mirror of
https://github.com/krahets/hello-algo.git
synced 2026-08-26 18:17:13 +00:00
761 lines
16 KiB
Markdown
761 lines
16 KiB
Markdown
---
|
||
comments: true
|
||
---
|
||
|
||
# 2.6 練習
|
||
|
||
## 2.6.1 知識鞏固
|
||
|
||
### 1. 迭代與遞迴的時間和空間
|
||
|
||
下面兩段程式碼都計算 $1 + 2 + \dots + n$(設 $n \ge 1$)。請把 `n` 設為 4,
|
||
按照程式實際執行的順序回答問題,然後比較兩種寫法的效率。
|
||
|
||
=== "Python"
|
||
|
||
```python title="complexity_exercises.py"
|
||
def sum_iter(n: int) -> int:
|
||
"""迭代求和"""
|
||
res = 0
|
||
for i in range(1, n + 1):
|
||
res += i
|
||
return res
|
||
|
||
def sum_recur(n: int) -> int:
|
||
"""遞迴求和"""
|
||
if n == 1:
|
||
return 1
|
||
return n + sum_recur(n - 1)
|
||
```
|
||
|
||
=== "C++"
|
||
|
||
```cpp title="complexity_exercises.cpp"
|
||
/* 迭代求和 */
|
||
int sumIter(int n) {
|
||
int res = 0;
|
||
for (int i = 1; i <= n; ++i) {
|
||
res += i;
|
||
}
|
||
return res;
|
||
}
|
||
|
||
/* 遞迴求和 */
|
||
int sumRecur(int n) {
|
||
if (n == 1) {
|
||
return 1;
|
||
}
|
||
return n + sumRecur(n - 1);
|
||
}
|
||
```
|
||
|
||
=== "Java"
|
||
|
||
```java title="complexity_exercises.java"
|
||
/* 迭代求和 */
|
||
int sumIter(int n) {
|
||
int res = 0;
|
||
for (int i = 1; i <= n; i++) {
|
||
res += i;
|
||
}
|
||
return res;
|
||
}
|
||
|
||
/* 遞迴求和 */
|
||
int sumRecur(int n) {
|
||
if (n == 1) {
|
||
return 1;
|
||
}
|
||
return n + sumRecur(n - 1);
|
||
}
|
||
```
|
||
|
||
=== "C#"
|
||
|
||
```csharp title="complexity_exercises.cs"
|
||
/* 迭代求和 */
|
||
int SumIter(int n) {
|
||
int res = 0;
|
||
for (int i = 1; i <= n; i++) {
|
||
res += i;
|
||
}
|
||
return res;
|
||
}
|
||
|
||
/* 遞迴求和 */
|
||
int SumRecur(int n) {
|
||
if (n == 1) {
|
||
return 1;
|
||
}
|
||
return n + SumRecur(n - 1);
|
||
}
|
||
```
|
||
|
||
=== "Go"
|
||
|
||
```go title="complexity_exercises.go"
|
||
/* 迭代求和 */
|
||
func sumIter(n int) int {
|
||
res := 0
|
||
for i := 1; i <= n; i++ {
|
||
res += i
|
||
}
|
||
return res
|
||
}
|
||
|
||
/* 遞迴求和 */
|
||
func sumRecur(n int) int {
|
||
if n == 1 {
|
||
return 1
|
||
}
|
||
return n + sumRecur(n-1)
|
||
}
|
||
```
|
||
|
||
=== "Swift"
|
||
|
||
```swift title="complexity_exercises.swift"
|
||
/* 迭代求和 */
|
||
func sumIter(n: Int) -> Int {
|
||
var res = 0
|
||
for i in 1 ... n {
|
||
res += i
|
||
}
|
||
return res
|
||
}
|
||
|
||
/* 遞迴求和 */
|
||
func sumRecur(n: Int) -> Int {
|
||
if n == 1 {
|
||
return 1
|
||
}
|
||
return n + sumRecur(n: n - 1)
|
||
}
|
||
```
|
||
|
||
=== "JS"
|
||
|
||
```javascript title="complexity_exercises.js"
