Commit Graph

190 Commits

Author SHA1 Message Date
iopietro bdd3bfd41c Farmlist improvements and fixes
+Troops while adding/editing a raid lists are now inside of a table,
this is a graphic enhancement
+Reduced the X and Y textboxes size while adding/editing a raid list
+Fixed a bug that didn't permit to add a raid list
+Fixed a bug that did permit to insert spies in raid lists
+The farmlists graphic is now more clear, "Add raid" and "Start raid"
are now two general buttons, instead of having two buttons for raid list
+"Select all" checkbox, will select all raid without refreshing the page
(through JS)
+Moved the function "getDistance" to Database.php
+Removed a lot of redundant code from crop_finder.php
+Removed rams, catapults, chiefs and settlers from the raid list,
because the first three can't even loot resources
+Removed trooplist2.tpl because of a more general unique template file
(trooplist.tpl)
+Some minor improvements and bug fixing

IMPORTANT NOTE: if you don't want to reinstal the whole server, you can
simply run this little query (where "s1_" is the prefix of your server):

ALTER TABLE `s1_raidlist` DROP `t7`, DROP `t8`, DROP `t9`, DROP `t10`;
2018-05-16 16:49:25 +02:00
iopietro bdd896573c General fixes
+Added WW building plans to the "Small artifacts" section of the
treasury
+Fixed a bug that permitted to maintain a building in queue when
destroyed by catapults
+Fixed a bug that didn't count the catapult destruction of a building in
building queue
2018-05-13 15:50:45 +02:00
iopietro 43cbd60f78 General fixes
+Added an image in: Natars/Artifacts spawn message, WW villages spawn
message and WW building plans spawn message
+Fixed a wrong time calculation when removing a building from the
construction queue, if there was present a master builder order
2018-05-13 00:21:07 +02:00
iopietro 950fc61f8a General fixes
+A method in Building.php is now static
+Fixed timers in the market
+Fixed a bug that did take in account a wrong tournament square when
calculating the returning time of the troops
2018-05-10 20:50:29 +02:00
iopietro 90221cf19f Natars automation system
+Natars will now spawn automatically, you can set how many day should
pass before the spawn of Natars (and artifacts), WW Villages and WW
building plans (Note: WW villages and WW building plans won't spawn
until the creation of the natar account)
+Added 3 timers under the left menu which indicate the spawn of
Natars/Artifacts, WW villages and WW building plans
+Added an option in the installation, to set the resource production of
oasis
+Fixed a bug that didn't permit to add multiple Units, Abtech and tech
rows with one query
+Added a new information to the Artifact of the fool, the next effect
reroll will now be displayed in his informations (in the treasury)
+Fixed a bug that dind't permit the correct timers flow in Dorf3.php
(Warehouse tab), they'll now flow correctly
+Timers and resources percentage of villages with a negative production
of crop will now be marked in red (in the Warehouse tab, Dorf3.php) and
will now be displayed in how much time the granary will be emptied
+Fixed a possible bug that prevented to add raids to farm lists
+Fixed a bug that didn't permit to create WW Villages from the
Multihunter control panel
+Reworked all timers, there will be only one timer field now (in
Session.php)
+Minor bug fixing and optimization

NOTE: To play this version of the game, you need to reinstall the server
OR you can simply add these lines of code into your "config.php" file:

// ***** Natars Spawn Time
define("NATARS_SPAWN_TIME",260);
define("NATARS_WW_SPAWN_TIME",260);
define("NATARS_WW_BUILDING_PLAN_SPAWN_TIME",260);

// ***** Oasis production
define("OASIS_WOOD_MULTIPLIER",40);
define("OASIS_CLAY_MULTIPLIER",40);
define("OASIS_IRON_MULTIPLIER",40);
define("OASIS_CROP_MULTIPLIER",40);
define("OASIS_WOOD_PRODUCTION",OASIS_WOOD_MULTIPLIER*SPEED);
define("OASIS_CLAY_PRODUCTION",OASIS_CLAY_MULTIPLIER*SPEED);
define("OASIS_IRON_PRODUCTION",OASIS_IRON_MULTIPLIER*SPEED);
define("OASIS_CROP_PRODUCTION",OASIS_CROP_MULTIPLIER*SPEED);

