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<h1><img class="unit ugeb" src="img/x.gif"> Barracks</h1><img class="building g19" src="img/x.gif" alt="Barracks" title="Barracks" />Infantry can be trained in the barracks. The higher its level the faster the troops are trained.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />210 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />140 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />260 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />120 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
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<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=16">Rally Point</a> Level 1, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 3</p><map id="nav" name="nav">
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<area href="manual.php?typ=4&gid=16" title="back" coords="0,0,45,18" shape="rect" alt="" />
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<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
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<area href="manual.php?typ=4&gid=20" title="forward" coords="71,0,116,18" shape="rect" alt="" />
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<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=16">Rally Point</a> Level 1, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 3</p>
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<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=16" title="back" coords="0,0,45,18" shape="rect" alt="" />
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||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
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<area href="manual.php?typ=4&gid=20" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
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</map>
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<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit ugeb" src="img/x.gif"> Stable</h1><img class="building g20" src="img/x.gif" alt="Stable" title="Stable" />Cavalry can be trained in the stable. The higher its level the faster the troops are trained.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />260 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />140 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />220 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />100 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />5 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:36:40</span></p>
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<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=12">Blacksmith</a> Level 3, <a href="manual.php?typ=4&gid=22">Academy</a> Level 5</p><map id="nav" name="nav">
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<area href="manual.php?typ=4&gid=19" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
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<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
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<area href="manual.php?typ=4&gid=21" title="forward" coords="71,0,116,18" shape="rect" alt="" />
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<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=12">Blacksmith</a> Level 3, <a href="manual.php?typ=4&gid=22">Academy</a> Level 5</p>
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<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=19" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
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<area href="manual.php?typ=4&gid=21" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
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</map>
|
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<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit ugeb" src="img/x.gif"> Workshop</h1><img class="building g21" src="img/x.gif" alt="Workshop" title="Workshop" />Siege engines like catapults and rams can be built in the workshop. The higher its level the faster the units are produced.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />460 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />510 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />600 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />320 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />3 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:50:00</span></p>
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<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 10, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 5</p><map id="nav" name="nav">
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<area href="manual.php?typ=4&gid=20" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
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<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
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<area href="manual.php?typ=4&gid=22" title="forward" coords="71,0,116,18" shape="rect" alt="" />
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<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=22">Academy</a> Level 10, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 5</p>
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<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=20" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
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<area href="manual.php?typ=4&gid=22" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
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</map>
|
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<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit ugeb" src="img/x.gif"> Academy</h1><img class="building g22" src="img/x.gif" alt="Academy" title="Academy" />New unit types can be developed in the academy. By increasing its level you can order the research of better units.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />220 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />160 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />90 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />40 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
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<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=19">Barracks</a> Level 3, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 3</p><map id="nav" name="nav">
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<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=19">Barracks</a> Level 3, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 3</p>
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<map id="nav" name="nav">
|
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<area href="manual.php?typ=4&gid=21" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
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<area href="manual.php?typ=4&gid=29" title="forward" coords="71,0,116,18" shape="rect" alt="" />
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</map>
|
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<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit ugeb" src="img/x.gif"> Cranny</h1><img class="building g23" src="img/x.gif" alt="Cranny" title="Cranny" />The cranny is used to hide at least some of your resources when the village is attacked. These resources cannot be stolen.
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<br /><br />
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At level 1 the cranny holds 100 units of each resource. Gaulic crannies are twice as big as the others.
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<br /><br />
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HINTS
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<br />
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In T3 the cranny is 66% as effective against Teutons.
