Files
TravianZ/GameEngine/Admin/function.php
T
iopietro c574a71b3a General fixes
+Fixed a bug that didn't delete artifacts when a player deleted his
account
+Added "(artifact)" if a village has an artifact in the village overview
+Added the artifact section in the multihunter panel (return to natars
doesn't work yet)

NOTE: To play this version of the game, you have to run this query first
(where "s1_" is the prefix of your server):

ALTER TABLE `s1_artefacts` ADD `del` TINYINT(1) NULL DEFAULT '0' AFTER
`lastupdate`;
ALTER TABLE `testtravian`.`s1_artefacts` ADD INDEX
`active-owner-conquered-del` (`active`, `owner`, `conquered`, `del`);
2018-06-21 14:43:47 +02:00

339 lines
11 KiB
PHP
Executable File

<?php
// ################################################################################
// # ##
// # -= YOU MUST NOT REMOVE OR CHANGE THIS NOTICE =- ##
// # ##
// # --------------------------------------------------------------------------- ##
// # ##
// # Project: TravianZ ##
// # Version: 05.03.2014 ##
// # Filename: Admin/function.php ##
// # Developed by: Dzoki ##
// # Edited by: Shadow and ronix ##
// # License: Creative Commons BY-NC-SA 3.0 ##
// # Copyright: TravianZ (c) 2014 - All rights reserved ##
// # URLs: http://travian.shadowss/ro ##
// # Source code: https://github.com/Shadowss/TravianZ ##
// # ##
// ################################################################################
class funct
{
function CheckLogin()
{
return isset($_SESSION['access']) && $_SESSION['access'] >= MULTIHUNTER && $_SESSION['id'];
}
function Act($get)
{
global $admin, $database;
switch ($get['action']) {
case "recountPop":
$admin->recountPop($get['did']);
$admin->recountCP($get['did']);
break;
case "recountPopUsr":
$admin->recountPopUser($get['uid']);
break;
case "StopDel":
// stop deleting
break;
case "delVil":
if ($get['mode'] != 1) {
$admin->DelVillage($get['did']);
} else {
$admin->DelVillage($get['did'], 1);
}
break;
case "delBan":
$admin->DelBan($get['uid'], $get['id']);
// remove ban
break;
case "addBan":
if ($get['time']) {
$end = time() + $get['time'];
} else {
$end = '';
}
if (is_numeric($get['uid'])) {
$get['uid'] = $get['uid'];
} else {
$get['uid'] = $database->getUserField(addslashes($get['uid']), 'id', 1);
}
$admin->AddBan($get['uid'], $end, $get['reason']);
// add ban
break;
case "delOas":
$database->query('UPDATE ' . TB_PREFIX . 'odata SET conqured = 0, owner = 2, name = "Unoccupied Oasis" WHERE wref = ' . $get['oid']);
// oaza
break;
case "logout":
$this->LogOut();
break;
case "delArtifact":
if(isset($_GET['artid']) && is_numeric($_GET['artid'])) $database->deleteArtifact($_GET['artid']);
break;
case "returnArtifact":
break;
case "killHero":
$varray = $database->getProfileVillages($get['uid']);
$killhero = false;
$error = "";
for ($i = 0; $i <= count($varray) - 1; $i ++) {
$killhero = $database->FindHeroInVil($varray[$i]['wref']);
if ($killhero)
break;
$killhero = $database->FindHeroInDef($varray[$i]['wref']);
if ($killhero)
break;
$killhero = $database->FindHeroInMovement($varray[$i]['wref']);
if ($killhero)
break;
}
if (! $killhero) {
$killhero = $database->FindHeroInOasis($get['uid']);
}
$database->KillMyHero($get['uid']);
$error = "&kc=1";
header("Location: admin.php?p=player&uid=" . $get['uid'] . $error);
exit();
case "reviveHero":
$livingHeroesCount = mysqli_fetch_array($database->query("SELECT Count(*) as Total FROM " . TB_PREFIX . "hero WHERE uid=" . (int) $get['uid'] . " AND (dead = 0 OR inrevive = 1 OR intraining = 1)"), MYSQLI_ASSOC);
if ($livingHeroesCount['Total'] > 0) {
header("Location: admin.php?p=player&uid=" . $get['uid'] . "&re=1");
exit();
}
$result = $database->query("SELECT * FROM " . TB_PREFIX . "hero WHERE heroid = " . (int) $get['hid'] . " AND uid=" . (int) $get['uid']);
$hdata = mysqli_fetch_array($result);
$database->query("UPDATE " . TB_PREFIX . "units SET hero = 1 WHERE vref = " . (int) $hdata['wref']);
$database->query("UPDATE " . TB_PREFIX . "hero SET `dead` = '0', `inrevive` = '0', `health` = '100', `lastupdate` = " . time() . " WHERE `heroid` = " . (int) $get['hid'] . " AND `uid` = " . (int) $get['uid']);