P.S: from the next version, the possibility to add manual WWs, WW
building plans and to create the natar account will be REMOVED.
2018-05-10 17:45:27 +02:00
iopietro bd033334c4 General fixes
+Fixed a little mistake in the starvation it works properly now
+A reinforced hero is now reassigned if his main village is conquered
+Population will now recount after a conquering
2018-05-06 15:02:38 +02:00
iopietro f7e05c9802 Optimizations
-Removed the "sort_type" 6 from the movement table, looted resources
will now be saved in the "sort_type" 4 returing attack.
This reduces a lot the spam in the tables "send" and "movement" of the
database
-Removed some useless methods in Database.php and Message.php
+Optimized report loading, own report will be loaded only once (and not
twice at random) and allied reports aren't loaded anymore
+Minor improovements and better indentation
2018-05-05 17:54:34 +02:00
iopietro cf74514451 General fixes
+Fixed an exploit that permitted to starts other players' farm lists
+Fixed an exploit that permitted to save our raids to other players'
farm lists
+Fixed an exploit that permitted to edit other players' farm lists
+Fixed a rounding upkeep bug
+Moved the whole startRaid.tpl to a new method in Units.php
+A lot of clean-up
+Improoved indentation
+In the raid list, the "carry" image will now show to the left of an
attack
+Fixed a bug that displayed the wrong loot to returning troops released
by traps
+General minor bug fixing and improovements
-Deleted a lot of redundant code
2018-05-04 22:12:18 +02:00
iopietro 49bc3c5073 General fixes
+Fixed a bug in the farm list that permitted to attack the same village
troops were sent
+Fixed a bug that permitted to delete others raid lists
+Fixed a bug that permitted to view broken reports
+Fixed a bug that permitted to insert 0 troops in the raid list
+Fixed the broken graphic of the raid/farm list
+Fixed a bug that didn't permit to send more than 2 raids at a time (in
the raid list)
+General improovements and bug fixing
+Some clean-up
2018-05-03 23:07:11 +02:00
iopietro e751a0c01f Fixed some bugs
+Returning troops time will now flow correctly in the rally point
+Resources won't be set to 0 anymore if overflow (this could have
happened in high speed servers)
+Fixed a distorted view of the right part  of the page, while reading a
mass message
2018-05-03 14:35:19 +02:00
iopietro 9e2d2b6842 Fixed trap bugs
+Traps are now repaired (built) in the trapper building, instead of
instantly given after a successful normal attack or a dismiss/releasing
from the rally point
+1/4 of trapped troops are now lost after a successful normal attack
+Traps are now released when troops die from starvation
+If you'll dismiss your trapped troops from the rally point, the gaul
player will be able to only repair 1/3 of the total used traps
+Created a new method to delete some redundant and duplicated code
starvation related
+The effect of WW building plans will be displayed correctly, when
they're active
+Troops related artifacts are now counted when building traps
+Some minor improovements and bug fixing
+Some clean-up
2018-05-02 21:17:20 +02:00
iopietro 44fc912616 Fixed a building bug
+Fixed a bug that permitted to build two buildings or two resources
field concurrently, without a plus account, as a Roman
+Some clean-up
2018-05-01 19:05:17 +02:00
iopietro 2fc3e7b7da Fixed trap bugs
+Released troops will now return to their respective villages correctly,
(allied or own villages)
+Fixed "Released X of own troops" and "Released X of friendly troops"
texts, they'll now match the correct amount of own/friendly released
troops.
+Fixed a bug that didn't permit to release troops in the first attack or
if in the attacked village there were prisoners from more than one
village
+Corrected a wrong stolen resources calculation
+Minor improovements and bug fixing
2018-05-01 00:09:58 +02:00
iopietro 2530dcac6d Fixed a bug in Palace/Residence
+Fixed a bug (or fixed a fix?) that didn't permit to train chief and
settlers in the same village
+Fixed a bug that didn't count trapped chiefs and trapped settlers
+Fixed a bug that did count chiefs and settlers of other players as used
slots, if they were attacking/reinforcing you
-Removed an unused portion of code
2018-04-29 16:57:27 +02:00
phaze1G 77e3cd68b0 Buttons replace part 2 (#536)
* Update assignpos.tpl