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<br />
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In T3.5 the cranny is 80% as effective against Teutons.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />40 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />50 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />30 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />10 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />0 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:12:30</span></p>
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<p><b>Prerequisites</b><br />none</p><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=18" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
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<area href="manual.php?typ=4&gid=24" title="forward" coords="71,0,116,18" shape="rect" alt="" />
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<h1><img class="unit ugeb" src="img/x.gif"> Cranny</h1><img class="building g23" src="img/x.gif" alt="Cranny" title="Cranny" />The cranny is used to hide at least some of your resources when the village is attacked. These resources cannot be stolen.<br /><br />At level 1 the cranny holds 100 units of each resource. Gaulic crannies are twice as big as the others.<br /><br />HINTS<br />In T3 the cranny is 66% as effective against Teutons.<br />In T3.5 the cranny is 80% as effective against Teutons.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />40 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />50 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />30 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />10 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />0 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:12:30</span></p>
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<p><b>Prerequisites</b><br />none</p>
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||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=18" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=24" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit ugeb" src="img/x.gif"> Town Hall</h1><img class="building g24" src="img/x.gif" alt="Town Hall" title="Town Hall" />In the town hall you can hold pompous celebrations. Such a celebration increases your culture points.
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<br /><br />
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Culture points are necessary to found or conquer new villages. Each building produces culture points and the higher its level the more it produces. With celebrations you can increase this production for a short while.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />1250 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />1110 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />1260 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />600 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />3:28:20</span></p>
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<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 10, <a href="manual.php?typ=4&gid=22">Academy</a> Level 10</p><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=23" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=25" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Town Hall</h1><img class="building g24" src="img/x.gif" alt="Town Hall" title="Town Hall" />In the town hall you can hold pompous celebrations. Such a celebration increases your culture points.<br /><br />Culture points are necessary to found or conquer new villages. Each building produces culture points and the higher its level the more it produces. With celebrations you can increase this production for a short while.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />1250 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />1110 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />1260 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />600 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />3:28:20</span></p>
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<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 10, <a href="manual.php?typ=4&gid=22">Academy</a> Level 10</p>
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||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=23" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=25" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,7 +1,8 @@
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<h1><img class="unit ugeb" src="img/x.gif"> Residence</h1><img class="building g25" src="img/x.gif" alt="Residence" title="Residence" />The residence is a small palace where the King or Queen lives when he or she visits the village. The residence protects the village against enemies who want to conquer it.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />580 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />460 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />350 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />180 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
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<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 5, <a href="manual.php?typ=4&gid=26"><strike>Palace</strike></a></p><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=24" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=26" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 5, <a href="manual.php?typ=4&gid=26"><strike>Palace</strike></a></p>
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||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=24" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=26" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,10 +1,8 @@
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<h1><img class="unit ugeb" src="img/x.gif"> Palace</h1><img class="building g26" src="img/x.gif" alt="Palace" title="Palace" />The King or Queen of the empire lives in the palace. Only one palace can exist in your realm at a time. You need a palace in order to proclaim a village to be your capital.
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||||
<br /><br />
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The capital can not be conquered. Additionally, the capital is the only place where resource fields can only be extended beyond level 10 and the only place where the stonemason's lodge can be built.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />550 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />800 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />750 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />250 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />1:23:20</span></p>
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<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=18">Embassy</a> Level 1, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 5, <a href="manual.php?typ=4&gid=25"><strike>Residence</strike></a></p><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=25" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=27" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Palace</h1><img class="building g26" src="img/x.gif" alt="Palace" title="Palace" />The King or Queen of the empire lives in the palace. Only one palace can exist in your realm at a time. You need a palace in order to proclaim a village to be your capital.<br /><br />The capital can not be conquered. Additionally, the capital is the only place where resource fields can only be extended beyond level 10 and the only place where the stonemason's lodge can be built.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />550 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />800 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />750 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />250 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />1:23:20</span></p>
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<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=18">Embassy</a> Level 1, <a href="manual.php?typ=4&gid=15">Main Building</a> Level 5, <a href="manual.php?typ=4&gid=25"><strike>Residence</strike></a></p>
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||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=25" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=27" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,11 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Treasury</h1><img class="building g27" src="img/x.gif" alt="Treasury" title="Treasury" />The riches of your empire are kept in the treasury. A treasury can only store one artefact.
