapults more accurate and gives you the option to target additional enemy buildings. With a level 10 rally point each building except for the cranny, stonemason's lodge and trapper can be targeted.
|
||||
<br />
|
||||
HINT: Catapults CAN hit the cranny, trappers or stonemason's lodges when they target randomly.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=21">Workshop</a> Level 10, <a href="manual.php?typ=4&gid=22">Academy</a> Level 15</div><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=17" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=19" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
HINT: Catapults CAN hit the cranny, trappers or stonemason's lodges when they target randomly.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=21">Workshop</a> Level 10, <a href="manual.php?typ=4&gid=22">Academy</a> Level 15</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=17" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=19" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+15
-12
@@ -4,7 +4,12 @@
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>40</td>
|
||||
<td>60</td>
|
||||
@@ -19,14 +24,12 @@
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
|
||||
<th>Velocity</th>
|
||||
<td><b>4</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
@@ -35,16 +38,16 @@
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 19:35:00</td>
|
||||
|
||||
</tr>
|
||||
</tbody></table>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u19" src="img/x.gif" alt="Chief" title="Chief" /><div id="t_desc">Out of their midst the Teutons choose their Chief. To be chosen, bravery and strategy aren't enough; you also have to be a formidable speaker as it is the Chief's primary objective to convince the population of foreign villages to join the Chief's tribe.
|
||||
<br /><br />
|
||||
The more often the Chief speaks to the population of a village the more the loyalty of the village sinks until it finally joins the chief's tribe.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=16">Rally Point</a> Level 5, <a href="manual.php?typ=4&gid=22">Academy</a> Level 20</div><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=18" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
|
||||
<area href="manual.php?typ=1&s=20" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
The more often the Chief speaks to the population of a village the more the loyalty of the village sinks until it finally joins the chief's tribe.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=16">Rally Point</a> Level 5, <a href="manual.php?typ=4&gid=22">Academy</a> Level 20</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=18" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=20" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+15
-12
@@ -4,7 +4,12 @@
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>30</td>
|
||||
<td>65</td>
|
||||
@@ -19,14 +24,12 @@
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
|
||||
<th>Velocity</th>
|
||||
<td><b>5</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>20</b> resources</td>
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
@@ -35,14 +38,14 @@
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:29:20</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
</tr>
|
||||
</tbody></table>
|
||||
|
||||
<img id="big_unit" class="big_u2" src="img/x.gif" alt="Praetorian" title="Praetorian" /><div id="t_desc">The Praetorians are the emperor's guard and they defend him with their life. Because their training is specialized for defence, they are very weak attackers.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 1, <a href="manual.php?typ=4&gid=13">Armoury</a> Level 1</div><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=1" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=3" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
|
||||
<img id="big_unit" class="big_u2" src="img/x.gif" alt="Praetorian" title="Praetorian" /><div id="t_desc">The Praetorians are the emperor's guard and they defend him with their life. Because their training is specialized for defence, they are very weak attackers.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 1, <a href="manual.php?typ=4&gid=13">Armoury</a> Level 1</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=1" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=3" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+15
-12
@@ -4,7 +4,12 @@
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>10</td>
|
||||
<td>80</td>
|
||||
@@ -19,14 +24,12 @@
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
|
||||
<th>Velocity</th>
|
||||
<td><b>5</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>3000</b> resources</td>
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
@@ -35,16 +38,16 @@
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 8:36:40</td>
|
||||
|
||||
</tr>
|
||||
</tbody></table>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u20" src="img/x.gif" alt="Settler" title="Settler" /><div id="t_desc">Settlers are brave and daring citizens who move out of the village after a long training session to found a new village in your honour.
|
||||
<br /><br />
|
||||
As the journey and the founding of the new village are very difficult, three settlers are bound to stick together. They need a basis of 750 units per resource.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=26">Palace</a> Level 10 or <a href="manual.php?typ=4&gid=25">Residence</a> Level 10</div><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=19" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
|
||||
<area href="manual.php?typ=2&s=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
As the journey and the founding of the new village are very difficult, three settlers are bound to stick together. They need a basis of 750 units per resource.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=26">Palace</a> Level 10 or <a href="manual.php?typ=4&gid=25">Residence</a> Level 10</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=19" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=2&s=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+15
-12
@@ -4,7 +4,12 @@
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>15</td>
|
||||
<td>40</td>
|
||||
@@ -19,14 +24,12 @@
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
|
||||
<th>Velocity</th>
|
||||
<td><b>7</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>35</b> resources</td>
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
@@ -35,16 +38,16 @@
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:17:20</td>
|
||||
|
||||
</tr>
|
||||
</tbody></table>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u21" src="img/x.gif" alt="Phalanx" title="Phalanx" /><div id="t_desc">As they are infantry, the Phalanx is cheap and fast to produce.
|
||||
<br /><br />
|
||||
Though their attack power is low, in defence they are quite strong against both infantry and cavalry.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=19">Barracks</a> Level 1</div><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=2&s=3" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=22" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
|
||||
Though their attack power is low, in defence they are quite strong against both infantry and cavalry.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=19">Barracks</a> Level 1</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=2&s=3" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=22" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+15
-12
@@ -4,7 +4,12 @@
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>65</td>
|
||||
<td>35</td>
|
||||
@@ -19,14 +24,12 @@
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
|
||||
<th>Velocity</th>
|
||||
<td><b>6</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>45</b> resources</td>
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
@@ -35,16 +38,16 @@
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:24:00</td>
|
||||
|
||||
</tr>
|
||||
</tbody></table>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u22" src="img/x.gif" alt="Swordsman" title="Swordsman" /><div id="t_desc">The Swordsmen are more expensive than the Phalanx, but they are an attacking unit.
|
||||
<br /><br />
|
||||
Defensively they are quite weak, especially against cavalry.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 3, <a href="manual.php?typ=4&gid=12">Blacksmith</a> Level 1</div><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=21" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
|
||||
<area href="manual.php?typ=1&s=23" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
Defensively they are quite weak, especially against cavalry.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 3, <a href="manual.php?typ=4&gid=12">Blacksmith</a> Level 1</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=21" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=23" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+16
-13
@@ -4,9 +4,14 @@
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>0</td>
|
||||
<td>—</td>
|
||||
<td>20</td>
|
||||
<td>10</td>
|
||||
|
||||
@@ -19,14 +24,12 @@
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
|
||||
<th>Velocity</th>
|
||||
<td><b>17</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
@@ -35,16 +38,16 @@
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:22:40</td>
|
||||
|
||||
</tr>
|
||||
</tbody></table>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u23" src="img/x.gif" alt="Pathfinder" title="Pathfinder" /><div id="t_desc">The Pathfinder is the Gaul's reconnaissance unit. They are very fast and they can carefully advance on the enemy units, resources or buildings to spy on them.
|
||||
<br /><br />
|
||||
If there aren't any Scouts, Equites Legati or Pathfinders in the scouted village, the scouting remains unnoticed.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 5, <a href="manual.php?typ=4&gid=20">Stable</a> Level 1</div><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=22" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
|
||||
<area href="manual.php?typ=1&s=24" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
If there aren't any Scouts, Equites Legati or Pathfinders in the scouted village, the scouting remains unnoticed.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 5, <a href="manual.php?typ=4&gid=20">Stable</a> Level 1</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=22" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=24" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+15
-12
@@ -4,7 +4,12 @@
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>90</td>
|
||||
<td>25</td>
|
||||
@@ -19,14 +24,12 @@
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
|
||||
<th>Velocity</th>
|
||||
<td><b>19</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>75</b> resources</td>
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
@@ -35,16 +38,16 @@
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:41:20</td>
|
||||
|
||||
</tr>
|
||||
</tbody></table>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u24" src="img/x.gif" alt="Theutates Thunder" title="Theutates Thunder" /><div id="t_desc">Theutates Thunders are very fast and powerful cavalry units. They can carry a large amount of resources which makes them excellent raiders too.
|
||||
<br /><br />
|
||||
In defence their abilities are average at best.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 5, <a href="manual.php?typ=4&gid=20">Stable</a> Level 3</div><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=23" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
|
||||
<area href="manual.php?typ=1&s=25" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
In defence their abilities are average at best.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 5, <a href="manual.php?typ=4&gid=20">Stable</a> Level 3</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=23" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=25" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+15
-12
@@ -4,7 +4,12 @@
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>45</td>
|
||||
<td>115</td>
|
||||
@@ -19,14 +24,12 @@
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
|
||||
<th>Velocity</th>
|
||||
<td><b>16</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>35</b> resources</td>
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
@@ -35,14 +38,14 @@
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:42:40</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
</tr>
|
||||
</tbody></table>
|
||||
|
||||
<img id="big_unit" class="big_u25" src="img/x.gif" alt="Druidrider" title="Druidrider" /><div id="t_desc">This medium cavalry unit is brilliant at defence. The main purpose of the Druidrider is to defend against enemy infantry. Its costs and supply are relatively expensive.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 5, <a href="manual.php?typ=4&gid=20">Stable</a> Level 5</div><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=24" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=26" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
|
||||
<img id="big_unit" class="big_u25" src="img/x.gif" alt="Druidrider" title="Druidrider" /><div id="t_desc">This medium cavalry unit is brilliant at defence. The main purpose of the Druidrider is to defend against enemy infantry. Its costs and supply are relatively expensive.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 5, <a href="manual.php?typ=4&gid=20">Stable</a> Level 5</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=24" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=26" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+15
-12
@@ -4,7 +4,12 @@
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>140</td>
|
||||
<td>50</td>
|
||||
@@ -19,14 +24,12 @@
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
|
||||
<th>Velocity</th>
|
||||
<td><b>13</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>65</b> resources</td>
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
@@ -35,16 +38,16 @@
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:52:00</td>
|
||||
|
||||
</tr>
|
||||
</tbody></table>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u26" src="img/x.gif" alt="Haeduan" title="Haeduan" /><div id="t_desc">The Haeduans are the Gaul's ultimate weapon for attacking and defending against cavalry. Few can match them in these points.