|
||
/* 迭代求和 */
|
||
function sumIter(n) {
|
||
let res = 0;
|
||
for (let i = 1; i <= n; i++) {
|
||
res += i;
|
||
}
|
||
return res;
|
||
}
|
||
|
||
/* 遞迴求和 */
|
||
function sumRecur(n) {
|
||
if (n === 1) {
|
||
return 1;
|
||
}
|
||
return n + sumRecur(n - 1);
|
||
}
|
||
```
|
||
|
||
=== "TS"
|
||
|
||
```typescript title="complexity_exercises.ts"
|
||
/* 迭代求和 */
|
||
function sumIter(n: number): number {
|
||
let res = 0;
|
||
for (let i = 1; i <= n; i++) {
|
||
res += i;
|
||
}
|
||
return res;
|
||
}
|
||
|
||
/* 遞迴求和 */
|
||
function sumRecur(n: number): number {
|
||
if (n === 1) {
|
||
return 1;
|
||
}
|
||
return n + sumRecur(n - 1);
|
||
}
|
||
```
|
||
|
||
=== "Dart"
|
||
|
||
```dart title="complexity_exercises.dart"
|
||
/* 迭代求和 */
|
||
int sumIter(int n) {
|
||
int res = 0;
|
||
for (int i = 1; i <= n; i++) {
|
||
res += i;
|
||
}
|
||
return res;
|
||
}
|
||
|
||
/* 遞迴求和 */
|
||
int sumRecur(int n) {
|
||
if (n == 1) {
|
||
return 1;
|
||
}
|
||
return n + sumRecur(n - 1);
|
||
}
|
||
```
|
||
|
||
=== "Rust"
|
||
|
||
```rust title="complexity_exercises.rs"
|
||
/* 迭代求和 */
|
||
fn sum_iter(n: i32) -> i32 {
|
||
let mut res = 0;
|
||
for i in 1..=n {
|
||
res += i;
|
||
}
|
||
res
|
||
}
|
||
|
||
/* 遞迴求和 */
|
||
fn sum_recur(n: i32) -> i32 {
|
||
if n == 1 {
|
||
return 1;
|
||
}
|
||
n + sum_recur(n - 1)
|
||
}
|
||
```
|
||
|
||
=== "C"
|
||
|
||
```c title="complexity_exercises.c"
|
||
/* 迭代求和 */
|
||
int sumIter(int n) {
|
||
int res = 0;
|
||
for (int i = 1; i <= n; i++) {
|
||
res += i;
|
||
}
|
||
return res;
|
||
}
|
||
|
||
/* 遞迴求和 */
|
||
int sumRecur(int n) {
|
||
if (n == 1) {
|
||
return 1;
|
||
}
|
||
return n + sumRecur(n - 1);
|
||
}
|
||
```
|
||
|
||
=== "Kotlin"
|
||
|
||
```kotlin title="complexity_exercises.kt"
|
||
/* 迭代求和 */
|
||
fun sumIter(n: Int): Int {
|
||
var res = 0
|
||
for (i in 1..n) {
|
||
res += i
|
||
}
|
||
return res
|
||
}
|
||
|
||
/* 遞迴求和 */
|
||
fun sumRecur(n: Int): Int {
|
||
if (n == 1) {
|
||
return 1
|
||
}
|
||
return n + sumRecur(n - 1)
|
||
}
|
||
```
|
||
|
||
=== "Ruby"
|
||
|
||
```ruby title="complexity_exercises.rb"
|
||
### 迭代求和 ###
|
||
def sum_iter(n)
|
||
res = 0
|
||
for i in 1..n
|
||
res += i
|
||
end
|
||
res
|
||
end
|
||
|
||
### 遞迴求和 ###
|
||
def sum_recur(n)
|
||
return 1 if n == 1
|
||
|
||
n + sum_recur(n - 1)
|
||
end
|
||
```
|
||
|
||
<!-- numbered-subquestions -->
|
||
|
||
1. 輸入 `n = 4` 執行迭代函式時,每輪迴圈結束後,累加變數 `res` 的值分別是多少?