* Update changename.tpl

* Update kick.tpl

* Update kick.tpl

* Update linkforum.tpl

* Update search.tpl

* Update 18_create.tpl

* Update invite.tpl

* Update option.tpl

* Update newdorf.tpl

* buttons replace part 2

* Update addABTroops.tpl

* Update addTroops.tpl

* Update graphic.tpl

* Update all.tpl

* Update archive.tpl

* Update forum_3.tpl

* Update read.tpl

* Update ranksearch.tpl

* Update delete.tpl

* Update inbox.tpl

* Update 19.tpl
2018-04-29 13:03:59 +02:00
iopietro 58e72bf61e Merge branch 'master' of https://github.com/Shadowss/TravianZ 2018-04-29 00:49:32 +02:00
iopietro a40accc101 Distance calculation optimization and bug fixing
-Removed a lot of redundant code and put into a function
+Fixed a bug that permitted to found a new village in already founded
village
+Fixed a bug that permitted to found in an oasis
+Fixed a bug that permitted to hack the time you need to found a new
village
+Fixed a bug that permitted to found a new village to an inexistent one
2018-04-29 00:49:24 +02:00
phaze1G 2c1c2fb2d9 Buttons replace (#535)
* Updating buttons

* Update assignpos.tpl

* Update changename.tpl

* Update kick.tpl

* Update kick.tpl

* Update linkforum.tpl

* Update search.tpl

* Update 18_create.tpl

* Update invite.tpl

* Update option.tpl

* Update newdorf.tpl
2018-04-28 13:20:18 +02:00
iopietro 56e280f436 Artifacts fixes part 4
Completely fixed the artifact of the fool and fixed all kind of
artifact:

+Deleted some useless .tpl files and merged into one (Stable)
+The artifact of the fool effect won't be displayed if not active
+Fixed a bug that permitted to have a great and a unique artefacts
active at the same moment
+Big reductions of code in a lot of files
+Created some new methods to support artifacts
+Fixed a bug that prevented the effect of the "Rivals confusion" to work
correctly
+Fixed a bug that prevented "The eagles eyes" artifact to work correctly
for the attacker
+Fixed the artifact of the fool of every kind, now it's calculated with
a new method
+Fixed the cranny capacity when a "Rivals confusion" artifact is active
+Some minor bug fixing , improovements and optimization
2018-04-26 20:37:47 +02:00
iopietro 8e731dd7d0 Artifacts fixes part 3
+Fixed the artifact of the fool, it will now work and reduce/increase
troops speed
+Optimized some templates file and deleted some useless files
+Added a method to Database.php which permits to calculate things
related to artifacts (it's not general yet, it only works for troops
speed)
-Removed artifact of the fool "Account" type, because it shouldn't exist
2018-04-25 22:58:18 +02:00
iopietro 0011d2abcb Artifacts fixes part 2
+Artifacts are now activated after a certain amount of time (based on
the official Travian Rules and the server speed) and not immediately
after the conquer
+Artifacts are now activated based on official Travian Rules, you can
only have 1 unique/account active artifacts

Changes in 27_show.tpl:
+Added the text "Can't be activated" to not-activable artifacts

Changes in Automation.php:
+Added a new method which activate activable artifacts

Changes in Database.php:
+Added some methods to support the new artifacts activation system
2018-04-25 15:13:24 +02:00
iopietro 26cb03cdb6 Artifacts fixing part 1
+Added a new table in the database, called "artefacts_chrono" which
stores the chronology of all artifacts
+Added the support for the artifacts chronology in 27_show.tpl
+Added the support for interacting with the artifacts chronology table in Database.php
+Cleaned the code in 27_show.tpl
+Some minor improovements and bug fixing
2018-04-23 20:34:28 +02:00
iopietro 4072aca500 Fixed a graphical error 2018-04-22 16:52:59 +02:00
iopietro ec6a26acf3 Fixed a bug in the market
+ x3 orders and trade routes won't disappear anymore if the player has
less resources than required, the merchants will take all of his
resources instead
+Fixed a bug in the market that didn't permit to send x3 merchants
2018-04-21 21:56:33 +02:00
iopietro c2f4d43b7e Reports refactor Part 2
+Heroes are now divided by tribes in battle reports
+Added to every report the support to read heroes from the battle report
data