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<br /><br />
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You need a treasury level 10 for a small artefact, or level 20 for a great one.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />2880 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />2740 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />2580 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />990 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />2:13:20</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 10, <a href="manual.php?typ=4&gid=40"><strike>Wonder Of The World</strike></a></p><map id="nav" name="nav">
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<area href="manual.php?typ=4&gid=26" title="back" coords="0,0,45,18" shape="rect" alt="" />
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<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
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<h1><img class="unit ugeb" src="img/x.gif"> Treasury</h1><img class="building g27" src="img/x.gif" alt="Treasury" title="Treasury" />The riches of your empire are kept in the treasury. A treasury can only store one artefact.<br /><br />You need a treasury level 10 for a small artefact, or level 20 for a great one.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />2880 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />2740 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />2580 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />990 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />2:13:20</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 10, <a href="manual.php?typ=4&gid=40"><strike>Wonder Of The World</strike></a></p>
|
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<map id="nav" name="nav">
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<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
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<area href="manual.php?typ=4&gid=28" title="forward" coords="71,0,116,18" shape="rect" alt="" />
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</map>
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<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit ugeb" src="img/x.gif"> Trade Office</h1><img class="building g28" src="img/x.gif" alt="Trade Office" title="Trade Office" />In the trade office the merchants' carts get improved and equipped with powerful horses. The higher its level the more your merchants are able to carry.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />1400 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />1330 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />1200 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />400 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />3 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:50:00</span></p>
|
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<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=17">Marketplace</a> Level 20, <a href="manual.php?typ=4&gid=20">Stable</a> Level 10</p><map id="nav" name="nav">
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<area href="manual.php?typ=4&gid=27" title="back" coords="0,0,45,18" shape="rect" alt="" />
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<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
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<area href="manual.php?typ=4&gid=34" title="forward" coords="71,0,116,18" shape="rect" alt="" />
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<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=17">Marketplace</a> Level 20, <a href="manual.php?typ=4&gid=20">Stable</a> Level 10</p>
|
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<map id="nav" name="nav">
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<area href="manual.php?typ=4&gid=27" title="back" coords="0,0,45,18" shape="rect" alt="" />
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<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
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<area href="manual.php?typ=4&gid=34" title="forward" coords="71,0,116,18" shape="rect" alt="" />
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<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<h1><img class="unit ugeb" src="img/x.gif"> Great Barracks</h1><img class="building g29" src="img/x.gif" alt="Great Barracks" title="Great Barracks" />The great barracks allows you to build more units at the same time but they cost thrice the original amount.
|
||||
<br /><br />
|
||||
It cannot be built in the capital.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />630 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />420 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />780 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />360 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=19">Barracks</a> Level 20</p><map id="nav" name="nav">
|
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<area href="manual.php?typ=4&gid=22" title="back" coords="0,0,45,18" shape="rect" alt="" />
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<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
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<area href="manual.php?typ=4&gid=30" title="forward" coords="71,0,116,18" shape="rect" alt="" />
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<h1><img class="unit ugeb" src="img/x.gif"> Great Barracks</h1><img class="building g29" src="img/x.gif" alt="Great Barracks" title="Great Barracks" />The great barracks allows you to build more units at the same time but they cost thrice the original amount.<br /><br />It cannot be built in the capital.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />630 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />420 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />780 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />360 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
|
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<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=19">Barracks</a> Level 20</p>
|
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<map id="nav" name="nav">
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<area href="manual.php?typ=4&gid=22" title="back" coords="0,0,45,18" shape="rect" alt="" />
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<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
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<area href="manual.php?typ=4&gid=30" title="forward" coords="71,0,116,18" shape="rect" alt="" />
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</map>
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<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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@@ -1,9 +1,8 @@
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||||
<h1><img class="unit ugeb" src="img/x.gif"> Great Stable</h1><img class="building g30" src="img/x.gif" alt="Great Stable" title="Great Stable" />The great stable allows you to build more units at the same time but they cost thrice the original amount.
