Martin Ambrus
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b261212d12
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fix: expansion slots not being cleared up upon village destruction
#400
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2017-12-02 16:17:47 +01:00 |
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Martin Ambrus
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aec7a57ca4
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fix: destroyed Embassy evicts player even with another Embassy standing
#399
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2017-12-02 16:00:24 +01:00 |
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Martin Ambrus
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4b842ae0fa
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fix: village destroyed text displayed twice for 2-row catapults attack
#393
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2017-12-02 15:04:15 +01:00 |
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Martin Ambrus
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537a14e4e3
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fix: second row of catapults destroys incorrect target
#393
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2017-12-02 11:09:14 +01:00 |
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Martin Ambrus
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9474a60313
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fix: embassy destruction status text on an incorrect line in a report
#393
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2017-12-02 10:55:24 +01:00 |
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Martin Ambrus
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680386044e
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fix: 2nd wave of catapults destroys targets and villages incorrectly
#393
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2017-12-01 14:47:43 +01:00 |
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Martin Ambrus
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4db6ca52f9
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fix: sendunits.txt file could not be opened from Admin
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2017-12-01 10:43:30 +01:00 |
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Martin Ambrus
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b7463cd522
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fix: max crop/resources reset to level 1 value temporarily
This happened when level 1 granary / warehouse was built because of
a missing + sign in a formula.
#374
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2017-11-27 16:33:10 +01:00 |
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Martin Ambrus
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5dfbd89130
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fix: fool's artefact caching returns non-fool artefact data
#313
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2017-11-25 20:50:12 +01:00 |
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Martin Ambrus
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8d8c96014b
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refactor: multiple calls to getVSumField() replaced by a single one
#313
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2017-11-25 20:29:12 +01:00 |
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Martin Ambrus
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446e9b5f1d
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fix: artefacts couldn't be claimed after last db caching optimizations
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2017-11-25 19:26:19 +01:00 |
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Martin Ambrus
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ec234579cc
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fix: give hero points to spend by the actual number of levels he got
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2017-11-25 16:28:28 +01:00 |
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Martin Ambrus
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e2ad6d3c2b
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fix: due to DB inconsistencies, don't check for hero unit in village
#371
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2017-11-25 01:41:29 +01:00 |
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Martin Ambrus
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c06c62ba6a
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fix: hero training and revive got messed up
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2017-11-22 21:38:57 +01:00 |
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Martin Ambrus
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9d73275522
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fix: incorrect hero return time calculation
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2017-11-22 18:58:16 +01:00 |
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Martin Ambrus
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65a62becc2
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fix: rat reinforcement does not arrive due to a wrong reinfs check
#366
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2017-11-22 11:47:17 +01:00 |
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Martin Ambrus
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80160d683e
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refactor: s1_wdata caching implemented
#313
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2017-11-21 00:59:06 +01:00 |
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Martin Ambrus
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676de95764
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refactor: s1_hero to update last timestamps in a single query
#313
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2017-11-21 00:22:30 +01:00 |
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Martin Ambrus
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bc2eaa1380
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refactor: s1_abdata & s1_tdata caching implemented
#313
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2017-11-20 23:46:45 +01:00 |
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Martin Ambrus
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3792fd5ed5
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refactor: s1_prisoners caching implemented
#313
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2017-11-20 23:22:56 +01:00 |
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Martin Ambrus
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06d468ce6f
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refactor: s1_odata caching implemented
#313
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2017-11-20 22:58:49 +01:00 |
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Martin Ambrus
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82a0c0ad07
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fix: s1_enforcement caching improved
#313
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2017-11-20 22:33:35 +01:00 |
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Martin Ambrus
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4612125f0f
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refactor: s1_movement caching implemented
#313
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2017-11-20 20:54:34 +01:00 |
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Martin Ambrus
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13cccebf94
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refactor: s1_enforcement caching implemented
#313
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2017-11-20 17:55:27 +01:00 |
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Martin Ambrus
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ceeb6a3a9b