Automation.php:
+Added the hero data, to every battle reports
+Fixed a bug that didn't count own dead defensive troops for general
attacks, top 10 attackers, attackers and hero xp
+Fixed a bug that didn't permit to add the rat enforcement to the
village, from quest number 8

Battle.php:
+Fixed a bug with catapults/rams that permitted to destroy level 1
buildings with only one catapults (even against 1000000 defensive
troops)
+Added a new function, for more readability

+General minor improovementes and bug fixing
2018-04-20 21:23:57 +02:00
iopietro 06fc62752a Fixed bugs in trade routes
+Trade routes are now editable without errors or redirects
+Trade routes are now filtered by village and not by account
2018-04-18 14:38:15 +02:00
iopietro 5270b1ca30 Fixed bugs in trade routes
+Trade routes can't be hacked anymore
+Fixed a bug that permitted to choose any village when adding a trade
route
+Fixed a bug that permitted to choose a time greater than 23 and less
than 0
+Fixed a bug that permitted to choose a number of repetitions greater
than 3 and less than 1
+Fixed a bug that permitted to edit other players trade route
+Fixed a bug that permitted to create a trading route with the same
village you were in
+Fixed some minor bugs
+Reworked the post/get request system, it's buch better now
2018-04-17 22:54:07 +02:00
iopietro e116511c73 Fixed a lot of bugs/security issues in the market
+Fixed a bug that permitted to send resourcers to himself
+Fixed a bug that permitted to send resources to invalid villages
+Fixed a bug that permitted to create offerings with 0 resources or
invalid resources type
+Fixed a bug that permitted to accept offerings of other allies
+Fixed a bug that permitted to accept offerings with a too high maxtime
+Fixed a bug that permitted to accept offering from the same village
+Fixed a bug that permitted to accept offering with too few merchants
+Fixed a bug that permitted to accept offerings without the requested
resources
+Fixed a bug that hid offerings with a valid maxtime
+Fixed some bugs relative to errors diplaying
+Added some error
+Some clean-up
2018-04-16 23:45:21 +02:00
iopietro bd38ac7fd8 Fixed some bugs
+Fixed a bug that selected the capital village instead of the actual
village
+Medals aren't given to
Support/Nature/Natars/TaskMaster/Multihunteranymore
+Fixed a bug in 1.tpl (dorf3.php) that showed tigers instead of traps
while building traps
+Some clean-up in Technology.php
2018-04-16 14:56:15 +02:00
Pietro Fallanca 274d89bfa1 Fixed a lot of bugs/security issues in the alliance
+You can no longer kick people of other alliances
+You can no longer change the forum link with no permissions
+You can no longer make more than 3 total confederation and 3 total NAP
+You can no longer send a diplomacy pact to an alliance with already one
pact or one pending pact
+You can no longer handle diplomacy without permissions
+Fixed security bugs related to invites (sending, deleting etc.)
+You can no longer access to any alliance submenus without permissions
(kick menu, diplomacy menu, etc.)
+Errors are now shown correctly and better handling of them
+New forum link and alliance description are shown correctly after
editing them
+You can no longer access to other alliances informations without being
in it (attack reports, news, etc)
+Corrected some alliance news
+Added some language constants to en.php
+Fixed and changed some database.php functions alliance related
2018-04-15 16:11:43 +02:00
iopietro d3ae7b8b21 Fixed some bugs in the alliance
+Fixed a bug that permitted to create an alliance while already being in
an alliance
+Fixed a bug that permitted to create an alliance with an embassy of
level 3 or lower (or even without an embassy)
+Fixed a bug that permitted to set the max numbers of players during the
creation of an alliance, by hacking the building id passed in a post