|
||||
<br /><br />
|
||||
It cannot be built in the capital.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />780 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />420 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />660 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />300 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />5 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:36:40</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=20">Stable</a> Level 20</p><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=29" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
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<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=42" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
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<h1><img class="unit ugeb" src="img/x.gif"> Great Stable</h1><img class="building g30" src="img/x.gif" alt="Great Stable" title="Great Stable" />The great stable allows you to build more units at the same time but they cost thrice the original amount.<br /><br />It cannot be built in the capital.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />780 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />420 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />660 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />300 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />5 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:36:40</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=20">Stable</a> Level 20</p>
|
||||
<map id="nav" name="nav">
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<area href="manual.php?typ=4&gid=29" title="back" coords="0,0,45,18" shape="rect" alt="" />
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<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
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<area href="manual.php?typ=4&gid=42" title="forward" coords="71,0,116,18" shape="rect" alt="" />
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<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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@@ -1,7 +1,8 @@
|
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<h1><img class="unit ugeb" src="img/x.gif"> Trade Office</h1><img class="building g28" src="img/x.gif" alt="Trade Office" title="Trade Office" />In the trade office the merchants' carts get improved and equipped with powerful horses. The higher its level the more your merchants are able to carry.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />1400 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />1330 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />1200 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />400 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />3 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:50:00</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=17">Marketplace</a> Level 20, <a href="manual.php?typ=4&gid=20">Stable</a> Level 10</p><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=30" title="back" coords="0,0,45,18" shape="rect" alt="" />
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<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=42" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=17">Marketplace</a> Level 20, <a href="manual.php?typ=4&gid=20">Stable</a> Level 10</p>
|
||||
<map id="nav" name="nav">
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<area href="manual.php?typ=4&gid=30" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
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<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
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<area href="manual.php?typ=4&gid=42" title="forward" coords="71,0,116,18" shape="rect" alt="" />
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</map>
|
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<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
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<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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@@ -1,9 +1,8 @@
|
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<h1><img class="unit ugeb" src="img/x.gif"> Stonemason's Lodge</h1><img class="building g34" src="img/x.gif" alt="Stonemason's Lodge" title="Stonemason's Lodge" />The stonemason's lodge is an expert at cutting stone. The further the building is extended the higher the stability of the village's buildings.
|
||||
<br /><br />
|
||||
It can only be built in the capital<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />155 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />130 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />125 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />70 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />2 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:36:40</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 5, <a href="manual.php?typ=4&gid=26">Palace</a> Level 3</p><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&s=31" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
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<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&s=33" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
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<h1><img class="unit ugeb" src="img/x.gif"> Stonemason's Lodge</h1><img class="building g34" src="img/x.gif" alt="Stonemason's Lodge" title="Stonemason's Lodge" />The stonemason's lodge is an expert at cutting stone. The further the building is extended the higher the stability of the village's buildings.<br /><br />It can only be built in the capital<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />155 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />130 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />125 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />70 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />2 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:36:40</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 5, <a href="manual.php?typ=4&gid=26">Palace</a> Level 3</p>
|
||||
<map id="nav" name="nav">
|
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<area href="manual.php?typ=4&s=31" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
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<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
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<area href="manual.php?typ=4&s=33" title="forward" coords="71,0,116,18" shape="rect" alt="" />
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</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
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<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
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@@ -1,11 +1,8 @@
|
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<h1><img class="unit ugeb" src="img/x.gif"> Brewery</h1><img class="building g35" src="img/x.gif" alt="Brewery" title="Brewery" />Tasty mead is brewed in the brewery and later quaffed by the soldiers during the celebrations.
|
||||
<br /><br />
|
||||
These drinks make your soldiers braver and stronger in battles (1% per level). Unfortunately the chiefs' power of persuasion is decreased and catapults can only do random hits.
