The #182 merge resolution left buildScoutReport() defined but never called,
while the original inline scout-report block was kept at the call site — so
the method was dead code and the scout-report logic was duplicated.
This wires it up: the inline block in the `if (!empty($scout))` branch is
replaced by a single `$info_spy = $this->buildScoutReport(...)` call. The
method already exists and its body is identical to the removed inline block,
so behaviour is unchanged — this just removes the duplication and makes the
extraction actually take effect. Brace balance even (634/634).
Co-authored-by: TravianZ Patcher <patcher@localhost>
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
The merge of #180 (applyBounty) and #181 (buildScoutReport) — both of which
inserted a new private method just before sendunitsComplete() — dropped the
closing brace of buildScoutReport(). As a result applyBounty() was declared
INSIDE buildScoutReport(), producing:
PHP Parse error: syntax error, unexpected token "private"
in GameEngine/Automation.php
This crashes Automation.php entirely (HTTP 500), so the whole game automation
stops: troop movements never resolve, buildings never finish, etc.
Fix: restore the missing `}` closing buildScoutReport() before the applyBounty()
docblock. Brace balance is now even again (634/634). One-character structural
fix, no logic change.
Co-authored-by: TravianZ Patcher <patcher@localhost>
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: Catalin Novgorodschi <cata7007@gmail.com>
Phase B — pure behaviour-preserving extraction (issue #155).
buildScoutReport(): extracts the scout-report (info_spy) HTML assembly
(~25 lines) into a helper returning the info_spy string. Handles both
spy modes: resources (spy=1) and defence/buildings (spy=2). The block's
body is moved verbatim (multi-line strings with their exact embedded
whitespace preserved). The reassigned $walllevel/$residencelevel/
$palacelevel were local to this block and never read downstream. No
logic change.
Co-authored-by: TravianZ Patcher <patcher@localhost>
Co-authored-by: Claude Opus 4.8 <noreply@anthropic.com>
Co-authored-by: Catalin Novgorodschi <cata7007@gmail.com>
The profile already had a language selector (Templates/Profile/preference.tpl)
that saved the choice into users.lang and $_SESSION['lang'], but the saved
preference was never used to actually load the language: every page loads
include("Lang/".LANG.".php") with the server-wide LANG constant, so changing
the language in the profile had no visible effect.
This wires it up:
- Introduce SERVER_LANG (the server default) and make LANG the EFFECTIVE
display language, resolved from the player's saved preference
($_SESSION['lang']) with a fallback to SERVER_LANG
(install/data/constant_format.tpl).
SECURITY: the value is sanitized to [a-z_] and the target Lang/<x>.php
file must exist, otherwise we fall back to the server default. This
prevents Local File Inclusion via include("Lang/".LANG.".php").
- Seed $_SESSION['lang'] from users.lang on login (GameEngine/Session.php,
PopulateVar), so the chosen language applies right after logging in.
- Keep the SERVER default intact when an admin saves settings: the admin
config regenerators and the "Server Settings"/config displays now use
SERVER_LANG (the server default) instead of the per-user LANG, so an
admin browsing in their own language can't accidentally overwrite the
server default (6 Admin/Mods/edit*.php + editServerSet.tpl + config.tpl).
Note: existing installs must also add SERVER_LANG + the LANG resolution to
their generated GameEngine/config.php (and the Admin/Mods/constant_format.tpl
copy) since config is generated at install time.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
The admin panel had a "Create System Message" page (admin.php?p=sysmessage
-> Admin/Templates/sysmessage.tpl) whose form posts to
GameEngine/Admin/Mods/sysmessage.php, but that backend file never existed,
so submitting returned a 404 (Not Found).
Add the handler implementing the prepare -> confirm -> execute flow used by
the template. On execute it displays a global system message to all players
using the existing mechanism (writes Templates/text.tpl from
text_format.tpl and sets users.ok = 1), same as the legacy sysmsg.php.
%TEKST% is escaped for the PHP double-quoted string context to avoid
breakage/injection.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Replace GameEngine/Lang/fr.php with a complete, reviewed French
translation:
- Full coverage: all 1439 language keys present (matches en.php), none
missing or extra.
- Valid PHP: all French apostrophes properly escaped, no unterminated
strings.
- Months localized, quest tutorial numbering kept consistent with en.php.
- Fixed gender agreement on EMAIL_TAKEN ("Cet e-mail ... utilisé").
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Addresses the five bugs found on master (6e139a1b) during a fresh
Docker install and admin testing:
1. Missing `details` column in gold_fin_log (HTTP 500 on finishing
construction with gold, buying Gold Club, admin giving gold):
- Add `details varchar(255)` to the gold_fin_log schema, matching
every INSERT and the a2b2.php reader that already use it.
- Fix the broken positional INSERT in Logging::goldFinLog() (it sent
3 values for a 7-column table) which 500'd on the same gold path.
2. Admin "View Player Info" fatal error: `<? php` -> `<?php` in
Admin/Templates/playerinfo.tpl.
3. "Reset Server" leaving the DB corrupted (Duplicate key name
'idx_ft_bonus_xy'): move the croppers indexes inline into the
CREATE TABLE IF NOT EXISTS so structure recreation is idempotent,
and add `croppers` to the reset truncate list.
4. Install wizard crash on failed DB connection (mysqli_error(false)):
use mysqli_connect_error() and show a friendly, actionable message
(incl. the Docker "db" hostname hint).
5. PHP exposing errors/stack traces to end users: ship a production
php.ini baseline + docker/php/zz-travianz.ini that turns off
display_errors and logs to stderr instead.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Fix some error programing code and redesign special medals, tribe medals, mh medals, taskmaster medals, natars medals, nature medals, protection medals, etc. Add some language code in Profile.php and preference.tpl. Change some description in struct database for Nature and Taskmaster
1. Fix a bug in Admin Panel that you can edit by yourself your rank, now you cannot edit your rank anymore.
2. Now Alliance Leader can edit his own Position
3. Fix negative value on Demolition Building, now in database at lvl is appear new level not -1
4. Refactor Ajax map, now all is alligned (Ajax folder and Map folder)
5. Fix bug from Palace (when change capital now Automation recount population automaticaly on old capital and new capital)