|
||||
<br /><br />
|
||||
However, their training and equipment is also very expensive. They eat 3 units of crop per hour so you should think very carefully if they will be worth it.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 15, <a href="manual.php?typ=4&gid=20">Stable</a> Level 10</div><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=25" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
|
||||
<area href="manual.php?typ=1&s=27" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
However, their training and equipment is also very expensive. They eat 3 units of crop per hour so you should think very carefully if they will be worth it.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 15, <a href="manual.php?typ=4&gid=20">Stable</a> Level 10</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=25" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=27" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+15
-12
@@ -4,7 +4,12 @@
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>50</td>
|
||||
<td>30</td>
|
||||
@@ -19,14 +24,12 @@
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
|
||||
<th>Velocity</th>
|
||||
<td><b>4</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
@@ -35,14 +38,14 @@
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 1:23:20</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
</tr>
|
||||
</tbody></table>
|
||||
|
||||
<img id="big_unit" class="big_u27" src="img/x.gif" alt="Ram" title="Ram" /><div id="t_desc">The Ram is a heavy support weapon for your infantry and cavalry. Its task is to destroy the enemy walls and therefore increase your troops’ chances of overcoming the enemy's fortifications.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 10, <a href="manual.php?typ=4&gid=21">Workshop</a> Level 1</div><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=26" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=28" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
|
||||
<img id="big_unit" class="big_u27" src="img/x.gif" alt="Ram" title="Ram" /><div id="t_desc">The Ram is a heavy support weapon for your infantry and cavalry. Its task is to destroy the enemy walls and therefore increase your troops’ chances of overcoming the enemy's fortifications.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 10, <a href="manual.php?typ=4&gid=21">Workshop</a> Level 1</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=26" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=28" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+15
-12
@@ -4,7 +4,12 @@
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>70</td>
|
||||
<td>45</td>
|
||||
@@ -19,14 +24,12 @@
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
|
||||
<th>Velocity</th>
|
||||
<td><b>3</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
@@ -35,18 +38,18 @@
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 2:30:00</td>
|
||||
|
||||
</tr>
|
||||
</tbody></table>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u28" src="img/x.gif" alt="Trebuchet" title="Trebuchet" /><div id="t_desc">The Trebuchet is an excellent long-distance weapon; it is used to destroy the fields and buildings of enemy villages. However, without escorting troops it is almost defenceless so don't forget to send some of your troops with it.
|
||||
<br /><br />
|
||||
Having a high level rally point makes your catapults more accurate and gives you the option to target additional enemy buildings. With a level 10 rally point each building except for the cranny, stonemason's lodges and trapper can be targeted.
|
||||
<br />
|
||||
HINT: The Trebuchet CAN hit the cranny, trappers or stonemason's lodges when it targets randomly.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=21">Workshop</a> Level 10, <a href="manual.php?typ=4&gid=22">Academy</a> Level 15</div><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=27" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=29" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
HINT: The Trebuchet CAN hit the cranny, trappers or stonemason's lodges when it targets randomly.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=21">Workshop</a> Level 10, <a href="manual.php?typ=4&gid=22">Academy</a> Level 15</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=27" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=29" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+15
-12
@@ -4,7 +4,12 @@
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>40</td>
|
||||
<td>50</td>
|
||||
@@ -19,14 +24,12 @@
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
|
||||
<th>Velocity</th>
|
||||
<td><b>5</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
@@ -35,16 +38,16 @@
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 25:11:40</td>
|
||||
|
||||
</tr>
|
||||
</tbody></table>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u29" src="img/x.gif" alt="Chieftain" title="Chieftain" /><div id="t_desc">Each tribe has an ancient and experienced fighter whose presence and speeches are able to convince the population of enemy villages to join his tribe.
|
||||
<br /><br />
|
||||
The more often the Chieftain speaks in front of the walls of an enemy village the more its loyalty sinks until it joins the Chieftain's tribe.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=16">Rally Point</a> Level 10, <a href="manual.php?typ=4&gid=22">Academy</a> Level 20</div><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=28" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
|
||||
<area href="manual.php?typ=1&s=30" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
The more often the Chieftain speaks in front of the walls of an enemy village the more its loyalty sinks until it joins the Chieftain's tribe.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=16">Rally Point</a> Level 10, <a href="manual.php?typ=4&gid=22">Academy</a> Level 20</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=28" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=30" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+15
-12
@@ -4,7 +4,12 @@
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>70</td>
|
||||
<td>40</td>
|
||||
@@ -19,14 +24,12 @@
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
|
||||
<th>Velocity</th>
|
||||
<td><b>7</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>50</b> resources</td>
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
@@ -35,14 +38,14 @@
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:32:00</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
</tr>
|
||||
</tbody></table>
|
||||
|
||||
<img id="big_unit" class="big_u3" src="img/x.gif" alt="Imperian" title="Imperian" /><div id="t_desc">The Imperian is the ultimate attacker of the Roman Empire. He is quick, strong, and the nightmare of all defenders. However, his training is expensive and time-intensive.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 5, <a href="manual.php?typ=4&gid=12">Blacksmith</a> Level 1</div><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=2" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=4" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
|
||||
<img id="big_unit" class="big_u3" src="img/x.gif" alt="Imperian" title="Imperian" /><div id="t_desc">The Imperian is the ultimate attacker of the Roman Empire. He is quick, strong, and the nightmare of all defenders. However, his training is expensive and time-intensive.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 5, <a href="manual.php?typ=4&gid=12">Blacksmith</a> Level 1</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=2" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=4" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+16
-13
@@ -4,9 +4,14 @@
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>0</td>
|
||||
<td>—</td>
|
||||
<td>80</td>
|
||||
<td>80</td>
|
||||
|
||||
@@ -19,14 +24,12 @@
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
|
||||
<th>Velocity</th>
|
||||
<td><b>5</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>3000</b> resources</td>
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
@@ -35,16 +38,16 @@
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 6:18:20</td>
|
||||
|
||||
</tr>
|
||||
</tbody></table>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u30" src="img/x.gif" alt="Settler" title="Settler" /><div id="t_desc">Settlers are brave and daring citizens who move out of the village after a long training session to found a new village in your honour.
|
||||
<br /><br />
|
||||
As the journey and the founding of the new village are very difficult, three settlers are bound to stick together. They need a basis of 750 units per resource.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=26">Palace</a> Level 10 or <a href="manual.php?typ=4&gid=25">Residence</a> Level 10</div><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=29" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
|
||||
<area href="manual.php?s=3&typ=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
As the journey and the founding of the new village are very difficult, three settlers are bound to stick together. They need a basis of 750 units per resource.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=26">Palace</a> Level 10 or <a href="manual.php?typ=4&gid=25">Residence</a> Level 10</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=29" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=3&typ=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+15
-12
@@ -4,7 +4,12 @@
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>10</td>
|
||||
<td>25</td>
|
||||
@@ -19,14 +24,12 @@
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
|
||||
<th>Velocity</th>
|
||||
<td><b>7</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>45</b> resources</td>
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
@@ -35,16 +38,16 @@
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:16:20</td>
|
||||
|
||||
</tr>
|
||||
</tbody></table>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u31" src="img/x.gif" alt="<?php echo U31; ?>" title="<?php echo U31; ?>" /><div id="t_desc"><?php echo U31; ?>'s are cheap and breed real fast but cant carry much.
|
||||
<br /><br />
|
||||
This is proberly the cheaps of the nature units and most ugly.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=26">Baracks</a> Level 1 </div><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=29" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
|
||||
<area href="manual.php?s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
This is proberly the cheaps of the nature units and most ugly.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=26">Baracks</a> Level 1 </div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=29" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -0,0 +1,51 @@
|
||||
<h1><img class="unit u44" src="img/x.gif" alt="Birds Of Prey" title="Birds Of Prey" /> Birds Of Prey <span class="tribe">(Natars)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>—</td>
|
||||
<td>10</td>
|
||||
<td>—</td>
|
||||
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<th>Velocity</th>
|
||||
<td><b>25</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u44" src="img/x.gif" alt="Birds Of Prey" title="Birds Of Prey" /><div id="t_desc">The Natars use flocks of birds to gather intelligence about their enemies. Thanks to the advantage of scouting from the air, it is almost impossible to stop the Natarian scouting squads; on the other hand, even a simple-minded villager can easily notice the screeching and feathered flocks.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=43" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=45" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+16
-13
@@ -4,9 +4,14 @@
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>0</td>
|
||||
<td>—</td>
|
||||
<td>20</td>
|
||||
<td>10</td>
|
||||
|
||||
@@ -19,14 +24,12 @@
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
|
||||
<th>Velocity</th>
|
||||
<td><b>16</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
@@ -35,16 +38,16 @@
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:22:40</td>
|
||||
|
||||
</tr>
|
||||
</tbody></table>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u4" src="img/x.gif" alt="Equites Legati" title="Equites Legati" /><div id="t_desc">The Equites Legati are the roman reconnaissance troops. They are pretty fast and can spy on enemy villages in order to see resources and troops.