|
||||
<br /><br />
|
||||
It can only be built by Teutons and only in their capital. It affects the whole empire.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />1460 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />930 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />1250 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />1740 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />6 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />2:13:20</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=11">Granary</a> Level 20, <a href="manual.php?typ=4&gid=16">Rally Point</a> Level 10</p><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&s=32" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&s=34" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Brewery</h1><img class="building g35" src="img/x.gif" alt="Brewery" title="Brewery" />Tasty mead is brewed in the brewery and later quaffed by the soldiers during the celebrations.<br /><br />These drinks make your soldiers braver and stronger in battles (1% per level). Unfortunately the chiefs' power of persuasion is decreased and catapults can only do random hits.<br /><br />It can only be built by Teutons and only in their capital. It affects the whole empire.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />1460 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />930 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />1250 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />1740 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />6 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />2:13:20</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=11">Granary</a> Level 20, <a href="manual.php?typ=4&gid=16">Rally Point</a> Level 10</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&s=32" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&s=34" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
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</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,9 +1,8 @@
|
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<h1><img class="unit ugeb" src="img/x.gif"> Stonemason's Lodge</h1><img class="building g34" src="img/x.gif" alt="Stonemason's Lodge" title="Stonemason's Lodge" />The stonemason's lodge is an expert at cutting stone. The further the building is extended the higher the stability of the village's buildings.
|
||||
<br /><br />
|
||||
It can only be built in the capital<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />155 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />130 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />125 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />70 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />2 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:36:40</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 5, <a href="manual.php?typ=4&gid=26">Palace</a> Level 3</p><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=28" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=35" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Stonemason's Lodge</h1><img class="building g34" src="img/x.gif" alt="Stonemason's Lodge" title="Stonemason's Lodge" />The stonemason's lodge is an expert at cutting stone. The further the building is extended the higher the stability of the village's buildings.<br /><br />It can only be built in the capital<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />155 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />130 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />125 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />70 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />2 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:36:40</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 5, <a href="manual.php?typ=4&gid=26">Palace</a> Level 3</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=28" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=35" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,11 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Brewery</h1><img class="building g35" src="img/x.gif" alt="Brewery" title="Brewery" />Tasty mead is brewed in the brewery and later quaffed by the soldiers during the celebrations.
|
||||
<br /><br />
|
||||
These drinks make your soldiers braver and stronger in battles (1% per level). Unfortunately the chiefs� power of persuasion is decreased and catapults can only do random hits.
|
||||
<br /><br />
|
||||
It can only be built by Teutons and only in their capital. It affects the whole empire.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />1460 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />930 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />1250 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />1740 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />6 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />2:13:20</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=11">Granary</a> Level 20, <a href="manual.php?typ=4&gid=16">Rally Point</a> Level 10</p><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=34" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=38" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Brewery</h1><img class="building g35" src="img/x.gif" alt="Brewery" title="Brewery" />Tasty mead is brewed in the brewery and later quaffed by the soldiers during the celebrations.<br /><br />These drinks make your soldiers braver and stronger in battles (1% per level). Unfortunately the chiefs� power of persuasion is decreased and catapults can only do random hits.<br /><br />It can only be built by Teutons and only in their capital. It affects the whole empire.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />1460 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />930 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />1250 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />1740 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />6 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />2:13:20</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=11">Granary</a> Level 20, <a href="manual.php?typ=4&gid=16">Rally Point</a> Level 10</p>
|
||||
<map id="nav" name="nav">
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<area href="manual.php?typ=4&gid=34" title="back" coords="0,0,45,18" shape="rect" alt="" />
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<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
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<area href="manual.php?typ=4&gid=38" title="forward" coords="71,0,116,18" shape="rect" alt="" />
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</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
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@@ -1,19 +1,14 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Trapper</h1><img class="building g36" src="img/x.gif" alt="Trapper" title="Trapper" />The trapper protects your village with well hidden traps. This means that unwary enemies can be imprisoned and won't be able to harm your village anymore.
|
||||
<br /><br />
|
||||
One trap costs
|
||||
<img src="img/un/res/1.gif" width="18" height="12">20|
|
||||
<img src="img/un/res/2.gif" width="18" height="12">30|
|
||||
<img src="img/un/res/3.gif" width="18" height="12">10|
|
||||
<img src="img/un/res/4.gif" width="18" height="12">20
|
||||
<img src="img/un/res/5.gif" width="18" height="12">0
|
||||
One trap costs <img src="img/un/res/1.gif" width="18" height="12">20 | <img src="img/un/res/2.gif" width="18" height="12">30 | <img src="img/un/res/3.gif" width="18" height="12">10 | <img src="img/un/res/4.gif" width="18" height="12">20 | <img src="img/un/res/5.gif" width="18" height="12">0
|
||||
<br /><br />
|
||||
Troops cannot be freed with a raid. When the troops get freed with a successful normal attack, 1/3 of the traps are automatically repaired. If the owner of the traps release the captives all of the traps can be repaired.
