Commit Graph

121 Commits

Author SHA1 Message Date
Martin Ambrus c27b397016 refactor: preparation to vdata queries consolidation
#313
2017-11-20 00:52:24 +01:00
Martin Ambrus 66132a7cdf refactor: Session.php only included once, login procedure optimization
#313
2017-11-20 00:39:37 +01:00
Martin Ambrus cb843dda57 refactor: getVSumField() in Automation replaced by direct update instead
#313
2017-11-20 00:13:52 +01:00
Martin Ambrus 1747a26c1e fix: cannot send traders to village determined by a village name 2017-11-19 23:37:38 +01:00
Martin Ambrus 7fa58f42a1 fix: stupid mistakes, blame the programmer's fatigue
#313
2017-11-19 20:21:55 +01:00
Martin Ambrus 5d951f8e9e refactor: getVSumField() to cache data for multiple user IDs
#313
2017-11-19 18:55:47 +01:00
Martin Ambrus e3a667de10 refactor: caching more data during login
#313
2017-11-19 17:50:05 +01:00
Martin Ambrus d148383655 refactor: fix: user fields are not always returned from cache
#313
2017-11-19 17:04:51 +01:00
Martin Ambrus 61eda5d663 refactor: caching added to checkIfResearched()
#313
2017-11-19 16:32:28 +01:00
Martin Ambrus a87802296b refactor: getBuildingByType2() takes multiple IDs
#313
2017-11-19 16:24:33 +01:00
Martin Ambrus 24789507a7 refactor: getProfileVillages() takes multiple IDs
#313
2017-11-19 15:57:52 +01:00
Martin Ambrus 699781d130 refactor: for loops optimized
#313
2017-11-19 15:17:24 +01:00
Martin Ambrus 2a68b07704 refactor: last of foreach loops optimized
#313
2017-11-19 14:32:00 +01:00
Martin Ambrus 67d9a42506 refactor: a lot of Automation foreach loops updated
#313
2017-11-19 14:01:30 +01:00
Martin Ambrus fd14002d98 fix: oasis beasts do not die 2017-11-19 02:52:33 +01:00
Martin Ambrus 07e5f322e2 fix: reinforcements sent back do not hide the reinforcements table 2017-11-19 02:33:07 +01:00
Martin Ambrus 778f42b4f1 refactor: cycle optimizations and cache fixes
This one specifically fixes rescured prisoners not being sent back.
Other than this fix, there are some query optimizations included.

#313
2017-11-19 01:37:31 +01:00
Martin Ambrus 4172e30dd2 fix: Gaul traps do not work 2017-11-18 21:58:54 +01:00
Martin Ambrus fffedc4170 fix: defender troops do not die during attack 2017-11-18 13:11:00 +01:00
Martin Ambrus dd030859cf fix: troops did not return to the village when evasion was set 2017-11-18 11:10:58 +01:00
Martin Ambrus 2041ad750e fix: hero movements got screwed up while doing DB caching stuff...
#313
2017-11-17 23:46:01 +01:00
Martin Ambrus bfc7a2b28a fix: keeping compatibility with older versions
#353
2017-11-17 23:18:40 +01:00
Martin Ambrus 8f979deba9 fix: wrong user ID being selected via getNotice2() & getNotice3()
#313
2017-11-17 23:15:12 +01:00
Martin Ambrus ffeeac3173 fix: database connection does not include port from config
#353
2017-11-17 22:48:43 +01:00
Martin Ambrus fd20e12d34 fix: $values, not $value
#313
2017-11-17 22:26:06 +01:00
Martin Ambrus 6d0e95670b refactor: messages and reports only loaded on pages where needed
#313
2017-11-17 21:00:00 +01:00
Martin Ambrus db87ce88a7 refactor: getUnit() can take multiple IDs at once
#313
2017-11-17 20:23:01 +01:00
Martin Ambrus d17d1f9b32 refactor: last round of database values caching
#313
2017-11-17 19:40:34 +01:00
Martin Ambrus 1318f34cba refactor: Units class-related caching done
#313
2017-11-17 15:34:08 +01:00
Martin Ambrus 079c830b94 refactor: Technology class-related caching done
#313
2017-11-17 14:36:49 +01:00
Martin Ambrus 51f354542d fix: village resources display outdated information on page load 2017-11-17 12:36:27 +01:00
Martin Ambrus d0a882f136 fix: maxcrop & maxstore cannot be 0, nor it should be < lowest threshold 2017-11-16 21:49:22 +01:00
Martin Ambrus d3ec209ad8 refactor: village-related methods now all optimized 2017-11-15 23:33:07 +01:00
Martin Ambrus 612661c9f0 refactor: units DB values caching 2017-11-15 23:20:14 +01:00
Martin Ambrus a8b8664e07 fix: Automation::updateStore() shouldn't be called twice 2017-11-15 22:00:18 +01:00
Martin Ambrus dab768f662 refactor: 1st round of database values caching 2017-11-15 16:01:00 +01:00
Martin Ambrus e798635ebb fix: setVillageLevel() tried to execute wrong SQL
+ some more methods for later refactor commit
2017-11-13 17:01:36 +01:00
Martin Ambrus 3d44226c92 refactor: more caching where possible
This also fixes "Multihunter" being stated as the one attacking
reinforcements in villages during battle (now stores real attacker ID).
2017-11-12 10:36:53 +01:00
Martin Ambrus 603d28f31a fix: MySQL 5.7 compatibility + undefined variables 2017-11-10 14:07:32 +01:00
Martin Ambrus dc22a45c8a fix: time not selected in general stats, making casualties 0 per day 2017-11-09 23:54:55 +01:00
Martin Ambrus 29d638b7f7 refactor: 4th round of sendunitsComplete() optimizations + market fix
Sending units more than 1x (with PLUS) didn't work after the first
market refactor.
2017-11-09 21:38:30 +01:00
Martin Ambrus 2ba0500433 fix: this cannot be in production 2017-11-09 14:24:01 +01:00
Martin Ambrus 371c717702 refactor: 3rd round of sendunitsComplete() optimizations 2017-11-09 14:22:15 +01:00
Martin Ambrus b1b1581f4c refactor: 2nd round of sendunitsComplete() optimizations 2017-11-09 00:43:10 +01:00
Martin Ambrus 0a541d5bd3 fix: reverting possibility of settlers & chieftain creation side-by-side
Turns out we could conquer a village and then settle a new one without
having enough expansion slots. Thus this is a revert to original state,
where we can't train settlers with chieftain in village or chieftain
with settlers in village, if we don't have enough slots.

Closes #324
2017-11-09 00:08:40 +01:00
Martin Ambrus 50f0cae495 refactor: 1st round of sendunitsComplete() optimizations 2017-11-08 23:43:28 +01:00
Martin Ambrus 151553735d refactor: setMovementProc() to take one or multiple IDs for update 2017-11-08 18:21:30 +01:00
Martin Ambrus 21d6874325 refactor: marketComplete() to use less queries and caching 2017-11-08 18:12:54 +01:00
Martin Ambrus 159de207c9 refactor: get and set multiple fields at once 2017-11-08 17:46:18 +01:00
Martin Ambrus c638c67624 refactor: preparation to take batches of data in prepared statements 2017-11-08 13:49:58 +01:00