|
||||
<br /><br />
|
||||
If there are no Scouts, Equites Legati or Pathfinders in the scouted village, the scouting remains unnoticed.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=20">Stable</a> Level 1, <a href="manual.php?typ=4&gid=22">Academy</a> Level 5</div><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=3" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
|
||||
<area href="manual.php?typ=1&s=5" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
If there are no Scouts, Equites Legati or Pathfinders in the scouted village, the scouting remains unnoticed.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=20">Stable</a> Level 1, <a href="manual.php?typ=4&gid=22">Academy</a> Level 5</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=3" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=5" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -0,0 +1,51 @@
|
||||
<h1><img class="unit u41" src="img/x.gif" alt="Pikeman" title="Pikeman" /> Pikeman <span class="tribe">(Natars)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>20</td>
|
||||
<td>35</td>
|
||||
<td>50</td>
|
||||
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<th>Velocity</th>
|
||||
<td><b>6</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u41" src="img/x.gif" alt="Pikeman" title="Pikeman" /><div id="t_desc">Their long and pointed pikes are used as the main line of defence in any battle. The Natarian Pikemen are bold and daring warriors who use their dexterity to quickly down enemy horsemen and finish them off.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=2&s=5" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=42" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -0,0 +1,51 @@
|
||||
<h1><img class="unit u42" src="img/x.gif" alt="Thorned Warrior" title="Thorned Warrior" /> Thorned Warrior <span class="tribe">(Natars)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>65</td>
|
||||
<td>30</td>
|
||||
<td>10</td>
|
||||
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<th>Velocity</th>
|
||||
<td><b>7</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u42" src="img/x.gif" alt="Thorned Warrior" title="Thorned Warrior" /><div id="t_desc">The thorn-like extensions on their helmets, bracers and shoulder-parts of their armour give the Thorned Warriors their name. The men who fight for the Natars as Thorned Warriors are persistent and well trained, offering a bloody battle to anyone who is foolish enough to attack them.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=41" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=43" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -0,0 +1,51 @@
|
||||
<h1><img class="unit u43" src="img/x.gif" alt="Guardsman" title="Guardsman" /> Guardsman <span class="tribe">(Natars)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>100</td>
|
||||
<td>90</td>
|
||||
<td>75</td>
|
||||
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<th>Velocity</th>
|
||||
<td><b>6</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u43" src="img/x.gif" alt="Guardsman" title="Guardsman" /><div id="t_desc">Adored by their people and feared by their enemies, a Guardsman fights without a mount but is nevertheless one of the most valuable soldiers in the Natarian army, thanks to his versatility. They are deemed as well trained fighters, leaving their enemies with almost no chances to win. Due to their heavy armour, they can be used as strong and reliable defence troops too.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=42" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=34" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -0,0 +1,51 @@
|
||||
<h1><img class="unit u45" src="img/x.gif" alt="Axerider" title="Axerider" /> Axerider <span class="tribe">(Natars)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>155</td>
|
||||
<td>80</td>
|
||||
<td>50</td>
|
||||
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<th>Velocity</th>
|
||||
<td><b>14</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 2</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u45" src="img/x.gif" alt="Axerider" title="Axerider" /><div id="t_desc">It smells only of death and decay when the Axeriders saddle up and prepare to go to war. As skillfully as a farmer uses his scythe to reap, an Axerider swings his mighty blade. A single blow is normally sufficient to behead an opponent and make the bystanders cry out in anguish.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=34" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=46" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -0,0 +1,51 @@
|
||||
<h1><img class="unit u46" src="img/x.gif" alt="Natarian Knight" title="Natarian Knight" /> Natarian Knight <span class="tribe">(Natars)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>170</td>
|
||||
<td>140</td>
|
||||
<td>80</td>
|
||||
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<th>Velocity</th>
|
||||
<td><b>12</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 3</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u46" src="img/x.gif" alt="Natarian Knight" title="Natarian Knight" /><div id="t_desc">Only the most skilful and strongest warriors of the Natars survive the training to become a Natarian Knight. Seeing them fight fills one with awe and shows what true warfare is. They wield their blades as if they were one with their arms and hands and use their shields seemingly as a natural extension of their bodies. Even the horses they ride are specially bred and trained - no normal horse would be able to wear the armour the knights' horses wear, let alone the knight himself, and still be able to go to war. Whispers of their glory have even reached the most distant kingdoms, spreading fear and horror.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=45" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=47" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -0,0 +1,51 @@
|
||||
<h1><img class="unit u47" src="img/x.gif" alt="War Elephant" title="War Elephant" /> War Elephant <span class="tribe">(Natars)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>250</td>
|
||||
<td>120</td>
|
||||
<td>150</td>
|
||||
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<th>Velocity</th>
|
||||
<td><b>5</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 4</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u47" src="img/x.gif" alt="War Elephant" title="War Elephant" /><div id="t_desc">No other tribe but the Natars knows how to use these impressive creatures for their purposes. Neither a wall nor a palisade can withstand the War elephant’s attacks. A walking killing machine, trampling down anything that tries to oppose it or tries to come its way.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=46" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=48" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -0,0 +1,51 @@
|
||||
<h1><img class="unit u48" src="img/x.gif" alt="Ballista" title="Ballista" /> Ballista <span class="tribe">(Natars)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>60</td>
|
||||
<td>45</td>
|
||||
<td>10</td>
|
||||
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<th>Velocity</th>
|
||||
<td><b>3</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 5</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u48" src="img/x.gif" alt="Ballista" title="Ballista" /><div id="t_desc">Even as engineers, the Natars were very successful. They created machinery of war long before anyone else and have since then perfected it in every way. The Ballista, a huge crossbow-like weapon, fires its projectiles with such a force that no wall or shield can deflect them. When the engineers dismantle it to move it to the next battlefield, here is usually nothing but ruins left where the projectiles hit.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=47" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=49" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -0,0 +1,51 @@
|
||||
<h1><img class="unit u49" src="img/x.gif" alt="Natarian Emperor" title="Natarian Emperor" /> Natarian Emperor <span class="tribe">(Natars)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>80</td>
|
||||
<td>50</td>
|
||||
<td>50</td>
|
||||
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<th>Velocity</th>
|
||||
<td><b>5</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u49" src="img/x.gif" alt="Natarian Emperor" title="Natarian Emperor" /><div id="t_desc">A mixture of pure fear, admiration and awe moves the villagers when the Natarian Emperor speaks to them. This commanding and well outfitted figure is fully aware of his effect on others and knows how to subjugate an entire village with a single harangue.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=48" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=50" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+15
-12
@@ -4,7 +4,12 @@
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>120</td>
|
||||
<td>65</td>
|
||||
@@ -19,14 +24,12 @@
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
|
||||
<th>Velocity</th>
|
||||
<td><b>14</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>100</b> resources</td>
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
@@ -35,14 +38,14 @@
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:44:00</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
</tr>
|
||||
</tbody></table>
|
||||
|
||||
<img id="big_unit" class="big_u5" src="img/x.gif" alt="Equites Imperatoris" title="Equites Imperatoris" /><div id="t_desc">The Equites Imperatoris are the standard cavalry of the roman army and are very well armed. They are not the fastest troops, but are a horror for unprepared enemies. You should, however, always keep in mind that catering for horse and rider isn't cheap.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=20">Stable</a> Level 5, <a href="manual.php?typ=4&gid=22">Academy</a> Level 5</div><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=4" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=6" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
|
||||
<img id="big_unit" class="big_u5" src="img/x.gif" alt="Equites Imperatoris" title="Equites Imperatoris" /><div id="t_desc">The Equites Imperatoris are the standard cavalry of the roman army and are very well armed. They are not the fastest troops, but are a horror for unprepared enemies. You should, however, always keep in mind that catering for horse and rider isn't cheap.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=20">Stable</a> Level 5, <a href="manual.php?typ=4&gid=22">Academy</a> Level 5</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=4" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=6" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -0,0 +1,51 @@
|
||||
<h1><img class="unit u50" src="img/x.gif" alt="Natarian Settler" title="Natarian Settler" /> Natarian Settler <span class="tribe">(Natars)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>30</td>
|
||||
<td>40</td>
|
||||
<td>40</td>
|
||||
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<th>Velocity</th>
|
||||
<td><b>5</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u50" src="img/x.gif" alt="Natarian Settler" title="Natarian Settler" /><div id="t_desc">Daring journeymen and master builders, driven by zest for action and knowing every little secret about cultivating land, building Palaces and fortifying villages, the Natarian Settlers go out in parties of three to claim land in the name of their Natarian lords.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Natars are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=49" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=5&typ=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -0,0 +1,51 @@
|
||||
<h1><img class="unit u31" src="img/x.gif" alt="Rat" title="Rat" /> Rat <span class="tribe">(Nature)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>10</td>
|
||||
<td>25</td>
|
||||
<td>20</td>
|
||||