|
||
2. 輸入 `n = 4` 執行遞迴函式時,參數 `n` 會依次取哪些值?從最深的一層開始返回時,結果怎樣得到?
|
||
3. 兩種寫法的時間複雜度和空間複雜度分別是多少?結合第 1、2 問的執行過程說明理由。
|
||
|
||
??? success "參考答案"
|
||
|
||
1. 迴圈變數 `i` 依次為 `1、2、3、4`,每輪結束後,`res` 依次變為
|
||
`1、3、6、10`,所以迭代函式返回 10。
|
||
|
||
2. 參數 `n` 依次為 `4 → 3 → 2 → 1`。
|
||
最深一層返回 1,隨後各層依次得到 `2 + 1 = 3`、`3 + 3 = 6`、`4 + 6 = 10`。
|
||
在最深處,4 次函式呼叫都尚未結束。
|
||
|
||
3. 兩段程式碼都進行與 $n$ 成正比的迴圈或呼叫,因此時間複雜度均為 $O(n)$ 。
|
||
空間複雜度不同:迭代版只使用常數個變數,為 $O(1)$ ;
|
||
遞迴版在到達終止條件前,前面的函式呼叫都要等待返回結果,因此呼叫堆疊中最多同時儲存 $n$ 次呼叫,
|
||
空間複雜度為 $O(n)$。
|
||
|
||
分析空間複雜度時,除程式碼中的變數外,還要考慮遞迴呼叫佔用的空間。
|
||
|
||
### 2. 三段程式碼的時間複雜度
|
||
|
||
以下三個程式碼片段的輸入均為正整數 $n$ 。請按時間複雜度從低到高排序,並寫出各自的複雜度。
|
||
|
||
=== "Python"
|
||
|
||
```python title="complexity_exercises.py"
|
||
def linear_loop(n: int) -> int:
|
||
"""線性階迴圈"""
|
||
res = 0
|
||
for i in range(n):
|
||
res += i
|
||
return res
|
||
|
||
def quadratic_loop(n: int) -> int:
|
||
"""平方階迴圈"""
|
||
res = 0
|
||
for i in range(n):
|
||
for j in range(i, n):
|
||
res += j
|
||
return res
|
||
|
||
def logarithmic_loop(n: int) -> int:
|
||
"""對數階迴圈"""
|
||
while n > 1:
|
||
n //= 2
|
||
return n
|
||
```
|
||
|
||
=== "C++"
|
||
|
||
```cpp title="complexity_exercises.cpp"
|
||
/* 線性階迴圈 */
|
||
int linearLoop(int n) {
|
||
int res = 0;
|
||
for (int i = 0; i < n; ++i) {
|
||
res += i;
|
||
}
|
||
return res;
|
||
}
|
||
|
||
/* 平方階迴圈 */
|
||
int quadraticLoop(int n) {
|
||
int res = 0;
|
||
for (int i = 0; i < n; ++i) {
|
||
for (int j = i; j < n; ++j) {
|
||
res += j;
|
||
}
|
||
}
|
||
return res;
|
||
}
|
||
|
||
/* 對數階迴圈 */
|
||
int logarithmicLoop(int n) {
|
||
while (n > 1) {
|
||
n /= 2;
|
||
}
|
||
return n;
|
||
}
|
||
```
|
||
|
||
=== "Java"
|
||
|
||
```java title="complexity_exercises.java"
|
||
/* 線性階迴圈 */
|
||
int linearLoop(int n) {
|
||
int res = 0;
|
||
for (int i = 0; i < n; i++) {
|
||
res += i;
|
||
}
|
||
return res;
|
||
}
|
||
|
||
/* 平方階迴圈 */
|
||
int quadraticLoop(int n) {
|
||
int res = 0;
|
||
for (int i = 0; i < n; i++) {
|
||
for (int j = i; j < n; j++) {
|
||
res += j;
|
||
}
|
||
}
|
||
return res;
|
||
}
|
||
|
||
/* 對數階迴圈 */
|
||
int logarithmicLoop(int n) {
|
||
while (n > 1) {
|
||
n /= 2;
|
||
}
|
||
return n;
|
||
}
|
||
```
|
||
|
||