header("Location: admin.php?p=player&uid=" . $get['uid'] . "&rc=1");
exit();
case "addHero":
$user = $database->getUserArray($get['uid'], 1);
$vilarray = $database->getVrefCapital($get['uid']);
if (! $vilarray) {
return;
}
$database->query("INSERT INTO " . TB_PREFIX . "hero (`uid`, `wref`, `regeneration`, `unit`, `name`, `level`, `points`,
`experience`, `dead`, `health`, `attack`, `defence`, `attackbonus`, `defencebonus`, `trainingtime`, `autoregen`,
`intraining`) VALUES (" . (int) $get['uid'] . ", " . (int) $vilarray['wref'] . ", '0', " . (int) $get['u'] . ", '" . addslashes($user['username']) . "',
'0', '5', '0', '0', '100', '0', '0', '0', '0', '" . time() . "', '50', '0')");
$database->query("UPDATE " . TB_PREFIX . "units SET hero = 1 WHERE vref = " . (int) $vilarray['wref']);
header("Location: admin.php?p=player&uid=" . $get['uid'] . "&ac=1");
exit();
}
if ($get['action'] == 'logout') {
header("Location: admin.php");
} else {
header("Location: " . $_SERVER['HTTP_REFERER']);
}
}
function Act2($post)
{
global $admin, $database;
switch ($post['action']) {
case "DelPlayer":
if ($admin->DelPlayer($post['uid'], $post['pass'])) {
header("Location: ?p=search&msg=ursdel");
} else {
die('Invalid Admin password, cannot delete player. Please go back and retry.');
}
break;
case "punish":
$admin->Punish($post);
header("Location: " . $_SERVER['HTTP_REFERER']);
break;
case "addVillage":
$admin->AddVillage($post);
header("Location: " . $_SERVER['HTTP_REFERER']);
break;
}
}
function LogIN($username, $password)
{
global $admin, $database;
if ($admin->Login($username, $password)) {
$_SESSION['admin_username'] = $username;
$_SESSION['access'] = $database->getUserField($username, 'access', 1);
$_SESSION['id'] = $database->getUserField($username, 'id', 1);
header("Location: " . $_SERVER['HTTP_REFERER']);
// header("Location: admin.php");
} else {
echo "Error";
}
}
function LogOut()
{
$_SESSION['access'] = '';
$_SESSION['id'] = '';
}
public function procResType($ref)
{
global $session;
switch ($ref) {
case 1:
$build = "Woodcutter";
break;
case 2:
$build = "Clay Pit";
break;
case 3:
$build = "Iron Mine";
break;
case 4:
$build = "Cropland";
break;
case 5:
$build = "Sawmill";
break;
case 6:
$build = "Brickyard";
break;
case 7:
$build = "Iron Foundry";
break;
case 8:
$build = "Grain Mill";
break;
case 9:
$build = "Bakery";
break;
case 10:
$build = "Warehouse";
break;
case 11:
$build = "Granary";
break;
case 12:
$build = "Blacksmith";
break;
case 13:
$build = "Armoury";
break;
case 14:
$build = "Tournament Square";
break;
case 15:
$build = "Main Building";
break;
case 16:
$build = "Rally Point";
break;
case 17:
$build = "Marketplace";
break;
case 18:
$build = "Embassy";
break;
case 19:
$build = "Barracks";
break;
case 20:
$build = "Stable";
break;
case 21:
$build = "Workshop";
break;
case 22:
$build = "Academy";
break;
case 23:
$build = "Cranny";
break;
case 24:
$build = "Town Hall";
break;
case 25:
$build = "Residence";
break;
case 26:
$build = "Palace";
break;
case 27:
$build = "Treasury";
break;
case 28:
$build = "Trade Office";
break;
case 29:
$build = "Great Barracks";
break;
case 30:
$build = "Great Stable";
break;
case 31:
$build = "City Wall";
break;
case 32:
$build = "Earth Wall";
break;
case 33:
$build = "Palisade";
break;
case 34:
$build = "Stonemason's Lodge";
break;
case 35:
$build = "Brewery";
break;
case 36:
$build = "Trapper";
break;
case 37:
$build = "Hero's Mansion";
break;
case 38:
$build = "Great Warehouse";
break;
case 39:
$build = "Great Granary";
break;
case 40:
$build = "Wonder of the World";
break;
case 41:
$build = "Horse Drinking Trough";
break;
case 42:
$build = "Great Workshop";
break;
default:
$build = "Error";
break;
}
return $build;
}
}
;
$funct = new funct();
if ($funct->CheckLogin()) {
if (isset($_GET['action']) && $_GET['action']) {
$funct->Act($_GET);
}
if (isset($_POST['action']) && $_POST['action']) {
$funct->Act2($_POST);
}
}
if (isset($_POST['action']) && $_POST['action'] == 'login') {
$funct->LogIN($_POST['name'], $_POST['pw']);
}
?>