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<th>Velocity</th>
|
||||
<td><b>20</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u31" src="img/x.gif" alt="Rat" title="Rat" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Rat will give just 1 experience point.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=2&s=4" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=52" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -0,0 +1,51 @@
|
||||
<h1><img class="unit u32" src="img/x.gif" alt="Spider" title="Spider" /> Spider <span class="tribe">(Nature)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>20</td>
|
||||
<td>35</td>
|
||||
<td>40</td>
|
||||
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<th>Velocity</th>
|
||||
<td><b>20</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u32" src="img/x.gif" alt="Spider" title="Spider" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Spider will give just 1 experience point.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=51" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=53" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -0,0 +1,51 @@
|
||||
<h1><img class="unit u33" src="img/x.gif" alt="Snake" title="Snake" /> Snake <span class="tribe">(Nature)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>60</td>
|
||||
<td>40</td>
|
||||
<td>60</td>
|
||||
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<th>Velocity</th>
|
||||
<td><b>20</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u33" src="img/x.gif" alt="Snake" title="Snake" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Snake will give just 1 experience point.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=52" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=54" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -0,0 +1,51 @@
|
||||
<h1><img class="unit u34" src="img/x.gif" alt="Bat" title="Bat" /> Bat <span class="tribe">(Nature)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>80</td>
|
||||
<td>66</td>
|
||||
<td>50</td>
|
||||
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<th>Velocity</th>
|
||||
<td><b>20</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 1</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u34" src="img/x.gif" alt="Bat" title="Bat" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Bat will give just 1 experience point.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=53" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=55" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -0,0 +1,51 @@
|
||||
<h1><img class="unit u35" src="img/x.gif" alt="Wild Boar" title="Wild Boar" /> Wild Boar <span class="tribe">(Nature)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>50</td>
|
||||
<td>70</td>
|
||||
<td>33</td>
|
||||
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<th>Velocity</th>
|
||||
<td><b>20</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 2</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u35" src="img/x.gif" alt="Wild Boar" title="Wild Boar" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Wild Boar will give just 2 experience point.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=54" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=56" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -0,0 +1,51 @@
|
||||
<h1><img class="unit u36" src="img/x.gif" alt="Wolf" title="Wolf" /> Wolf <span class="tribe">(Nature)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>100</td>
|
||||
<td>80</td>
|
||||
<td>70</td>
|
||||
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<th>Velocity</th>
|
||||
<td><b>20</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 2</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u36" src="img/x.gif" alt="Wolf" title="Wolf" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Wolf will give just 2 experience point.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=55" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=57" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -0,0 +1,51 @@
|
||||
<h1><img class="unit u37" src="img/x.gif" alt="Bear" title="Bear" /> Bear <span class="tribe">(Nature)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>250</td>
|
||||
<td>140</td>
|
||||
<td>200</td>
|
||||
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<th>Velocity</th>
|
||||
<td><b>20</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 3</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u37" src="img/x.gif" alt="Bear" title="Bear" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Bear will give just 3 experience point.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=56" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=58" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -0,0 +1,51 @@
|
||||
<h1><img class="unit u38" src="img/x.gif" alt="Crocodile" title="Crocodile" /> Crocodile <span class="tribe">(Nature)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>450</td>
|
||||
<td>380</td>
|
||||
<td>240</td>
|
||||
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<th>Velocity</th>
|
||||
<td><b>20</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 3</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u38" src="img/x.gif" alt="Crocodile" title="Crocodile" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Crocodile will give just 3 experience point.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=57" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=59" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -0,0 +1,51 @@
|
||||
<h1><img class="unit u39" src="img/x.gif" alt="Tiger" title="Tiger" /> Tiger <span class="tribe">(Nature)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>200</td>
|
||||
<td>170</td>
|
||||
<td>250</td>
|
||||
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<th>Velocity</th>
|
||||
<td><b>20</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 3</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u39" src="img/x.gif" alt="Tiger" title="Tiger" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Tiger will give just 3 experience point.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=58" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=60" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+15
-12
@@ -4,7 +4,12 @@
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>180</td>
|
||||
<td>80</td>
|
||||
@@ -19,14 +24,12 @@
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
|
||||
<th>Velocity</th>
|
||||
<td><b>10</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>70</b> resources</td>
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
@@ -35,14 +38,14 @@
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0:58:40</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
</tr>
|
||||
</tbody></table>
|
||||
|
||||
<img id="big_unit" class="big_u6" src="img/x.gif" alt="Equites Caesaris" title="Equites Caesaris" /><div id="t_desc">The Equites Caesaris are the heavy cavalry of Rome. They are very well armoured and deal great amounts of damage, but all that armour and weaponry comes with a price. They are slow, carry less resources and feeding them is expensive.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=20">Stable</a> Level 10, <a href="manual.php?typ=4&gid=22">Academy</a> Level 5</div><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=5" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=7" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
|
||||
<img id="big_unit" class="big_u6" src="img/x.gif" alt="Equites Caesaris" title="Equites Caesaris" /><div id="t_desc">The Equites Caesaris are the heavy cavalry of Rome. They are very well armoured and deal great amounts of damage, but all that armour and weaponry comes with a price. They are slow, carry less resources and feeding them is expensive.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=20">Stable</a> Level 10, <a href="manual.php?typ=4&gid=22">Academy</a> Level 5</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=5" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=7" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -0,0 +1,51 @@
|
||||
<h1><img class="unit u40" src="img/x.gif" alt="Elephant" title="Elephant" /> Elephant <span class="tribe">(Nature)</span></h1>
|
||||
|
||||
<table id="troop_info" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>600</td>
|
||||
<td>440</td>
|
||||
<td>520</td>
|
||||
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
<td>0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
<th>Velocity</th>
|
||||
<td><b>20</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
<td><img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" /> 5</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 0</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u40" src="img/x.gif" alt="Elephant" title="Elephant" /><div id="t_desc">The experience a hero gains by killing an animal is determined by the upkeep the animal needed. This means a Elephant will give just 5 experience point.</div>
|
||||
<div id="prereqs"><p><b>Prerequisites</b><br>Description is intended for reference only. The Nature are a pure NPC tribe and thus cannot be played by oneself.</p></div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=59" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=4&typ=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+15
-12
@@ -4,7 +4,12 @@
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>60</td>
|
||||
<td>30</td>
|
||||
@@ -19,14 +24,12 @@
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
|
||||
<th>Velocity</th>
|
||||
<td><b>4</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
@@ -35,14 +38,14 @@
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 1:16:40</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
</tr>
|
||||
</tbody></table>
|
||||
|
||||
<img id="big_unit" class="big_u7" src="img/x.gif" alt="Battering Ram" title="Battering Ram" /><div id="t_desc">The Battering Ram is a heavy support weapon for your infantry and cavalry. Its task is to destroy the enemy walls and therefore increase your troops’ chances of overcoming the enemy's fortifications.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 10, <a href="manual.php?typ=4&gid=21">Workshop</a> Level 1</div><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=6" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=8" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
|
||||
<img id="big_unit" class="big_u7" src="img/x.gif" alt="Battering Ram" title="Battering Ram" /><div id="t_desc">The Battering Ram is a heavy support weapon for your infantry and cavalry. Its task is to destroy the enemy walls and therefore increase your troops’ chances of overcoming the enemy's fortifications.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 10, <a href="manual.php?typ=4&gid=21">Workshop</a> Level 1</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=6" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=8" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+15
-12
@@ -4,7 +4,12 @@
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>75</td>
|
||||
<td>60</td>
|
||||
@@ -19,14 +24,12 @@
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
|
||||
<th>Velocity</th>
|
||||
<td><b>3</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
@@ -35,18 +38,18 @@
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 2:30:00</td>
|
||||
|
||||
</tr>
|
||||
</tbody></table>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u8" src="img/x.gif" alt="Fire Catapult" title="Fire Catapult" /><div id="t_desc">The Catapult is an excellent long-distance weapon; it is used to destroy the fields and buildings of enemy villages. However, without escorting troops it is almost defenceless so don't forget to send some of your troops with it.
|
||||
<br /><br />
|
||||
Having a high level rally point makes your catapults more accurate and gives you the option to target additional enemy buildings. With a level 10 rally point each building except for the cranny, stonemason's lodge and trapper can be targeted.
