Commit Graph

1565 Commits

Author SHA1 Message Date
Ferywir 06089df64c Refactor(Technology): merge upgradeSword/upgradeArmour into upgradeWeaponOrArmour() [#219] (#280)
upgradeSword() and upgradeArmour() were near-identical: the only differences
were the AB-tech key prefix ('b' vs 'a'), the building type whose level gates
the research (Smithy 12 vs Armoury 13) and the matching bid building data
($bid12 vs $bid13). Merge them into a single upgradeWeaponOrArmour($get, $type)
parameterised by the prefix, deriving the building type from it, and route both
procTechno() cases through it. Resolves the pre-existing //TODO. Behaviour-
preserving.

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-25 12:20:26 +03:00
novgorodschi catalin fe6ff01396 Fix Some PHP 8+ view error in Build & Credits
Fix Some PHP 8+ view error in Build & Credits

TO DO :  Full audit in build directory
2026-06-25 10:54:58 +03:00
Catalin Novgorodschi 23708a2e54 Fix critic bug typo critic: $refValule
Fix critic bug typo critic: $refValule
2026-06-24 20:24:35 +03:00
Ferywir 49ce36fd99 Refactor(Automation): TO-DO list items 7-9 [#266] (#278) 2026-06-24 18:21:30 +03:00
Ferywir 045f72a6e8 Refactor(Automation): clean up the Automation.php TO-DO list [#266] (#276) 2026-06-24 17:25:22 +03:00
Ferywir d0479a55ce fix(profile): store profile descriptions raw to stop double-escaping (#273) 2026-06-24 06:51:24 +03:00
Ferywir e17bb3dec6 fix(admin): verify CSRF token in maintenance admin Mods [#139] (#269) 2026-06-23 17:01:20 +03:00
Ferywir 886f421f50 fix(admin): verify CSRF token in server-settings admin Mods [#139] (#268) 2026-06-23 16:12:54 +03:00
novgorodschi catalin 8d492bebd3 Update some files & remove unused code
Update some files & remove unused code
2026-06-23 13:43:17 +03:00
Ferywir 6472b30bd2 fix(admin): verify CSRF token in message admin Mods [#139] (#264)
sendMessage, massmessage and sysmessage are POSTed to directly, bypassing
admin.php's central csrf_verify(). Add csrf_verify() (after the admin access
check, via the shared GameEngine/Admin/csrf.php) and csrf_field() in their
forms (Newmessage.tpl, massmessage.tpl, sysmessage.tpl; the mass/sys templates
have both a prepare and an execute form).

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-23 11:49:32 +03:00
Ferywir fb225b562f fix(admin): repair broken admin-log variables in medals Mod (#262)
The post-delete admin-log block referenced variables that were never defined
($admid/$adminID/$medalid/$uid), so on PHP 8.1+ (mysqli throws on error) the
malformed INSERT raised an uncaught mysqli_sql_exception → HTTP 500 after the
medal was already deleted. Use the correct ids ($admid from session, $uid from
POST), look up the target player's username (escaped), and redirect to the
sanitized $uid.

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-23 11:12:04 +03:00
Ferywir 8a3a67d175 fix(admin): verify CSRF token in alliance/medal admin Mods [#139] (#261)
editAli, delAli, medals, delallymedal, delallymedalbyaid, delallymedalbyweek
and deletemedalbyweek are POSTed to directly, bypassing admin.php's central
csrf_verify(). Add csrf_verify() (after the admin access check, via the shared
GameEngine/Admin/csrf.php) and csrf_field() in their forms (playermedals.tpl,
editAli.tpl, delAli.tpl, delmedal.tpl, allymedals.tpl, delallymedal.tpl).

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-23 11:11:32 +03:00
Ferywir ca991408c1 fix(admin): verify CSRF token in village admin Mods [#139] (#259)
editVillageOwner, renameVillage, editBuildings and editResources are POSTed
to directly, bypassing admin.php's central csrf_verify(). Add csrf_verify()
(after the admin access check, via the shared GameEngine/Admin/csrf.php) and
csrf_field() in their forms (editVillage.tpl, village.tpl, editResources.tpl).

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-23 10:31:08 +03:00
Ferywir 8d1a1cab38 fix(admin): verify CSRF token in troop admin Mods [#139] (#258)
addTroops and addABTroops are POSTed to directly, bypassing admin.php's
central csrf_verify(). Add csrf_verify() (after the admin access check, via
the shared GameEngine/Admin/csrf.php) and csrf_field() in their forms.

Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-23 08:43:18 +03:00
Ferywir b880622fd1 fix(admin): route password/protection pages and align username validation (#257) 2026-06-23 06:55:13 +03:00
Ferywir e49069a9c6 fix(admin): verify CSRF token in player-management admin Mods [#139] (#256) 2026-06-23 06:54:03 +03:00
Ferywir 6888a09b5f fix(admin): let editPlus subtract Plus/bonus days as the form advertises (#254) 2026-06-22 18:41:28 +03:00
Ferywir 6e79c47951 fix(admin): verify CSRF token in Plus/Gold admin Mods [#139] (#253) 2026-06-22 18:40:43 +03:00
Ferywir 9d2d7699a9 fix(profile): neutralize stored XSS in profile descriptions [#250] (#252) 2026-06-22 16:31:20 +03:00
novgorodschi catalin b9d36ba311 Fix also in admin panel removexss
Fix also in admin panel removexss
2026-06-22 12:40:07 +03:00
novgorodschi catalin c250a19f5a Fix #250
Fix #250
2026-06-22 12:34:31 +03:00
novgorodschi catalin 561933b23b Fix fLevel
Fix fLevel
2026-06-22 11:42:44 +03:00
novgorodschi catalin 41e0fd6313 Some fix
Some fix
2026-06-22 10:41:25 +03:00
novgorodschi catalin 337c94b981 Fix Admin Panel view & some PHP 8.1+
Fix Admin Panel view & some PHP 8.1+
2026-06-22 09:20:16 +03:00
Ferywir f581add125 feature(rally-point): mark incoming attacks + show per-troop travel time [#245] (#248) 2026-06-22 06:54:41 +03:00
Ferywir b7e943ea90 fix(admin): wire CSRF token into admin.php-routed forms [#139] (#244) 2026-06-20 06:44:12 +03:00
Ferywir 1ce1003153 fix(chat): stop echoing the raw INSERT query in add_data() [#139] (#243) 2026-06-19 13:31:21 +03:00
Ferywir b0e6680705 fix(chat): replace eval() of server output with JSON.parse() [#139] (#242) 2026-06-19 13:30:54 +03:00
Ferywir 1a797bab80 fix(admin): prevent SQL injection in editAccess Mod [#139] (#241) 2026-06-19 13:30:25 +03:00
Ferywir 9c726a05b9 fix(admin): re-check admin rank in addUsers Mod (defense-in-depth) [#139] (#240) 2026-06-18 19:09:02 +03:00
Ferywir 1b978470c6 fix(session): refresh the 30s user-cache after a player's own changes (#239) 2026-06-18 14:59:44 +03:00
Ferywir cdc736839e i18n(alliance): render alliance news-feed notices in each reader's language (EN/FR/RO) (#238) 2026-06-18 10:22:15 +03:00
Ferywir d008261678 i18n: render system in-game messages in each reader's language (EN/FR/RO) (#237) 2026-06-17 18:19:24 +03:00
Ferywir 51c9cc5b2c i18n: render battle reports in each reader's language (EN/FR/RO) (#236) 2026-06-17 16:24:37 +03:00
Catalin Novgorodschi abe36748d7 Clea Automation.php
Clean unused code
2026-06-17 08:56:34 +03:00
Ferywir 0b1bd44d22 Perf: cache zero building levels in getFieldLevelInVillage [#155] (#235) 2026-06-16 18:22:10 +03:00
Ferywir b7feb7f2a1 Perf(sendunitsComplete): batch-preload getMInfo in preloadBattleData [#155] (#234) 2026-06-16 16:53:51 +03:00
Ferywir 3cdc6a6920 Refactor(sendunitsComplete): extract handleVillageDestruction() [#155] (#233) 2026-06-16 13:26:51 +03:00
Ferywir b3e49a6ecf Refactor(sendunitsComplete): extract finalizeReturnOrDeath() [#155] (#232) 2026-06-16 13:06:56 +03:00
Ferywir 0750755bc1 Refactor(sendunitsComplete): extract sendBattleNotifications() [#155] (#231) 2026-06-16 12:48:44 +03:00
Ferywir 070df6d479 Refactor(sendunitsComplete): extract handleHeroPostBattle() [#155] (#230) 2026-06-16 11:47:34 +03:00
Ferywir 483da9fb18 Refactor(sendunitsComplete): extract resolveResourcesAfterBattle() [#155] (#229) 2026-06-16 10:57:55 +03:00
Ferywir 6d46c76dfb Refactor(sendunitsComplete): extract calculateHeroXpAndPoints() [#155] (#228) 2026-06-16 09:42:12 +03:00
Ferywir 509a4d4137 Refactor(sendunitsComplete): extract resolveVillageTarget()/resolveOasisTarget() [#155]
Extract the per-branch defender target resolution and battle-environment
setup into two private helpers: resolveVillageTarget() and
resolveOasisTarget(). Each returns the target owner (tribe/alliance), map
info, conquest flag and the battle parameters (wall, armory/blacksmith
tech, residence, siege masonry); the village helper also returns the
evasion inputs. Both are read-only (no DB writes).