=== "C#"
|
||
|
||
```csharp title="complexity_exercises.cs"
|
||
/* 線性階迴圈 */
|
||
int LinearLoop(int n) {
|
||
int res = 0;
|
||
for (int i = 0; i < n; i++) {
|
||
res += i;
|
||
}
|
||
return res;
|
||
}
|
||
|
||
/* 平方階迴圈 */
|
||
int QuadraticLoop(int n) {
|
||
int res = 0;
|
||
for (int i = 0; i < n; i++) {
|
||
for (int j = i; j < n; j++) {
|
||
res += j;
|
||
}
|
||
}
|
||
return res;
|
||
}
|
||
|
||
/* 對數階迴圈 */
|
||
int LogarithmicLoop(int n) {
|
||
while (n > 1) {
|
||
n /= 2;
|
||
}
|
||
return n;
|
||
}
|
||
```
|
||
|
||
=== "Go"
|
||
|
||
```go title="complexity_exercises.go"
|
||
/* 線性階迴圈 */
|
||
func linearLoop(n int) int {
|
||
res := 0
|
||
for i := 0; i < n; i++ {
|
||
res += i
|
||
}
|
||
return res
|
||
}
|
||
|
||
/* 平方階迴圈 */
|
||
func quadraticLoop(n int) int {
|
||
res := 0
|
||
for i := 0; i < n; i++ {
|
||
for j := i; j < n; j++ {
|
||
res += j
|
||
}
|
||
}
|
||
return res
|
||
}
|
||
|
||
/* 對數階迴圈 */
|
||
func logarithmicLoop(n int) int {
|
||
for n > 1 {
|
||
n /= 2
|
||
}
|
||
return n
|
||
}
|
||
```
|
||
|
||
=== "Swift"
|
||
|
||
```swift title="complexity_exercises.swift"
|
||
/* 線性階迴圈 */
|
||
func linearLoop(n: Int) -> Int {
|
||
var res = 0
|
||
for i in 0 ..< n {
|
||
res += i
|
||
}
|
||
return res
|
||
}
|
||
|
||
/* 平方階迴圈 */
|
||
func quadraticLoop(n: Int) -> Int {
|
||
var res = 0
|
||
for i in 0 ..< n {
|
||
for j in i ..< n {
|
||
res += j
|
||
}
|
||
}
|
||
return res
|
||
}
|
||
|
||
/* 對數階迴圈 */
|
||
func logarithmicLoop(n: Int) -> Int {
|
||
var n = n
|
||
while n > 1 {
|
||
n /= 2
|
||
}
|
||
return n
|
||
}
|
||
```
|
||
|
||
=== "JS"
|
||
|
||
```javascript title="complexity_exercises.js"
|
||
/* 線性階迴圈 */
|
||
function linearLoop(n) {
|
||
let res = 0;
|
||
for (let i = 0; i < n; i++) {
|
||
res += i;
|
||
}
|
||
return res;
|
||
}
|
||
|
||
/* 平方階迴圈 */
|
||
function quadraticLoop(n) {
|
||
let res = 0;
|
||
for (let i = 0; i < n; i++) {
|
||
for (let j = i; j < n; j++) {
|
||
res += j;
|
||
}
|
||
}
|
||
return res;
|
||
}
|
||
|
||
/* 對數階迴圈 */
|
||
function logarithmicLoop(n) {
|
||
while (n > 1) {
|
||
n = Math.floor(n / 2);
|
||
}
|
||
return n;
|
||
}
|
||
```
|
||
|
||
=== "TS"
|
||
|
||
```typescript title="complexity_exercises.ts"