|
||||
<br />
|
||||
HINT: Fire catapults CAN hit the cranny, trappers or stonemason's lodge when they target randomly.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=21">Workshop</a> Level 10, <a href="manual.php?typ=4&gid=22">Academy</a> Level 15</div><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=7" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=9" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
HINT: Fire catapults CAN hit the cranny, trappers or stonemason's lodge when they target randomly.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=21">Workshop</a> Level 10, <a href="manual.php?typ=4&gid=22">Academy</a> Level 15</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=7" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=9" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+15
-12
@@ -4,7 +4,12 @@
|
||||
<thead><tr>
|
||||
<th><img class="att_all" src="img/x.gif" alt="attack value" title="attack value" /></th>
|
||||
<th><img class="def_i" src="img/x.gif" alt="defence against infantry" title="defence against infantry" /></th>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th><th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th><th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th><th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th><th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th></tr></thead>
|
||||
<th><img class="def_c" src="img/x.gif" alt="defence against cavalry" title="defence against cavalry" /></th>
|
||||
<th><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" /></th>
|
||||
<th><img class="r2" src="img/x.gif" alt="Clay" title="Clay" /></th>
|
||||
<th><img class="r3" src="img/x.gif" alt="Iron" title="Iron" /></th>
|
||||
<th><img class="r4" src="img/x.gif" alt="Crop" title="Crop" /></th>
|
||||
</tr></thead>
|
||||
<tbody><tr>
|
||||
<td>50</td>
|
||||
<td>40</td>
|
||||
@@ -19,14 +24,12 @@
|
||||
|
||||
<table id="troop_details" cellpadding="1" cellspacing="1">
|
||||
<tbody><tr>
|
||||
|
||||
<th>Velocity</th>
|
||||
<td><b>4</b> fields/hour</td>
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Can carry</th>
|
||||
<td><b>0</b> resources</td>
|
||||
|
||||
</tr>
|
||||
<tr>
|
||||
<th>Upkeep</th>
|
||||
@@ -35,16 +38,16 @@
|
||||
<tr>
|
||||
<th>Duration of training</th>
|
||||
<td><img class="clock" src="img/x.gif" alt="duration" title="duration" /> 25:11:40</td>
|
||||
|
||||
</tr>
|
||||
</tbody></table>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
|
||||
<img id="big_unit" class="big_u9" src="img/x.gif" alt="Senator" title="Senator" /><div id="t_desc">The Senator is the tribe's chosen leader. He's a good speaker and knows how to convince others. He is able to persuade other villages to fight with the empire.
|
||||
<br /><br />
|
||||
Every time the Senator speaks to the inhabitants of a village the enemy's loyalty value decreases until the village is yours.</div><div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=16">Rally Point</a> Level 10, <a href="manual.php?typ=4&gid=22">Academy</a> Level 20</div><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=8" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
|
||||
<area href="manual.php?typ=1&s=10" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
Every time the Senator speaks to the inhabitants of a village the enemy's loyalty value decreases until the village is yours.</div>
|
||||
<div id="prereqs"><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=16">Rally Point</a> Level 10, <a href="manual.php?typ=4&gid=22">Academy</a> Level 20</div>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=8" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=10" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+18
-6
@@ -1,7 +1,19 @@
|
||||
<h1><img class="unit uunits" src="img/x.gif" alt="" title="" /> Troops (Romans)</h1><ul><li><a href="manual.php?typ=1&s=1">Legionnaire</a></li><li><a href="manual.php?typ=1&s=2">Praetorian</a></li><li><a href="manual.php?typ=1&s=3">Imperian</a></li><li><a href="manual.php?typ=1&s=4">Equites Legati</a></li><li><a href="manual.php?typ=1&s=5">Equites Imperatoris</a></li><li><a href="manual.php?typ=1&s=6">Equites Caesaris</a></li><li><a href="manual.php?typ=1&s=7">Battering Ram</a></li><li><a href="manual.php?typ=1&s=8">Fire Catapult</a></li><li><a href="manual.php?typ=1&s=9">Senator</a></li><li><a href="manual.php?typ=1&s=10">Settler</a></li></ul><map id="nav" name="nav">
|
||||
|
||||
<area href="manual.php?s=1" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=2&s=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<h1><img class="unit uunits" src="img/x.gif" alt="" title="" /> Troops (Romans)</h1>
|
||||
<ul>
|
||||
<li><a href="manual.php?typ=1&s=1">Legionnaire</a></li>
|
||||
<li><a href="manual.php?typ=1&s=2">Praetorian</a></li>
|
||||
<li><a href="manual.php?typ=1&s=3">Imperian</a></li>
|
||||
<li><a href="manual.php?typ=1&s=4">Equites Legati</a></li>
|
||||
<li><a href="manual.php?typ=1&s=5">Equites Imperatoris</a></li>
|
||||
<li><a href="manual.php?typ=1&s=6">Equites Caesaris</a></li>
|
||||
<li><a href="manual.php?typ=1&s=7">Battering Ram</a></li>
|
||||
<li><a href="manual.php?typ=1&s=8">Fire Catapult</a></li>
|
||||
<li><a href="manual.php?typ=1&s=9">Senator</a></li>
|
||||
<li><a href="manual.php?typ=1&s=10">Settler</a></li>
|
||||
</ul>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?s=1" title="back" coords="0,0,45,18" shape="rect" alt="" />
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<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=2&s=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+18
-6
@@ -1,7 +1,19 @@
|
||||
<h1><img class="unit uunits" src="img/x.gif" alt="" title="" /> Troops (Teutons)</h1><ul><li><a href="manual.php?typ=1&s=11">Clubswinger</a></li><li><a href="manual.php?typ=1&s=12">Spearman</a></li><li><a href="manual.php?typ=1&s=13">Axeman</a></li><li><a href="manual.php?typ=1&s=14">Scout</a></li><li><a href="manual.php?typ=1&s=15">Paladin</a></li><li><a href="manual.php?typ=1&s=16">Teutonic Knight</a></li><li><a href="manual.php?typ=1&s=17">Ram</a></li><li><a href="manual.php?typ=1&s=18">Catapult</a></li><li><a href="manual.php?typ=1&s=19">Chief</a></li><li><a href="manual.php?typ=1&s=20">Settler</a></li></ul><map id="nav" name="nav">
|
||||
|
||||
<area href="manual.php?typ=2&s=1" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=2&s=3" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<h1><img class="unit uunits" src="img/x.gif" alt="" title="" /> Troops (Teutons)</h1>
|
||||
<ul>
|
||||
<li><a href="manual.php?typ=1&s=11">Clubswinger</a></li>
|
||||
<li><a href="manual.php?typ=1&s=12">Spearman</a></li>
|
||||
<li><a href="manual.php?typ=1&s=13">Axeman</a></li>
|
||||
<li><a href="manual.php?typ=1&s=14">Scout</a></li>
|
||||
<li><a href="manual.php?typ=1&s=15">Paladin</a></li>
|
||||
<li><a href="manual.php?typ=1&s=16">Teutonic Knight</a></li>
|
||||
<li><a href="manual.php?typ=1&s=17">Ram</a></li>
|
||||
<li><a href="manual.php?typ=1&s=18">Catapult</a></li>
|
||||
<li><a href="manual.php?typ=1&s=19">Chief</a></li>
|
||||
<li><a href="manual.php?typ=1&s=20">Settler</a></li>
|
||||
</ul>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=2&s=1" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=2&s=3" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+18
-6
@@ -1,7 +1,19 @@
|
||||
<h1><img class="unit uunits" src="img/x.gif" alt="" title="" /> Troops (Gauls)</h1><ul><li><a href="manual.php?typ=1&s=21">Phalanx</a></li><li><a href="manual.php?typ=1&s=22">Swordsman</a></li><li><a href="manual.php?typ=1&s=23">Pathfinder</a></li><li><a href="manual.php?typ=1&s=24">Theutates Thunder</a></li><li><a href="manual.php?typ=1&s=25">Druidrider</a></li><li><a href="manual.php?typ=1&s=26">Haeduan</a></li><li><a href="manual.php?typ=1&s=27">Ram</a></li><li><a href="manual.php?typ=1&s=28">Trebuchet</a></li><li><a href="manual.php?typ=1&s=29">Chieftain</a></li><li><a href="manual.php?typ=1&s=30">Settler</a></li></ul><map id="nav" name="nav">
|
||||
|
||||
<area href="manual.php?typ=2&s=2" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=3&s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<h1><img class="unit uunits" src="img/x.gif" alt="" title="" /> Troops (Gauls)</h1>
|
||||
<ul>
|
||||
<li><a href="manual.php?typ=1&s=21">Phalanx</a></li>
|
||||
<li><a href="manual.php?typ=1&s=22">Swordsman</a></li>
|
||||
<li><a href="manual.php?typ=1&s=23">Pathfinder</a></li>
|
||||
<li><a href="manual.php?typ=1&s=24">Theutates Thunder</a></li>
|
||||
<li><a href="manual.php?typ=1&s=25">Druidrider</a></li>
|
||||
<li><a href="manual.php?typ=1&s=26">Haeduan</a></li>
|
||||
<li><a href="manual.php?typ=1&s=27">Ram</a></li>
|
||||
<li><a href="manual.php?typ=1&s=28">Trebuchet</a></li>
|
||||
<li><a href="manual.php?typ=1&s=29">Chieftain</a></li>
|
||||
<li><a href="manual.php?typ=1&s=30">Settler</a></li>
|
||||
</ul>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=2&s=2" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=2&s=4" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -0,0 +1,19 @@
|
||||
<h1><img class="unit uunits" src="img/x.gif" alt="" title="" /> Troops (Nature)</h1>
|
||||
<ul>
|
||||
<li><a href="manual.php?typ=1&s=51">Rat</a></li>
|
||||
<li><a href="manual.php?typ=1&s=52">Spider</a></li>
|
||||
<li><a href="manual.php?typ=1&s=53">Snake</a></li>
|
||||
<li><a href="manual.php?typ=1&s=54">Bat</a></li>
|
||||
<li><a href="manual.php?typ=1&s=55">Wild Boar</a></li>
|
||||
<li><a href="manual.php?typ=1&s=56">Wolf</a></li>
|
||||
<li><a href="manual.php?typ=1&s=57">Bear</a></li>
|
||||
<li><a href="manual.php?typ=1&s=58">Crocodile</a></li>
|
||||
<li><a href="manual.php?typ=1&s=59">Tiger</a></li>
|
||||
<li><a href="manual.php?typ=1&s=60">Elephant</a></li>
|
||||
</ul>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=2&s=3" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=2&s=5" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -0,0 +1,19 @@
|
||||
<h1><img class="unit uunits" src="img/x.gif" alt="" title="" /> Troops (Natars)</h1>
|
||||
<ul>
|
||||
<li><a href="manual.php?typ=1&s=41">Pikeman</a></li>
|
||||
<li><a href="manual.php?typ=1&s=42">Thorned Warrior</a></li>
|
||||
<li><a href="manual.php?typ=1&s=43">Guardsman</a></li>
|
||||
<li><a href="manual.php?typ=1&s=34">Birds Of Prey</a></li>
|
||||
<li><a href="manual.php?typ=1&s=45">Axerider</a></li>
