Add an admin-controlled debug mode that captures PHP errors of all
players into var/log/debug-players.log, to hunt remaining PHP 8.3 bugs
from real play sessions. Fully transparent to players: no redirect, no
gameplay change, errors are never displayed.
- DB: new debug_log table (one row), mirroring the maintenance pattern.
- Database: getDebugMode()/setDebugMode()/setDebugSettings(), defensive
when the table is absent (no blank page).
- Session: register a custom error + shutdown handler when enabled; the
handler runs even when php.ini error_reporting masks warnings/notices,
so capture is complete without a Docker rebuild. Auto-disables after a
configurable window.
- DebugErrorLogger: size-capped file with a single .log.1 rotation,
honours the @ operator, never throws.
- Admin: new "Debug Error Log" page (levels, size cap, auto-off, on-page
viewer, clear, download) + debugLog action mod.
- Menu: admin-only quick on/off widget (TZ_DEBUG_ON/OFF, EN/FR/RO).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Implement the "Time Preference" section of the player preferences (issue
#198), which until now was stored in DB but never applied in-game.
procMtime() — the central date/time formatter used across reports, messages,
notices and troop movements — now honours the per-user settings:
- timezone: the stored value is mapped to a DateTimeZone, either a named
DST-aware region (Europe, UK, Turkey, Kolkata, Bangkok, New York,
Chicago, New Zealand) or a fixed UTC offset (general zones); timestamps
are converted before formatting.
- tformat: drives the date layout and 12h/24h clock (0=EU dd.mm.yy 24h,
1=US mm/dd/yy 12h, 2=UK dd/mm/yy 12h, 3=ISO yy/mm/dd 24h). tformat 0
keeps the previous EU output unchanged.
The today/yesterday sentinels are preserved (callers compare them) and are
computed in the player's timezone. The time-only path (mode 9) stays 24h
H:i:s because it feeds the live JS clock counters (unx.js), which parse
"H:i:s" by splitting on ":". A few alliance/report/farm-list rows that
combined procMtime's day part with a raw date('H:i') now take the time from
the same procMtime result, to avoid mixing timezones.
A second "local time" clock is shown next to the server-time one: a small
vanilla-JS snippet emitted once from menu.tpl finds the visible #tp1 clock
and appends a row ticking in the player's timezone (Date.now() + UTC offset),
independent of the browser timezone and of the unx.js counters. It aligns the
value under the server time, is skipped when the player's timezone matches
the server's, and lets the clock box grow so the extra row fits the frame.
Adds the LOCAL_TIME string (EN/FR/RO). When no player session is available
(admin / pre-login) procMtime falls back to the server timezone and EU
layout, i.e. the previous behaviour. Removes the last "not coded yet" tag
from the preferences form.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
PHP 8.x turned several long-standing implicit accesses into runtime
warnings that flooded the error log during attacks and report viewing:
- Battle.report (Templates/Notice/1.tpl): the prisoner check ran
array_sum() over slots that may hold non-numeric text (the
"Information" line can shift indices), raising
"Addition is not supported on type string". Sum int-cast values.
- Database::getUnitsNumber(): movement/reinforcement arrays can be null
or miss tribe-specific unit keys, raising "Undefined array key" and
"Trying to access array offset on null". Null-coalesce to 0.
- Automation (combat resolver): $scout was only defined for scouting
attacks (type 1) yet always passed to buildCombatReport(), raising
"Undefined variable $scout". Initialize it for every attack type.
- Automation: the destroy-village check read $to['natar'] which is not
always set, raising "Undefined array key". Use empty().
Pure null-safety / behaviour-preserving changes; no gameplay logic
altered.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Honour the per-user auto-completion checkboxes on the rally point and the
marketplace, where the target village is typed by name (dname field):
- v1: own villages
- v2: villages in the surroundings of the active village
- v3: villages of the player's alliance members
A new Database::getAutoCompleteVillages() builds the bounded, de-duplicated
name list from the enabled categories (system accounts excluded). A shared
Templates/villageAutocomplete.tpl renders a native <datalist> consumed by
the dname input via list="dnameSuggest"; nothing is emitted when every box
is unchecked, keeping the previous behaviour. Removes the "not coded yet"
tag from the auto-completion section in the preferences form.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Honour the per-user report-filter checkboxes in marketComplete():
- v4: recipient gets no report for transfers between own villages
- v6: recipient gets no report for transfers from foreign villages
- v5: sender gets no report for transfers to foreign villages
The user row is already fully loaded by getUserFields(), so the prefs
are read without extra queries. Removes the "not coded yet" tag from
the report-filter section in the preferences form.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The `map` user preference ("Show the large map in an extra window") was
saved to users.map but never applied in-game. When enabled, the large-map
button on the map now opens karte2.php in a separate browser window
instead of the in-page iframe overlay (default behaviour kept when the
preference is off).
Also drop the "(not coded yet)" marker from the Large map section of the
preferences page and wire its title to the existing LARGE_MAP constant.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
On a fresh install several strings were still hardcoded in English
(reported on the live server, RO locale):
- statistiken.php: the page <title>, the <h1> and the tab bar
(Player / Alliances / Villages / Heroes / General) were literal English.