|
||||
<br /><br />
|
||||
Note that this building can only be constructed by Gauls.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />100 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />100 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />100 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />100 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />4 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:33:20</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=16">Rally Point</a> Level 1</p><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=42" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
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<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=37" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=16">Rally Point</a> Level 1</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=42" title="back" coords="0,0,45,18" shape="rect" alt="" />
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<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=37" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,11 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Hero's Mansion</h1><img class="building g37" src="img/x.gif" alt="Hero's Mansion" title="Hero's Mansion" />In the hero's mansion you can train a hero. For this you need a normal soldier who will become the hero and therefore you need a barracks or a stable.
|
||||
<br /><br />
|
||||
When the building reaches levels 10, 15 and 20 you can annex 1, 2 and 3 unoccupied oases with your hero. Depending on the oasis you will get an increase in production for a certain resource (or even two resources for some oases).<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />700 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />670 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />700 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />240 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />2 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:38:20</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 3, <a href="manual.php?typ=4&gid=16">Rally Point</a> Level 1</p><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&s=36" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
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<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=3&s=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Hero's Mansion</h1><img class="building g37" src="img/x.gif" alt="Hero's Mansion" title="Hero's Mansion" />In the hero's mansion you can train a hero. For this you need a normal soldier who will become the hero and therefore you need a barracks or a stable.<br /><br />When the building reaches levels 10, 15 and 20 you can annex 1, 2 and 3 unoccupied oases with your hero. Depending on the oasis you will get an increase in production for a certain resource (or even two resources for some oases).<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />700 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />670 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />700 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />240 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />2 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:38:20</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 3, <a href="manual.php?typ=4&gid=16">Rally Point</a> Level 1</p>
|
||||
<map id="nav" name="nav">
|
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<area href="manual.php?typ=4&s=36" title="back" coords="0,0,45,18" shape="rect" alt="" />
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<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
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<area href="manual.php?typ=3&s=2" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
|
||||
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,8 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Great Warehouse</h1><img class="building g38" src="img/x.gif" alt="Great Warehouse" title="Great Warehouse" />The resources lumber, clay and iron are stored in your warehouse. The great warehouse offers you more space to and keeps your resources drier and safer than the normal warehouse..<br><br>
|
||||
This building can only be built in the old natarian villages or with special natarian artefacts.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />650 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />800 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />450 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />200 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />2:30:00</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 10, <a href="manual.php?typ=4&gid=40">Wonder Of The World</a> Level 0</p><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=35" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&s=39" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Great Warehouse</h1><img class="building g38" src="img/x.gif" alt="Great Warehouse" title="Great Warehouse" />The resources lumber, clay and iron are stored in your warehouse. The great warehouse offers you more space to and keeps your resources drier and safer than the normal warehouse..<br><br>This building can only be built in the old natarian villages or with special natarian artefacts.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />650 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />800 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />450 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />200 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />2:30:00</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 10, <a href="manual.php?typ=4&gid=40">Wonder Of The World</a> Level 0</p>
|
||||
<map id="nav" name="nav">
|
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<area href="manual.php?typ=4&gid=35" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&s=39" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,8 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Great Granary</h1><img class="building g39" src="img/x.gif" alt="Great Granary" title="Great Granary" />The crop produced by your farms is stored in the granary. The great granary offers you more space and keeps your crops drier and safer than the normal one.<br><br>
|
||||
This building can only be built in the old natarian villages or with special natarian artefacts.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />400 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />500 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />350 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />100 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />1:56:40</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 10, <a href="manual.php?typ=4&gid=40">Wonder Of The World</a> Level 0</p><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=38" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=41" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Great Granary</h1><img class="building g39" src="img/x.gif" alt="Great Granary" title="Great Granary" />The crop produced by your farms is stored in the granary. The great granary offers you more space and keeps your crops drier and safer than the normal one.<br><br>This building can only be built in the old natarian villages or with special natarian artefacts.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />400 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />500 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />350 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />100 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />1:56:40</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=15">Main Building</a> Level 10, <a href="manual.php?typ=4&gid=40">Wonder Of The World</a> Level 0</p>
|
||||
<map id="nav" name="nav">
|
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<area href="manual.php?typ=4&gid=38" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=41" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,9 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Wonder Of The World</h1><img class="building g40 gid40" src="img/x.gif" alt="Wonder Of The World" title="Wonder Of The World" />The wonder of the world represents the pride of creation. Only the mightiest and richest are able to build such a masterwork and defend it against envious enemies.