|
||||
<li><a href="manual.php?typ=1&s=46">Natarian Knight</a></li>
|
||||
<li><a href="manual.php?typ=1&s=47">War Elephant</a></li>
|
||||
<li><a href="manual.php?typ=1&s=48">Ballista</a></li>
|
||||
<li><a href="manual.php?typ=1&s=49">Natarian Emperor</a></li>
|
||||
<li><a href="manual.php?typ=1&s=50">Natarian Settler</a></li>
|
||||
</ul>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=2&s=4" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=3&s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+19
-6
@@ -1,7 +1,20 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif" alt="" title="" /> Buildings (Resources)</h1><ul><li><a href="manual.php?typ=4&gid=1">Woodcutter</a></li><li><a href="manual.php?typ=4&gid=2">Clay Pit</a></li><li><a href="manual.php?typ=4&gid=3">Iron Mine</a></li><li><a href="manual.php?typ=4&gid=4">Cropland</a></li><li><a href="manual.php?typ=4&gid=5">Sawmill</a></li><li><a href="manual.php?typ=4&gid=6">Brickyard</a></li><li><a href="manual.php?typ=4&gid=7">Iron Foundry</a></li><li><a href="manual.php?typ=4&gid=8">Grain Mill</a></li><li><a href="manual.php?typ=4&gid=9">Bakery</a></li><li><a href="manual.php?typ=4&gid=10">Warehouse</a></li><li><a href="manual.php?typ=4&gid=11">Granary</a></li></ul><map id="nav" name="nav">
|
||||
|
||||
<area href="manual.php?s=1" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=3&s=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<h1><img class="unit ugeb" src="img/x.gif" alt="" title="" /> Buildings (Resources)</h1>
|
||||
<ul>
|
||||
<li><a href="manual.php?typ=4&gid=1">Woodcutter</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=2">Clay Pit</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=3">Iron Mine</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=4">Cropland</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=5">Sawmill</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=6">Brickyard</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=7">Iron Foundry</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=8">Grain Mill</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=9">Bakery</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=10">Warehouse</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=11">Granary</a></li>
|
||||
</ul>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=2&s=5" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=3&s=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+21
-6
@@ -1,7 +1,22 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif" alt="" title="" /> Buildings (Military)</h1><ul><li><a href="manual.php?typ=4&gid=12">Blacksmith</a></li><li><a href="manual.php?typ=4&gid=13">Armoury</a></li><li><a href="manual.php?typ=4&gid=14">Tournament Square</a></li><li><a href="manual.php?typ=4&gid=16">Rally Point</a></li><li><a href="manual.php?typ=4&gid=19">Barracks</a></li><li><a href="manual.php?typ=4&gid=20">Stable</a></li><li><a href="manual.php?typ=4&gid=21">Workshop</a></li><li><a href="manual.php?typ=4&gid=22">Academy</a></li><li><a href="manual.php?typ=4&gid=29">Great Barracks</a></li><li><a href="manual.php?typ=4&gid=30">Great Stable</a></li><li><a href="manual.php?typ=4&gid=42">Great Workshop</a></li><li><a href="manual.php?typ=4&gid=36">Trapper</a></li><li><a href="manual.php?typ=4&gid=37">Hero's Mansion</a></li></ul><map id="nav" name="nav">
|
||||
|
||||
<area href="manual.php?typ=3&s=1" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=3&s=3" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<h1><img class="unit ugeb" src="img/x.gif" alt="" title="" /> Buildings (Military)</h1>
|
||||
<ul>
|
||||
<li><a href="manual.php?typ=4&gid=12">Blacksmith</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=13">Armoury</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=14">Tournament Square</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=16">Rally Point</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=19">Barracks</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=20">Stable</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=21">Workshop</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=22">Academy</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=29">Great Barracks</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=30">Great Stable</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=42">Great Workshop</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=36">Trapper</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=37">Hero's Mansion</a></li>
|
||||
</ul>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=3&s=1" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=3&s=3" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+23
-6
@@ -1,7 +1,24 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif" alt="" title="" /> Buildings (Infrastructure)</h1><ul><li><a href="manual.php?typ=4&gid=15">Main Building</a></li><li><a href="manual.php?typ=4&gid=17">Marketplace</a></li><li><a href="manual.php?typ=4&gid=18">Embassy</a></li><li><a href="manual.php?typ=4&gid=23">Cranny</a></li><li><a href="manual.php?typ=4&gid=24">Town Hall</a></li><li><a href="manual.php?typ=4&gid=25">Residence</a></li><li><a href="manual.php?typ=4&gid=26">Palace</a></li><li><a href="manual.php?typ=4&gid=27">Treasury</a></li><li><a href="manual.php?typ=4&gid=28">Trade Office</a></li><li><a href="manual.php?typ=4&gid=34">Stonemason's Lodge</a></li><li><a href="manual.php?typ=4&gid=35">Brewery</a></li><li><a href="manual.php?typ=4&gid=38">Great Warehouse</a></li><li><a href="manual.php?typ=4&gid=39">Great Granary</a></li><li><a href="manual.php?typ=4&gid=41">Horse Drinking Trough</a></li><li><a href="manual.php?typ=4&gid=40">Wonder Of The World</a></li></ul><map id="nav" name="nav">
|
||||
|
||||
<area href="manual.php?typ=3&s=2" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<h1><img class="unit ugeb" src="img/x.gif" alt="" title="" /> Buildings (Infrastructure)</h1>
|
||||
<ul>
|
||||
<li><a href="manual.php?typ=4&gid=15">Main Building</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=17">Marketplace</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=18">Embassy</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=23">Cranny</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=24">Town Hall</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=25">Residence</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=26">Palace</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=27">Treasury</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=28">Trade Office</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=34">Stonemason's Lodge</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=35">Brewery</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=38">Great Warehouse</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=39">Great Granary</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=41">Horse Drinking Trough</a></li>
|
||||
<li><a href="manual.php?typ=4&gid=40">Wonder Of The World</a></li>
|
||||
</ul>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=3&s=2" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+19
-22
@@ -1,37 +1,34 @@
|
||||
|
||||
<h1><img class="point" src="img/x.gif" alt="" title="" /> Overview</h1>
|
||||
|
||||
<p>This ingame help offers you the chance to look up important information at any time.</p>
|
||||
<img class="troops" src="img/x.gif" alt="Troops" title="Troops" />
|
||||
<img class="buildings" src="img/x.gif" alt="Buildings" title="Buildings" /><ul>
|
||||
<li><a href="manual.php?s=1&typ=1">The troops</a></li>
|
||||
<img class="buildings" src="img/x.gif" alt="Buildings" title="Buildings" />
|
||||
<ul>
|
||||
<li><a href="manual.php?s=1&typ=1">The troops</a></li>
|
||||
|
||||
<ul>
|
||||
<li><a href="manual.php?typ=2&s=1">Romans</a></li>
|
||||
<li><a href="manual.php?typ=2&s=2">Teutons</a></li>
|
||||
<li><a href="manual.php?typ=2&s=3">Gauls</a></li>
|
||||
<li><a href="manual.php?typ=2&s=1">Romans</a></li>
|
||||
<li><a href="manual.php?typ=2&s=2">Teutons</a></li>
|
||||
<li><a href="manual.php?typ=2&s=3">Gauls</a></li>
|
||||
<li><a href="manual.php?typ=2&s=4">Nature</a></li>
|
||||
<li><a href="manual.php?typ=2&s=5">Natars</a></li>
|
||||
</ul>
|
||||
|
||||
<br />
|
||||
|
||||
<li><a href="manual.php?typ=4&s=0">The buildings</a></li>
|
||||
<li><a href="manual.php?typ=3&s=1">The buildings</a></li>
|
||||
|
||||
<ul>
|
||||
<li><a href="manual.php?typ=3&s=1">Resources</a></li>
|
||||
<li><a href="manual.php?typ=3&s=2">Military</a></li>
|
||||
<li><a href="manual.php?typ=3&s=3">Infrastructure</a></li>
|
||||
<li><a href="manual.php?typ=3&s=1">Resources</a></li>
|
||||
<li><a href="manual.php?typ=3&s=2">Military</a></li>
|
||||
<li><a href="manual.php?typ=3&s=3">Infrastructure</a></li>
|
||||
</ul>
|
||||
|
||||
<br />
|
||||
<li><a href="http://www.travian.com/anleitung.php" target="_blank">Travian FAQ <img class="external" src="img/x.gif" alt="new window" title="new window" /></a><br>This ingame help just gives you brief information. More information is available at the <a href="http://help.travian.com/" target=blank>Travian FAQ</a>.</li><br />
|
||||
|
||||
<li>
|
||||
<a href="http://help.travian.com/" target="_blank">Travian FAQ <img class="external" src="img/x.gif" alt="new window" title="new window" /></a>
|
||||
<br>Very detailed documentation on Travian
|
||||
</li></ul></p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=1&s=30" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=1&s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<br />
|
||||
<li><a href="anleitung.php?s=3" target="_blank">Travian FAQ <img class="external" src="img/x.gif" alt="new window" title="new window" /></a><br>This ingame help just gives you brief information. More information is available at the <a href="http://travian.wikia.com/wiki/Travian_Wiki" target=blank>Fandom Travian Wiki</a>.</li><br />
|
||||
</ul>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=3&s=3" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=2&s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+7
-10
@@ -1,11 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Woodcutter</h1><img class="building g1" src="img/x.gif" alt="Woodcutter" title="Woodcutter" />The woodcutter cuts down trees in order to produce lumber. The further you extend the woodcutter the more lumber is produced by it.