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refactor: s1_units caching implemented
#313
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2017-11-20 16:17:26 +01:00 |
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Martin Ambrus
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64d7d158c7
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refactor: s1_fdata caching implemented
#313
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2017-11-20 15:41:29 +01:00 |
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Martin Ambrus
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a4ce48ca38
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refactor: s1_vdata sometimes didn't get cached
#313
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2017-11-20 14:11:45 +01:00 |
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Martin Ambrus
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645793dde2
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refactor: s1_vdata queries cached and reused
#313
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2017-11-20 10:10:29 +01:00 |
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Martin Ambrus
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c27b397016
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refactor: preparation to vdata queries consolidation
#313
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2017-11-20 00:52:24 +01:00 |
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Martin Ambrus
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cb843dda57
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refactor: getVSumField() in Automation replaced by direct update instead
#313
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2017-11-20 00:13:52 +01:00 |
|
Martin Ambrus
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1747a26c1e
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fix: cannot send traders to village determined by a village name
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2017-11-19 23:37:38 +01:00 |
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Martin Ambrus
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37c53a30f5
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fix: undefined index
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2017-11-19 20:41:35 +01:00 |
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Martin Ambrus
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dc501d6984
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fix: don't delete if we don't have any IDs
#313
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2017-11-19 19:25:14 +01:00 |
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Martin Ambrus
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609a61fc3e
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fix: don't delete if we don't have any IDs
#313
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2017-11-19 19:24:10 +01:00 |
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Martin Ambrus
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0df4de9413
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fix: transaction did not speed things up + hero fields resetting fixed
#313
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2017-11-19 19:08:47 +01:00 |
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Martin Ambrus
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97dba8b0f0
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refactor: enclosing many updates into transaction for speed improvement
#313
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2017-11-19 18:58:31 +01:00 |
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Martin Ambrus
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5d951f8e9e
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refactor: getVSumField() to cache data for multiple user IDs
#313
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2017-11-19 18:55:47 +01:00 |
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Martin Ambrus
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24789507a7
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refactor: getProfileVillages() takes multiple IDs
#313
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2017-11-19 15:57:52 +01:00 |
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Martin Ambrus
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699781d130
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refactor: for loops optimized
#313
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2017-11-19 15:17:24 +01:00 |
|
Martin Ambrus
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67d9a42506
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refactor: a lot of Automation foreach loops updated
#313
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2017-11-19 14:01:30 +01:00 |
|
Martin Ambrus
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778f42b4f1
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refactor: cycle optimizations and cache fixes
This one specifically fixes rescured prisoners not being sent back.
Other than this fix, there are some query optimizations included.
#313
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2017-11-19 01:37:31 +01:00 |
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Martin Ambrus
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4d41769a76
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refactor: final round of sendunitsComplete() optimizations
#313
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2017-11-18 22:11:24 +01:00 |
|
Martin Ambrus
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4172e30dd2
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fix: Gaul traps do not work
|
2017-11-18 21:58:54 +01:00 |
|
Martin Ambrus
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d768929d18
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fix: catapults do not work correctly or sometimes not at all
|
2017-11-18 20:42:26 +01:00 |
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Martin Ambrus
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fffedc4170
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fix: defender troops do not die during attack
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2017-11-18 13:11:00 +01:00 |
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Martin Ambrus
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dd030859cf
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fix: troops did not return to the village when evasion was set
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2017-11-18 11:10:58 +01:00 |
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Martin Ambrus
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2041ad750e
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fix: hero movements got screwed up while doing DB caching stuff...
#313
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2017-11-17 23:46:01 +01:00 |
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Martin Ambrus
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db87ce88a7
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refactor: getUnit() can take multiple IDs at once
#313
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2017-11-17 20:23:01 +01:00 |
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Martin Ambrus
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d0a882f136
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fix: maxcrop & maxstore cannot be 0, nor it should be < lowest threshold
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2017-11-16 21:49:22 +01:00 |
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Martin Ambrus
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6ccc72350d
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fix: recountPop() already calls procClimbers() internally
|
2017-11-15 22:23:57 +01:00 |
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