|
||||
<br /><br />
|
||||
Wonders of the world can only be erected in the old natarian villages. Also a construction plan is necessary. Starting with level 50 an additional plan is needed. This one has to be owned by another player in the same alliance.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />66700 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />69050 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />72200 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />13200 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />2:30:00</span></p>
|
||||
<p><b>Prerequisites</b><br />ancient construction plan</p><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=41" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=3&s=3" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Wonder Of The World</h1><img class="building g40 gid40" src="img/x.gif" alt="Wonder Of The World" title="Wonder Of The World" />The wonder of the world represents the pride of creation. Only the mightiest and richest are able to build such a masterwork and defend it against envious enemies.<br /><br />Wonders of the world can only be erected in the old natarian villages. Also a construction plan is necessary. Starting with level 50 an additional plan is needed. This one has to be owned by another player in the same alliance.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />66700 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />69050 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />72200 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />13200 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />1 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />2:30:00</span></p>
|
||||
<p><b>Prerequisites</b><br />ancient construction plan</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=41" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=3&s=3" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
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</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,9 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Horse Drinking Trough</h1><img class="building g41" src="img/x.gif" alt="Horse Drinking Trough" title="Horse Drinking Trough" />The horse drinking trough cares for the wellbeing of your horses and therefore also increases the speed of their training.<br /><br />
|
||||
The horse drinking trough reduces the crop usage by one for the following soldiers: Equites Legati from level 10, Equites Imperatoris from level 15 and Equites Caesaris from level 20.<br /><br />
|
||||
The horse drinking trough can only be built by Romans.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />780 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />420 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />660 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />540 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />5 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:36:40</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=20">Stable</a> Level 20, <a href="manual.php?typ=4&gid=16">Rally Point</a> Level 10</p><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=39" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=40" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Horse Drinking Trough</h1><img class="building g41" src="img/x.gif" alt="Horse Drinking Trough" title="Horse Drinking Trough" />The horse drinking trough cares for the wellbeing of your horses and therefore also increases the speed of their training.<br><br>The horse drinking trough reduces the crop usage by one for the following soldiers: Equites Legati from level 10, Equites Imperatoris from level 15 and Equites Caesaris from level 20.<br><br>The horse drinking trough can only be built by Romans.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />780 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />420 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />660 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />540 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />5 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:36:40</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=20">Stable</a> Level 20, <a href="manual.php?typ=4&gid=16">Rally Point</a> Level 10</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=39" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=40" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,9 +1,8 @@
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Great Workshop</h1><img class="building g42" src="img/x.gif" alt="Great Workshop" title="Great Workshop" />In the great workshop siege engines like catapults and rams can be built, albeit at triple the cost of a standard unit. The higher its level the faster units are produced.