The foreach body keeps handleEvasion(), buildDefenderUnits() and
buildAttackerUnits() as explicit, ordered calls, so the village and oasis
branches are now symmetric orchestration.

Behaviour-preserving. The building/tech reads now run inside the helper
before handleEvasion(); they read buildings and technology only (never the
troops handleEvasion() may move), so the result is unchanged. A few
dead locals are dropped (playerunit, wallgid, w; the redundant
DefenderUnit/def_ab re-inits).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 18:13:19 +03:00
Ferywir 4ba2507f9d Refactor(sendunitsComplete): extract resolveAttackContext() [#155]
Extract the per-attack, target-independent context resolution (attacker
village/owner tribe and alliance, war references, base flags) into a
private helper. Read-only, behaviour-preserving: the three repeated
getCachedUser() lookups on the attacker owner are collapsed into one
(the user cache makes them idempotent).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 17:40:04 +03:00
Ferywir 89b0fa50f5 Refactor(sendunitsComplete): extract buildDefenderUnits() [#155]
The defender's units were gathered by two near-identical inline blocks
(village and oasis targets). Extract them into a single private method
buildDefenderUnits() returning the defender's own troops (normalised to
non-negative ints), the aggregated reinforcement totals (enforDefender) and
the raw reinforcement rows (enforcementarray).

Pure behaviour-preserving extraction:
- Both call sites assign the returned bundle; all downstream usages unchanged.
- The oasis reinforcement aggregation now uses the same isset-guarded loop as
  the village one: identical numeric result, minus a latent PHP 8.3
  "undefined array key" notice.
- The dead `$def_ab[$i] = 0` init that lived in the village normalisation loop
  is dropped: it was unconditionally wiped by the later `$def_ab = []` before
  any use.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 16:41:14 +03:00
Ferywir a2f5cfdbac Refactor(sendunitsComplete): extract buildAttackerUnits() [#155]
The attacking army was built by two near-identical inline blocks (village
and oasis targets). Extract them into a single private method
buildAttackerUnits() that returns the Attacker unit array (u<start..end> +
uhero) together with the catapult / ram / chief / scout unit ids used in the
report. The oasis target keeps its Nature siege/chief slots (37/38/39) via
the $isoasis flag.

Pure behaviour-preserving extraction: both call sites now assign the returned
bundle, so all downstream usages remain unchanged. The unit-id picks are
initialised to null (they are always set for the real attacker tribes 1/2/3/5;
only the unreachable Nature-attacker case differs, which silences a latent
PHP 8.3 undefined-variable notice).

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 15:27:09 +03:00
Ferywir 76aa781ee6 Refactor(sendunitsComplete): extract applyRamDamage() [#155]
Move the ram-damage handling out of sendunitsComplete() into a dedicated
private method applyRamDamage(). For a normal attack (type 3) with rams, it
computes the new wall level, updates it in the database (recounting the
village population when the wall is destroyed), builds the report fragment,
and recalculates the battle when the wall level changed.

Pure behaviour-preserving extraction: the battle-recalc context is passed in
a single $ctx array; the call site keeps the t7 guard and assigns the
returned battlepart / info_ram, so all downstream usages remain unchanged.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 13:33:38 +03:00
Ferywir c97fa6c71a Refactor(sendunitsComplete): extract calculateTrappedUnits() [#155]
Move the trapper resolution block out of sendunitsComplete() into a
dedicated private method calculateTrappedUnits(). It computes how many
incoming attacker units are caught in the defender's traps (Gaul trapper
or Natar capital), updates the trap counters and the prisoners table, and
subtracts the trapped troops from the attacking army.

Pure behaviour-preserving extraction: the inline `${'traped'.$i}`
variables are rehydrated at the call site from the returned bundle, so all
downstream usages remain unchanged.

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 12:53:34 +03:00
Ferywir 7ec51902fd Refactor(sendunitsComplete): extract calculatePopulations() [#155]
Move the attacker/defender total-population computation (and the two
getProfileVillages() lookups that feed it) out of the per-attack loop into a
dedicated private method. Behaviour-preserving: the method takes the initial
$defpop/$attpop (0 for villages, 500 for the oasis branch) and accumulates onto
them exactly as before, and returns the village lists ($varray/$varray1) used
later for the can-destroy check and handleConquest().

Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
2026-06-15 10:32:41 +03:00