|
||||
|
||||
<br><br>
|
||||
By constructing a Sawmill you can increase the production further.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />40 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />100 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />50 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />60 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />2 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:04:20</span></p>
|
||||
<p><b>Prerequisites</b><br />none</p><map id="nav" name="nav">
|
||||
|
||||
<area href="manual.php?typ=3&s=1" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Woodcutter</h1><img class="building g1" src="img/x.gif" alt="Woodcutter" title="Woodcutter" />The woodcutter cuts down trees in order to produce lumber. The further you extend the woodcutter the more lumber is produced by it.<br><br>By constructing a Sawmill you can increase the production further.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />40 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />100 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />50 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />60 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />2 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:04:20</span></p>
|
||||
<p><b>Prerequisites</b><br />none</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=3&s=1" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,7 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Warehouse</h1><img class="building g10" src="img/x.gif" alt="Warehouse" title="Warehouse" />The resources lumber, clay and iron are stored in the warehouse. By increasing its level you increase your warehouse's capacity.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />130 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />160 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />90 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />40 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 1</p><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=9" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=11" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 1</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=9" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=11" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,7 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Granary</h1><img class="building g11" src="img/x.gif" alt="Granary" title="Granary" />The crop produced in your farms is stored in the granary. By increasing its level you increase the granary�s capacity.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />80 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />100 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />70 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />20 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:26:40</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 1</p><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=10" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=3&s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 1</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=10" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=3&s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,7 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Blacksmith</h1><img class="building g12" src="img/x.gif" alt="Blacksmith" title="Blacksmith" />Your warriors' weapons are enhanced in the blacksmith�s melting furnaces. By increasing its level you can order the fabrication of even better weapons.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />170 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />200 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />380 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />130 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 3, <a href="manual.php?typ=4&gid=22">Academy</a> Level 3</p><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=3&s=2" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=13" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 3, <a href="manual.php?typ=4&gid=22">Academy</a> Level 3</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=3&s=2" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=13" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,8 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Armoury</h1><img class="building g13" src="img/x.gif" alt="Armoury" title="Armoury" />Your warriors' armour is enhanced in the armoury's melting furnaces. By increasing its level you can order the fabrication of even better armour.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />130 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />210 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />410 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />130 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 3, <a href="manual.php?typ=4&gid=22">Academy</a> Level 1</p><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=12" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=14" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 3, <a href="manual.php?typ=4&gid=22">Academy</a> Level 1</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=12" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=14" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,8 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Tournament Square</h1><img class="building g14" src="img/x.gif" alt="Tournament Square" title="Tournament Square" />Your troops can increase their stamina at the tournament square. The further the building is upgraded the faster your troops are beyond a minimum distance of <?php echo TS_THRESHOLD; ?> squares.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />1750 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />2250 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />1530 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />240 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:58:20</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=16">Rally Point</a> Level 15</p><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=13" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=16" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=16">Rally Point</a> Level 15</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=13" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=16" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,10 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Main Building</h1><img class="building g15" src="img/x.gif" alt="Main Building" title="Main Building" />The village's master builders live in the main building. The higher its level the faster your master builders complete the construction of new buildings.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />70 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />40 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />60 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />20 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />2 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
|
||||
|
||||
<p><b>Prerequisites</b><br />none</p><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=3&s=3" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=17" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<p><b>Prerequisites</b><br />none</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=3&s=3" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=17" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
|
||||
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,9 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Rally Point</h1><img class="building g16 gid16" src="img/x.gif" alt="Rally Point" title="Rally Point" />Your village's troops meet here. From here you can send them out to conquer, raid or reinforce other villages.
|
||||
<br /><br />
|
||||
The rally point can only be built on the green grassland below your main building and to the right.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />110 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />160 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />90 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />70 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
|
||||
<p><b>Prerequisites</b><br />none</p><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=14" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=19" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Rally Point</h1><img class="building g16 gid16" src="img/x.gif" alt="Rally Point" title="Rally Point" />Your village's troops meet here. From here you can send them out to conquer, raid or reinforce other villages.<br /><br />The rally point can only be built on the green grassland below your main building and to the right.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />110 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />160 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />90 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />70 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
|
||||
<p><b>Prerequisites</b><br />none</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=14" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=19" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,8 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Marketplace</h1><img class="building g17" src="img/x.gif" alt="Marketplace" title="Marketplace" />At the marketplace you can trade resources with other players. The higher its level, the more resources can be transported at the same time.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />80 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />70 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />120 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />70 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:30:00</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 3, <a href="manual.php?typ=4&gid=10">Warehouse</a> Level 1, <a href="manual.php?typ=4&gid=11">Granary</a> Level 1</p><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=15" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=18" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 3, <a href="manual.php?typ=4&gid=10">Warehouse</a> Level 1, <a href="manual.php?typ=4&gid=11">Granary</a> Level 1</p>
|
||||
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||||
<area href="manual.php?typ=4&gid=15" title="back" coords="0,0,45,18" shape="rect" alt="" />
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||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
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<area href="manual.php?typ=4&gid=18" title="forward" coords="71,0,116,18" shape="rect" alt="" />
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||||
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|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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||||
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||||
<h1><img class="unit ugeb" src="img/x.gif"> Embassy</h1><img class="building g18" src="img/x.gif" alt="Embassy" title="Embassy" />The embassy is a place for diplomats. At level 1 you can join an alliance, after extending it to level 3 you may even found one yourself.
|
||||
<br /><br />
|
||||
The maximum number of possible members in an alliance is equal to 3 times the level of the highest level embassy within that alliance. Therefore with a level 20 embassy up to 60 players can be in the alliance.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />180 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />130 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />150 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />80 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />3 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 1</p><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=17" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=23" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Embassy</h1><img class="building g18" src="img/x.gif" alt="Embassy" title="Embassy" />The embassy is a place for diplomats. At level 1 you can join an alliance, after extending it to level 3 you may even found one yourself.<br /><br />The maximum number of possible members in an alliance is equal to 3 times the level of the highest level embassy within that alliance. Therefore with a level 20 embassy up to 60 players can be in the alliance.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />180 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />130 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />150 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />80 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />3 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 1</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=17" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=23" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
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|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Clay Pit</h1><img class="building g2" src="img/x.gif" alt="Clay Pit" title="Clay Pit" />Clay is collected from clay pits. The higher the clay pit's level, the more clay is produced.<p><b>Costs</b> and <b>construction times</b> at level 1:<br /><img class="r1" src="img/x.gif" alt="Wood" title="Wood" />80 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />40 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />80 | <img class="r4" src="img/x.gif" alt="Wheat" title="Wheat" />50 | <img class="r5" src="img/x.gif" alt="Wheat consumption" title="Wheat consumption" />2 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:03:40</span></p>
|
||||
<p><b>Prerequisites:</b><br />none</p><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=1" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=3" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<p><b>Prerequisites</b><br />none</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=1" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
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||||
<area href="manual.php?typ=4&gid=3" title="forward" coords="71,0,116,18" shape="rect" alt="" />
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||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,10 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Iron Mine</h1><img class="building g3" src="img/x.gif" alt="Iron Mine" title="Iron Mine" />Here miners gather the precious resource iron. By increasing the mine's level you increase its iron production.
|
||||
|
||||
By constructing an Iron Foundry you can increase the production further.
|
||||
<br><br><p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />100 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />80 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />30 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />60 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />3 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:07:30</span></p>
|
||||
<p><b>Prerequisites</b><br />none</p><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=2" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=4" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Iron Mine</h1><img class="building g3" src="img/x.gif" alt="Iron Mine" title="Iron Mine" />Here miners gather the precious resource iron. By increasing the mine's level you increase its iron production. By constructing an Iron Foundry you can increase the production further.<br><br><p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />100 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />80 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />30 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />60 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />3 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:07:30</span></p>
|
||||
<p><b>Prerequisites</b><br />none</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=2" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=4" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,9 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Cropland</h1><img class="building g4" src="img/x.gif" alt="Cropland" title="Cropland" />Your population's food is produced here. By increasing the cropland's level you increase its crop production.