|
||||
<br /><br />
|
||||
It cannot be built in the capital.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />1380 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />1530 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />1800 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />960 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />3 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:24:55</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=21">Workshop</a> Level 20</p><map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=30" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=36" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<h1><img class="unit ugeb" src="img/x.gif"> Great Workshop</h1><img class="building g42" src="img/x.gif" alt="Great Workshop" title="Great Workshop" />In the great workshop siege engines like catapults and rams can be built, albeit at triple the cost of a standard unit. The higher its level the faster units are produced.<br><br>It cannot be built in the capital.<p><b>Costs</b> and <b>construction time</b> for level 1:<br /><img class="r1" src="img/x.gif" alt="Lumber" title="Lumber" />1380 | <img class="r2" src="img/x.gif" alt="Clay" title="Clay" />1530 | <img class="r3" src="img/x.gif" alt="Iron" title="Iron" />1800 | <img class="r4" src="img/x.gif" alt="Crop" title="Crop" />960 | <img class="r5" src="img/x.gif" alt="Crop consumption" title="Crop consumption" />3 | <span class="dur"><img class="clock" alt="duration" title="duration" src="img/x.gif" />0:24:55</span></p>
|
||||
<p><b>Prerequisites</b><br /><a href="manual.php?typ=4&gid=21">Workshop</a> Level 20</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?typ=4&gid=30" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?typ=4&gid=36" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
@@ -1,5 +1,5 @@
|
||||
<h1><img class="point" src="img/x.gif" alt="" title="" /> direct links</h1>
|
||||
|
||||
|
||||
<p>With the direct links one can set links to any target and speed up the navigation.</p>
|
||||
<table id="examples" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
@@ -26,9 +26,10 @@
|
||||
<td>nachrichten.php?t=4*</td>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
<p>Adding an * to the URL will cause the direct link to open in a new window.</p><map id="nav" name="nav">
|
||||
<area href="manual.php?s=1" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
<p>Adding an * to the URL will cause the direct link to open in a new window.</p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?s=1" title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
+10
-11
@@ -1,5 +1,6 @@
|
||||
<h1><img class="point" src="img/x.gif" alt="" title="" /> Top 10 statistics</h1>
|
||||
<p><p>The Top 10 statistics are recreated each week and are valid from Monday 00:00 until Sunday 24:00 GMT+1.</p></p>
|
||||
|
||||
<p>The Top 10 statistics are recreated each week and are valid from Monday 00:00 until Sunday 24:00 GMT+1.</p>
|
||||
<table id="examples" cellpadding="1" cellspacing="1">
|
||||
<thead><tr>
|
||||
<th colspan="2">categories</th>
|
||||
@@ -19,15 +20,13 @@
|
||||
<tr>
|
||||
<th>robber</th>
|
||||
<td>stolen resources</td>
|
||||
</tr>
|
||||
</tr></tbody>
|
||||
</table>
|
||||
<p><p>At the end of each week the top ten players are awarded a decoration. When you edit your profile a code (e.g. [#123]) is displayed at "medals" which can be inserted where desired. Examples:</p></p>
|
||||
<p class="medals"><img src="img/x.gif" class="medal t1_1" alt="" title="" /><img src="img/x.gif" class="medal t1_2" alt="" title="" /><img src="img/x.gif" class="medal t1_3" alt="" title="" /><img src="img/x.gif" class="medal t1_4" alt="" title="" /></p><map id="nav" name="nav">
|
||||
<area href="manual.php?s=1"
|
||||
title="back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview"
|
||||
coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="forward"
|
||||
coords="71,0,116,18" shape="rect" alt="" />
|
||||
<p>At the end of each week the top ten players are awarded a decoration. When you edit your profile a code (e.g. [#123]) is displayed at "medals" which can be inserted where desired. Examples:</p>
|
||||
<p class="medals"><img src="img/x.gif" class="medal t1_1" alt="" title="" /><img src="img/x.gif" class="medal t1_2" alt="" title="" /><img src="img/x.gif" class="medal t1_3" alt="" title="" /><img src="img/x.gif" class="medal t1_4" alt="" title="" /></p>
|
||||
<map id="nav" name="nav">
|
||||
<area href="manual.php?s=1" title="Back" coords="0,0,45,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Overview" coords="46,0,70,18" shape="rect" alt="" />
|
||||
<area href="manual.php?s=1" title="Forward" coords="71,0,116,18" shape="rect" alt="" />
|
||||
</map>
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
<img usemap="#nav" src="img/x.gif" class="navi" alt="" />
|
||||
Reference in New Issue
Block a user