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@@ -29,12 +29,11 @@ As soon as more events are received per second than can be calculated per second
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<br />
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The chronological order of troop movements stays the same, even in an event jam, so troops that would normally arrive somewhere first would still arrive there first.
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<br />
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As player, nothing can be done against an event jam except waiting. Normally these problems get resolved after a few minutes automatically. At the moment <b><?php echo $count; ?></b> events await </p>
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As player, nothing can be done against an event jam except waiting. Normally these problems get resolved after a few minutes automatically. At the moment <b><?php echo $count; ?></b> events await
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</p>
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<map id="nav" name="nav">
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<area href="manual.php?s=1" title="back" coords="0,0,45,18" shape="rect" alt="" />
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<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
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<area href="manual.php?s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
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<area href="manual.php?s=1" title="back" coords="0,0,45,18" shape="rect" alt="" />
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<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
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<area href="manual.php?s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
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</map>
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<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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