|
||
/* 線性階迴圈 */
|
||
function linearLoop(n: number): number {
|
||
let res = 0;
|
||
for (let i = 0; i < n; i++) {
|
||
res += i;
|
||
}
|
||
return res;
|
||
}
|
||
|
||
/* 平方階迴圈 */
|
||
function quadraticLoop(n: number): number {
|
||
let res = 0;
|
||
for (let i = 0; i < n; i++) {
|
||
for (let j = i; j < n; j++) {
|
||
res += j;
|
||
}
|
||
}
|
||
return res;
|
||
}
|
||
|
||
/* 對數階迴圈 */
|
||
function logarithmicLoop(n: number): number {
|
||
while (n > 1) {
|
||
n = Math.floor(n / 2);
|
||
}
|
||
return n;
|
||
}
|
||
```
|
||
|
||
=== "Dart"
|
||
|
||
```dart title="complexity_exercises.dart"
|
||
/* 線性階迴圈 */
|
||
int linearLoop(int n) {
|
||
int res = 0;
|
||
for (int i = 0; i < n; i++) {
|
||
res += i;
|
||
}
|
||
return res;
|
||
}
|
||
|
||
/* 平方階迴圈 */
|
||
int quadraticLoop(int n) {
|
||
int res = 0;
|
||
for (int i = 0; i < n; i++) {
|
||
for (int j = i; j < n; j++) {
|
||
res += j;
|
||
}
|
||
}
|
||
return res;
|
||
}
|
||
|
||
/* 對數階迴圈 */
|
||
int logarithmicLoop(int n) {
|
||
while (n > 1) {
|
||
n ~/= 2;
|
||
}
|
||
return n;
|
||
}
|
||
```
|
||
|
||
=== "Rust"
|
||
|
||
```rust title="complexity_exercises.rs"
|
||
/* 線性階迴圈 */
|
||
fn linear_loop(n: i32) -> i32 {
|
||
let mut res = 0;
|
||
for i in 0..n {
|
||
res += i;
|
||
}
|
||
res
|
||
}
|
||
|
||
/* 平方階迴圈 */
|
||
fn quadratic_loop(n: i32) -> i32 {
|
||
let mut res = 0;
|
||
for i in 0..n {
|
||
for j in i..n {
|
||
res += j;
|
||
}
|
||
}
|
||
res
|
||
}
|
||
|
||
/* 對數階迴圈 */
|
||
fn logarithmic_loop(mut n: i32) -> i32 {
|
||
while n > 1 {
|
||
n /= 2;
|
||
}
|
||
n
|
||
}
|
||
```
|
||
|
||
=== "C"
|
||
|
||
```c title="complexity_exercises.c"
|
||
/* 線性階迴圈 */
|
||
int linearLoop(int n) {
|
||
int res = 0;
|
||
for (int i = 0; i < n; i++) {
|
||
res += i;
|
||
}
|
||
return res;
|
||
}
|
||
|
||
/* 平方階迴圈 */
|
||
int quadraticLoop(int n) {
|
||
int res = 0;
|
||
for (int i = 0; i < n; i++) {
|
||
for (int j = i; j < n; j++) {
|
||
res += j;
|
||
}
|
||
}
|
||
return res;
|
||
}
|
||
|
||
/* 對數階迴圈 */
|
||
int logarithmicLoop(int n) {
|
||
while (n > 1) {
|
||
n /= 2;
|
||
}
|
||
return n;
|
||
}
|
||
```
|
||
|
||
=== "Kotlin"
|
||
|
||
```kotlin title="complexity_exercises.kt"
|
||