request
+Fixed some redirect issues
2018-04-13 02:00:37 +02:00
iopietro 21179d346f Fixed some bugs and errors
+Part 1 of the starvation refactor, attacking troops will now be killed
+Fixed some errors in Units.php, Technology.php, Battle.php and some
16_incomming.tpl
-Removed an unused function in Database.php
+Fixed a bug that could have destroyed a village after taking an
artefact even if it had more than 0 pop
2018-04-09 21:31:50 +02:00
iopietro 9e44c1cd6d Some replacements
+Replaced all $GLOBALS['link'] with $database->dblink
-Removed Templates/links.tpl from build.php (it's already in
Templates/menu.tpl)
2018-04-08 19:55:28 +02:00
iopietro 4b1481f2c1 Fixed some bugs
Links are now working properly
Coded a different condition to show the Bakery or not in the "Show Soon"
building list
2018-04-08 12:44:52 +02:00
iopietro d236a21d38 Fixed some bugs
+Level upgrades in Blacksmith and Armoury are now shown correctly
+Corrected a typo
+Upgrades in the Blacksmith and the Armoury should be ordered correctly
2018-04-07 23:15:23 +02:00
iopietro 0132af4611 Fixed a lot bugs/security exploits
Profiles can't be hacked anymore, added some security control and
removed those malicious "hidden uid"
Errors now are now shown correctly while editing the profile
The level of the research you're doing in the Blacksmith/Armoury is now
displayed in the research queue
Hugely fixed the battle system, a big thanks to kirilloid for helping me
by providing his formulas :)!
Some general clean-up and bug fixing of little errors
Added some string constants to the language file (en.php)
2018-04-07 22:16:28 +02:00
iopietro f341c209b8 Added a new feature and some clean-up
Added the research loop in the blacksmith and in the armoury, only for
plus users. This was a not coded T3.6 feature.
"Total resources required" (for NPC merchants) are now calculated
correctly in the Armoury.
Some clean-up in Technology.php
2018-04-06 21:59:04 +02:00
iopietro eb041f5cd9 Fixed a bug in the rally point
The name of the attacked oasis and the link connected to it, are now
shown correctly.
2018-04-06 19:53:41 +02:00
Pietro 00d5021d1c A little forgetfulness 2018-04-05 22:56:24 +02:00
Pietro a067344e03 Fixed a little bug
The Bakery is now shown in the "Soon" building list after meeting at least one prerequisites.
2018-04-05 21:47:46 +02:00
Pietro 02d79777f1 Fixed a bug in the troops training
Troops can now be trained in 0 seconds.
2018-04-05 03:05:57 +02:00
Pietro c2587d855f Fixed a little bug
The market won't show anymore in the "Soon" list if already built.
2018-04-05 01:45:25 +02:00
Pietro 2619326732 A little forgetfulness
Removed the possibility to see the catapult target(s) when attacking an occupied oasis.
2018-04-04 21:46:05 +02:00
Pietro b881605cbc Added a new functionality
This is a T4+ functionality, but it's very useful. Catapult target(s) are now shown in the rally point, under the amount of attacking troops.
2018-04-04 21:38:57 +02:00
Pietro 3716398cc4 Fixed a bug + some cleanup
The market is now shown properly in the "Soon" list.
Some cleanup.
2018-04-04 20:05:00 +02:00
Pietro 634675958e Fixed building duplication
Buildings won't duplicate anymore in the "Show more" list.
2018-04-04 18:47:54 +02:00
Pietro 92d928969d Fixed a little thing and some cleanup
"Construct new building" is now shown correctly when trying to build something.
Some cleanup.
2018-04-04 18:27:35 +02:00
Pietro 370acfb5b6 Clean-up
Removed an unused code.
Centered the "Name Changed" string.
2018-04-03 16:15:02 +02:00
Pietro 49ebbee747 Fixed a demolition bug
Resource fields can't be demolished anymore
2018-04-03 13:56:13 +02:00
Pietro 1108871e9e Fixed a bug in the hero's mansion
You can't assign an empty name to an hero anymore.
The new name will be displayed correctly (instead of the old name) after renaming your hero.
2018-04-03 02:23:57 +02:00