|
||||
<br><br>
|
||||
By constructing a grain mill and a bakery you can increase the production further.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />70 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />90 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />70 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />20 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />0 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:02:30</span></p>
|
||||
<p><b>Prerequisites</b><br />none</p><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=3" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=5" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Cropland</h1><img class="building g4" src="img/x.gif" alt="Cropland" title="Cropland" />Your population's food is produced here. By increasing the cropland's level you increase its crop production.<br><br>By constructing a grain mill and a bakery you can increase the production further.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />70 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />90 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />70 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />20 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />0 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:02:30</span></p>
|
||||
<p><b>Prerequisites</b><br />none</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=3" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=5" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,7 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Sawmill</h1><img class="building g5" src="img/x.gif" alt="Sawmill" title="Sawmill" />Lumber cut by your woodcutters is processed here. Based on its level your sawmill can increase your wood production by up to 25 percent.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />520 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />380 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />290 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />90 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:50:00</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=1">Woodcutter</a> Level 10, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 5</p><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=4" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=6" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=1">Woodcutter</a> Level 10, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 5</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=4" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=6" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,7 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Brickyard</h1><img class="building g6" src="img/x.gif" alt="Brickyard" title="Brickyard" />The brickyard converts clay into bricks. Based on its level your brickyard can increase your clay production by up to 25 percent.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />440 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />480 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />320 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />50 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />3 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:37:20</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=2">Clay Pit</a> Level 10, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 5</p><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=5" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=7" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=2">Clay Pit</a> Level 10, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 5</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=5" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=7" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,7 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Iron Foundry</h1><img class="building g7" src="img/x.gif" alt="Iron Foundry" title="Iron Foundry" />The iron foundry melts iron. Based on its level your iron foundry can increase your iron production by up to 25 percent.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />200 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />450 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />510 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />120 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />6 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />1:08:00</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=3">Iron Mine</a> Level 10, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 5</p><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=6" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=8" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=3">Iron Mine</a> Level 10, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 5</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=6" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=8" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,7 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Grain Mill</h1><img class="building g8" src="img/x.gif" alt="Grain Mill" title="Grain Mill" />The grain mill changes grain into flour. Based on its level your grain mill can increase your crop production by up to 25 percent.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />500 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />440 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />380 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />1240 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />3 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:30:40</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=4">Cropland</a> Level 5</p><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=7" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=9" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=4">Cropland</a> Level 5</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=7" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=9" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,7 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Bakery</h1><img class="building g9" src="img/x.gif" alt="Bakery" title="Bakery" />The bakery changes flour into bread. In conjunction to the grain mill the increase in crop production can go up to 50 percent in total.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />1200 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />1480 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />870 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />1600 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />1:01:20</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=4">Cropland</a> Level 10, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 5, <a href="manual.php?typ=4&gid=8">Grain Mill</a> Level 5</p><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=8" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=10" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=4">Cropland</a> Level 10, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 5, <a href="manual.php?typ=4&gid=8">Grain Mill</a> Level 5</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=8" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=10" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -29,12 +29,11 @@ As soon as more events are received per second than can be calculated per second
|
||||
<br />
|
||||
The chronological order of troop movements stays the same, even in an event jam, so troops that would normally arrive somewhere first would still arrive there first.
|
||||
<br />
|
||||
|
||||
As player, nothing can be done against an event jam except waiting. Normally these problems get resolved after a few minutes automatically. At the moment <b><?php echo $count; ?></b> events await </p>
|
||||
|
||||
As player, nothing can be done against an event jam except waiting. Normally these problems get resolved after a few minutes automatically. At the moment <b><?php echo $count; ?></b> events await
|
||||
</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?s=1" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+12
-12
@@ -2,15 +2,15 @@
|
||||
The plus account offers you the following improvements:<br>
|
||||
<br>
|
||||
<ul>
|
||||
<li>Waiting loop for constructions</li>
|
||||
<li>Larger map</li>
|
||||
<li>Archive function for reports and messages</li>
|
||||
<li>Sorting function for reports and messages</li>
|
||||
<li>Sorting function for the marketplace</li>
|
||||
<li>Auto-completion</li>
|
||||
<li>Report filter</li>
|
||||
<li>Freely definable direct links</li>
|
||||
<li>Graphical statistics</li>
|
||||
<li>Central account overview</li>
|
||||
<li>Notepad</li>
|
||||
</ul>
|
||||
<li>Waiting loop for constructions</li>
|
||||
<li>Larger map</li>
|
||||
<li>Archive function for reports and messages</li>
|
||||
<li>Sorting function for reports and messages</li>
|
||||
<li>Sorting function for the marketplace</li>
|
||||
<li>Auto-completion</li>
|
||||
<li>Report filter</li>
|
||||
<li>Freely definable direct links</li>
|
||||
<li>Graphical statistics</li>
|
||||
<li>Central account overview</li>
|
||||
<li>Notepad</li>
|
||||
</ul>
|
||||
@@ -4,8 +4,8 @@
|
||||
}
|
||||
</style>
|
||||
<h1>Production bonus for clay</h1>
|
||||
With this Gold advantage all your villages' clay production will be increased by 25%. <br />
|
||||
<br />
|
||||
With this Gold advantage all your villages' clay production will be increased by 25%. <br>
|
||||
<br>
|
||||
The bonus will not be added to the single resource fields but to the sum of the production. <br>
|
||||
<br>
|
||||
<span class="red">This feature is NOT included in the gold club!</span>
|
||||
@@ -4,8 +4,8 @@
|
||||
}
|
||||
</style>
|
||||
<h1>Production bonus for iron</h1>
|
||||
With this Gold advantage all your villages' iron production will be increased by 25%. <br />
|
||||
<br />
|
||||
With this Gold advantage all your villages' iron production will be increased by 25%. <br>
|
||||
<br>
|
||||
The bonus will not be added to the single resource fields but to the sum of the production. <br>
|
||||
<br>
|
||||
<span class="red">This feature is NOT included in the gold club!</span>
|
||||
@@ -4,8 +4,8 @@
|
||||
}
|
||||
</style>
|
||||
<h1>Production bonus for crop</h1>
|
||||
With this Gold advantage all your villages' crop production will be increased by 25%. <br />
|
||||
<br />
|
||||
With this Gold advantage all your villages' crop production will be increased by 25%. <br>
|
||||
<br>
|
||||
The bonus will not be added to the single resource fields but to the sum of the production. <br>
|
||||
<br>
|
||||
<span class="red">This feature is NOT included in the gold club!</span>
|
||||
@@ -4,8 +4,8 @@
|
||||
}
|
||||
</style>
|
||||
<h1>Complete construction orders & research immediately.</h1>
|
||||
In the current village all construction orders and research in the academy as well as the blacksmith and armoury will be completed immediately. <br />
|
||||
<br />
|
||||
In the current village all construction orders and research in the academy as well as the blacksmith and armoury will be completed immediately. <br>
|
||||
<br>
|
||||
However, the <em>buildings</em> Residence and Palace and <em>villages</em> with a wonder of the world inside them are excluded. <br>
|
||||
<br>
|
||||
<span class="red">This feature is NOT included in the gold club!</span>
|
||||
+10
-11
@@ -4,19 +4,18 @@
|
||||
}
|
||||
</style>
|
||||
<h1>Gold club</h1>
|
||||
You will only be charged once for entry into Gold club. Afterwards you have access to various exclusive features. Some of the exclusive features are free, others cost a defined amount of gold per use.<br />
|
||||
<br />
|
||||
You will only be charged once for entry into Gold club. Afterwards you have access to various exclusive features. Some of the exclusive features are free, others cost a defined amount of gold per use.<br>
|
||||
<br>
|
||||
<strong>Free Gold club features:</strong>
|
||||
<ul>
|
||||
<li>Raid list</li>
|
||||
<li>Raid statistics</li>
|
||||
<li>Let merchants go thrice</li>
|
||||
<li>Search for 9 and 15 croppers including oases</li>
|
||||
<li>Raid list</li>
|
||||
<li>Raid statistics</li>
|
||||
<li>Let merchants go thrice</li>
|
||||
<li>Search for 9 and 15 croppers including oases</li>
|
||||
</ul>
|
||||
<strong>Priced Gold club features:</strong>
|
||||
<ul>
|
||||
<li>Assign master builder up to 3 construction orders</li>
|
||||
<li>Automated trade routes between your own villages</li>
|
||||
<li>Hide troops from attacks in the forest<br />
|
||||
<span class="hall">(only possible if in the last <strong>10</strong> seconds no troops came home)</span></li>
|
||||
</ul>
|
||||
<li>Assign master builder up to 3 construction orders</li>
|
||||
<li>Automated trade routes between your own villages</li>
|
||||
<li>Hide troops from attacks in the forest<br><span class="hall">(only possible if in the last <strong>10</strong> seconds no troops came home)</span></li>
|
||||
</ul>
|
||||
Reference in New Issue
Block a user