- Templates/Ranking/ranksearch.tpl: the "back | forward" pagination links.
- Templates/troops.tpl: the "Hero" troop-row label.
Wire them to language constants. Reuse existing ones
(STATISTICS, PLAYER, PLAYERS, VILLAGES, BACK, FORWARD, U0) and add three
new constants (ALLIANCES, HEROES, GENERAL) to en/fr/ro. WW is kept as-is
(universal acronym).
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The "no tasks" quest mode delivers a Plus + gold shipment on claim
(case '91', and the final case '97'). The reward was granted with a
non-atomic read-modify-write:
$gold = getUserField('gold'); $gold += 15; updateUserField('gold', $gold);
and the quest pointer / timer were advanced unconditionally. Under the
many concurrent ajax requests the game fires, a request that read gold/
plus before the claim and wrote the user row back after it would clobber
the freshly granted reward. The quest_time write (a literal value) still
survived, so the UI advanced to the next shipment countdown while the
player received neither Plus nor gold -- exactly the sporadic symptom in
the report.
Fix: gate the grant on an atomic conditional advance
(UPDATE ... SET quest = 91 WHERE quest = 90) and apply the reward with
in-place SQL increments (gold = gold + 15, plus = IF(plus > now, ...)),
matching the idiom already used in Templates/Plus/*.tpl. This makes the
claim idempotent (duplicate/concurrent requests grant nothing extra) and
immune to the lost-update race. Also fixes a latent case where an expired
Plus timestamp was extended in the past instead of reset to now.
Applied to both quest_core.tpl and quest_core25.tpl.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Localize the 17 "new features" manual pages (Templates/Manual/1111-1126.tpl
and the 1331.tpl index, typ=11/13) so they render in the player's language
instead of hardcoded English.
- Replace hardcoded page titles, descriptions and nav tooltips with constants.
- The 1331 index reuses the per-page title constants and gains
MANUAL_NF_ENABLED / MANUAL_NF_DISABLED for the on/off status labels.
- Add 33 constants each to GameEngine/Lang/{en,fr,ro}.php
(2 status labels + 15 page titles + 16 descriptions).
- en.php uses tz_def() as the English fallback; fr/ro use define().
- Reuse existing constants where they already exist: VACATION_MODE (page 19),
NEW_FEATURES, FORWARD, BACK, OVERVIEW.
it/zh fall back to English. RO strings pending native review.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Localize the 51 in-game manual unit detail pages (Templates/Manual/1*.tpl,
typ=1) so they render in the player's language instead of English, continuing
the manual l10n started in the building pages PR.
What changed:
- 51 unit pages (Romans/Teutons/Gauls/Nature/Natars) now use translation
constants for every hardcoded string: tribe tags -> TRIBE1..5, the stat
labels (attack value, defence vs infantry/cavalry, Velocity, fields/hour,
Can carry, Duration of training), the unit descriptions, the NPC reference
notes and the "forward" nav.
- 48 new constants added to en/fr/ro:
* 7 shared stat labels (MANUAL_ATTACK_VALUE, MANUAL_DEF_INFANTRY,
MANUAL_DEF_CAVALRY, MANUAL_VELOCITY, MANUAL_FIELDS_HOUR, MANUAL_CAN_CARRY,
MANUAL_TRAINING_DURATION)
* 2 NPC reference notes (MANUAL_NPC_NATARS, MANUAL_NPC_NATURE)
* 1 templated Nature-animal blurb (MANUAL_UDESC_ANIMAL_EXP, used via
printf with the animal name + xp value, so the 10 animal pages share it)
* 38 unit descriptions (MANUAL_UDESC_*). Identical descriptions are shared:
settlers (110/120/130) and rams (117/127) reuse one constant each.
- Reuses constants already present upstream and in the building pages branch:
TRIBE1..5, LEVEL, FORWARD, CROP_CONSUMPTION, PREREQUISITES, UPKEEP, DURATION,
RESOURCES, U1..U50.
English render is unchanged: the English constant values are the existing page
text extracted verbatim (whitespace-collapsed). it/zh are intentionally left to
fall back to English via the en.php fallback wired up earlier.
Scope note: this builds on the manual building-pages l10n branch (reuses
CROP_CONSUMPTION). The 17 "new features" pages (typ=11/13) are out of scope and
will be a follow-up PR. RO strings are functional but would benefit from a
native review.
Fix some error programing code and redesign special medals, tribe medals, mh medals, taskmaster medals, natars medals, nature medals, protection medals, etc. Add some language code in Profile.php and preference.tpl. Change some description in struct database for Nature and Taskmaster
Redesign install system & New Medal System
Artefact Holder [#ARTEFACT]
WW Builder [#WWBUILDER]
Great Store [#GREATSTORE]
Wall Master [#WALLMASTER]
Hero 99+ [#HERO100]
1. Fix a bug in Admin Panel that you can edit by yourself your rank, now you cannot edit your rank anymore.
2. Now Alliance Leader can edit his own Position
3. Fix negative value on Demolition Building, now in database at lvl is appear new level not -1
4. Refactor Ajax map, now all is alligned (Ajax folder and Map folder)
5. Fix bug from Palace (when change capital now Automation recount population automaticaly on old capital and new capital)