/* 線性階迴圈 */
|
||
fun linearLoop(n: Int): Int {
|
||
var res = 0
|
||
for (i in 0 until n) {
|
||
res += i
|
||
}
|
||
return res
|
||
}
|
||
|
||
/* 平方階迴圈 */
|
||
fun quadraticLoop(n: Int): Int {
|
||
var res = 0
|
||
for (i in 0 until n) {
|
||
for (j in i until n) {
|
||
res += j
|
||
}
|
||
}
|
||
return res
|
||
}
|
||
|
||
/* 對數階迴圈 */
|
||
fun logarithmicLoop(n: Int): Int {
|
||
var value = n
|
||
while (value > 1) {
|
||
value /= 2
|
||
}
|
||
return value
|
||
}
|
||
```
|
||
|
||
=== "Ruby"
|
||
|
||
```ruby title="complexity_exercises.rb"
|
||
### 線性階迴圈 ###
|
||
def linear_loop(n)
|
||
res = 0
|
||
for i in 0...n
|
||
res += i
|
||
end
|
||
res
|
||
end
|
||
|
||
### 平方階迴圈 ###
|
||
def quadratic_loop(n)
|
||
res = 0
|
||
for i in 0...n
|
||
for j in i...n
|
||
res += j
|
||
end
|
||
end
|
||
res
|
||
end
|
||
|
||
### 對數階迴圈 ###
|
||
def logarithmic_loop(n)
|
||
n /= 2 while n > 1
|
||
n
|
||
end
|
||
```
|
||
|
||
??? success "參考答案"
|
||
|
||
從低到高為:片段三 $O(\log n)$、片段一 $O(n)$、片段二 $O(n^2)$。
|
||
片段三每輪把 $n$ 縮小為原來的一半,約迴圈 $\log_2 n$ 次。
|
||
片段一的迴圈恰好執行 $n$ 次。片段二的內層迴圈次數依次為
|
||
$n,n-1,\dots,1$,總次數為 $n(n+1)/2$,因此屬於平方階。
|
||
|
||
### 3. 哪種反轉更節省空間
|
||
|
||
要將陣列 `nums` 中的元素全部反轉,有兩種做法:
|
||
|
||
<!-- numbered-subquestions -->
|
||
|
||
1. 新建一個等長陣列 `res`,倒序複製後返回;
|
||
2. 用兩個索引 `i` 和 `j` 分別從首、尾向中間移動,逐對交換 `nums[i]` 與 `nums[j]` 。
|
||
|
||
兩種做法的空間複雜度各是多少?哪種屬於“原地”操作?
|
||
|
||
??? success "參考答案"
|
||
|
||
1. 需要與輸入等長的輔助陣列,空間複雜度 $O(n)$。
|
||
|
||
2. 只使用兩個索引變數,
|
||
空間複雜度 $O(1)$ ,屬於原地操作。
|
||
|
||
需要注意:原地反轉會修改輸入陣列,
|
||
僅在允許修改輸入時才應優先選用;若需保留原陣列,第 1 種做法的複製開銷不可避免。
|
||
|
||
## 2.6.2 程式設計練習
|
||
|
||
### 1. 費波那契數
|
||
|
||
費波那契數列滿足:$F(0)=0$、$F(1)=1$,並且當 $n\ge2$ 時,
|
||
$F(n)=F(n-1)+F(n-2)$。
|
||
|
||
給定非負整數 `n`,請使用迴圈計算並返回 $F(n)$,不使用遞迴。
|
||
|
||
??? tip "解題提示"
|
||
|
||
1. 先單獨處理 n 為 0 和 1 的情況
|
||
2. 計算下一項時只需要前兩項,無須儲存整個數列
|
||
3. 更新兩個變數時,注意不要過早覆蓋仍會用到的舊值
|
||
|
||
[LeetCode](https://leetcode.cn/problems/fibonacci-number/){ .rounded-button .exercise-button target="_blank" rel="noopener noreferrer" } [題目解析](https://leetcode.cn/problems/fibonacci-number/solutions/2361746/509-fei-bo-na-qi-shu-dong-tai-gui-hua-qi-so8h/){ .rounded-button .exercise-button target="_blank" rel="noopener noreferrer" }
|